The Trolls
ARMY COMPOSITION
This army may include: Bill the Troll; Bert the Troll; Tom the Troll.
ARMY BONUS
"Hold his toes over the fire, make him squeal" - You may include the Campfire in your army without having to pay the points for it. Additionally, the Three Trolls will treat the Campfire as a banner in addition to all other effects it would usually provide.
HEROES OF THE TROLLS
BILL THE TROLL [150 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 7/5+ | 7 | 7 | 3 | 3 | 4 | 3 | 1 | 1 |
WARGEAR
- Club or fork (counts as a dagger)
HEROIC ACTIONS
- Heroic Strength
- Heroic Strike
OPTIONS
- Campfire: 15 points
SPECIAL RULES
- Terror
-
Throw Stones (range 12", Strength 8)
-
Keep 'em for Later
ACTIVE
If he wins a Fight, choose one man-sized (or smaller) model from the Fight. Replace that model with a 25mm marker. That model now counts as being subject to the Paralyse Magical Power.
- Campfire
PASSIVE
After forces are deployed, place the Campfire anywhere on the board, outside of your opponents deployment area. Bill, Tom and Bert gain Resistant to Magic and +1 Courage whilst within 6".
- Mince 'em Fine
BRUTAL POWER ATTACK
If he wins a Fight, choose one enemy model in the Fight. Both they and Bill roll a D6, and add their Strength values. If Bill's roll is higher, the victim suffers Wounds equal to the difference. Fate points may still be used to prevent each Wound. The victim still Backs Away, even if they win this roll.
BERT THE TROLL [130 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 7/5+ | 7 | 7 | 3 | 3 | 4 | 2 | 1 | 1 |
WARGEAR
- Club or knife (counts as a dagger)
HEROIC ACTIONS
- Heroic Strength
- Heroic Defence
SPECIAL RULES
- Terror
-
Throw Stones (range 12", Strength 8)
-
Keep 'em for Later
ACTIVE
If he wins a Fight, choose one man-sized (or smaller) model from the Fight. Replace that model with a 25mm marker. That model now counts as being subject to the Paralyse Magical Power.
- Roast 'em Slowly
BRUTAL POWER ATTACK
If he wins a Fight, he may perform this attack as long as he is within 6" of a fire. Choose an enemy model involved in the Fight and place it is base contact with the fire. The model is immediately Set Ablaze.
TOM THE TROLL [120 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 6/5+ | 6 | 6 | 3 | 3 | 3 | 1 | 3 | 1 |
WARGEAR
- Club or spoon (counts as a dagger)
HEROIC ACTIONS
- Heroic Defence
SPECIAL RULES
- Terror
-
Throw Stones (range 12", Strength 8)
-
Keep 'em for Later
ACTIVE
If he wins a Fight, choose one man-sized (or smaller) model from the Fight. Replace that model with a 25mm marker. That model now counts as being subject to the Paralyse Magical Power.
- Lingering Cold
ACTIVE
During a Fight that involves Tom, and before making a Duel roll, Tom may spend a Will point to halve the Fight value of a single victim in base contact as he sneezes on them.
- Squash 'em to Jelly
BRUTAL POWER ATTACK
If he wins a Fight, he use this attack instead of normal Strikes. Every enemy model involved in the same Fight (not counting Supporting models) suffers a Strength 6 hit. Any who survive are also knocked Prone.