Assault Upon Helm's Deep
ARMY COMPOSITION
- URUK-HAI CAPTAIN: 60 points
- Crossbow: 5 points
- Shield: 5 points
- Two-Handed Weapon: 5 points
- URUK-HAI CAPTAIN (LEADER): 60 points
- Crossbow: 5 points
- Shield: 5 points
- Two-Handed Weapon: 5 points
- URUK-HAI SHAMAN: 50 points
- Armour: 5 points
- ISENGARD TROLL: 110 points
- Swap Shield for War Drum (Isengard): 25 points
- Swap Sword for Spear: Free
- URUK-HAI BERSERKER: 15 points
- URUK-HAI DEMOLITION TEAM: 80 points
- Equip additional Flaming Brand: 1 point
- URUK-HAI WARRIOR: 9 points
- Banner: 25 points
- Crossbow: 2 points
- Pike: 1 point
- Shield: 1 point
- ISENGARD ASSAULT BALLISTA: 65 points
- Uruk-Hai Engineer Captain: 50 points
- Superior Construction: 15 points
- Additional Crew: 9 points
- Engineer Captain - Crossbow: 5 points
- Engineer Captain - Shield: 5 points
- Engineer Captain - Two-Handed Weapon: 5 points
SPECIAL RULES
"You do not know Pain, you do not know Fear!" - Friendly Isengard models do not start to take Courage tests for being Broken until at least 66% of the force's models have been removed as casualties.
"Commander of the Uruk-hai" - The Uruk-hai Captain chosen as your leader increases their Attacks and Wounds characteristics to 3 each.
"The Isengard Hordes" - Hero models from this force increase the number of models they can include in their warband by 6.
"Break the Walls" - Isengard Ballistae from this army list may re-roll results of 1 on To Hit and Scatter rolls during the Shoot phase. Additionally, whenever a demolition charge from your army is detonated, you may roll two dice rather than one and pick either result.