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Moria

ARMY COMPOSITION

This army may include: The Balrog; Dragon; Durburz; Ashrak; Druzhag; Groblog; Moria Blackshield Captain; Moria Goblin Captain; Cave Drake; Moria Blackshield Shaman; Moria Goblin Shaman; The Watcher in the Water; Bat Swarm; Cave Troll; Dweller in the Dark; Giant Spider; Moria Blackshield; Moria Blackshield Drummers; Moria Goblin Drum; Moria Goblin Prowler; Moria Goblin Warrior; Warg Marauder; Wild Warg.

ARMY BONUS

"We cannot get out, they are coming" - Friendly Moria Goblin models involved in a Fight where their opponent is Trapped receive a bonus of +1 to their Fight value.

HEROES OF MORIA

THE BALROG [350 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv F S D A W C M W F
6" 10/3+ 9 9 4 10 7 0 10 0

WARGEAR

  • Giant flaming sword
  • Fiery lash

SPECIAL RULES

  • Ancient Evil
  • Fearless
  • Resistant to Magic
  • Terror

  • Fiery Lash ACTIVE

Range 8", S7, and pulls model into base contact with The Balrog.

  • Goblin Mastery PASSIVE

Moria Goblins within 12" automatically pass Courage tests.

  • Flame of Udun PASSIVE

If an enemy is Wounded, roll D6. On 6, the model is Set Ablaze.

  • Demon of the Ancient World PASSIVE

May call a free Heroic Combat each turn.


DRAGON [250 POINTS]

HERO OF VALOUR, 15 WARBAND

Mv F S D A W C M W F
6" 7/2+ 7 7 4 7 4 3 3 3

WARGEAR

  • Claws and teeth

HEROIC ACTIONS

  • Heroic Channelling
  • Heroic Strike
  • Heroic Strength
  • Heroic Defence

MAGICAL POWERS

Power Range Casting Value
Transfix 12" 3+
Compel 12" 4+

OPTIONS

  • Breathe Fire: 50 points
  • Fly: 50 points
  • Tough Hide: 50 points
  • Wyrmtongue: 50 points

SPECIAL RULES

  • Harbinger of Evil
  • Monstrous Charge
  • Resistant to Magic
  • Survival Instinct
  • Terror

DURBURZ [70 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
5" 4/5+ 4 6 2 2 4 3 2 2

WARGEAR

  • Heavy armour
  • sword

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Resolve
  • Heroic Defence

SPECIAL RULES

  • Cave Dweller

  • Iron Fist ACTIVE

Durburz's Stand Fast! has a range of 12"


ASHRAK [55 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
5" 2/5+ 3 4 1 2 4 1 4 1

WARGEAR

  • Armour
  • two-handed staff

HEROIC ACTIONS

  • Heroic Channelling

MAGICAL POWERS

Power Range Casting Value
Fury (Spider) - 3+
Shroud of Shadows 12" 4+

SPECIAL RULES

  • Cave Dweller

  • Death-touch PASSIVE

Any model that wounds, or is wounded by Ahshrak must roll a D6. On a 4+, they suffer the effects of Paralyse.

  • Poison Blood PASSIVE

May include Giant Spiders in his warband. Giant Spiders in the same force can be upgraded to Venom-back spiders for 2 points, and gain Venom special rule.

  • Spider-kin PASSIVE

Only Spider models may benefit from Ashrak's Stand Fast!, Heroic Actions, and Shroud of Shadows magical power.


DRUZHAG [90 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
5" 3/5+ 3 4 1 2 4 2 5 2

WARGEAR

  • Armour
  • dagger
  • staff

HEROIC ACTIONS

  • Heroic Channelling

MAGICAL POWERS

Power Range Casting Value
Enrage Beast 12" 3+
Fury (Bat, Warg, Spider) - 3+

SPECIAL RULES

  • Cave Dweller

  • Master of the Dark Wild PASSIVE

Druzhag may include Wild Wargs, Fell Wargs, Giant Spiders and Bat Swarms in his warband. All friendly Bat, Warg and Spider models within 12" may use Druzhag's Courage value instead of their own. Additionally, his Fury power will affect himself and any model that is a Bat, Warg or Spider.


GROBLOG [50 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
5" 3/5+ 4 6 2 2 3 3 1 1

WARGEAR

  • Armour
  • sword
  • Mithril Crown

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Defence

SPECIAL RULES

  • Cave Dweller

  • Mithril Crown PASSIVE

At the start of the Fight phase, before Heroic Actions are declared, roll a D6. On a 4+, all Moria Goblins within 3" gain +1 Fight value for the rest of that turn.


MORIA BLACKSHIELD CAPTAIN [45 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
5" 3/5+ 4 6 2 2 4 2 1 1

WARGEAR

  • Heavy armour
  • two-handed sword

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • Swap Weapon: 5 points

SPECIAL RULES

  • Cave Dweller
  • Hatred (Dwarf)

MORIA GOBLIN CAPTAIN [35 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
5" 3/5+ 4 5 2 2 3 2 1 1

WARGEAR

  • Armour
  • sword

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • Orc Bow: 5 points
  • Shield: 5 points
  • Swap Weapon: 5 points

SPECIAL RULES

  • Cave Dweller

CAVE DRAKE [150 POINTS]

MINOR HERO, 6 WARBAND

Mv F S D A W C M W F
8" 6/5+ 7 7 4 6 4 1 3 1

WARGEAR

  • Claws and teeth

HEROIC ACTIONS

  • Heroic Strength

SPECIAL RULES

  • Monstrous Charge
  • Mountain Dweller
  • Resistant to Magic
  • Terror
  • Woodland Creature

  • Protect the Nest ACTIVE

At the start of the game, place a 25mm Nest marker. Whilst within 3" of the Nest, Cave Drake gains the Fearless special rule.

  • Gaping Maw BRUTAL POWER ATTACK

Instead of striking as normal, select a single Man-sized (or smaller model) and roll a D6. On a 3+, the model is swallowed whole and slain. The enemy model can still use Fate to prevent the attack and not be slain.


MORIA BLACKSHIELD SHAMAN [50 POINTS]

MINOR HERO, 6 WARBAND

Mv F S D A W C M W F
5" 2/5+ 3 4 1 2 3 1 3 1

WARGEAR

  • Armour
  • staff

HEROIC ACTIONS

  • Heroic Channelling

MAGICAL POWERS

Power Range Casting Value
Shatter 12" 3+
Tremor 6" 5+

SPECIAL RULES

  • Cave Dweller

MORIA GOBLIN SHAMAN [45 POINTS]

MINOR HERO, 6 WARBAND

Mv F S D A W C M W F
5" 2/5+ 3 4 1 2 3 1 3 1

WARGEAR

  • Armour
  • spear

HEROIC ACTIONS

  • Heroic Channelling

MAGICAL POWERS

Power Range Casting Value
Fury (Moria Goblin) - 3+
Transfix 12" 5+

SPECIAL RULES

  • Cave Dweller

THE WATCHER IN THE WATER [200 POINTS]

INDEPENDENT HERO, UNIQUE

Mv F S D A W C M W F
4" 6/3+ 6 6 6 3 3 1 5 1

WARGEAR

  • Tentacles

HEROIC ACTIONS

  • Heroic Strength

SPECIAL RULES

  • Harbinger of Evil
  • Resistant to Magic
  • Terror

  • From the Deep ACTIVE

See page 159 of Armies of LOTR book.

  • Many Tentacles PASSIVE

At 3 Wounds or less, The Watcher's Attack value becomes 3.

  • Tentacles ACTIVE

The Watcher can make D6 shooting attacks, range 6" and S3, with no In The Way tests. Models hit are dragged into base contact.

  • Water Dweller PASSIVE

Whilst within water, The Watcher's Move distance is doubled, and gains the Monstrous Charge special rule.

  • Gaping Maw BRUTAL POWER ATTACK

Whilst within water, The Watcher can choose a single Man-sized (or smaller) model and instantly slay them unless saved with Fate. The Watcher is removed from the board and needs to re-arrive as per the From the Deep special rule.


WARRIORS OF MORIA

BAT SWARM [35 POINTS]

WARRIOR

Mv F S D A W C
3" 1/5+ 3 3 2 4 2

WARGEAR

  • Claws and teeth

SPECIAL RULES

  • Fly

  • Blinding Swarm PASSIVE

The Fight value of any enemy model engaged in combat with a Bat Swarm is halved (rounding down).


CAVE TROLL [75 POINTS]

WARRIOR

Mv F S D A W C
6" 6/5+ 6 6 3 3 3

WARGEAR

  • Spear

OPTIONS

  • Troll Chain: 5 points
  • Swap Spear for Hammer: 5 points
  • Swap Weapon: 1 point

SPECIAL RULES

  • Burly
  • Terror
  • Throw Stones (range 12", Strength 8)

  • Troll Chain ACTIVE

A throwing weapon with range 3" and Strength 5.


DWELLER IN THE DARK [75 POINTS]

WARRIOR

Mv F S D A W C
8" 7/3+ 5 5 3 3 7

WARGEAR

  • Claws and teeth

SPECIAL RULES

  • Resistant to Magic
  • Terror

  • Murderous Power ACTIVE

Whenever a Dweller in the Dark slays an enemy model in combat, it regains a single Wound lost earlier in the battle. Rend is the only Brutal Power Attack that this effect also applies to.


GIANT SPIDER [20 POINTS]

WARRIOR

Mv F S D A W C
10" 4/6+ 5 3 2 2 3

WARGEAR

  • Venomous fangs

OPTIONS

  • Venom-back Spider: 2 points

SPECIAL RULES

  • Poisoned Fangs
  • Swift Movement
  • Terror

MORIA BLACKSHIELD [8 POINTS]

WARRIOR

Mv F S D A W C
5" 2/5+ 3 6 1 1 3

WARGEAR

  • Heavy armour
  • sword
  • shield

OPTIONS

  • Spear: 1 point
  • Swap Weapon: 1 point

SPECIAL RULES

  • Cave Dweller
  • Hatred (Dwarf)

MORIA BLACKSHIELD DRUMMERS [75 POINTS]

WARRIOR

Mv F S D A W C
5" 2/5+ 3 5 1 1 3

WARGEAR

  • Heavy armour
  • clubs
  • one drum

OPTIONS

  • Swap Weapon: 1 point

SPECIAL RULES

  • Cave Dweller
  • Hatred (Dwarf)

  • Take up the Drum PASSIVE

If a Drummer or Bearer is slain, they may pass on their wargear to any unengaged Moria Blackshield within 1".

  • Run and Drum ACTIVE

If Drummer and Bearer are in base contact, the drum is playing.

  • Doom! Doom! ACTIVE

Drum effects found on page 161 of Armies of LOTR book.


MORIA GOBLIN DRUM [75 POINTS]

WARRIOR

Mv F S D A W C
- - - 10 - 3 -

OPTIONS

  • Swap Weapon: 1 point

SPECIAL RULES

  • Destroy the Drum PASSIVE

Any model that spends a turn in base contact with a drum without doing anything else (such as shooting) may destroy the drum.

  • Take up the Drum PASSIVE

If a Drummer is slain, they may pass on their wargear to any unengaged Moria Goblin Warrior within 1".

  • Drums in the Deep ACTIVE

A Drummer must be in contact with the drum, and not Engaged. Drum effects found on page 161 of Armies of LOTR book.


MORIA GOBLIN PROWLER [7 POINTS]

WARRIOR

Mv F S D A W C
5" 3/4+ 3 4 1 1 2

WARGEAR

  • Armour
  • two-handed axe
  • throwing daggers

OPTIONS

  • Swap Weapon: 1 point

SPECIAL RULES

  • Cave Dweller
  • Backstabbers

MORIA GOBLIN WARRIOR [4 POINTS]

WARRIOR

Mv F S D A W C
5" 2/5+ 3 4 1 1 2

WARGEAR

  • Armour
  • sword

OPTIONS

  • Orc Bow: 1 point
  • Shield: 1 point
  • Spear: 1 point
  • Swap Weapon: 1 point

SPECIAL RULES

  • Cave Dweller

WARG MARAUDER [30 POINTS]

WARRIOR

Mv F S D A W C
10" 3/5+ 4 4 1 1 2

WARGEAR

  • Claws and teeth

OPTIONS

  • Swap Weapon: 1 point

SPECIAL RULES

  • Lethal Union PASSIVE

Whilst Goblins remain mounted, entire model gains Terror, and +1 Courage. In combat, the model makes +1 Attack for each Goblin still mounted after the first, as long as they didn't shoot.

  • On the Hunt ACTIVE

Goblins mounted with Orc bows can still fire even after the Warg Marauder has moved its full distance.


WILD WARG [7 POINTS]

WARRIOR

Mv F S D A W C
10" 3/5+ 4 4 1 1 2

WARGEAR

  • Claws and teeth