Army of Thror
ARMY COMPOSITION
This army may include: Thror; Thrain; Young Thorin Oakenshield; Captain of Erebor; Grim Hammer Captain; Young Balin the Dwarf; Young Dwalin the Dwarf; Grim Hammer; Warrior of Erebor.
ARMY BONUS
"Thror ruled with utter surety, never doubting his house would endure" - Friendly Erebor Dwarf models count as being in range of a banner if Thror is within 6".
HEROES OF ARMY OF THROR
THROR [120 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 6/4+ | 4 | 9 | 3 | 3 | 6 | 3 | 3 | 1 |
WARGEAR
- Heavy Dwarf armour
- sword
- shield
- Arkenstone
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
- Heroic Challenge
SPECIAL RULES
- Arkenstone
PASSIVE
Thror passes Fate rolls on a 3+. Also, if the result of a Fate roll is 4+, that roll is free, and does not cost a point of Fate.
- The Ring of Durin
PASSIVE
Once per game, you may re-roll a single Priority roll.
THRAIN [120 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 6/4+ | 4 | 8 | 3 | 3 | 6 | 3 | 3 | 3 |
WARGEAR
- Heavy Dwarf armour
- Master Forged two-handed hammer
HEROIC ACTIONS
- Heroic Strike
- Heroic Defence
SPECIAL RULES
- Durin's Heir
PASSIVE
Thrain's Stand Fast! affects all friendly Dwarf models on the battlefield, including Dwarf Hero models.
- The Ring of Durin
PASSIVE
Once per game, you may re-roll a single Priority roll.
- Blood Feud
ACTIVE
Thrain re-rolls all failed To Wound rolls against Azog, and any model in the same army as Azog.
YOUNG THORIN OAKENSHIELD [100 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 6/4+ | 4 | 7 | 3 | 3 | 6 | 3 | 3 | 3 |
WARGEAR
- Dwarf armour
- sword
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
- Heroic Defence
- Heroic Challenge
OPTIONS
- The Oakenshield: 5 points
SPECIAL RULES
- The Oakenshield
ACTIVE
If Thorin uses Shielding in a Fight and wins, he may make a single Strike at his Strength (but no bonuses from any weapons).
- To Arms!
ACTIVE
Once per game when moving Thorin, this rule may be declared. All friendly Erebor Dwarf models within 3" of Thorin gain +1 Strength in the Fight phase for that turn.
CAPTAIN OF EREBOR [60 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 5/4+ | 4 | 7 | 2 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
- Dwarf armour
- axe
HEROIC ACTIONS
- Heroic March
OPTIONS
- Shield: 5 points
- Swap Weapon: 5 points
GRIM HAMMER CAPTAIN [70 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 5/4+ | 4 | 8 | 2 | 2 | 5 | 2 | 1 | 1 |
WARGEAR
- Heavy Dwarf armour
- pick-hammer
- throwing axes
HEROIC ACTIONS
- Heroic March
OPTIONS
- Swap Weapon: 5 points
SPECIAL RULES
- Pick-hammer
ACTIVE
Hand-and-a-half weapon, which may use either the Bash or Piercing Strike Special Strikes.
YOUNG BALIN THE DWARF [55 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 4/4+ | 4 | 5 | 2 | 2 | 6 | 1 | 3 | 2 |
WARGEAR
- Dwarf armour
- sword-mace
HEROIC ACTIONS
- Heroic Defence
SPECIAL RULES
- Sword-mace
ACTIVE
This weapon may use Feint or Bash Special Strikes.
- The Young Sage
ACTIVE
In the Priority phase, Balin may spend a Will point to enable his side to re-roll their D6 in the Priority roll.
YOUNG DWALIN THE DWARF [85 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 5" | 5/4+ | 5 | 6 | 3 | 2 | 6 | 2 | 2 | 2 |
WARGEAR
- Dwarf armour
- two axes
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
SPECIAL RULES
-
Fearless
-
Weapon Master
ACTIVE
Dwalin is never considered unarmed, and never suffers the -1 penalty in Duel rolls for using a two-handed weapon.
- Dwarven Fury
ACTIVE
Before the Duel roll, Dwalin may choose to reduce his Fight value by D3. If he does so, Dwalin may re-roll all failed To Wounds rolls in the following fight.
WARRIORS OF ARMY OF THROR
GRIM HAMMER [11 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 5" | 4/4+ | 3 | 7 | 1 | 1 | 4 |
WARGEAR
- Heavy Dwarf armour
- pick-hammer
- throwing axes
OPTIONS
- War Horn: 30 points
- Banner: 25 points
- Swap Weapon: 1 point
- Guardians of the King Upgrade: 1 point
SPECIAL RULES
- Pick-hammer
ACTIVE
Hand-and-a-half weapon, which may use either the Bash or Piercing Strike Special Strikes.
WARRIOR OF EREBOR [8 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 5" | 4/4+ | 3 | 6 | 1 | 1 | 4 |
WARGEAR
- Dwarf armour
- axe
OPTIONS
- War Horn: 30 points
- Banner: 25 points
- Shield: 1 point
- Spear: 1 point
- Swap Weapon: 1 point