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Isengard

ARMY COMPOSITION

This army may include: Saruman; Lurtz; Dunlending Chieftain; Frida Tallspear; Gorulf Ironskin; Mauhur; Orc Captain; Sharku; Snaga; Thrydan Wolfsbane; Ugluk; Uruk-Hai Captain; Uruk-Hai Scout Captain; Vrasku; Wild Man Oathmaker; Uruk-Hai Shaman; Uruk-Hai Drummer; Crebain; Dunlending Horseman; Dunlending Huscarl; Dunlending Warrior; Feral Uruk-Hai; Isengard Troll; Orc Warrior; Uruk-Hai Berserker; Uruk-Hai Demolition Team; Uruk-Hai Scout; Uruk-Hai Warrior; Warg Rider; Wild Man of Dunland; Isengard Assault Ballista; Grima.

ARMY BONUS

"You do not know Pain, you do not know Fear!" - Friendly Isengard models do not start to take Courage tests for being Broken until at least 66% of the force's models have been removed as casualties. Additionally, Lutrz, Uglúk, Mauhúr, Vraskû, Uruk-hai Scout Captains, Uruk-hai Scouts gain the Woodland Creature special rule.

HEROES OF ISENGARD

SARUMAN [180 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 5 1 3 7 3 6 3

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Immobilise 18" 2+
Terrifying Aura - 2+
Command 18" 3+
Sorcerous Blast 12" 4+
Flameburst 6" 5+

OPTIONS

SPECIAL RULES

  • The Palantir ACTIVE

Once per game, you may automatically win the Priority roll. Must be declared before any dice are rolled in the Priority roll.

  • Voice of Curunir ACTIVE

Saruman's Stand Fast! Range is 12", and affects hero models.

  • Lord of the Istari PASSIVE

Can re-roll one dice when making Casting or Resist tests.


LURTZ [90 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv F S D A W C M W F
6" 5/3+ 5 6 3 3 5 3 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

  • Find the Halflings PASSIVE

Lurtz can choose when and where his warband will arrive in a scenario, no dice roll is required.


DUNLENDING CHIEFTAIN [55 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 4/4+ 5 5 2 2 4 2 2 1

WARGEAR

HEROIC ACTIONS

OPTIONS


FRIDA TALLSPEAR [65 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 5/4+ 4 6 2 2 4 3 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Readied Stance ACTIVE

Calvary models do not gain the Extra Attack or Knock to Ground bonuses when Frida is in the fight, or supporting the fight.

  • Go for the Horse! PASSIVE

Frida and friendly Dunlending models within 3" may re-roll To Wound rolls against mounts during the Fight phase.


GORULF IRONSKIN [70 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 5/4+ 5 5 3 2 4 3 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Lord of Dunland ACTIVE

If at the start of a fight, Gorulf is engaged with an enemy Hero, he may declare a Heroic Defence for free.


MAUHUR [60 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
8" 5/3+ 5 5 3 2 4 2 1 1

WARGEAR

HEROIC ACTIONS


ORC CAPTAIN [40 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 4/5+ 4 5 2 2 3 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

  • Warg - 10 points
  • Orc Bow - 5 points
  • Shield - 5 points
  • Swap Weapon - 5 points

SHARKU [50 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 4/5+ 4 5 2 2 3 3 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

  • Riding Dagger ACTIVE

Whenever an enemy Hero model in base contact resolves a strike against Sharku and fails To Wound, immediately resolve one Strength 4 Strike against that model.


SNAGA [50 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 4/5+ 4 5 2 2 3 3 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Servant of Mordor PASSIVE

Snaga's warband may only include Orc models.

  • Cunning Mind PASSIVE

Snaga can choose not to take part in a friendly Hero model's Heroic Action, and act as normal. He can also choose to participate in the Heroic Action but does not have to remain within a specific range of that Hero.


THRYDAN WOLFSBANE [85 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 5/4+ 5 5 2 2 4 3 2 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

The range of Thrydan's Stand Fast! is 12".


UGLUK [65 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 5/4+ 5 5 2 2 4 3 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Head Taker ACTIVE

If his warband is broken, instead of taking a courage test, Uglúk can kill a friendly Warrior within 2" and pass the test, with a Stand Fast! Range of 12" that affects both Warrior and Hero models


URUK-HAI CAPTAIN [60 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 5/4+ 5 6 2 2 4 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS


URUK-HAI SCOUT CAPTAIN [55 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv F S D A W C M W F
6" 5/4+ 5 5 2 2 4 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS


VRASKU [65 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 5/3+ 5 5 2 2 4 3 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES


WILD MAN OATHMAKER [55 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv F S D A W C M W F
6" 4/4+ 4 4 2 2 4 3 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

All Wild Men of Dunland included in the same army as the Oathmaker gain the Isengard keyword.

  • Bloodoath PASSIVE

Friendly Wild Men of Dunland within 6" of the Oathmaker gain the Fearless special rule.


URUK-HAI SHAMAN [50 POINTS]

MINOR HERO, 6 WARBAND

Mv F S D A W C M W F
6" 4/4+ 4 4 1 2 4 1 3 1

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Fury (Isengard Uruk-hai) 6" 3+
Transfix 12" 5+

OPTIONS

  • Swap Weapon - 5 points
  • Armour - 5 points

URUK-HAI DRUMMER [35 POINTS]

INDEPENDENT HERO

Mv F S D A W C M W F
6" 4/4+ 4 5 1 1 4 0 0 1

WARGEAR

OPTIONS

  • Swap Weapon - 5 points

WARRIORS OF ISENGARD

CREBAIN [20 POINTS]

WARRIOR

Mv F S D A W C
4" 2/6+ 2 3 2 4 3

WARGEAR

  • Beaks and Claws

SPECIAL RULES

  • Fly

  • Keen Sight PASSIVE

Enemy models within 12" of Crebain do not gain the benefit of the Stalk Unseen special rule.

  • Cloud of Birds PASSIVE

Shooting attacks will only ever hit a Crebain on a natural 6 roll.


DUNLENDING HORSEMAN [12 POINTS]

WARRIOR

Mv F S D A W C
6" 3/4+ 4 5 1 1 3

WARGEAR

OPTIONS

  • Swap Weapon - 1 point

SPECIAL RULES

  • Slay their Horses! ACTIVE

Whilst they have the Cavalry keyword, Horsemen re-roll To Wounds of 1 against mounts.


DUNLENDING HUSCARL [11 POINTS]

WARRIOR

Mv F S D A W C
6" 3/4+ 4 5 1 1 3

WARGEAR

OPTIONS

  • Swap Weapon - 1 point

SPECIAL RULES

Can either be used as a spear or two-handed axe.

  • Favour of the War Chief PASSIVE

Huscarls supporting a fight within 3" of a Dunlending Hero gain +1 Fight value in that fight.


DUNLENDING WARRIOR [7 POINTS]

WARRIOR

Mv F S D A W C
6" 3/4+ 4 4 1 1 3

WARGEAR

OPTIONS


FERAL URUK-HAI [13 POINTS]

WARRIOR

Mv F S D A W C
6" 4/4+ 4 4 2 1 5

WARGEAR

  • Two Swords

OPTIONS

  • Swap Weapon - 1 point

SPECIAL RULES

  • Oblivious to Pain PASSIVE

When a Feral Uruk-Hai suffers a wound, roll a D6. On a 6, the wound is ignored.


ISENGARD TROLL [110 POINTS]

WARRIOR

Mv F S D A W C
6" 7/5+ 7 8 3 3 4

WARGEAR

OPTIONS

SPECIAL RULES


ORC WARRIOR [5 POINTS]

WARRIOR

Mv F S D A W C
6" 3/5+ 3 4 1 1 2

WARGEAR

OPTIONS


URUK-HAI BERSERKER [15 POINTS]

WARRIOR

Mv F S D A W C
6" 4/4+ 4 5 2 1 7

WARGEAR

  • Berserker Blade

SPECIAL RULES

  • Berserker Blade ACTIVE

A hand-and-a-half sword. If using as a two-handed weapon, the berserker can do one Strength 4 at +1 To Wound on every model in base contact, friend or foe.

  • Oblivious to Pain PASSIVE

When the berserker suffers a wound, roll a D6. On a 6, the wound is ignored.

  • Impervious to Bow-fire PASSIVE

The berserkers Defence is 6 against enemy shooting attacks


URUK-HAI DEMOLITION TEAM [80 POINTS]

WARRIOR

Mv F S D A W C
- - - - - - -

OPTIONS

  • Equip Additional Flaming Brand - 1 point

SPECIAL RULES

  • Demolition Charges

See page 178 of Armies of LOTR book.


URUK-HAI SCOUT [8 POINTS]

WARRIOR

Mv F S D A W C
6" 4/4+ 4 4 1 1 3

WARGEAR

OPTIONS

  • Banner - 25 points
  • Shield - 1 point
  • Uruk-Hai Bow - 1 point
  • Marauder Upgrade - 1 point
  • Swap Weapon - 1 point

URUK-HAI WARRIOR [9 POINTS]

WARRIOR

Mv F S D A W C
6" 4/4+ 4 5 1 1 3

WARGEAR

OPTIONS


WARG RIDER [11 POINTS]

WARRIOR

Mv F S D A W C
6" 3/5+ 3 4 1 1 2

WARGEAR

OPTIONS


WILD MAN OF DUNLAND [5 POINTS]

WARRIOR

Mv F S D A W C
6" 3/4+ 3 3 1 1 3

WARGEAR

OPTIONS

SPECIAL RULES


SIEGE ENGINES OF ISENGARD

ISENGARD ASSAULT BALLISTA [65 POINTS]

SIEGE ENGINE, 6 WARBAND

Range S D W
6"-48" 9 10 4

CREW

Crewed by three Uruk-Hai Warriors with heavy armour and sword, one of which is a Siege Veteran.

Mv F S D A W C
6" 4/4+ 4 5 1 1 3

OPTIONS

SPECIAL RULES

  • Accurate

An Assault Ballista will only scatter 3" rather than 6"

  • Piercing Shot

An Isengard Assault Ballista has a range of 6"-48".

If a shot hits a target, then they suffer one S9 hit. Additionally, if the target is S5 or lower, they are knocked Prone and flung D6" directly away from the Ballista. Any model the target passes over is also knocked Prone and suffers one S6 hit. If the target hits impassable terrain, or a model that is S6 or higher, the target is knocked Prone and both the target and obstacle suffer one S6 hit.

  • Raise the Ladders!

See page 179 of Armies of LOTR book.


WARRIORS OF ISENGARD

GRIMA [25 POINTS]

INDEPENDENT HERO, UNIQUE*

Mv F S D A W C M W F
6" 2/4+ 3 3 1 1 2 0 0 0

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

  • A Traitor Within PASSIVE

Grima can be deployed as part of an enemy warband, but moves and fights during the controlling player's turn. Enemy models cannot shoot him, strike blows, or shoot if he is In The Way of the shot. He can be targeted by Magical Powers. This ends if Saruman is slain, Grima voluntarily charges an enemy, or successfully wounds an enemy with his dagger. Grima may choose not to make any strikes if he wins a Duel.

  • Wormtongue PASSIVE

Heroic actions cast by enemy heroes within 6" cost 2 Might points.