Radagast's Alliance
ARMY COMPOSITION
This army may include: Radagast the Brown; Beorn; Gwaihir; Great Eagle.
ARMY BONUS
"The Eagles are coming!" - Eagle models from this army list gain a bonus of +1 to their Strength on a turn in which they charged.
HEROES OF RADAGAST'S ALLIANCE
RADAGAST THE BROWN [150 POINTS]
WIZARD, INFANTRY, HERO - HERO OF LEGEND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 5 | 1 | 3 | 7 | 3 | 6 | 3 |
WARGEAR
HEROIC ACTIONS
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Panic Steed | 12" | 2+ |
| Terrifying Aura | - | 2+ |
| Immobilise | 12" | 3+ |
| Renew | 12" | 3+ |
| Nature's Wrath | 3" | 4+ |
| Aura of Dismay | - | 5+ |
OPTIONS
SPECIAL RULES
- Sebastian
PASSIVE
Extra attack in close combat, with Fight 1 and Strength 1. Cannot be altered with Might.
- Master of Birds
PASSIVE
Radagast always has Line of Sight to any point on the battlefield. Eagle models within 12" gain Resistant to Magic. If he dismounts a Great Eagle, the eagle automatically passes its Courage test.
- One with Nature
PASSIVE
Whilst he has the Infantry keyword, Radagast gains Stalk Unseen and may move through difficult terrain without penalty.
BEORN [200 POINTS]
MAN, INFANTRY, HERO - HERO OF VALOUR
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 6/4+ | 5 | 5 | 3 | 3 | 6 | 3 | 3 | 3 |
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
- Burly
- Fearless
- Resistant to Magic
-
Skin-changer
ACTIVE
To change Beorn's form, you may roll a D6 at the start of Beorn's Move. On a 4+, Beorn transforms into a bear. Might may be used to influence this roll. Beorn may then continue his move as normal, including making Charges. Beorn cannot change form if an enemy model is in base contact with him.
Beorn the Bear
BEAR, MONSTER, HERO - HERO OF VALOUR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 8" | 8/4+ | 8 | 8 | 3 | 3 | 6 |
HEROIC ACTIONS
SPECIAL RULES
- Burly
- Fearless
- Resistant to Magic
- Terror
-
Skin-changer
ACTIVE
To change Beorn's form, you may roll a D6 at the start of Beorn's Move. On a 4+, Beorn transforms into a man. Might may be used to influence this roll. Beorn may then continue his move as normal, including making Charges. Beorn cannot change form if an enemy model is in base contact with him.
- Berserk
PASSIVE
Beorn the Bear must always Charge an enemy if able. Additionally, he may not use the Stand Fast! or Heroic Actions of other models, and other models may not use his own, whilst in bear form.
- Crushing Strength
BRUTAL POWER ATTACK
If Beorn wins a Duel, instead of striking as normal, choose a single model in the Fight to suffer a Strength 10 hit. If the To Wound roll is successful, the target suffers another Strength 10 hit, and so on, until the target is dead or Beorn fails to wound his victim.
GWAIHIR [150 POINTS]
EAGLE, MONSTER, INFANTRY, HERO - HERO OF LEGEND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 3" | 8/3+ | 6 | 8 | 2 | 3 | 6 | 3 | 3 | 3 |
WARGEAR
- Claws and Beak
HEROIC ACTIONS
SPECIAL RULES
- Fly
- Monstrous Charge
-
Lord of the Eagles
ACTIVE
Only Eagle and Wizard models may benefit from Gwaihir's Stand Fast! or benefit from his Heroic Actions.
WARRIORS OF RADAGAST'S ALLIANCE
GREAT EAGLE [100 POINTS]
EAGLE, MONSTER, INFANTRY, WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 3" | 7/3+ | 6 | 8 | 2 | 3 | 6 |
WARGEAR
- Claws and Beak
SPECIAL RULES