The Iron Hills
ARMY COMPOSITION
This army may include: Dain Ironfoot, Lord of the Iron Hills; Iron Hills Captain; Iron Hills Chariot (Captain); Murin & Drar; Iron Hills Chariot; Iron Hills Dwarf; Iron Hills Goat Rider; Iron Hills Ballista.
ARMY BONUS
"Ironfoot has come!" - In Scenarios where you roll for additional forces to arrive (such as those that use the Reinforcements rule), you may modify your own Reinforcements rolls for warbands from this army list by +1 or -1. In Scenarios where you roll to see which part of the board your warbands deploy in, you may modify the dice roll by +1 or -1. Additionally, Dáin Ironfoot, Lord of the Iron Hills receives the Master of Battle 4+ special rule.
HEROES OF THE IRON HILLS
DAIN IRONFOOT, LORD OF THE IRON HILLS [140 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 6/4+ | 5 | 8 | 3 | 3 | 7 | 3 | 3 | 3 |
WARGEAR
- Heavy Dwarf armour
- two-handed hammer
HEROIC ACTIONS
- Heroic Resolve
- Heroic March
- Heroic Strike
- Heroic Strength
- Heroic Challenge
OPTIONS
- War Boar: 20 points
SPECIAL RULES
- Burly
-
Fearless
-
Lord of the Iron Hills
PASSIVE
Iron Hills Dwarf models within 12" of Dain pass all Courage tests automatically.
- Fiery Temper
ACTIVE
After killing his first enemy, Dain must always Charge if able to do so for the rest of the game.
- Fearsome Charge
PASSIVE
When Dain Charges, he causes Terror for the rest of that turn.
- Headbutt
ACTIVE
If Dain wins a Duel but fails to slay his opponent, select one enemy Man-sized (or smaller) model and roll a D6. On a 5+, that model is Knocked to the Ground.
IRON HILLS CAPTAIN [80 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 5/4+ | 4 | 8 | 2 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
- Heavy Dwarf armour
- war spear
- sword
- shield
HEROIC ACTIONS
- Heroic March
OPTIONS
- War Goat: 10 points
- Swap Weapon: 5 points
- Swap War Spear and Shield for Mattock: 0 points
SPECIAL RULES
- Master of Battle (5+)
- Shieldwall
IRON HILLS CHARIOT (CAPTAIN) [250 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 8" | 4/4+ | 4 | 8 | 2 | 5 | 3 | 2 | 1 | 1 |
SPECIAL RULES
- Fearless
-
Monstrous Charge
-
Dwarven Crew
ACTIVE
An Iron Hills Dwarf Warrior who ends their move in base contact with the Chariot may replace a slain crew member. They will immediately drop their spear, shield, mattock, crossbow or banner. If the driver is killed, another crew member may take their place. If all crew are slain, the Chariot is immediately removed as a casualty.
- Rapid Fire Bolt Thrower
ACTIVE
See page 32 of Hobbit Armies book
- Chariot Charge
ACTIVE
See page 33 of Hobbit Armies book
- The Chariot in Combat
ACTIVE
See page 33 of Hobbit Armies book
- Large War Machine
ACTIVE
See page 33 of Hobbit Armies book
- The Chariot and Magic
ACTIVE
See page 33 of Hobbit Armies book
- Iron Hills Captain
ACTIVE
See page 33 of Hobbit Armies book
- Champions of Erebor
ACTIVE
See page 34 of Hobbit Armies book
MURIN & DRAR [140 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| - | - | - | - | - | - | - | 3 | 1 | 1 |
WARRIORS OF THE IRON HILLS
IRON HILLS CHARIOT [175 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 8" | 4/4+ | 4 | 8 | 2 | 5 | 3 |
SPECIAL RULES
- Fearless
-
Monstrous Charge
-
Dwarven Crew
ACTIVE
An Iron Hills Dwarf Warrior who ends their move in base contact with the Chariot may replace a slain crew member. They will immediately drop their spear, shield, mattock, crossbow or banner. If the driver is killed, another crew member may take their place. If all crew are slain, the Chariot is immediately removed as a casualty.
- Rapid Fire Bolt Thrower
ACTIVE
See page 32 of Hobbit Armies book
- Chariot Charge
ACTIVE
See page 33 of Hobbit Armies book
- The Chariot in Combat
ACTIVE
See page 33 of Hobbit Armies book
- Large War Machine
ACTIVE
See page 33 of Hobbit Armies book
- The Chariot and Magic
ACTIVE
See page 33 of Hobbit Armies book
- Iron Hills Captain
ACTIVE
See page 33 of Hobbit Armies book
- Champions of Erebor
ACTIVE
See page 34 of Hobbit Armies book
IRON HILLS DWARF [11 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 5" | 4/4+ | 4 | 7 | 1 | 1 | 4 |
WARGEAR
- Heavy armour
- sword
- shield
OPTIONS
- Banner: 25 points
- Spear: 1 point
- Swap Shield for Crossbow: 1 point
- Swap Weapon: 1 point
- Swap Shield for Mattock: 0 points
SPECIAL RULES
-
Shieldwall
-
Mattock
ACTIVE
Two-handed weapon that can use either the Bash or Piercing Strike Special Strikes.
IRON HILLS GOAT RIDER [20 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 5" | 4/4+ | 4 | 6 | 1 | 1 | 4 |
WARGEAR
- Heavy armour
- sword
- war spear
- War Goat
OPTIONS
- Banner: 25 points
- Swap Weapon: 1 point
- Swap Spear for Mattock: 0 points
SPECIAL RULES
- Mattock
ACTIVE
Two-handed weapon that can use either the Bash or Piercing Strike Special Strikes.
SIEGE ENGINES OF THE IRON HILLS
IRON HILLS BALLISTA [125 POINTS]
SIEGE ENGINE, 6 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| - | - | 8 | 10 | - | 4 | - | 1 | 1 | 1 |
OPTIONS
- Iron Hills Engineer Captain: 75 points
- Superior Construction: 15 points
- Additional Crew: 10 points
SPECIAL RULES
- The Old Twirly Whirlies
ACTIVE
Ballista has a range of 12" - 48", follows the rules for Volley Fire, and always counts as declaring a Heroic Shoot. When a target is hit, draw a line between centre of ballista and target. For that turn, any shooting attacks of Strength 6 or less cannot be made if they cross that line, or the target is within 3" of the line. Similarly in both cases, shooting attacks above Strength 6 must roll a D6. On a 5+, the shot is prevented.
- Tremendous Impact
ACTIVE
If a hit is scored against a Battlefield Target, all Man-sized models (or smaller) within 2" are Knocked to the Ground. Cavalry models must take a Thrown Rider test. These models also suffer a Strength 4 hit.
- Reliable
Will only scatter 3" rather than 6", may re-roll 1's To Hit.