The Fiefdoms
ARMY COMPOSITION
This army may include: Prince Imrahil; Angbor the Fearless; Duinhir; Forlong the Fat; Captain of Dol Amroth; Axeman of Lossarnach; Blackroot Vale Archer; Clansman of Lamedon; Knight of Dol Amroth; Man-at-Arms of Dol Amroth.
ARMY BONUS
"For the White City!" - Special rules marked with an '*' affect all models from this army list, not just the ones listed.
HEROES OF THE FIEFDOMS
PRINCE IMRAHIL [140 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 6/4+ | 4 | 7 | 3 | 3 | 6 | 3 | 3 | 3 |
WARGEAR
- Heavy armour
- sword
- shield
HEROIC ACTIONS
- Heroic Resolve
- Heroic Strike
- Heroic Strength
- Heroic Defence
OPTIONS
- Armoured Horse: 15 points
- Lance: 5 points
SPECIAL RULES
- The Lineage of Numenor
ACTIVE
Imrahil's Stand Fast! Is 12" rather than 6".
- *Dol Amroth for Gondor!
PASSIVE
Friendly Fiefdom models within 12" of Imrahil count as being in range of a banner.
ANGBOR THE FEARLESS [65 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 5 | 2 | 2 | 5 | 2 | 3 | 1 |
WARGEAR
- Armour
- Broadsword
HEROIC ACTIONS
- Heroic Strike
SPECIAL RULES
-
Fearless
-
Broadsword
ACTIVE
Two handed sword, and if they roll a natural 6 in the Duel roll, this model does not suffer the usual -1 penalty.
- *Chief of Lamedon
PASSIVE
Clansmen of Lamedon within 6" of Angbor gain the Fearless special rule.
DUINHIR [60 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/3+ | 4 | 5 | 2 | 2 | 3 | 2 | 1 | 1 |
WARGEAR
- Armour
- sword
- bow
- spear
HEROIC ACTIONS
- Heroic Accuracy
- Heroic Defence
SPECIAL RULES
-
Mountain Dweller
-
Go for the Eyes!
ACTIVE
Duinhir can re-roll failed To Wound rolls when shooting. Also, wounds against Monsters whilst shooting cause D3 wounds rather than one.
- *Lord of the Blackroot Vale
PASSIVE
Blackroot Vale Archers within 6" of Duinhir may re-roll To Hit rolls of 1, as long as they didn't move during the Move phase.
FORLONG THE FAT [80 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 5 | 6 | 2 | 3 | 4 | 3 | 1 | 1 |
WARGEAR
- Heavy armour
- sword
- war spear
- war horn
HEROIC ACTIONS
- Heroic Strength
OPTIONS
- Horse: 10 points
SPECIAL RULES
- *The Lord of Lossarnach
PASSIVE
Axemen of Lossarnach within 6" must re-roll results of a 1 when rolling To Wound during the Fight phase.
CAPTAIN OF DOL AMROTH [65 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 7 | 2 | 2 | 4 | 2 | 1 | 1 |
WARGEAR
- Heavy armour
- sword
- shield
HEROIC ACTIONS
- Heroic March
OPTIONS
- Armoured Horse: 15 points
- Lance: 5 points
- Swap Weapon: 5 points
SPECIAL RULES
- Pride of Dol Amroth
ACTIVE
Whilst within 3" of Prince Imrahil, add +1 to Fight value.
WARRIORS OF THE FIEFDOMS
AXEMAN OF LOSSARNACH [9 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 4/4+ | 3 | 5 | 1 | 1 | 3 |
WARGEAR
- Heavy armour
- Axe of Lossarnach
- dagger
OPTIONS
- Replace Axe with Banner: 25 points
- Swap Weapon: 1 point
SPECIAL RULES
- Axe of Lossarnach
ACTIVE
This weapon can be used as either a spear or two-handed axe.
BLACKROOT VALE ARCHER [8 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 3/3+ | 3 | 4 | 1 | 1 | 2 |
WARGEAR
- Armour
- sword
- bow
OPTIONS
- War horn: 30 points
- Banner: 25 points
- Spear: 1 point
- Swap Weapon: 1 point
SPECIAL RULES
-
Mountain Dweller
-
Dead-eye Shot
ACTIVE
When benefiting from a Heroic Shoot, this model may re-roll failed To Wound rolls when making shooting attacks.
CLANSMAN OF LAMEDON [8 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 4/4+ | 3 | 4 | 1 | 1 | 5 |
WARGEAR
- Armour
- Broadsword
OPTIONS
- Swap Weapon: 1 point
SPECIAL RULES
- Broadsword
ACTIVE
Two handed sword, and if they roll a natural 6 in the Duel roll, this model does not suffer the usual -1 penalty.
- The Honour of Lamedon
PASSIVE
Clansmen of Lamedon within 6" of Angbor the Fearless count as being in range of a banner.
KNIGHT OF DOL AMROTH [11 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 4/4+ | 3 | 6 | 1 | 1 | 4 |
WARGEAR
- Heavy armour
- sword
- shield
OPTIONS
- War Horn: 30 points
- Banner: 25 points
- Armoured Horse: 8 points
- Lance: 1 point
- Swap Weapon: 1 point
SPECIAL RULES
- Pride of Dol Amroth
ACTIVE
Whilst within 3" of Prince Imrahil, add +1 to Fight value.
MAN-AT-ARMS OF DOL AMROTH [9 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 4/4+ | 3 | 5 | 1 | 1 | 3 |
WARGEAR
- Heavy armour
- sword
- pike
OPTIONS
- Replace Pike with Banner: 25 points
- Swap Weapon: 1 point
SPECIAL RULES
- Pride of Dol Amroth
ACTIVE
Whilst within 3" of Prince Imrahil, add +1 to Fight value.