Assault Upon Helm's Deep
ARMY COMPOSITION
URUK-HAI CAPTAIN [60 points]
• Crossbow: 5 points
• Shield: 5 points
• Two-Handed Weapon: 5 points
• Swap Weapon: 5 points
URUK-HAI CAPTAIN (LEADER) [60 points]
• Crossbow: 5 points
• Shield: 5 points
• Two-Handed Weapon: 5 points
• Swap Weapon: 5 points
URUK-HAI SHAMAN [50 points]
• Armour: 5 points
• Swap Weapon: 5 points
ISENGARD TROLL [110 points]
• Swap Shield for War Drum (Isengard): 25 points
• Swap Weapon: 1 point
• Swap Sword for Spear: 0 points
URUK-HAI BERSERKER [15 points]
URUK-HAI DEMOLITION TEAM [80 points]
• Equip additional Flaming Brand: 1 point
URUK-HAI WARRIOR [9 points]
• Banner: 25 points
• Crossbow: 2 points
• Pike: 1 point
• Shield: 1 point
• Swap Weapon: 1 point
ISENGARD ASSAULT BALLISTA [65 points]
• Uruk-Hai Engineer Captain: 50 points
• Superior Construction: 15 points
• Additional Crew: 9 points
• Engineer Captain - Crossbow: 5 points
• Engineer Captain - Shield: 5 points
• Engineer Captain - Two-Handed Weapon: 5 points
SPECIAL RULES
"You do not know Pain, you do not know Fear!" - Friendly Isengard models do not start to take Courage tests for being Broken until at least 66% of the force's models have been removed as casualties.
"Commander of the Uruk-hai" - The Uruk-hai Captain chosen as your leader increases their Attacks and Wounds characteristics to 3 each.
"The Isengard Hordes" - Hero models from this force increase the number of models they can include in their warband by 6.
"Break the Walls" - Isengard Ballistae from this army list may re-roll results of 1 on To Hit and Scatter rolls during the Shoot phase. Additionally, whenever a demolition charge from your army is detonated, you may roll two dice rather than one and pick either result.