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Depths of Moria

ARMY COMPOSITION

THE BALROG [350 points]

MORIA BLACKSHIELD CAPTAIN [45 points]

• Swap Weapon: 5 points

MORIA GOBLIN CAPTAIN [35 points]

• Orc Bow: 5 points
• Shield: 5 points
• Swap Weapon: 5 points

MORIA BLACKSHIELD SHAMAN [50 points]

MORIA GOBLIN SHAMAN [45 points]

CAVE TROLL [75 points]

• Troll Chain: 5 points
• Swap Spear for Hammer: 5 points
• Swap Weapon: 1 point

MORIA BLACKSHIELD [8 points]

• Spear: 1 point
• Swap Weapon: 1 point

MORIA BLACKSHIELD DRUMMERS [75 points]

• Swap Weapon: 1 point

MORIA GOBLIN DRUM [75 points]

• Swap Weapon: 1 point

MORIA GOBLIN PROWLER [7 points]

• Swap Weapon: 1 point

MORIA GOBLIN WARRIOR [4 points]

• Orc Bow: 1 point
• Shield: 1 point
• Spear: 1 point
• Swap Weapon: 1 point

SPECIAL RULES

"Shadow..." - Shooting attacks that target the Balrog will only ever hit on a 5 or more.

"...and Flame" - Once per game, at the start of any Shoot phase, the Balrog may select a single enemy model within 3" of it and roll a D6. On a 2+, that model is immediately Set Ablaze. This is an Active ability. After the Balrog has used this ability, it no longer benefits from the 'Shadow...' ability provided by this Legendary Legion.

"Dominion of the Balrog" - Friendly Goblin models within 6" of the Balrog gain a bonus of +1 to their Fight value. Additionally, this army will never be considered Broken so long as the Balrog has 6 or more Wounds remaining. Should the Balrog have 5 or fewer Wounds remaining, then the army will Break as normal. If the Balrog is slain, the army will immediately count as Broken.

"Drums in the Deep" - The effects of a Moria Goblin or Moria Blackshield Drum are increased from 18" to battlefield wide. Additionally, so long as the Drum and at least one Drummer are alive, then the Drum will count as a banner for the purposes of Victory Points in Scenarios that award Victory Points for having a banner left alive.