Moria
ARMY COMPOSITION
This army may include: The Balrog; Dragon; Durburz; Ashrak; Druzhag; Groblog; Moria Blackshield Captain; Moria Goblin Captain; Cave Drake; Moria Blackshield Shaman; Moria Goblin Shaman; The Watcher in the Water; Bat Swarm; Cave Troll; Dweller in the Dark; Giant Spider; Moria Blackshield; Moria Blackshield Drummers; Moria Goblin Drum; Moria Goblin Prowler; Moria Goblin Warrior; Warg Marauder; Wild Warg.
ARMY BONUS
"We cannot get out, they are coming" - Friendly Moria Goblin models involved in a Fight where their opponent is Trapped receive a bonus of +1 to their Fight value.
HEROES OF MORIA
THE BALROG [350 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 10/3+ | 9 | 9 | 4 | 10 | 7 | 0 | 10 | 0 |
WARGEAR
- Giant flaming sword
- Fiery lash
SPECIAL RULES
- Ancient Evil
- Fearless
- Resistant to Magic
-
Terror
-
Fiery Lash
ACTIVE
Range 8", S7, and pulls model into base contact with The Balrog.
- Goblin Mastery
PASSIVE
Moria Goblins within 12" automatically pass Courage tests.
- Flame of Udun
PASSIVE
If an enemy is Wounded, roll D6. On 6, the model is Set Ablaze.
- Demon of the Ancient World
PASSIVE
May call a free Heroic Combat each turn.
DRAGON [250 POINTS]
HERO OF VALOUR, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 7/2+ | 7 | 7 | 4 | 7 | 4 | 3 | 3 | 3 |
WARGEAR
- Claws and teeth
HEROIC ACTIONS
- Heroic Channelling
- Heroic Strike
- Heroic Strength
- Heroic Defence
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Transfix | 12" | 3+ |
| Compel | 12" | 4+ |
OPTIONS
- Breathe Fire: 50 points
- Fly: 50 points
- Tough Hide: 50 points
- Wyrmtongue: 50 points
SPECIAL RULES
- Harbinger of Evil
- Monstrous Charge
- Resistant to Magic
- Survival Instinct
- Terror
DURBURZ [70 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 4/5+ | 4 | 6 | 2 | 2 | 4 | 3 | 2 | 2 |
WARGEAR
- Heavy armour
- sword
HEROIC ACTIONS
- Heroic Strike
- Heroic Resolve
- Heroic Defence
SPECIAL RULES
-
Cave Dweller
-
Iron Fist
ACTIVE
Durburz's Stand Fast! has a range of 12"
ASHRAK [55 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 2/5+ | 3 | 4 | 1 | 2 | 4 | 1 | 4 | 1 |
WARGEAR
- Armour
- two-handed staff
HEROIC ACTIONS
- Heroic Channelling
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Fury (Spider) | - | 3+ |
| Shroud of Shadows | 12" | 4+ |
SPECIAL RULES
-
Cave Dweller
-
Death-touch
PASSIVE
Any model that wounds, or is wounded by Ahshrak must roll a D6. On a 4+, they suffer the effects of Paralyse.
- Poison Blood
PASSIVE
May include Giant Spiders in his warband. Giant Spiders in the same force can be upgraded to Venom-back spiders for 2 points, and gain Venom special rule.
- Spider-kin
PASSIVE
Only Spider models may benefit from Ashrak's Stand Fast!, Heroic Actions, and Shroud of Shadows magical power.
DRUZHAG [90 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 3/5+ | 3 | 4 | 1 | 2 | 4 | 2 | 5 | 2 |
WARGEAR
- Armour
- dagger
- staff
HEROIC ACTIONS
- Heroic Channelling
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Enrage Beast | 12" | 3+ |
| Fury (Bat, Warg, Spider) | - | 3+ |
SPECIAL RULES
-
Cave Dweller
-
Master of the Dark Wild
PASSIVE
Druzhag may include Wild Wargs, Fell Wargs, Giant Spiders and Bat Swarms in his warband. All friendly Bat, Warg and Spider models within 12" may use Druzhag's Courage value instead of their own. Additionally, his Fury power will affect himself and any model that is a Bat, Warg or Spider.
GROBLOG [50 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 3/5+ | 4 | 6 | 2 | 2 | 3 | 3 | 1 | 1 |
WARGEAR
- Armour
- sword
- Mithril Crown
HEROIC ACTIONS
- Heroic Strike
- Heroic Defence
SPECIAL RULES
-
Cave Dweller
-
Mithril Crown
PASSIVE
At the start of the Fight phase, before Heroic Actions are declared, roll a D6. On a 4+, all Moria Goblins within 3" gain +1 Fight value for the rest of that turn.
MORIA BLACKSHIELD CAPTAIN [45 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 3/5+ | 4 | 6 | 2 | 2 | 4 | 2 | 1 | 1 |
WARGEAR
- Heavy armour
- two-handed sword
HEROIC ACTIONS
- Heroic March
OPTIONS
- Swap Weapon: 5 points
SPECIAL RULES
- Cave Dweller
- Hatred (Dwarf)
MORIA GOBLIN CAPTAIN [35 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 3/5+ | 4 | 5 | 2 | 2 | 3 | 2 | 1 | 1 |
WARGEAR
- Armour
- sword
HEROIC ACTIONS
- Heroic March
OPTIONS
- Orc Bow: 5 points
- Shield: 5 points
- Swap Weapon: 5 points
SPECIAL RULES
- Cave Dweller
CAVE DRAKE [150 POINTS]
MINOR HERO, 6 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 8" | 6/5+ | 7 | 7 | 4 | 6 | 4 | 1 | 3 | 1 |
WARGEAR
- Claws and teeth
HEROIC ACTIONS
- Heroic Strength
SPECIAL RULES
- Monstrous Charge
- Mountain Dweller
- Resistant to Magic
- Terror
-
Woodland Creature
-
Protect the Nest
ACTIVE
At the start of the game, place a 25mm Nest marker. Whilst within 3" of the Nest, Cave Drake gains the Fearless special rule.
- Gaping Maw
BRUTAL POWER ATTACK
Instead of striking as normal, select a single Man-sized (or smaller model) and roll a D6. On a 3+, the model is swallowed whole and slain. The enemy model can still use Fate to prevent the attack and not be slain.
MORIA BLACKSHIELD SHAMAN [50 POINTS]
MINOR HERO, 6 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 2/5+ | 3 | 4 | 1 | 2 | 3 | 1 | 3 | 1 |
WARGEAR
- Armour
- staff
HEROIC ACTIONS
- Heroic Channelling
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Shatter | 12" | 3+ |
| Tremor | 6" | 5+ |
SPECIAL RULES
- Cave Dweller
MORIA GOBLIN SHAMAN [45 POINTS]
MINOR HERO, 6 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 2/5+ | 3 | 4 | 1 | 2 | 3 | 1 | 3 | 1 |
WARGEAR
- Armour
- spear
HEROIC ACTIONS
- Heroic Channelling
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Fury (Moria Goblin) | - | 3+ |
| Transfix | 12" | 5+ |
SPECIAL RULES
- Cave Dweller
THE WATCHER IN THE WATER [200 POINTS]
INDEPENDENT HERO, UNIQUE
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 4" | 6/3+ | 6 | 6 | 6 | 3 | 3 | 1 | 5 | 1 |
WARGEAR
- Tentacles
HEROIC ACTIONS
- Heroic Strength
SPECIAL RULES
- Harbinger of Evil
- Resistant to Magic
-
Terror
-
From the Deep
ACTIVE
See page 159 of Armies of LOTR book.
- Many Tentacles
PASSIVE
At 3 Wounds or less, The Watcher's Attack value becomes 3.
- Tentacles
ACTIVE
The Watcher can make D6 shooting attacks, range 6" and S3, with no In The Way tests. Models hit are dragged into base contact.
- Water Dweller
PASSIVE
Whilst within water, The Watcher's Move distance is doubled, and gains the Monstrous Charge special rule.
- Gaping Maw
BRUTAL POWER ATTACK
Whilst within water, The Watcher can choose a single Man-sized (or smaller) model and instantly slay them unless saved with Fate. The Watcher is removed from the board and needs to re-arrive as per the From the Deep special rule.
WARRIORS OF MORIA
BAT SWARM [35 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 3" | 1/5+ | 3 | 3 | 2 | 4 | 2 |
WARGEAR
- Claws and teeth
SPECIAL RULES
-
Fly
-
Blinding Swarm
PASSIVE
The Fight value of any enemy model engaged in combat with a Bat Swarm is halved (rounding down).
CAVE TROLL [75 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 6/5+ | 6 | 6 | 3 | 3 | 3 |
WARGEAR
- Spear
OPTIONS
- Troll Chain: 5 points
- Swap Spear for Hammer: 5 points
- Swap Weapon: 1 point
SPECIAL RULES
- Burly
- Terror
-
Throw Stones (range 12", Strength 8)
-
Troll Chain
ACTIVE
A throwing weapon with range 3" and Strength 5.
DWELLER IN THE DARK [75 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 8" | 7/3+ | 5 | 5 | 3 | 3 | 7 |
WARGEAR
- Claws and teeth
SPECIAL RULES
- Resistant to Magic
-
Terror
-
Murderous Power
ACTIVE
Whenever a Dweller in the Dark slays an enemy model in combat, it regains a single Wound lost earlier in the battle. Rend is the only Brutal Power Attack that this effect also applies to.
GIANT SPIDER [20 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 10" | 4/6+ | 5 | 3 | 2 | 2 | 3 |
WARGEAR
- Venomous fangs
OPTIONS
- Venom-back Spider: 2 points
SPECIAL RULES
- Poisoned Fangs
- Swift Movement
- Terror
MORIA BLACKSHIELD [8 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 5" | 2/5+ | 3 | 6 | 1 | 1 | 3 |
WARGEAR
- Heavy armour
- sword
- shield
OPTIONS
- Spear: 1 point
- Swap Weapon: 1 point
SPECIAL RULES
- Cave Dweller
- Hatred (Dwarf)
MORIA BLACKSHIELD DRUMMERS [75 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 5" | 2/5+ | 3 | 5 | 1 | 1 | 3 |
WARGEAR
- Heavy armour
- clubs
- one drum
OPTIONS
- Swap Weapon: 1 point
SPECIAL RULES
- Cave Dweller
-
Hatred (Dwarf)
-
Take up the Drum
PASSIVE
If a Drummer or Bearer is slain, they may pass on their wargear to any unengaged Moria Blackshield within 1".
- Run and Drum
ACTIVE
If Drummer and Bearer are in base contact, the drum is playing.
- Doom! Doom!
ACTIVE
Drum effects found on page 161 of Armies of LOTR book.
MORIA GOBLIN DRUM [75 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| - | - | - | 10 | - | 3 | - |
OPTIONS
- Swap Weapon: 1 point
SPECIAL RULES
- Destroy the Drum
PASSIVE
Any model that spends a turn in base contact with a drum without doing anything else (such as shooting) may destroy the drum.
- Take up the Drum
PASSIVE
If a Drummer is slain, they may pass on their wargear to any unengaged Moria Goblin Warrior within 1".
- Drums in the Deep
ACTIVE
A Drummer must be in contact with the drum, and not Engaged. Drum effects found on page 161 of Armies of LOTR book.
MORIA GOBLIN PROWLER [7 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 5" | 3/4+ | 3 | 4 | 1 | 1 | 2 |
WARGEAR
- Armour
- two-handed axe
- throwing daggers
OPTIONS
- Swap Weapon: 1 point
SPECIAL RULES
- Cave Dweller
- Backstabbers
MORIA GOBLIN WARRIOR [4 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 5" | 2/5+ | 3 | 4 | 1 | 1 | 2 |
WARGEAR
- Armour
- sword
OPTIONS
- Orc Bow: 1 point
- Shield: 1 point
- Spear: 1 point
- Swap Weapon: 1 point
SPECIAL RULES
- Cave Dweller
WARG MARAUDER [30 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 10" | 3/5+ | 4 | 4 | 1 | 1 | 2 |
WARGEAR
- Claws and teeth
OPTIONS
- Swap Weapon: 1 point
SPECIAL RULES
- Lethal Union
PASSIVE
Whilst Goblins remain mounted, entire model gains Terror, and +1 Courage. In combat, the model makes +1 Attack for each Goblin still mounted after the first, as long as they didn't shoot.
- On the Hunt
ACTIVE
Goblins mounted with Orc bows can still fire even after the Warg Marauder has moved its full distance.
WILD WARG [7 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 10" | 3/5+ | 4 | 4 | 1 | 1 | 2 |
WARGEAR
- Claws and teeth