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Halls of Thranduil

ARMY COMPOSITION

This army may include: Thranduil; Legolas Greenleaf, Prince of Mirkwood; Mirkwood Captain; Mirkwood Ranger Captain; Palace Guard Captain; Tauriel; Mirkwood Cavalry; Mirkwood Elf; Mirkwood Ranger; Palace Guard; Wood Elf Sentinel.

ARMY BONUS

"The Elves of Mirkwood are not like their kin. They are less wise, and more dangerous" - Mirkwood Rangers from this force do not count towards the army's Bow Limit. Additionally, whilst they are within 3" of Thranduil, all Palace Guard Captains, Mirkwood Elf Captains, Palace Guard, Mirkwood Cavalry and Mirkwood Elves will also gain +1 to their To Wound rolls when making Strikes.

HEROES OF HALLS OF THRANDUIL

THRANDUIL [100 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv F S D A W C M W F
6" 6/2+ 4 4 2 3 6 3 3 3

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

Cast Aura of Dismay and Nature's Wrath for free once per game.

  • Additional Elven-made sword PASSIVE

Thranduil gets Attack 3, Fight 7, and gains *Bladelord.

  • *Bladelord ACTIVE

If he has Infantry keyword, gain +1 Attack. Receive additional attack for each enemy model engaged with him after the first.


LEGOLAS GREENLEAF, PRINCE OF MIRKWOOD [95 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 6/3+ 4 5 2 2 6 3 2 3

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

Can fire three shots in the shoot phase. Alternatively can make one shot that will always hit on 2+, regardless of In The Way tests (or if model is engaged in combat) and for Calvary models, he may choose whether he hits the rider or mount.

  • Orcrist ACTIVE

Elven-madeHand-And-A-HalfSword with Orc bane, Goblin bane and Uruk-hai bane, Terror (Goblin), Terror (Orc) and Terror (Uruk-hai) special rules.


MIRKWOOD CAPTAIN [75 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 6/3+ 4 6 2 2 6 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

  • Swap Weapon - 5 points

SPECIAL RULES

A glaive can be used as either a spear or hand-and-a-half sword. Alternatively the bearer of the glaive can use the Shielding rule.


MIRKWOOD RANGER CAPTAIN [75 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 6/3+ 4 4 2 2 6 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

  • Swap Weapon - 5 points

SPECIAL RULES

Mirkwood rangers receive an additional Attack for each enemy model they engaged with after the first (max. of 3 bonus Attacks).


PALACE GUARD CAPTAIN [75 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 6/3+ 4 6 2 2 6 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

  • Shield - 5 points
  • Swap Weapon - 5 points

SPECIAL RULES

Whilst within 3" of Thranduil, this model receives +1 Fight value.


TAURIEL [85 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 6/3+ 4 5 3 2 6 3 2 3

WARGEAR

HEROIC ACTIONS

OPTIONS

  • Elf Bow - 5 points

SPECIAL RULES

Tauriel gains an additional Attack for each enemy she is engaged with after the first.

  • Vengeful Fury PASSIVE

If Kili the Dwarf, Champion of Erebor is in your army and killed, Tauriel gains Strength 5 and is reduced to Defence 4 for the remainder of the game.


WARRIORS OF HALLS OF THRANDUIL

MIRKWOOD CAVALRY [16 POINTS]

WARRIOR

Mv F S D A W C
6" 5/3+ 3 5 1 1 5

WARGEAR

OPTIONS

SPECIAL RULES

Whilst mounted, Mirkwood Cavalry count as being in range of a banner if they are within 6" of Thranduil.


MIRKWOOD ELF [9 POINTS]

WARRIOR

Mv F S D A W C
6" 5/3+ 3 5 1 1 5

WARGEAR

OPTIONS

SPECIAL RULES

A glaive can be used as either a spear or hand-and-a-half sword. Alternatively the bearer of the glaive can use the Shielding rule.


MIRKWOOD RANGER [14 POINTS]

WARRIOR

Mv F S D A W C
6" 5/3+ 3 3 1 1 5

WARGEAR

OPTIONS

  • War Horn - 30 points
  • Swap Weapon - 1 point

SPECIAL RULES

Mirkwood rangers receive an additional Attack for each enemy model they engaged with after the first (max. of 3 bonus Attacks).


PALACE GUARD [12 POINTS]

WARRIOR

Mv F S D A W C
6" 5/3+ 3 5 1 1 5

WARGEAR

OPTIONS

SPECIAL RULES

Whilst within 3" of Thranduil, this model receives +1 Fight value.


WOOD ELF SENTINEL [25 POINTS]

WARRIOR

Mv F S D A W C
6" 5/3+ 3 3 2 1 5

WARGEAR

OPTIONS

  • Swap Weapon - 1 point

SPECIAL RULES

When not in combat, a Sentinel may sing one song per turn.

  • The Hymn of Elbereth (Song - 12")

Target friendly model will pass all Courage tests for the rest of this turn.

  • Eldamar Madrigal (Song - 12")

Target enemy model must take a Courage test. If failed, you can move the model it's maximum move distance, even if it has already moved. You cannot move it in any way where an action is required (e.g. Jumping, Charging).

  • The Lay of Gondolin (Song)

Sentinel gains Terror for rest of the turn.