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The Fiefdoms

ARMY COMPOSITION

This army may include: Prince Imrahil; Angbor the Fearless; Duinhir; Forlong the Fat; Captain of Dol Amroth; Axeman of Lossarnach; Blackroot Vale Archer; Clansman of Lamedon; Knight of Dol Amroth; Man-at-Arms of Dol Amroth.

ARMY BONUS

"For the White City!" - Special rules marked with an '*' affect all models from this army list, not just the ones listed.

HEROES OF THE FIEFDOMS

PRINCE IMRAHIL [140 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv F S D A W C M W F
6" 6/4+ 4 7 3 3 6 3 3 3

WARGEAR

  • Heavy armour
  • sword
  • shield

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic Strike
  • Heroic Strength
  • Heroic Defence

OPTIONS

  • Armoured Horse: 15 points
  • Lance: 5 points

SPECIAL RULES

  • The Lineage of Numenor ACTIVE

Imrahil's Stand Fast! Is 12" rather than 6".

  • *Dol Amroth for Gondor! PASSIVE

Friendly Fiefdom models within 12" of Imrahil count as being in range of a banner.


ANGBOR THE FEARLESS [65 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 5 2 2 5 2 3 1

WARGEAR

  • Armour
  • Broadsword

HEROIC ACTIONS

  • Heroic Strike

SPECIAL RULES

  • Fearless

  • Broadsword ACTIVE

Two handed sword, and if they roll a natural 6 in the Duel roll, this model does not suffer the usual -1 penalty.

  • *Chief of Lamedon PASSIVE

Clansmen of Lamedon within 6" of Angbor gain the Fearless special rule.


DUINHIR [60 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 4/3+ 4 5 2 2 3 2 1 1

WARGEAR

  • Armour
  • sword
  • bow
  • spear

HEROIC ACTIONS

  • Heroic Accuracy
  • Heroic Defence

SPECIAL RULES

  • Mountain Dweller

  • Go for the Eyes! ACTIVE

Duinhir can re-roll failed To Wound rolls when shooting. Also, wounds against Monsters whilst shooting cause D3 wounds rather than one.

  • *Lord of the Blackroot Vale PASSIVE

Blackroot Vale Archers within 6" of Duinhir may re-roll To Hit rolls of 1, as long as they didn't move during the Move phase.


FORLONG THE FAT [80 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 5 6 2 3 4 3 1 1

WARGEAR

  • Heavy armour
  • sword
  • war spear
  • war horn

HEROIC ACTIONS

  • Heroic Strength

OPTIONS

  • Horse: 10 points

SPECIAL RULES

  • *The Lord of Lossarnach PASSIVE

Axemen of Lossarnach within 6" must re-roll results of a 1 when rolling To Wound during the Fight phase.


CAPTAIN OF DOL AMROTH [65 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 7 2 2 4 2 1 1

WARGEAR

  • Heavy armour
  • sword
  • shield

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • Armoured Horse: 15 points
  • Lance: 5 points
  • Swap Weapon: 5 points

SPECIAL RULES

  • Pride of Dol Amroth ACTIVE

Whilst within 3" of Prince Imrahil, add +1 to Fight value.


WARRIORS OF THE FIEFDOMS

AXEMAN OF LOSSARNACH [9 POINTS]

WARRIOR

Mv F S D A W C
6" 4/4+ 3 5 1 1 3

WARGEAR

  • Heavy armour
  • Axe of Lossarnach
  • dagger

OPTIONS

  • Replace Axe with Banner: 25 points
  • Swap Weapon: 1 point

SPECIAL RULES

  • Axe of Lossarnach ACTIVE

This weapon can be used as either a spear or two-handed axe.


BLACKROOT VALE ARCHER [8 POINTS]

WARRIOR

Mv F S D A W C
6" 3/3+ 3 4 1 1 2

WARGEAR

  • Armour
  • sword
  • bow

OPTIONS

  • War horn: 30 points
  • Banner: 25 points
  • Spear: 1 point
  • Swap Weapon: 1 point

SPECIAL RULES

  • Mountain Dweller

  • Dead-eye Shot ACTIVE

When benefiting from a Heroic Shoot, this model may re-roll failed To Wound rolls when making shooting attacks.


CLANSMAN OF LAMEDON [8 POINTS]

WARRIOR

Mv F S D A W C
6" 4/4+ 3 4 1 1 5

WARGEAR

  • Armour
  • Broadsword

OPTIONS

  • Swap Weapon: 1 point

SPECIAL RULES

  • Broadsword ACTIVE

Two handed sword, and if they roll a natural 6 in the Duel roll, this model does not suffer the usual -1 penalty.

  • The Honour of Lamedon PASSIVE

Clansmen of Lamedon within 6" of Angbor the Fearless count as being in range of a banner.


KNIGHT OF DOL AMROTH [11 POINTS]

WARRIOR

Mv F S D A W C
6" 4/4+ 3 6 1 1 4

WARGEAR

  • Heavy armour
  • sword
  • shield

OPTIONS

  • War Horn: 30 points
  • Banner: 25 points
  • Armoured Horse: 8 points
  • Lance: 1 point
  • Swap Weapon: 1 point

SPECIAL RULES

  • Pride of Dol Amroth ACTIVE

Whilst within 3" of Prince Imrahil, add +1 to Fight value.


MAN-AT-ARMS OF DOL AMROTH [9 POINTS]

WARRIOR

Mv F S D A W C
6" 4/4+ 3 5 1 1 3

WARGEAR

  • Heavy armour
  • sword
  • pike

OPTIONS

  • Replace Pike with Banner: 25 points
  • Swap Weapon: 1 point

SPECIAL RULES

  • Pride of Dol Amroth ACTIVE

Whilst within 3" of Prince Imrahil, add +1 to Fight value.