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The Serpent Horde

ARMY COMPOSITION

This army may include: Suladan; Haradrim King; The Betrayer; The Golden King; Haradrim Chieftain; Haradrim Taskmaster; Hasharin; Raza, Fang of the Serpent; War Mumak of Harad; Abrakhan Merchant Guard; Haradrim Raider; Haradrim Warrior; Serpent Guard; Serpent Rider; Watcher of Karna.

ARMY BONUS

"The Scorpion's Sting" - A serpent Horde army may have 50% of its warriors armed with bows. Additionally, all Haradrim Warriors and Raiders may apply the Poisoned Weapons special rule to all of their weapons.

HEROES OF THE SERPENT HORDE

SULADAN [100 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 5 3 3 5 3 3 1

WARGEAR

  • Armour
  • sword
  • Serpent Banner

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic March
  • Heroic Strike
  • Heroic Challenge

OPTIONS

  • Armoured Horse: 15 points
  • Bow with Poisoned Arrows: 5 points

SPECIAL RULES

  • Poisoned Sword

  • The Serpent Banner ACTIVE

Banner with 6" range, and Suladan never suffers -1 penalty to duel rolls whilst carrying it.

  • Ascendant ACTIVE

Suladan's Stand Fast! is 12" rather than 6".


HARADRIM KING [60 POINTS]

HERO OF VALOUR, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 5 2 2 5 2 2 1

WARGEAR

  • Armour
  • sword

HEROIC ACTIONS

  • Heroic March
  • Heroic Strength

OPTIONS

  • Horse: 10 points
  • Bow with Poisoned Arrows: 5 points
  • War Spear: 5 points
  • Swap Weapon: 5 points

SPECIAL RULES

  • Poisoned Sword

THE BETRAYER [120 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 8 1 1 6 2 14 2

WARGEAR

  • Heavy armour
  • sword

HEROIC ACTIONS

  • Heroic Channelling

MAGICAL POWERS

Power Range Casting Value
Drain Courage 12" 3+
Transfix 12" 4+
Compel 12" 5+
Instill Fear 3" 5+
Sap Will 12" 5+
Black Dart 12" 6+

OPTIONS

  • Armoured Fell Beast: 70 points
  • Fell Beast: 50 points
  • Horse: 10 points

SPECIAL RULES

  • Harbinger of Evil
  • Terror
  • Will of Evil
  • Bane of Kings

  • Master of Poisons PASSIVE

At the start of the Move phase, he may spend one point of Will to activate this ability. For the rest of this turn, all friendly models within 6" with Poisoned Weapons rule may re-roll failed To Wound rolls made with those weapons.


THE GOLDEN KING [130 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 4/4+ 4 5 4 4 4 2 6 2

WARGEAR

  • Two handed weapon
  • Golden Throne

HEROIC ACTIONS

  • Heroic Resolve

SPECIAL RULES

  • Burly

  • Riches Beyond Renown ACTIVE

When an enemy hero model within 12" takes a courage test, the Golden King may reduce that hero's courage by 1 for each Will point he chooses to spend. He may also wait until the Courage test has been rolled before choosing to spend Will points.

  • The Golden Throne PASSIVE

This throne is a banner, and the King does not suffer the normal -1 penalty in Duel rolls.


HARADRIM CHIEFTAIN [50 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 4/4+ 4 5 2 2 4 2 1 1

WARGEAR

  • Armour
  • war spear
  • sword

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • Horse: 10 points
  • Bow with Poisoned Arrows: 5 points
  • Swap Weapon: 5 points

SPECIAL RULES

  • Poisoned Sword

HARADRIM TASKMASTER [50 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 4/4+ 4 5 2 2 4 1 1 1

WARGEAR

  • Armour
  • club
  • whip

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • Swap Weapon: 5 points

SPECIAL RULES

  • Whip of the Masters ACTIVE

Each time a friendly Hero model within 6" (including himself) attempts a Heroic Move, March or Shoot, roll a D6. On a 4+, they may call that action for free.


HASHARIN [80 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 5/3+ 4 4 3 2 4 1 1 3

WARGEAR

  • Dagger
  • throwing daggers
  • blowpipe

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Defence

OPTIONS

  • Swap Weapon: 5 points

SPECIAL RULES

  • Bane of Kings
  • Stalk Unseen

  • Preternatural Agility ACTIVE

A Hasharin can never be trapped while still standing.


RAZA, FANG OF THE SERPENT [75 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 4/4+ 4 5 3 2 5 3 1 1

WARGEAR

  • Armour
  • spear

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Challenge

SPECIAL RULES

  • Bane of Kings
  • Sworn Protector (Suladan)

  • The Serpent's Weapon ACTIVE

At the start of the game, secretly select one Hero model in the opponent's force to be Raza's target. If Raza is Engaged in a Fight with this target, his Fight value is increased by 2.


WAR MUMAK OF HARAD [275 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
8" 4/5+ 9 7 3 10 2 2 1 1

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • Gnarled Hide: 30 points
  • Mahud Beastmaster Chieftain: 25 points
  • Rocks: 20 points
  • Sigils of Defiance: 20 points
  • Tusk Weapons: 20 points
  • Foul Temperament: 15 points
  • Rappelling Lines: 10 points

SPECIAL RULES

  • Terror

  • Awesome Presence PASSIVE

Friendly Haradrim and Mahud models within 3" may re-roll a Single D6 in the Duel Roll, and is cumulative with Banner re-rolls.

  • Trample

Inflicts three Strength 9 hits.


WARRIORS OF THE SERPENT HORDE

ABRAKHAN MERCHANT GUARD [9 POINTS]

WARRIOR

Mv F S D A W C
6" 4/4+ 4 4 1 1 3

WARGEAR

  • Two-handed sword

OPTIONS

  • Swap Weapon: 1 point

SPECIAL RULES

  • Burly

HARADRIM RAIDER [11 POINTS]

WARRIOR

Mv F S D A W C
6" 3/4+ 3 4 1 1 3

WARGEAR

  • Armour
  • dagger
  • Horse

OPTIONS

  • Banner: 25 points
  • Bow with Poisoned Arrows: 1 point
  • War Spear: 1 point
  • Swap Weapon: 1 point

HARADRIM WARRIOR [6 POINTS]

WARRIOR

Mv F S D A W C
6" 3/4+ 3 4 1 1 3

WARGEAR

  • Armour
  • dagger

OPTIONS

  • War Horn: 30 points
  • Banner: 25 points
  • Bow with Poisoned Arrows: 1 point
  • Spear: 1 point
  • Swap Weapon: 1 point

SERPENT GUARD [8 POINTS]

WARRIOR

Mv F S D A W C
6" 4/4+ 3 4 1 1 3

WARGEAR

  • Armour
  • spear

OPTIONS

  • Swap Weapon: 1 point

SPECIAL RULES

  • Poisoned Spear

SERPENT RIDER [13 POINTS]

WARRIOR

Mv F S D A W C
6" 4/4+ 3 4 1 1 3

WARGEAR

  • Armour
  • war spear
  • Horse

OPTIONS

  • Swap Weapon: 1 point

SPECIAL RULES

  • Poisoned War Spear

WATCHER OF KARNA [9 POINTS]

WARRIOR

Mv F S D A W C
6" 4/3+ 3 3 1 1 3

WARGEAR

  • Sword

OPTIONS

  • Swap Weapon: 1 point
  • Bow with Poisoned Arrows: 0 points
  • Twin Blades: 0 points

SPECIAL RULES

  • Resistant to Magic
  • Hatred (Spirit)

  • Twin Blades ACTIVE

Watcher of Karna gains Attack 2.

  • Steely Nerve ACTIVE

Gain a +2 bonus to any Courage test when charging an enemy with Terror. Also gain +2 bonus to the Watcher's Courage when an enemy model with Blades of the Dead makes strikes against the Watcher.