Buhrdur's Horde
ARMY COMPOSITION
BUHRDUR [110 points]
ANGMAR ORC CAPTAIN [40 points]
• Warg: 10 points
• Orc bow: 5 points
• Shield: 5 points
• Swap Weapon: 5 points
WILD WARG CHIEFTAIN [80 points]
ANGMAR ORC SHAMAN [50 points]
• Warg: 10 points
• Swap Weapon: 5 points
ANGMAR ORC WARRIOR [5 points]
• Banner: 25 points
• Orc bow: 1 point
• Shield: 1 point
• Spear: 1 point
• Two-Handed Weapon: 1 point
• Swap Weapon: 1 point
ANGMAR WARG RIDER [11 points]
• Banner: 25 points
• Orc bow: 1 point
• Shield: 1 point
• Throwing Spears: 1 point
• Swap Weapon: 1 point
HILL TROLL [75 points]
• Swap Weapon: 1 point
WILD WARG [7 points]
ADDITIONAL RULES
- The force must include Buhrdur, who must also be the leader.
-
- Move onto the board from any board edge via the rules for Reinforcements.
-
- Deploy in or within 1" of a wood, building, rocky outcrop, or other similar piece of terrain that the warband could hide in. Models deployed in this way may not be placed within the Control Zones of any enemy models. Models that enter the board in this way count as having moved half of their Move allowance for the purpose of shooting.
SPECIAL RULES
"Masters of Terrain" - Friendly models gain the Woodland Creature and Mountain Dweller special rules.
"A Fearsome Foe" - Burdhur gains the Blood and Glory special rule. Additionally, if Buhrdur kills an enemy Hero in combat, he gains the Fearless special rule for the remainder of the battle.
"Ambushers" - Buhrdûr's warband is ambushing and does not deploy on the board as normal. Instead, at the end of both players' third Move phase, the ambushing warband must choose one of the following: