The Serpent Horde
ARMY COMPOSITION
This army may include: Suladan; Haradrim King; The Betrayer; The Golden King; Haradrim Chieftain; Haradrim Taskmaster; Hasharin; Raza, Fang of the Serpent; War Mumak of Harad; Abrakhan Merchant Guard; Haradrim Raider; Haradrim Warrior; Serpent Guard; Serpent Rider; Watcher of Karna.
ARMY BONUS
"The Scorpion's Sting" - A serpent Horde army may have 50% of its warriors armed with bows. Additionally, all Haradrim Warriors and Raiders may apply the Poisoned Weapons special rule to all of their weapons.
HEROES OF THE SERPENT HORDE
SULADAN [100 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 5 | 3 | 3 | 5 | 3 | 3 | 1 |
WARGEAR
- Armour
- sword
- Serpent Banner
HEROIC ACTIONS
- Heroic Resolve
- Heroic March
- Heroic Strike
- Heroic Challenge
OPTIONS
- Armoured Horse: 15 points
- Bow with Poisoned Arrows: 5 points
SPECIAL RULES
-
Poisoned Sword
-
The Serpent Banner
ACTIVE
Banner with 6" range, and Suladan never suffers -1 penalty to duel rolls whilst carrying it.
- Ascendant
ACTIVE
Suladan's Stand Fast! is 12" rather than 6".
HARADRIM KING [60 POINTS]
HERO OF VALOUR, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 5 | 2 | 2 | 5 | 2 | 2 | 1 |
WARGEAR
- Armour
- sword
HEROIC ACTIONS
- Heroic March
- Heroic Strength
OPTIONS
- Horse: 10 points
- Bow with Poisoned Arrows: 5 points
- War Spear: 5 points
- Swap Weapon: 5 points
SPECIAL RULES
- Poisoned Sword
THE BETRAYER [120 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 8 | 1 | 1 | 6 | 2 | 14 | 2 |
WARGEAR
- Heavy armour
- sword
HEROIC ACTIONS
- Heroic Channelling
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Drain Courage | 12" | 3+ |
| Transfix | 12" | 4+ |
| Compel | 12" | 5+ |
| Instill Fear | 3" | 5+ |
| Sap Will | 12" | 5+ |
| Black Dart | 12" | 6+ |
OPTIONS
- Armoured Fell Beast: 70 points
- Fell Beast: 50 points
- Horse: 10 points
SPECIAL RULES
- Harbinger of Evil
- Terror
- Will of Evil
-
Bane of Kings
-
Master of Poisons
PASSIVE
At the start of the Move phase, he may spend one point of Will to activate this ability. For the rest of this turn, all friendly models within 6" with Poisoned Weapons rule may re-roll failed To Wound rolls made with those weapons.
THE GOLDEN KING [130 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/4+ | 4 | 5 | 4 | 4 | 4 | 2 | 6 | 2 |
WARGEAR
- Two handed weapon
- Golden Throne
HEROIC ACTIONS
- Heroic Resolve
SPECIAL RULES
-
Burly
-
Riches Beyond Renown
ACTIVE
When an enemy hero model within 12" takes a courage test, the Golden King may reduce that hero's courage by 1 for each Will point he chooses to spend. He may also wait until the Courage test has been rolled before choosing to spend Will points.
- The Golden Throne
PASSIVE
This throne is a banner, and the King does not suffer the normal -1 penalty in Duel rolls.
HARADRIM CHIEFTAIN [50 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/4+ | 4 | 5 | 2 | 2 | 4 | 2 | 1 | 1 |
WARGEAR
- Armour
- war spear
- sword
HEROIC ACTIONS
- Heroic March
OPTIONS
- Horse: 10 points
- Bow with Poisoned Arrows: 5 points
- Swap Weapon: 5 points
SPECIAL RULES
- Poisoned Sword
HARADRIM TASKMASTER [50 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/4+ | 4 | 5 | 2 | 2 | 4 | 1 | 1 | 1 |
WARGEAR
- Armour
- club
- whip
HEROIC ACTIONS
- Heroic March
OPTIONS
- Swap Weapon: 5 points
SPECIAL RULES
- Whip of the Masters
ACTIVE
Each time a friendly Hero model within 6" (including himself) attempts a Heroic Move, March or Shoot, roll a D6. On a 4+, they may call that action for free.
HASHARIN [80 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/3+ | 4 | 4 | 3 | 2 | 4 | 1 | 1 | 3 |
WARGEAR
- Dagger
- throwing daggers
- blowpipe
HEROIC ACTIONS
- Heroic Strike
- Heroic Defence
OPTIONS
- Swap Weapon: 5 points
SPECIAL RULES
- Bane of Kings
-
Stalk Unseen
-
Preternatural Agility
ACTIVE
A Hasharin can never be trapped while still standing.
RAZA, FANG OF THE SERPENT [75 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/4+ | 4 | 5 | 3 | 2 | 5 | 3 | 1 | 1 |
WARGEAR
- Armour
- spear
HEROIC ACTIONS
- Heroic Strike
- Heroic Challenge
SPECIAL RULES
- Bane of Kings
-
Sworn Protector (Suladan)
-
The Serpent's Weapon
ACTIVE
At the start of the game, secretly select one Hero model in the opponent's force to be Raza's target. If Raza is Engaged in a Fight with this target, his Fight value is increased by 2.
WAR MUMAK OF HARAD [275 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 8" | 4/5+ | 9 | 7 | 3 | 10 | 2 | 2 | 1 | 1 |
HEROIC ACTIONS
- Heroic March
OPTIONS
- Gnarled Hide: 30 points
- Mahud Beastmaster Chieftain: 25 points
- Rocks: 20 points
- Sigils of Defiance: 20 points
- Tusk Weapons: 20 points
- Foul Temperament: 15 points
- Rappelling Lines: 10 points
SPECIAL RULES
-
Terror
-
Awesome Presence
PASSIVE
Friendly Haradrim and Mahud models within 3" may re-roll a Single D6 in the Duel Roll, and is cumulative with Banner re-rolls.
- Trample
Inflicts three Strength 9 hits.
WARRIORS OF THE SERPENT HORDE
ABRAKHAN MERCHANT GUARD [9 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 4/4+ | 4 | 4 | 1 | 1 | 3 |
WARGEAR
- Two-handed sword
OPTIONS
- Swap Weapon: 1 point
SPECIAL RULES
- Burly
HARADRIM RAIDER [11 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 3/4+ | 3 | 4 | 1 | 1 | 3 |
WARGEAR
- Armour
- dagger
- Horse
OPTIONS
- Banner: 25 points
- Bow with Poisoned Arrows: 1 point
- War Spear: 1 point
- Swap Weapon: 1 point
HARADRIM WARRIOR [6 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 3/4+ | 3 | 4 | 1 | 1 | 3 |
WARGEAR
- Armour
- dagger
OPTIONS
- War Horn: 30 points
- Banner: 25 points
- Bow with Poisoned Arrows: 1 point
- Spear: 1 point
- Swap Weapon: 1 point
SERPENT GUARD [8 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 4/4+ | 3 | 4 | 1 | 1 | 3 |
WARGEAR
- Armour
- spear
OPTIONS
- Swap Weapon: 1 point
SPECIAL RULES
- Poisoned Spear
SERPENT RIDER [13 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 4/4+ | 3 | 4 | 1 | 1 | 3 |
WARGEAR
- Armour
- war spear
- Horse
OPTIONS
- Swap Weapon: 1 point
SPECIAL RULES
- Poisoned War Spear
WATCHER OF KARNA [9 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 4/3+ | 3 | 3 | 1 | 1 | 3 |
WARGEAR
- Sword
OPTIONS
- Swap Weapon: 1 point
- Bow with Poisoned Arrows: 0 points
- Twin Blades: 0 points
SPECIAL RULES
- Resistant to Magic
-
Hatred (Spirit)
-
Twin Blades
ACTIVE
Watcher of Karna gains Attack 2.
- Steely Nerve
ACTIVE
Gain a +2 bonus to any Courage test when charging an enemy with Terror. Also gain +2 bonus to the Watcher's Courage when an enemy model with Blades of the Dead makes strikes against the Watcher.