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The Iron Hills

ARMY COMPOSITION

This army may include: Dain Ironfoot, Lord of the Iron Hills; Iron Hills Captain; Iron Hills Chariot (Captain); Murin & Drar; Iron Hills Chariot; Iron Hills Dwarf; Iron Hills Goat Rider; Iron Hills Ballista.

ARMY BONUS

"Ironfoot has come!" - In Scenarios where you roll for additional forces to arrive (such as those that use the Reinforcements rule), you may modify your own Reinforcements rolls for warbands from this army list by +1 or -1. In Scenarios where you roll to see which part of the board your warbands deploy in, you may modify the dice roll by +1 or -1. Additionally, Dáin Ironfoot, Lord of the Iron Hills receives the Master of Battle 4+ special rule.

HEROES OF THE IRON HILLS

DAIN IRONFOOT, LORD OF THE IRON HILLS [140 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv F S D A W C M W F
5" 6/4+ 5 8 3 3 7 3 3 3

WARGEAR

  • Heavy Dwarf armour
  • two-handed hammer

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic March
  • Heroic Strike
  • Heroic Strength
  • Heroic Challenge

OPTIONS

  • War Boar: 20 points

SPECIAL RULES

  • Burly
  • Fearless

  • Lord of the Iron Hills PASSIVE

Iron Hills Dwarf models within 12" of Dain pass all Courage tests automatically.

  • Fiery Temper ACTIVE

After killing his first enemy, Dain must always Charge if able to do so for the rest of the game.

  • Fearsome Charge PASSIVE

When Dain Charges, he causes Terror for the rest of that turn.

  • Headbutt ACTIVE

If Dain wins a Duel but fails to slay his opponent, select one enemy Man-sized (or smaller) model and roll a D6. On a 5+, that model is Knocked to the Ground.


IRON HILLS CAPTAIN [80 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
5" 5/4+ 4 8 2 2 5 2 1 1

WARGEAR

  • Heavy Dwarf armour
  • war spear
  • sword
  • shield

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • War Goat: 10 points
  • Swap Weapon: 5 points
  • Swap War Spear and Shield for Mattock: 0 points

SPECIAL RULES

  • Master of Battle (5+)
  • Shieldwall

IRON HILLS CHARIOT (CAPTAIN) [250 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
8" 4/4+ 4 8 2 5 3 2 1 1

SPECIAL RULES

  • Fearless
  • Monstrous Charge

  • Dwarven Crew ACTIVE

An Iron Hills Dwarf Warrior who ends their move in base contact with the Chariot may replace a slain crew member. They will immediately drop their spear, shield, mattock, crossbow or banner. If the driver is killed, another crew member may take their place. If all crew are slain, the Chariot is immediately removed as a casualty.

  • Rapid Fire Bolt Thrower ACTIVE

See page 32 of Hobbit Armies book

  • Chariot Charge ACTIVE

See page 33 of Hobbit Armies book

  • The Chariot in Combat ACTIVE

See page 33 of Hobbit Armies book

  • Large War Machine ACTIVE

See page 33 of Hobbit Armies book

  • The Chariot and Magic ACTIVE

See page 33 of Hobbit Armies book

  • Iron Hills Captain ACTIVE

See page 33 of Hobbit Armies book

  • Champions of Erebor ACTIVE

See page 34 of Hobbit Armies book


MURIN & DRAR [140 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
- - - - - - - 3 1 1

WARRIORS OF THE IRON HILLS

IRON HILLS CHARIOT [175 POINTS]

WARRIOR

Mv F S D A W C
8" 4/4+ 4 8 2 5 3

SPECIAL RULES

  • Fearless
  • Monstrous Charge

  • Dwarven Crew ACTIVE

An Iron Hills Dwarf Warrior who ends their move in base contact with the Chariot may replace a slain crew member. They will immediately drop their spear, shield, mattock, crossbow or banner. If the driver is killed, another crew member may take their place. If all crew are slain, the Chariot is immediately removed as a casualty.

  • Rapid Fire Bolt Thrower ACTIVE

See page 32 of Hobbit Armies book

  • Chariot Charge ACTIVE

See page 33 of Hobbit Armies book

  • The Chariot in Combat ACTIVE

See page 33 of Hobbit Armies book

  • Large War Machine ACTIVE

See page 33 of Hobbit Armies book

  • The Chariot and Magic ACTIVE

See page 33 of Hobbit Armies book

  • Iron Hills Captain ACTIVE

See page 33 of Hobbit Armies book

  • Champions of Erebor ACTIVE

See page 34 of Hobbit Armies book


IRON HILLS DWARF [11 POINTS]

WARRIOR

Mv F S D A W C
5" 4/4+ 4 7 1 1 4

WARGEAR

  • Heavy armour
  • sword
  • shield

OPTIONS

  • Banner: 25 points
  • Spear: 1 point
  • Swap Shield for Crossbow: 1 point
  • Swap Weapon: 1 point
  • Swap Shield for Mattock: 0 points

SPECIAL RULES

  • Shieldwall

  • Mattock ACTIVE

Two-handed weapon that can use either the Bash or Piercing Strike Special Strikes.


IRON HILLS GOAT RIDER [20 POINTS]

WARRIOR

Mv F S D A W C
5" 4/4+ 4 6 1 1 4

WARGEAR

  • Heavy armour
  • sword
  • war spear
  • War Goat

OPTIONS

  • Banner: 25 points
  • Swap Weapon: 1 point
  • Swap Spear for Mattock: 0 points

SPECIAL RULES

  • Mattock ACTIVE

Two-handed weapon that can use either the Bash or Piercing Strike Special Strikes.


SIEGE ENGINES OF THE IRON HILLS

IRON HILLS BALLISTA [125 POINTS]

SIEGE ENGINE, 6 WARBAND

Mv F S D A W C M W F
- - 8 10 - 4 - 1 1 1

OPTIONS

  • Iron Hills Engineer Captain: 75 points
  • Superior Construction: 15 points
  • Additional Crew: 10 points

SPECIAL RULES

  • The Old Twirly Whirlies ACTIVE

Ballista has a range of 12" - 48", follows the rules for Volley Fire, and always counts as declaring a Heroic Shoot. When a target is hit, draw a line between centre of ballista and target. For that turn, any shooting attacks of Strength 6 or less cannot be made if they cross that line, or the target is within 3" of the line. Similarly in both cases, shooting attacks above Strength 6 must roll a D6. On a 5+, the shot is prevented.

  • Tremendous Impact ACTIVE

If a hit is scored against a Battlefield Target, all Man-sized models (or smaller) within 2" are Knocked to the Ground. Cavalry models must take a Thrown Rider test. These models also suffer a Strength 4 hit.

  • Reliable

Will only scatter 3" rather than 6", may re-roll 1's To Hit.