Lothlorien
ARMY COMPOSITION
This army may include: Galadriel; Celeborn; Haldir; Galadhrim Captain; Orophin; Rumil; Wood Elf Captain; Galadhrim Stormcaller; Galadhrim Knight; Galadhrim Warrior; Guard of the Galadhrim Court; Wood Elf Sentinel; Wood Elf Warrior.
ARMY BONUS
"They say a great Sorceress lives in these woods..." - Friendly Lorien models gain the Resistant to Magic special rule.
HEROES OF LOTHLORIEN
GALADRIEL [130 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 6/3+ | 3 | 3 | 1 | 3 | 7 | 3 | 6 | 3 |
WARGEAR
- Nenya
HEROIC ACTIONS
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Blinding Light | - | 2+ |
| Blessing of the Valar | 12" | 3+ |
| Immobilise | 12" | 3+ |
| Command | 12" | 4+ |
OPTIONS
- Mirror of Galadriel - 25 points
SPECIAL RULES
- Terror
-
Nenya
PASSIVE
Galadriel can re-roll her dice when using Fate points.
- The Lady of Lothlorien*
PASSIVE
She may spend a free point of Will each turn.
- Mirror of Galadriel
PASSIVE
Heavy object with Defence 8 and 3 Wounds. At the end of each phase, one hero model within 6" may restore all their Fate points.
CELEBORN [130 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 6/3+ | 4 | 4 | 3 | 3 | 7 | 3 | 3 | 3 |
HEROIC ACTIONS
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Aura of Command | - | 2+ |
| Enchanted Blades | 6" | 3+ |
| Immobilise | 12" | 3+ |
OPTIONS
- Heavy Armour - 10 points
- Elven-madeHand-And-A-Half - 5 points
- Shield - 5 points
SPECIAL RULES
- Terror
-
Lord of the West
ACTIVE
Re-roll a single D6 in the Duel roll. Also re-roll a single D6 in To Wound roll.
- Lord of Lorien
ACTIVE
Celeborn's Stand Fast! Is 12" rather than 6".
HALDIR [70 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 6/3+ | 4 | 4 | 2 | 2 | 6 | 3 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Heavy Armour - 10 points
- Elf Bow - 5 points
- Elven Cloak - 5 points
SPECIAL RULES
- Expert Shot
-
Allies 'til the end
PASSIVE
When within 12" of either Aragorn or Theoden, Haldir counts as being in range of a banner, and passes all courage tests.
- One Final Blow
ACTIVE
When slain in close combat, Haldir can make a Strength 4 strike against all enemy models engaged with him.
GALADHRIM CAPTAIN [70 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 6/3+ | 4 | 6 | 2 | 2 | 6 | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Armoured Horse - 15 points
- Elf Bow - 5 points
- Shield - 5 points
- Swap Weapon - 5 points
SPECIAL RULES
OROPHIN [85 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 6/3+ | 4 | 6 | 3 | 2 | 6 | 3 | 1 | 1 |
WARGEAR
- Heavy Armour
- Two Elven-made Swords
HEROIC ACTIONS
SPECIAL RULES
-
Whirl of Blades
ACTIVE
If Orophin rolls one or more natural 6s in the Duel roll, then any dice that roll a natural 6 will make double the number of strikes when rolling To Wound. Note that any strikes doubled in this way will not double again if the model Orophin is fighting is Trapped.
RUMIL [85 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 6/3+ | 4 | 7 | 2 | 2 | 6 | 3 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Elven Cloak - 5 points
SPECIAL RULES
-
Swift Parry
ACTIVE
May force opponent to re-roll one dice in their duel roll. Must be done before any might points are used.
WOOD ELF CAPTAIN [65 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 6/3+ | 4 | 4 | 2 | 2 | 6 | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Elf Bow - 5 points
- Throwing [Daggers]Dagger - 5 points
- Wood Elf Spear - 5 points
- Swap Weapon - 5 points
SPECIAL RULES
-
Wood Elf spear
ACTIVE
This spear may also parry, which uses the rules for Shielding.
GALADHRIM STORMCALLER [60 POINTS]
MINOR HERO, 6 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/3+ | 3 | 4 | 1 | 2 | 5 | 1 | 3 | 1 |
WARGEAR
HEROIC ACTIONS
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Call Winds | 12" | 3+ |
| Enchanted Blades | 6" | 4+ |
SPECIAL RULES
-
Powers of Nature
PASSIVE
If the Stormcaller rolls a 6 during a Cast roll, they may refund the Will points spent in that roll.
WARRIORS OF LOTHLORIEN
GALADHRIM KNIGHT [18 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 5/3+ | 3 | 5 | 1 | 1 | 5 |
WARGEAR
OPTIONS
SPECIAL RULES
GALADHRIM WARRIOR [9 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 5/3+ | 3 | 5 | 1 | 1 | 5 |
WARGEAR
OPTIONS
- War Horn - 30 points
- Banner - 25 points
- Elf Bow - 2 points
- Shield - 1 point
- Galadhrim Guard Upgrade - 1 point
- Spear - 1 point
- Swap Weapon - 1 point
SPECIAL RULES
GUARD OF THE GALADHRIM COURT [12 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 6/3+ | 3 | 5 | 1 | 1 | 5 |
WARGEAR
OPTIONS
SPECIAL RULES
-
Caras Galadhon Fighting Style
ACTIVE
In addition to the normal rules for pikes, they may also use the rules for shielding. The usual restrictions for shielding still apply, chiefly that a Guard of the Galadhrim Court that is shielding cannot be supported by another model, not even by another Guard of the Galadhrim Court.
WOOD ELF SENTINEL [25 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 5/3+ | 3 | 3 | 2 | 1 | 5 |
WARGEAR
- Elven-made
- Elf Bow
- Elven Cloak
OPTIONS
- Swap Weapon - 1 point
SPECIAL RULES
-
Enchanting Song
ACTIVE
When not in combat, a Sentinel may sing one song per turn.
- The Hymn of Elbereth (Song - 12")
Target friendly model will pass all Courage tests for the rest of this turn.
- Eldamar Madrigal (Song - 12")
Target enemy model must take a Courage test. If failed, you can move the model it's maximum move distance, even if it has already moved. You cannot move it in any way where an action is required (e.g. Jumping, Charging).
- The Lay of Gondolin (Song)
Sentinel gains Terror for rest of the turn.
WOOD ELF WARRIOR [8 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 5/3+ | 3 | 3 | 1 | 1 | 5 |
WARGEAR
OPTIONS
- Banner - 25 points
- Elf Bow - 2 points
- Throwing [Daggers]Dagger - 2 points
- Wood Elf Spear - 1 point
- Swap Weapon - 1 point
SPECIAL RULES
-
Wood Elf spear
ACTIVE
This spear may also parry, which uses the rules for Shielding.