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Lothlorien

ARMY COMPOSITION

This army may include: Galadriel; Celeborn; Haldir; Galadhrim Captain; Orophin; Rumil; Wood Elf Captain; Galadhrim Stormcaller; Galadhrim Knight; Galadhrim Warrior; Guard of the Galadhrim Court; Wood Elf Sentinel; Wood Elf Warrior.

ARMY BONUS

"They say a great Sorceress lives in these woods..." - Friendly Lorien models gain the Resistant to Magic special rule.

HEROES OF LOTHLORIEN

GALADRIEL [130 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv F S D A W C M W F
6" 6/3+ 3 3 1 3 7 3 6 3

WARGEAR

  • Nenya

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Blinding Light - 2+
Blessing of the Valar 12" 3+
Immobilise 12" 3+
Command 12" 4+

OPTIONS

  • Mirror of Galadriel - 25 points

SPECIAL RULES

Galadriel can re-roll her dice when using Fate points.

  • The Lady of Lothlorien* PASSIVE

She may spend a free point of Will each turn.

  • Mirror of Galadriel PASSIVE

Heavy object with Defence 8 and 3 Wounds. At the end of each phase, one hero model within 6" may restore all their Fate points.


CELEBORN [130 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 6/3+ 4 4 3 3 7 3 3 3

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Aura of Command - 2+
Enchanted Blades 6" 3+
Immobilise 12" 3+

OPTIONS

SPECIAL RULES

Re-roll a single D6 in the Duel roll. Also re-roll a single D6 in To Wound roll.

  • Lord of Lorien ACTIVE

Celeborn's Stand Fast! Is 12" rather than 6".


HALDIR [70 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 6/3+ 4 4 2 2 6 3 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

When within 12" of either Aragorn or Theoden, Haldir counts as being in range of a banner, and passes all courage tests.

  • One Final Blow ACTIVE

When slain in close combat, Haldir can make a Strength 4 strike against all enemy models engaged with him.


GALADHRIM CAPTAIN [70 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 6/3+ 4 6 2 2 6 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES


OROPHIN [85 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 6/3+ 4 6 3 2 6 3 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

If Orophin rolls one or more natural 6s in the Duel roll, then any dice that roll a natural 6 will make double the number of strikes when rolling To Wound. Note that any strikes doubled in this way will not double again if the model Orophin is fighting is Trapped.


RUMIL [85 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 6/3+ 4 7 2 2 6 3 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

May force opponent to re-roll one dice in their duel roll. Must be done before any might points are used.


WOOD ELF CAPTAIN [65 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 6/3+ 4 4 2 2 6 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

This spear may also parry, which uses the rules for Shielding.


GALADHRIM STORMCALLER [60 POINTS]

MINOR HERO, 6 WARBAND

Mv F S D A W C M W F
6" 5/3+ 3 4 1 2 5 1 3 1

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Call Winds 12" 3+
Enchanted Blades 6" 4+

SPECIAL RULES

If the Stormcaller rolls a 6 during a Cast roll, they may refund the Will points spent in that roll.


WARRIORS OF LOTHLORIEN

GALADHRIM KNIGHT [18 POINTS]

WARRIOR

Mv F S D A W C
6" 5/3+ 3 5 1 1 5

WARGEAR

OPTIONS

  • Banner - 25 points
  • Elf Bow - 2 points
  • Shield - 1 point
  • Swap Weapon - 1 point

SPECIAL RULES


GALADHRIM WARRIOR [9 POINTS]

WARRIOR

Mv F S D A W C
6" 5/3+ 3 5 1 1 5

WARGEAR

OPTIONS

  • War Horn - 30 points
  • Banner - 25 points
  • Elf Bow - 2 points
  • Shield - 1 point
  • Galadhrim Guard Upgrade - 1 point
  • Spear - 1 point
  • Swap Weapon - 1 point

SPECIAL RULES


GUARD OF THE GALADHRIM COURT [12 POINTS]

WARRIOR

Mv F S D A W C
6" 6/3+ 3 5 1 1 5

WARGEAR

OPTIONS

  • Replace Pike with Banner - 25 points
  • Swap Weapon - 1 point

SPECIAL RULES

In addition to the normal rules for pikes, they may also use the rules for shielding. The usual restrictions for shielding still apply, chiefly that a Guard of the Galadhrim Court that is shielding cannot be supported by another model, not even by another Guard of the Galadhrim Court.


WOOD ELF SENTINEL [25 POINTS]

WARRIOR

Mv F S D A W C
6" 5/3+ 3 3 2 1 5

WARGEAR

OPTIONS

  • Swap Weapon - 1 point

SPECIAL RULES

When not in combat, a Sentinel may sing one song per turn.

  • The Hymn of Elbereth (Song - 12")

Target friendly model will pass all Courage tests for the rest of this turn.

  • Eldamar Madrigal (Song - 12")

Target enemy model must take a Courage test. If failed, you can move the model it's maximum move distance, even if it has already moved. You cannot move it in any way where an action is required (e.g. Jumping, Charging).

  • The Lay of Gondolin (Song)

Sentinel gains Terror for rest of the turn.


WOOD ELF WARRIOR [8 POINTS]

WARRIOR

Mv F S D A W C
6" 5/3+ 3 3 1 1 5

WARGEAR

OPTIONS

SPECIAL RULES

This spear may also parry, which uses the rules for Shielding.