Isengard
ARMY COMPOSITION
This army may include: Saruman; Lurtz; Dunlending Chieftain; Frida Tallspear; Gorulf Ironskin; Mauhur; Orc Captain; Sharku; Snaga; Thrydan Wolfsbane; Ugluk; Uruk-Hai Captain; Uruk-Hai Scout Captain; Vrasku; Wild Man Oathmaker; Uruk-Hai Shaman; Uruk-Hai Drummer; Crebain; Dunlending Horseman; Dunlending Huscarl; Dunlending Warrior; Feral Uruk-Hai; Isengard Troll; Orc Warrior; Uruk-Hai Berserker; Uruk-Hai Demolition Team; Uruk-Hai Scout; Uruk-Hai Warrior; Warg Rider; Wild Man of Dunland; Isengard Assault Ballista; Grima.
ARMY BONUS
"You do not know Pain, you do not know Fear!" - Friendly Isengard models do not start to take Courage tests for being Broken until at least 66% of the force's models have been removed as casualties. Additionally, Lutrz, Uglúk, Mauhúr, Vraskû, Uruk-hai Scout Captains, Uruk-hai Scouts gain the Woodland Creature special rule.
HEROES OF ISENGARD
SARUMAN [180 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 5 | 1 | 3 | 7 | 3 | 6 | 3 |
WARGEAR
- Staff of Power
HEROIC ACTIONS
- Heroic Channelling
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Immobilise | 18" | 2+ |
| Terrifying Aura | - | 2+ |
| Command | 18" | 3+ |
| Sorcerous Blast | 12" | 4+ |
| Flameburst | 6" | 5+ |
OPTIONS
- Horse: 10 points
SPECIAL RULES
- The Palantir
ACTIVE
Once per game, you may automatically win the Priority roll. Must be declared before any dice are rolled in the Priority roll.
- Voice of Curunir
ACTIVE
Saruman's Stand Fast! Range is 12", and affects hero models.
- Lord of the Istari
PASSIVE
Can re-roll one dice when making Casting or Resist tests.
LURTZ [90 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/3+ | 5 | 6 | 3 | 3 | 5 | 3 | 1 | 1 |
WARGEAR
- Armour
- sword
- Uruk-hai bow
HEROIC ACTIONS
- Heroic Strike
- Heroic March
- Heroic Strength
- Heroic Challenge
OPTIONS
- Shield: 0 points
SPECIAL RULES
- Find the Halflings
PASSIVE
Lurtz can choose when and where his warband will arrive in a scenario, no dice roll is required.
DUNLENDING CHIEFTAIN [55 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/4+ | 5 | 5 | 2 | 2 | 4 | 2 | 2 | 1 |
WARGEAR
- Armour
- dagger
- two-handed axe
HEROIC ACTIONS
- Heroic March
OPTIONS
- Bow: 5 points
- Swap Weapon: 5 points
- Swap Two-Handed Axe for Axe and Shield - FREE: 0 points
FRIDA TALLSPEAR [65 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 4 | 6 | 2 | 2 | 4 | 3 | 1 | 1 |
WARGEAR
- Armour
- shield
- spear
- dagger
HEROIC ACTIONS
- Heroic Strength
- Heroic Defence
SPECIAL RULES
- Readied Stance
ACTIVE
Calvary models do not gain the Extra Attack or Knock to Ground bonuses when Frida is in the fight, or supporting the fight.
- Go for the Horse!
PASSIVE
Frida and friendly Dunlending models within 3" may re-roll To Wound rolls against mounts during the Fight phase.
GORULF IRONSKIN [70 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 5 | 5 | 3 | 2 | 4 | 3 | 1 | 1 |
WARGEAR
- Armour
- two axes
- dagger
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
- Heroic Defence
SPECIAL RULES
- Lord of Dunland
ACTIVE
If at the start of a fight, Gorulf is engaged with an enemy Hero, he may declare a Heroic Defence for free.
MAUHUR [60 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 8" | 5/3+ | 5 | 5 | 3 | 2 | 4 | 2 | 1 | 1 |
WARGEAR
- Armour
- two swords
HEROIC ACTIONS
- Heroic Strength
- Heroic March
ORC CAPTAIN [40 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/5+ | 4 | 5 | 2 | 2 | 3 | 2 | 1 | 1 |
WARGEAR
- Armour
- sword
HEROIC ACTIONS
- Heroic March
OPTIONS
- Warg: 10 points
- Orc Bow: 5 points
- Shield: 5 points
- Swap Weapon: 5 points
SHARKU [50 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/5+ | 4 | 5 | 2 | 2 | 3 | 3 | 1 | 1 |
WARGEAR
- Armour
- Riding Dagger
HEROIC ACTIONS
- Heroic March
OPTIONS
- Warg: 10 points
- Shield: 5 points
SPECIAL RULES
- Riding Dagger
ACTIVE
Whenever an enemy Hero model in base contact resolves a strike against Sharku and fails To Wound, immediately resolve one Strength 4 Strike against that model.
SNAGA [50 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/5+ | 4 | 5 | 2 | 2 | 3 | 3 | 1 | 1 |
WARGEAR
- Armour
- sword
HEROIC ACTIONS
- Heroic Challenge
SPECIAL RULES
- Servant of Mordor
PASSIVE
Snaga's warband may only include Orc models.
- Cunning Mind
PASSIVE
Snaga can choose not to take part in a friendly Hero model's Heroic Action, and act as normal. He can also choose to participate in the Heroic Action but does not have to remain within a specific range of that Hero.
THRYDAN WOLFSBANE [85 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 5 | 5 | 2 | 2 | 4 | 3 | 2 | 2 |
WARGEAR
- Armour
- sword
- two-handed axe
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
OPTIONS
- Horse: 10 points
SPECIAL RULES
-
Mighty Blow
-
Lord of Dunland
ACTIVE
The range of Thrydan's Stand Fast! is 12".
UGLUK [65 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 5 | 5 | 2 | 2 | 4 | 3 | 1 | 1 |
WARGEAR
- Armour
- sword
HEROIC ACTIONS
- Heroic Strike
- Heroic March
- Heroic Strength
SPECIAL RULES
- Head Taker
ACTIVE
If his warband is broken, instead of taking a courage test, Uglúk can kill a friendly Warrior within 2" and pass the test, with a Stand Fast! Range of 12" that affects both Warrior and Hero models
URUK-HAI CAPTAIN [60 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 5 | 6 | 2 | 2 | 4 | 2 | 1 | 1 |
WARGEAR
- Heavy armour
- sword
HEROIC ACTIONS
- Heroic March
OPTIONS
- Crossbow: 5 points
- Shield: 5 points
- Two-Handed Weapon: 5 points
- Swap Weapon: 5 points
URUK-HAI SCOUT CAPTAIN [55 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/4+ | 5 | 5 | 2 | 2 | 4 | 2 | 1 | 1 |
WARGEAR
- Armour
- sword
HEROIC ACTIONS
- Heroic March
OPTIONS
- Uruk-Hai Bow: 5 points
- Shield: 5 points
- Two-Handed Weapon: 5 points
- Swap Weapon: 5 points
VRASKU [65 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 5/3+ | 5 | 5 | 2 | 2 | 4 | 3 | 1 | 1 |
WARGEAR
- Armour
- sword
- crossbow
HEROIC ACTIONS
- Heroic Accuracy
- Heroic March
SPECIAL RULES
- Expert Shot
WILD MAN OATHMAKER [55 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/4+ | 4 | 4 | 2 | 2 | 4 | 3 | 1 | 1 |
WARGEAR
- Dagger
HEROIC ACTIONS
- Heroic Strength
SPECIAL RULES
- Fearless
-
Hatred (Rohan)
-
We will die for Saruman
PASSIVE
All Wild Men of Dunland included in the same army as the Oathmaker gain the Isengard keyword.
- Bloodoath
PASSIVE
Friendly Wild Men of Dunland within 6" of the Oathmaker gain the Fearless special rule.
URUK-HAI SHAMAN [50 POINTS]
MINOR HERO, 6 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/4+ | 4 | 4 | 1 | 2 | 4 | 1 | 3 | 1 |
WARGEAR
- Spear
HEROIC ACTIONS
- Heroic Channelling
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Fury (Isengard Uruk-hai) | 6" | 3+ |
| Transfix | 12" | 5+ |
OPTIONS
- Swap Weapon: 5 points
- Armour: 5 points
URUK-HAI DRUMMER [35 POINTS]
INDEPENDENT HERO
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 4/4+ | 4 | 5 | 1 | 1 | 4 | 0 | 0 | 1 |
WARGEAR
- Armour
- dagger
- war drum (Isengard Uruk-Hai)
OPTIONS
- Swap Weapon: 5 points
WARRIORS OF ISENGARD
CREBAIN [20 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 4" | 2/6+ | 2 | 3 | 2 | 4 | 3 |
WARGEAR
- Beaks and claws
SPECIAL RULES
-
Fly
-
Keen Sight
PASSIVE
Enemy models within 12" of Crebain do not gain the benefit of the Stalk Unseen special rule.
- Cloud of Birds
PASSIVE
Shooting attacks will only ever hit a Crebain on a natural 6 roll.
DUNLENDING HORSEMAN [12 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 3/4+ | 4 | 5 | 1 | 1 | 3 |
WARGEAR
- Armour
- shield
- Horse
- axe
- dagger
OPTIONS
- Swap Weapon: 1 point
SPECIAL RULES
- Slay their Horses!
ACTIVE
Whilst they have the Cavalry keyword, Horsemen re-roll To Wounds of 1 against mounts.
DUNLENDING HUSCARL [11 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 3/4+ | 4 | 5 | 1 | 1 | 3 |
WARGEAR
- Heavy armour
- Dunlending War Axe
- dagger
OPTIONS
- Swap Weapon: 1 point
SPECIAL RULES
-
Bodyguard
-
Dunlending War Axe
ACTIVE
Can either be used as a spear or two-handed axe.
- Favour of the War Chief
PASSIVE
Huscarls supporting a fight within 3" of a Dunlending Hero gain +1 Fight value in that fight.
DUNLENDING WARRIOR [7 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 3/4+ | 4 | 4 | 1 | 1 | 3 |
WARGEAR
- Armour
- axe
OPTIONS
- Banner: 25 points
- Shield: 1 point
- Two-Handed Axe: 1 point
- Swap Axe for Dagger and Bow: 1 point
- Swap Weapon: 1 point
FERAL URUK-HAI [13 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 4/4+ | 4 | 4 | 2 | 1 | 5 |
WARGEAR
- Two swords
OPTIONS
- Swap Weapon: 1 point
SPECIAL RULES
- Oblivious to Pain
PASSIVE
When a Feral Uruk-Hai suffers a wound, roll a D6. On a 6, the wound is ignored.
ISENGARD TROLL [110 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 7/5+ | 7 | 8 | 3 | 3 | 4 |
WARGEAR
- Heavy armour
- sword
- shield
OPTIONS
- Swap Shield for War Drum (Isengard Uruk-Hai): 25 points
- Swap Weapon: 1 point
- Swap Sword for Spear: 0 points
SPECIAL RULES
- Terror
- Throw Stones (range 12", Strength 8)
ORC WARRIOR [5 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 3/5+ | 3 | 4 | 1 | 1 | 2 |
WARGEAR
- Armour
- sword or pick
OPTIONS
- Banner: 25 points
- Orc Bow: 1 point
- Shield: 1 point
- Spear: 1 point
- Two-Handed Weapon: 1 point
- Swap Weapon: 1 point
URUK-HAI BERSERKER [15 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 4/4+ | 4 | 5 | 2 | 1 | 7 |
WARGEAR
- Berserker blade
SPECIAL RULES
- Berserker Blade
ACTIVE
A hand-and-a-half sword. If using as a two-handed weapon, the berserker can do one Strength 4 at +1 To Wound on every model in base contact, friend or foe.
- Oblivious to Pain
PASSIVE
When the berserker suffers a wound, roll a D6. On a 6, the wound is ignored.
- Impervious to Bow-fire
PASSIVE
The berserkers Defence is 6 against enemy shooting attacks
URUK-HAI DEMOLITION TEAM [80 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| - | - | - | - | - | - | - |
OPTIONS
- Equip additional Flaming Brand: 1 point
SPECIAL RULES
- Demolition Charges
See page 178 of Armies of LOTR book.
URUK-HAI SCOUT [8 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 4/4+ | 4 | 4 | 1 | 1 | 3 |
WARGEAR
- Armour
- sword
OPTIONS
- Banner: 25 points
- Shield: 1 point
- Uruk-Hai Bow: 1 point
- Marauder Upgrade: 1 point
- Swap Weapon: 1 point
URUK-HAI WARRIOR [9 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 4/4+ | 4 | 5 | 1 | 1 | 3 |
WARGEAR
- Heavy armour
- sword
OPTIONS
- Banner: 25 points
- Crossbow: 2 points
- Pike: 1 point
- Shield: 1 point
- Swap Weapon: 1 point
WARG RIDER [11 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 3/5+ | 3 | 4 | 1 | 1 | 2 |
WARGEAR
- Armour
- sword
- Warg
OPTIONS
- Banner: 25 points
- Orc Bow: 1 point
- Shield: 1 point
- Throwing Spears: 1 point
- Swap Weapon: 1 point
WILD MAN OF DUNLAND [5 POINTS]
WARRIOR
| Mv | F | S | D | A | W | C |
|---|---|---|---|---|---|---|
| 6" | 3/4+ | 3 | 3 | 1 | 1 | 3 |
WARGEAR
- Sword or axe
OPTIONS
- Two-Handed Axe: 1 point
- Swap Weapon: 1 point
SPECIAL RULES
- Hatred (Rohan)
SIEGE ENGINES OF ISENGARD
ISENGARD ASSAULT BALLISTA [65 POINTS]
SIEGE ENGINE, 6 WARBAND
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| - | - | 9 | 10 | - | 4 | - | 1 | 1 | 1 |
OPTIONS
- Uruk-Hai Engineer Captain: 50 points
- Superior Construction: 15 points
- Additional Crew: 9 points
- Engineer Captain - Crossbow: 5 points
- Engineer Captain - Shield: 5 points
- Engineer Captain - Two-Handed Weapon: 5 points
SPECIAL RULES
- Acurate
An Assault Ballista will only scatter 3" rather than 6"
- Piercing Shot
If a shot hits a target, then they suffer one S9 hit. Additionally, if the target is S5 or lower, they are knocked Prone and flung D6" directly away from the Ballista. Any model the target passes over is also knocked Prone and suffers one S6 hit. If the target hits impassable terrain, or a model that is S6 or higher, the target is knocked Prone and both the target and obstacle suffer one S6 hit.
- Raise the Ladders!
See page 179 of Armies of LOTR book.
WARRIORS OF ISENGARD
GRIMA [25 POINTS]
INDEPENDENT HERO, UNIQUE*
| Mv | F | S | D | A | W | C | M | W | F |
|---|---|---|---|---|---|---|---|---|---|
| 6" | 2/4+ | 3 | 3 | 1 | 1 | 2 | 0 | 0 | 0 |
WARGEAR
- Dagger
HEROIC ACTIONS
- Heroic Channelling
OPTIONS
- Horse: 10 points
SPECIAL RULES
- A Traitor Within
PASSIVE
Grima can be deployed as part of an enemy warband, but moves and fights during the controlling player's turn. Enemy models cannot shoot him, strike blows, or shoot if he is In The Way of the shot. He can be targeted by Magical Powers. This ends if Saruman is slain, Grima voluntarily charges an enemy, or successfully wounds an enemy with his dagger. Grima may choose not to make any strikes if he wins a Duel.
- Wormtongue
PASSIVE
Heroic actions cast by enemy heroes within 6" cost 2 Might points.