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Assault Upon Helm's Deep

ARMY COMPOSITION

  • URUK-HAI CAPTAIN: 60 points
    • Crossbow: 5 points
    • Shield: 5 points
    • Two-Handed Weapon: 5 points
  • URUK-HAI CAPTAIN (LEADER): 60 points
    • Crossbow: 5 points
    • Shield: 5 points
    • Two-Handed Weapon: 5 points
  • URUK-HAI SHAMAN: 50 points
    • Armour: 5 points
  • ISENGARD TROLL: 110 points
    • Swap Shield for War Drum (Isengard): 25 points
    • Swap Sword for Spear: Free
  • URUK-HAI BERSERKER: 15 points
  • URUK-HAI DEMOLITION TEAM: 80 points
    • Equip additional Flaming Brand: 1 point
  • URUK-HAI WARRIOR: 9 points
    • Banner: 25 points
    • Crossbow: 2 points
    • Pike: 1 point
    • Shield: 1 point
  • ISENGARD ASSAULT BALLISTA: 65 points
    • Uruk-Hai Engineer Captain: 50 points
    • Superior Construction: 15 points
    • Additional Crew: 9 points
    • Engineer Captain - Crossbow: 5 points
    • Engineer Captain - Shield: 5 points
    • Engineer Captain - Two-Handed Weapon: 5 points

SPECIAL RULES

"You do not know Pain, you do not know Fear!" - Friendly Isengard models do not start to take Courage tests for being Broken until at least 66% of the force's models have been removed as casualties.

"Commander of the Uruk-hai" - The Uruk-hai Captain chosen as your leader increases their Attacks and Wounds characteristics to 3 each.

"The Isengard Hordes" - Hero models from this force increase the number of models they can include in their warband by 6.

"Break the Walls" - Isengard Ballistae from this army list may re-roll results of 1 on To Hit and Scatter rolls during the Shoot phase. Additionally, whenever a demolition charge from your army is detonated, you may roll two dice rather than one and pick either result.