Halls of Thranduil
ARMY COMPOSITION
This army may include: Thranduil; Legolas Greenleaf, Prince of Mirkwood; Mirkwood Captain; Mirkwood Ranger Captain; Palace Guard Captain; Tauriel; Mirkwood Cavalry; Mirkwood Elf; Mirkwood Ranger; Palace Guard; Wood Elf Sentinel.
ARMY BONUS
"The Elves of Mirkwood are not like their kin. They are less wise, and more dangerous" - Mirkwood Rangers from this force do not count towards the army's Bow Limit. Additionally, whilst they are within 3" of Thranduil, all Palace Guard Captains, Mirkwood Elf Captains, Palace Guard, Mirkwood Cavalry and Mirkwood Elves will also gain +1 to their To Wound rolls when making Strikes.
HEROES OF HALLS OF THRANDUIL
THRANDUIL [100 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 6/2+ | 4 | 4 | 2 | 3 | 6 | 3 | 3 | 3 |
WARGEAR
- Elven-made sword
- Elven Cloak
HEROIC ACTIONS
- Heroic Accuracy
- Heroic Strike
- Heroic Strength
- Heroic Defence
OPTIONS
- Additional Elven-made Sword: 30 points
- Circlet of Kings: 25 points
- Elk: 20 points
- Heavy Armour: 10 points
- Horse: 10 points
- Elf Bow: 5 points
SPECIAL RULES
- Woodland Creature
- Expert Rider
-
Fleetfoot
-
Circlet of Kings
ACTIVE
Cast Aura of Dismay and Nature's Wrath for free once per game.
- Additional Elven-made sword
PASSIVE
Thranduil gets Attack 3, Fight 7, and gains *Bladelord.
- *Bladelord
ACTIVE
If he has Infantry keyword, gain +1 Attack. Receive additional attack for each enemy model engaged with him after the first.
LEGOLAS GREENLEAF, PRINCE OF MIRKWOOD [95 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 6/3+ | 4 | 5 | 2 | 2 | 6 | 3 | 2 | 3 |
WARGEAR
- Armour
- Elf bow
- Elven-made daggers
HEROIC ACTIONS
- Heroic Accuracy
- Heroic Strike
OPTIONS
- Horse: 10 points
- Orcrist: 10 points
- Elven Cloak: 5 points
SPECIAL RULES
-
Woodland Creature
-
Dead Shot
ACTIVE
Can fire three shots in the shoot phase. Alternatively can make one shot that will always hit on 2+, regardless of In The Way tests (or if model is engaged in combat) and for Calvary models, he may choose whether he hits the rider or mount.
- Orcrist
ACTIVE
Elven-made hand-and-a-half sword with Orc bane, Goblin bane and Uruk-hai bane, Terror (Goblin), Terror (Orc) and Terror (Uruk-hai) special rules.
MIRKWOOD CAPTAIN [75 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 6/3+ | 4 | 6 | 2 | 2 | 6 | 2 | 1 | 1 |
WARGEAR
- Heavy armour
- Elven-made glaive
HEROIC ACTIONS
- Heroic March
OPTIONS
- Swap Weapon: 5 points
SPECIAL RULES
-
Woodland Creature
-
Glaive
ACTIVE
A glaive can be used as either a spear or hand-and-a-half sword. Alternatively the bearer of the glaive can use the Shielding rule.
MIRKWOOD RANGER CAPTAIN [75 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 6/3+ | 4 | 4 | 2 | 2 | 6 | 2 | 1 | 1 |
WARGEAR
- Elf bow
- Elven-made daggers
- Elven cloak
HEROIC ACTIONS
- Heroic Accuracy
OPTIONS
- Swap Weapon: 5 points
SPECIAL RULES
-
Woodland Creature
-
Knife Fighters
ACTIVE
Mirkwood rangers receive an additional Attack for each enemy model they engaged with after the first (max. of 3 bonus Attacks).
PALACE GUARD CAPTAIN [75 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 6/3+ | 4 | 6 | 2 | 2 | 6 | 2 | 1 | 1 |
WARGEAR
- Heavy armour
- Elven-made hand-and-a-half sword
HEROIC ACTIONS
- Heroic March
OPTIONS
- Shield: 5 points
- Swap Weapon: 5 points
SPECIAL RULES
- Bodyguard
-
Woodland Creature
-
King's Guard
PASSIVE
Whilst within 3" of Thranduil, this model receives +1 Fight value.
TAURIEL [85 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 6/3+ | 4 | 5 | 3 | 2 | 6 | 3 | 2 | 3 |
WARGEAR
- Armour
- Elven cloak
- Elven-made daggers
HEROIC ACTIONS
- Heroic Accuracy
- Heroic Strike
OPTIONS
- Elf Bow: 5 points
SPECIAL RULES
-
Woodland Creature
-
Blade Mistress
ACTIVE
Tauriel gains an additional Attack for each enemy she is engaged with after the first.
- Vengeful Fury
PASSIVE
If Kili the Dwarf, Champion of Erebor is in your army and killed, Tauriel gains Strength 5 and is reduced to Defence 4 for the remainder of the game.
WARRIORS OF HALLS OF THRANDUIL
MIRKWOOD CAVALRY [16 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 5/3+ | 3 | 5 | 1 | 1 | 5 |
WARGEAR
- Heavy armour
- Elven-made hand-and-a-half sword
- Horse
OPTIONS
- Banner: 25 points
- Swap Weapon: 1 point
- Shield: 1 point
SPECIAL RULES
- Expert Rider
-
Woodland Creature
-
King's Knights
PASSIVE
Whilst mounted, Mirkwood Cavalry count as being in range of a banner if they are within 6" of Thranduil.
MIRKWOOD ELF [9 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 5/3+ | 3 | 5 | 1 | 1 | 5 |
WARGEAR
- Heavy armour
- Elven-made hand-and-a-half sword
OPTIONS
- Banner: 25 points
- Elf Bow: 2 points
- Elven-made Glaive: 2 points
- Swap Weapon: 1 point
- Shield: 1 point
SPECIAL RULES
-
Woodland Creature
-
Glaive
ACTIVE
A glaive can be used as either a spear or hand-and-a-half sword. Alternatively the bearer of the glaive can use the Shielding rule.
MIRKWOOD RANGER [14 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 5/3+ | 3 | 3 | 1 | 1 | 5 |
WARGEAR
- Elf bow
- Elven-made daggers
- Elven cloak
OPTIONS
- War Horn: 30 points
- Swap Weapon: 1 point
SPECIAL RULES
-
Woodland Creature
-
Knife Fighters
ACTIVE
Mirkwood rangers receive an additional Attack for each enemy model they engaged with after the first (max. of 3 bonus Attacks).
PALACE GUARD [12 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 5/3+ | 3 | 5 | 1 | 1 | 5 |
WARGEAR
- Heavy armour
- Elven-made hand-and-a-half sword
OPTIONS
- War Horn: 30 points
- Banner: 25 points
- Shield: 1 point
- Spear: 1 point
- Swap Weapon: 1 point
SPECIAL RULES
- Bodyguard
-
Woodland Creature
-
King's Guard
PASSIVE
Whilst within 3" of Thranduil, this model receives +1 Fight value.
WOOD ELF SENTINEL [25 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 5/3+ | 3 | 3 | 2 | 1 | 5 |
WARGEAR
- Elven-made sword
- Elf bow
- Elven Cloak
OPTIONS
- Swap Weapon: 1 point
SPECIAL RULES
-
Woodland Creature
-
Enchanting Song
ACTIVE
When not in combat, a Sentinel may sing one song per turn.
- The Hymn of Elbereth (Song - 12")
Target friendly model will pass all Courage tests for the rest of this turn.
- Eldamar Madrigal (Song - 12")
Target enemy model must take a Courage test. If failed, you can move the model it's maximum move distance, even if it has already moved. You cannot move it in any way where an action is required (e.g. Jumping, Charging).
- The Lay of Gondolin (Song)
Sentinel gains Terror for rest of the turn.