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Dark Powers of Dol Guldur

ARMY COMPOSITION

This army may include: The Necromancer of Dol Guldur; Khamul the Easterling; The Abyssal Knight; The Abyssal Knight; The Dark Headsman; The Forsaken; The Lingering Shadow; The Slayer of Men; The Slayer of Men; The Witch-king of Angmar; Gundabad Orc Captain; Hunter Orc Captain; The Keeper of the Dungeons; Castellan of Dol Guldur; Fell Warg; Gundabad Orc Warrior; Hunter Orc; Mirkwood Spider.

ARMY BONUS

"His Spirit has lost none of its Potency" - Whenever the Necromancer of Dol Guldur attempts to cast a Magical Power, by expending one or more Will points, he automatically adds an extra free Will point to the Casting test.

HEROES OF DARK POWERS OF DOL GULDUR

THE NECROMANCER OF DOL GULDUR [250 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv F S D A W C M W F
6" 7/4+ 6 8 1 1 6 3 25 0

HEROIC ACTIONS

  • Heroic Channelling
  • Heroic Strike
  • Heroic Challenge

MAGICAL POWERS

Power Range Casting Value
Drain Courage 12" 2+
Transfix 12" 2+
Compel 12" 4+
Instill Fear 3" 4+
Shroud of Shadows 12" 4+
Your Staff is Broken 12" 4+
Curse 12" 4+
Chill Soul 12" 5+
Sap Will 12" 5+

SPECIAL RULES

  • Ancient Evil
  • Terror
  • Will of Evil

  • *He cannot yet take Physical Form PASSIVE

The Necromancer may use Will points as Fate points.

  • Drain Soul ACTIVE

Any model that suffers a wound from the Necromancer is automatically slain. A Hero can use Fate points, but if a single Wound is not avoided, the model is still slain.

  • Master of the Nazgul PASSIVE

Any Nazgul of Dol Guldur in your army gain +1 bonus to rolls for their Unholy Resurrection rule, whilst the Necromancer is alive.


KHAMUL THE EASTERLING [75 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 6 3 1 6 2 1 0

WARGEAR

  • Armour
  • two-handed mace

HEROIC ACTIONS

  • Heroic Strike

SPECIAL RULES

  • Harbinger of Evil
  • Terror

  • Rhunish Fury PASSIVE

Khamul the Easterling has 3 Attacks instead of 2.

  • One of Nine PASSIVE

Maximum of nine Ringwraith models in your army. Hero models wearing the Ring are not invisible to these models.

  • Servants of Evil PASSIVE

There are seven Nazgul of Dol Guldur profiles available.

  • Unholy Resurrection PASSIVE

When slain, place a marker where it was removed. In the next Priority phase after Priority has been rolled, roll a D6. On a 3+, the model regains 1 Wound, and may be placed within 6" of the marker, but not in base contact with an enemy. On a 1 or 2, the Nazgul is banished and the marker is removed. Wounds caused by Magical Powers or Elven-made weapons inflict a -1 penalty to this roll. Whilst the marker is in play, the Nazgul counts as being on the board when determining if your force is Broken or reduced to 25%. Markers cannot hold objectives, and still count as slain for special rules such as Heroic Combats. If the marker is still in play when the game ends, that Nazgul will count as having been slain.


THE ABYSSAL KNIGHT [75 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 6 2 1 6 2 1 0

WARGEAR

  • Armour
  • Elven-made sword

HEROIC ACTIONS

  • Heroic Strike

SPECIAL RULES

  • Harbinger of Evil
  • Terror

  • Spiritual Displacement ACTIVE

You may have up to two Abyssal Knights. After Priority is rolled, you may move one Knight into base contact with your other Knight, but not in base contact with an enemy. This does not count as moving.

  • One of Nine PASSIVE

Maximum of nine Ringwraith models in your army. Hero models wearing the Ring are not invisible to these models.

  • Servants of Evil PASSIVE

There are seven Nazgul of Dol Guldur profiles available.

  • Unholy Resurrection PASSIVE

When slain, place a marker where it was removed. In the next Priority phase after Priority has been rolled, roll a D6. On a 3+, the model regains 1 Wound, and may be placed within 6" of the marker, but not in base contact with an enemy. On a 1 or 2, the Nazgul is banished and the marker is removed. Wounds caused by Magical Powers or Elven-made weapons inflict a -1 penalty to this roll. Whilst the marker is in play, the Nazgul counts as being on the board when determining if your force is Broken or reduced to 25%. Markers cannot hold objectives, and still count as slain for special rules such as Heroic Combats. If the marker is still in play when the game ends, that Nazgul will count as having been slain.


THE ABYSSAL KNIGHT [75 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 6 2 1 6 2 1 0

WARGEAR

  • Armour
  • Elven-made sword

HEROIC ACTIONS

  • Heroic Strike

SPECIAL RULES

  • Harbinger of Evil
  • Terror

  • Spiritual Displacement ACTIVE

You may have up to two Abyssal Knights. After Priority is rolled, you may move one Knight into base contact with your other Knight, but not in base contact with an enemy. This does not count as moving.

  • One of Nine PASSIVE

Maximum of nine Ringwraith models in your army. Hero models wearing the Ring are not invisible to these models.

  • Servants of Evil PASSIVE

There are seven Nazgul of Dol Guldur profiles available.

  • Unholy Resurrection PASSIVE

When slain, place a marker where it was removed. In the next Priority phase after Priority has been rolled, roll a D6. On a 3+, the model regains 1 Wound, and may be placed within 6" of the marker, but not in base contact with an enemy. On a 1 or 2, the Nazgul is banished and the marker is removed. Wounds caused by Magical Powers or Elven-made weapons inflict a -1 penalty to this roll. Whilst the marker is in play, the Nazgul counts as being on the board when determining if your force is Broken or reduced to 25%. Markers cannot hold objectives, and still count as slain for special rules such as Heroic Combats. If the marker is still in play when the game ends, that Nazgul will count as having been slain.


THE DARK HEADSMAN [75 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 6 2 1 6 2 1 0

WARGEAR

  • Armour
  • axe

HEROIC ACTIONS

  • Heroic Strike

SPECIAL RULES

  • Harbinger of Evil
  • Terror

  • Executioner ACTIVE

If he scores a natural 6 when rolling To Wound, the Strike causes D3 Wounds instead of one (determined after Fate points are used).

  • One of Nine PASSIVE

Maximum of nine Ringwraith models in your army. Hero models wearing the Ring are not invisible to these models.

  • Servants of Evil PASSIVE

There are seven Nazgul of Dol Guldur profiles available.

  • Unholy Resurrection PASSIVE

When slain, place a marker where it was removed. In the next Priority phase after Priority has been rolled, roll a D6. On a 3+, the model regains 1 Wound, and may be placed within 6" of the marker, but not in base contact with an enemy. On a 1 or 2, the Nazgul is banished and the marker is removed. Wounds caused by Magical Powers or Elven-made weapons inflict a -1 penalty to this roll. Whilst the marker is in play, the Nazgul counts as being on the board when determining if your force is Broken or reduced to 25%. Markers cannot hold objectives, and still count as slain for special rules such as Heroic Combats. If the marker is still in play when the game ends, that Nazgul will count as having been slain.


THE FORSAKEN [75 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 6 2 1 6 2 1 0

WARGEAR

  • Armour
  • Trident Spear

HEROIC ACTIONS

  • Heroic Strike

SPECIAL RULES

  • Harbinger of Evil
  • Terror

  • Trident Spear ACTIVE

This is a spear, and the Forsaken must re-roll failed To Wound rolls.

  • One of Nine PASSIVE

Maximum of nine Ringwraith models in your army. Hero models wearing the Ring are not invisible to these models.

  • Servants of Evil PASSIVE

There are seven Nazgul of Dol Guldur profiles available.

  • Unholy Resurrection PASSIVE

When slain, place a marker where it was removed. In the next Priority phase after Priority has been rolled, roll a D6. On a 3+, the model regains 1 Wound, and may be placed within 6" of the marker, but not in base contact with an enemy. On a 1 or 2, the Nazgul is banished and the marker is removed. Wounds caused by Magical Powers or Elven-made weapons inflict a -1 penalty to this roll. Whilst the marker is in play, the Nazgul counts as being on the board when determining if your force is Broken or reduced to 25%. Markers cannot hold objectives, and still count as slain for special rules such as Heroic Combats. If the marker is still in play when the game ends, that Nazgul will count as having been slain.


THE LINGERING SHADOW [75 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 6 2 1 6 2 1 0

WARGEAR

  • Armour
  • sword

HEROIC ACTIONS

  • Heroic Strike

SPECIAL RULES

  • Harbinger of Evil
  • Terror

  • Unnatural Speed ACTIVE

After Priority is rolled, the Lingering Shadow may move anywhere within 3" of his current position, but not in base contact with an enemy. This does not count as moving.

  • One of Nine PASSIVE

Maximum of nine Ringwraith models in your army. Hero models wearing the Ring are not invisible to these models.

  • Servants of Evil PASSIVE

There are seven Nazgul of Dol Guldur profiles available.

  • Unholy Resurrection PASSIVE

When slain, place a marker where it was removed. In the next Priority phase after Priority has been rolled, roll a D6. On a 3+, the model regains 1 Wound, and may be placed within 6" of the marker, but not in base contact with an enemy. On a 1 or 2, the Nazgul is banished and the marker is removed. Wounds caused by Magical Powers or Elven-made weapons inflict a -1 penalty to this roll. Whilst the marker is in play, the Nazgul counts as being on the board when determining if your force is Broken or reduced to 25%. Markers cannot hold objectives, and still count as slain for special rules such as Heroic Combats. If the marker is still in play when the game ends, that Nazgul will count as having been slain.


THE SLAYER OF MEN [75 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 6 2 1 6 2 1 0

WARGEAR

  • Armour
  • two-handed mace

HEROIC ACTIONS

  • Heroic Strike

SPECIAL RULES

  • Harbinger of Evil
  • Terror

  • Spiritual Displacement ACTIVE

You may have up to two Slayers of Men. This model never suffers the -1 penalty for wielding a two-handed weapon.

  • One of Nine PASSIVE

Maximum of nine Ringwraith models in your army. Hero models wearing the Ring are not invisible to these models.

  • Servants of Evil PASSIVE

There are seven Nazgul of Dol Guldur profiles available.

  • Unholy Resurrection PASSIVE

When slain, place a marker where it was removed. In the next Priority phase after Priority has been rolled, roll a D6. On a 3+, the model regains 1 Wound, and may be placed within 6" of the marker, but not in base contact with an enemy. On a 1 or 2, the Nazgul is banished and the marker is removed. Wounds caused by Magical Powers or Elven-made weapons inflict a -1 penalty to this roll. Whilst the marker is in play, the Nazgul counts as being on the board when determining if your force is Broken or reduced to 25%. Markers cannot hold objectives, and still count as slain for special rules such as Heroic Combats. If the marker is still in play when the game ends, that Nazgul will count as having been slain.


THE SLAYER OF MEN [75 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 6 2 1 6 2 1 0

WARGEAR

  • Armour
  • two-handed mace

HEROIC ACTIONS

  • Heroic Strike

SPECIAL RULES

  • Harbinger of Evil
  • Terror

  • Spiritual Displacement ACTIVE

You may have up to two Slayers of Men. This model never suffers the -1 penalty for wielding a two-handed weapon.

  • One of Nine PASSIVE

Maximum of nine Ringwraith models in your army. Hero models wearing the Ring are not invisible to these models.

  • Servants of Evil PASSIVE

There are seven Nazgul of Dol Guldur profiles available.

  • Unholy Resurrection PASSIVE

When slain, place a marker where it was removed. In the next Priority phase after Priority has been rolled, roll a D6. On a 3+, the model regains 1 Wound, and may be placed within 6" of the marker, but not in base contact with an enemy. On a 1 or 2, the Nazgul is banished and the marker is removed. Wounds caused by Magical Powers or Elven-made weapons inflict a -1 penalty to this roll. Whilst the marker is in play, the Nazgul counts as being on the board when determining if your force is Broken or reduced to 25%. Markers cannot hold objectives, and still count as slain for special rules such as Heroic Combats. If the marker is still in play when the game ends, that Nazgul will count as having been slain.


THE WITCH-KING OF ANGMAR [75 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 6 2 1 6 3 1 0

WARGEAR

  • Armour
  • sword

HEROIC ACTIONS

  • Heroic Strike

SPECIAL RULES

  • Harbinger of Evil
  • Terror

  • Angmar Arisen PASSIVE

The Witch-king has 3 Might instead of 2.

  • One of Nine PASSIVE

Maximum of nine Ringwraith models in your army. Hero models wearing the Ring are not invisible to these models.

  • Servants of Evil PASSIVE

There are seven Nazgul of Dol Guldur profiles available.

  • Unholy Resurrection PASSIVE

When slain, place a marker where it was removed. In the next Priority phase after Priority has been rolled, roll a D6. On a 3+, the model regains 1 Wound, and may be placed within 6" of the marker, but not in base contact with an enemy. On a 1 or 2, the Nazgul is banished and the marker is removed. Wounds caused by Magical Powers or Elven-made weapons inflict a -1 penalty to this roll. Whilst the marker is in play, the Nazgul counts as being on the board when determining if your force is Broken or reduced to 25%. Markers cannot hold objectives, and still count as slain for special rules such as Heroic Combats. If the marker is still in play when the game ends, that Nazgul will count as having been slain.


GUNDABAD ORC CAPTAIN [50 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 4/5+ 5 6 2 2 4 2 1 1

WARGEAR

  • Heavy armour
  • sword

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • Shield: 5 points
  • Swap Weapon: 1 point

SPECIAL RULES

  • Ancient Enemies (Dwarf)
  • Ancient Enemies (Elf)

HUNTER ORC CAPTAIN [45 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 4/5+ 4 5 2 2 3 2 1 1

WARGEAR

  • Armour
  • two swords

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • Fell Warg: 10 points
  • Orc Bow: 5 points
  • Two-Handed Pick: 5 points
  • Swap Weapon: 5 points

SPECIAL RULES

  • Many Blades ACTIVE

Whilst they have the Infantry keyword, a model with this special rule gains +1 Attack.


THE KEEPER OF THE DUNGEONS [75 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 5/5+ 5 6 2 2 5 3 3 0

WARGEAR

  • Armour
  • sword
  • two-handed pick

HEROIC ACTIONS

  • Heroic Strength
  • Heroic Strike
  • Heroic Challenge

SPECIAL RULES

  • Burly

  • Torturer ACTIVE

Keep note of each model he kills. After one kill, he may re-roll To Wound rolls of 1. After three kills, he causes Terror. After five kills, he re-rolls all failed To Wound rolls.

  • You have something my Master wants! ACTIVE

The Keeper of the Dungeons gets +1 bonus To Wound against any model who bears one of the three Elven rings: Nenya, Narya or Vilya.


CASTELLAN OF DOL GULDUR [40 POINTS]

MINOR HERO, 6 WARBAND

Mv F S D A W C M W F
6" 5/4+ 5 6 2 1 6 0 12 0

WARGEAR

  • Armour
  • sword

OPTIONS

  • Swap Weapon: 5 points
  • Morgul Blade: 5 points

SPECIAL RULES

  • Terror
  • Will of Evil

  • Morgul Blade ACTIVE

(Once per game) Direct all attacks against one model, if they suffer at least one wound, they are instantly killed. Heroes may use Fate, but if a single Wound is not saved, they are still slain.

  • Automatons PASSIVE

Castellans do not grant Stand Fast! to nearby Warrior models.

  • Will of the Necromancer PASSIVE

Castellans may use Will points as Fate points if they wish.


WARRIORS OF DARK POWERS OF DOL GULDUR

FELL WARG [8 POINTS]

WARRIOR

Mv F S D A W C
10" 3/5+ 4 4 1 1 2

WARGEAR

  • Claws and teeth

SPECIAL RULES

  • Fell Sight

GUNDABAD ORC WARRIOR [8 POINTS]

WARRIOR

Mv F S D A W C
6" 3/5+ 4 5 1 1 3

WARGEAR

  • Heavy armour
  • sword

OPTIONS

  • Banner: 25 points
  • Shield: 1 point
  • Spear: 1 point
  • Swap Weapon: 1 point

SPECIAL RULES

  • Ancient Enemies (Dwarf)
  • Ancient Enemies (Elf)

HUNTER ORC [8 POINTS]

WARRIOR

Mv F S D A W C
6" 3/5+ 4 4 1 1 2

WARGEAR

  • Armour
  • two swords

OPTIONS

  • War Horn: 30 points
  • Banner: 25 points
  • Fell Warg: 8 points
  • Orc Bow: 1 point
  • Two-Handed Pick: 1 point
  • Swap Weapon: 1 point

SPECIAL RULES

  • Many Blades ACTIVE

Whilst they have the Infantry keyword, a model with this special rule gains +1 Attack.


MIRKWOOD SPIDER [20 POINTS]

WARRIOR

Mv F S D A W C
10" 2/5+ 5 3 2 2 2

WARGEAR

  • Venomous fangs

SPECIAL RULES

  • Poisoned Fangs
  • Swift Movement
  • Terror

  • Spider Webs ACTIVE

A Mirkwood Spider can shoot webs, with a range of 8". If the spider hits its target, do not roll To Wound. Instead, the model suffers the effects of the Paralyse Magical Power. If a Hero model is hit by the web, it can attempt to spend a point of Fate to negate the effects of Paralyse.