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Gundabad & Dol Guldur

AZOG THE DEFILER [175 POINTS]

ORC | GUNDABAD | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 7 4+ 5 5 3 3 5+ 5+ 3 3 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

  • Burly

  • Stone flail ACTIVE

This is a Unique two-handed weapon. If Azog uses the Stone Flail during a Combat, he gains the Mighty Blow special rule, though reduces his Fight Value to 6 for the duration of the Combat - even after a Heroic Strike. Additionally, any model that is struck by the Stone Flail and not slain will be Knocked Prone at the end of the Combat.

  • General of the North ACTIVE

The range of Azog's Stand Fast is 12" rather than 6". Additionally, friendly Orc Hero models can benefit from Azog's Stand Fast.

  • I am the Master ACTIVE

When Azog makes Strikes against an enemy Hero, he may choose to use this special rule. If he does, then a roll of a natural 3+ will always count as a successful To Wound Roll, regardless of the Hero model's Defence.


The White Warg

WARG | GUNDABAD | HERO, MOUNT | 50MM

Mv Fv Sv S D A W C I
10" 5 6+ 5 5 2 2 6+ 6+

SPECIAL RULES

Once the White Warg is separated from Azog, only Warg models may benefit from its Heroic Actions or Stand Fast.


SAURON, THE NECROMANCER [200 POINTS]

SPIRIT | DOL GULDUR | HERO, INFANTRY, UNIQUE | 40MM

Mv Fv Sv S D A W C I M W F
6" 7 4+ 6 8 2 1 4+ 3+ 3 25 0

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Compel 12" 3+
Drain Courage 12" 3+
Transfix 12" 3+
Curse 12" 4+
Fog of Disarray Self 4+
Instill Fear Self 4+
Wither 12" 4+
Your Staff is Broken 12" 5+
Chill Soul 12" 5+

SPECIAL RULES

The Necromancer may use his Will Points as Fate Points if he wishes.

  • Drain Soul ACTIVE

A model that suffers a Wound from the Necromancer in Combat, which is not then prevented, will automatically have their Wounds reduced to 0, causing them to be slain and removed as a casualty.

  • Master of the Nazgul PASSIVE

Any friendly Nazgûl of Dol Guldur in the same Army as the Necromancer gain a bonus of +1 to any rolls for their Unholy Resurrection special rule, depending on if they are in range of the Necromancer. If the Necromancer has 20+ Will Points remaining, then the range of this special rule is 18". If the Necromancer has between 10 and 19 Will Points remaining, then the range of this special rule is 12". If the Necromancer has 9 or fewer Will Points remaining, then the range of this special rule is 6".


BOLG, SPAWN OF AZOG [175 POINTS]

ORC | GUNDABAD | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 7 4+ 5 7 3 3 5+ 5+ 3 3 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

Keep a track of how many enemy models Bolg kills in Combat. Once he has killed two or more enemies, Bolg gains the Terror special rule. Once he has killed five or more models, Bolg gains the Harbinger of Evil (12") special rule. Once he has killed eight or more models, Bolg gains the Mighty Hero special rule.


KHAMUL THE EASTERLING [80 POINTS]

SPIRIT, RINGWRAITH | DOL GULDUR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 6 3 1 4+ 5+ 1 1 0

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

Khamûl has 3 Attacks instead of 2.

  • One of Nine PASSIVE

You can include up to a maximum of nine Nazgûl of Dol Guldur in your Army. When choosing a Nazgûl of Dol Guldur, you must choose one of the options listed below - each of the options can be taken once, unless otherwise stated. Additionally, a model wearing the One Ring is not Invisible to this model as it is to others.

  • Unholy Resurrection PASSIVE

If this model is slain, instead of removing them as a casualty place a 25mm Marker where they were slain - models may not overlap these Markers for any reason. During the Priority Phase of each turn, after Priority has been determined, roll a D6 for this model's Marker. On a 3+, immediately place this model anywhere within 3" of the Marker, so long as it is not in base contact with the Marker. If this is not possible, place this model where their Marker was. In either case, remove the Marker after rolling. On a 1-2, the model is slain and removed as a casualty - remove the Marker from the board. Whilst the Nazgûl of Dol Guldur are in range of the Necromancer's Master of the Nazgûl special rule (depending on how many Will Points he has remaining), the Necromancer can spend his Will Points to improve this roll. For each Will Point the Necromancer spends in this way, improve the Unholy Resurrection roll by 1.

Whilst the Marker is in play, this model counts as on the board for the purpose of determining whether your Army is Broken or reduced to 25%. However, a Marker cannot hold Objectives and the model will still count as being slain for the purpose of any special rules that come into effect when a model is slain, such as a Heroic Combat. If this model is slain by a Magical Power or an Elven weapon, then they suffer a -1 penalty to their rolls for this special rule. When the game ends, any Markers on the board are removed and the models associated with them count as a casualty.


THE ABYSSAL KNIGHT [80 POINTS]

SPIRIT, RINGWRAITH | DOL GULDUR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 6 2 1 4+ 5+ 1 1 0

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

An Army may include up to two Abyssal Knights. At the start of the Move Phase, before the Declare Heroic Actions Step, the controlling player may remove one of the Abyssal Knights from the battlefield and place them anywhere within 3" of the other Abyssal Knight (only one of the Abyssal Knights can use this special rule each turn). A model may not be placed in base contact with an enemy model as part of this special rule. This does not count as Moving.

  • One of Nine PASSIVE

You can include up to a maximum of nine Nazgûl of Dol Guldur in your Army. When choosing a Nazgûl of Dol Guldur, you must choose one of the options listed below - each of the options can be taken once, unless otherwise stated. Additionally, a model wearing the One Ring is not Invisible to this model as it is to others.

  • Unholy Resurrection PASSIVE

If this model is slain, instead of removing them as a casualty place a 25mm Marker where they were slain - models may not overlap these Markers for any reason. During the Priority Phase of each turn, after Priority has been determined, roll a D6 for this model's Marker. On a 3+, immediately place this model anywhere within 3" of the Marker, so long as it is not in base contact with the Marker. If this is not possible, place this model where their Marker was. In either case, remove the Marker after rolling. On a 1-2, the model is slain and removed as a casualty - remove the Marker from the board. Whilst the Nazgûl of Dol Guldur are in range of the Necromancer's Master of the Nazgûl special rule (depending on how many Will Points he has remaining), the Necromancer can spend his Will Points to improve this roll. For each Will Point the Necromancer spends in this way, improve the Unholy Resurrection roll by 1.

Whilst the Marker is in play, this model counts as on the board for the purpose of determining whether your Army is Broken or reduced to 25%. However, a Marker cannot hold Objectives and the model will still count as being slain for the purpose of any special rules that come into effect when a model is slain, such as a Heroic Combat. If this model is slain by a Magical Power or an Elven weapon, then they suffer a -1 penalty to their rolls for this special rule. When the game ends, any Markers on the board are removed and the models associated with them count as a casualty.


THE DARK HEADSMAN [80 POINTS]

SPIRIT, RINGWRAITH | DOL GULDUR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 6 2 1 4+ 5+ 1 1 0

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

If this model rolls a natural 6 during a Duel Roll, then any Strikes it makes during that Combat have the Mighty Blow special rule.

  • One of Nine PASSIVE

You can include up to a maximum of nine Nazgûl of Dol Guldur in your Army. When choosing a Nazgûl of Dol Guldur, you must choose one of the options listed below - each of the options can be taken once, unless otherwise stated. Additionally, a model wearing the One Ring is not Invisible to this model as it is to others.

  • Unholy Resurrection PASSIVE

If this model is slain, instead of removing them as a casualty place a 25mm Marker where they were slain - models may not overlap these Markers for any reason. During the Priority Phase of each turn, after Priority has been determined, roll a D6 for this model's Marker. On a 3+, immediately place this model anywhere within 3" of the Marker, so long as it is not in base contact with the Marker. If this is not possible, place this model where their Marker was. In either case, remove the Marker after rolling. On a 1-2, the model is slain and removed as a casualty - remove the Marker from the board. Whilst the Nazgûl of Dol Guldur are in range of the Necromancer's Master of the Nazgûl special rule (depending on how many Will Points he has remaining), the Necromancer can spend his Will Points to improve this roll. For each Will Point the Necromancer spends in this way, improve the Unholy Resurrection roll by 1.

Whilst the Marker is in play, this model counts as on the board for the purpose of determining whether your Army is Broken or reduced to 25%. However, a Marker cannot hold Objectives and the model will still count as being slain for the purpose of any special rules that come into effect when a model is slain, such as a Heroic Combat. If this model is slain by a Magical Power or an Elven weapon, then they suffer a -1 penalty to their rolls for this special rule. When the game ends, any Markers on the board are removed and the models associated with them count as a casualty.


THE FORSAKEN [80 POINTS]

SPIRIT, RINGWRAITH | DOL GULDUR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 6 2 1 4+ 5+ 1 1 0

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

You can include up to a maximum of nine Nazgûl of Dol Guldur in your Army. When choosing a Nazgûl of Dol Guldur, you must choose one of the options listed below - each of the options can be taken once, unless otherwise stated. Additionally, a model wearing the One Ring is not Invisible to this model as it is to others.

  • Unholy Resurrection PASSIVE

If this model is slain, instead of removing them as a casualty place a 25mm Marker where they were slain - models may not overlap these Markers for any reason. During the Priority Phase of each turn, after Priority has been determined, roll a D6 for this model's Marker. On a 3+, immediately place this model anywhere within 3" of the Marker, so long as it is not in base contact with the Marker. If this is not possible, place this model where their Marker was. In either case, remove the Marker after rolling. On a 1-2, the model is slain and removed as a casualty - remove the Marker from the board. Whilst the Nazgûl of Dol Guldur are in range of the Necromancer's Master of the Nazgûl special rule (depending on how many Will Points he has remaining), the Necromancer can spend his Will Points to improve this roll. For each Will Point the Necromancer spends in this way, improve the Unholy Resurrection roll by 1.

Whilst the Marker is in play, this model counts as on the board for the purpose of determining whether your Army is Broken or reduced to 25%. However, a Marker cannot hold Objectives and the model will still count as being slain for the purpose of any special rules that come into effect when a model is slain, such as a Heroic Combat. If this model is slain by a Magical Power or an Elven weapon, then they suffer a -1 penalty to their rolls for this special rule. When the game ends, any Markers on the board are removed and the models associated with them count as a casualty.


THE KEEPER OF THE DUNGEONS [80 POINTS]

ORC | DOL GULDUR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 5+ 5 6 3 2 5+ 6+ 3 3 0

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

Keep track of how many enemy models the Keeper of the Dungeons kills in Combat. Once he has killed one or more enemies, the Keeper of the Dungeons may re-roll To Wound Rolls of a natural 1 when making Strikes. Once he has killed three or more models, the Keeper of the Dungeons gains the Terror special rule. Once he has killed five or more models, the Keeper of the Dungeons may re-roll all failed To Wound Rolls when making Strikes.

  • "You have something my Master wants!" ACTIVE

The Keeper of the Dungeons gains a bonus of +1 To Wound when making Strikes against any model carrying a ring of power - either Narya, Nenya, Vilya, the Ring of Durin, or the One Ring.


THE LINGERING SHADOW [80 POINTS]

SPIRIT, RINGWRAITH | DOL GULDUR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 6 2 1 4+ 5+ 1 1 0

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

At the start of the Move Phase, before the Declare Heroic Actions Step, the controlling player may remove the Lingering Shadow from the battlefield and place them anywhere within 3" of where they were. The Lingering Shadow may not be placed in base contact with an enemy model as part of this special rule. This does not count as Moving.

  • One of Nine PASSIVE

You can include up to a maximum of nine Nazgûl of Dol Guldur in your Army. When choosing a Nazgûl of Dol Guldur, you must choose one of the options listed below - each of the options can be taken once, unless otherwise stated. Additionally, a model wearing the One Ring is not Invisible to this model as it is to others.

  • Unholy Resurrection PASSIVE

If this model is slain, instead of removing them as a casualty place a 25mm Marker where they were slain - models may not overlap these Markers for any reason. During the Priority Phase of each turn, after Priority has been determined, roll a D6 for this model's Marker. On a 3+, immediately place this model anywhere within 3" of the Marker, so long as it is not in base contact with the Marker. If this is not possible, place this model where their Marker was. In either case, remove the Marker after rolling. On a 1-2, the model is slain and removed as a casualty - remove the Marker from the board. Whilst the Nazgûl of Dol Guldur are in range of the Necromancer's Master of the Nazgûl special rule (depending on how many Will Points he has remaining), the Necromancer can spend his Will Points to improve this roll. For each Will Point the Necromancer spends in this way, improve the Unholy Resurrection roll by 1.

Whilst the Marker is in play, this model counts as on the board for the purpose of determining whether your Army is Broken or reduced to 25%. However, a Marker cannot hold Objectives and the model will still count as being slain for the purpose of any special rules that come into effect when a model is slain, such as a Heroic Combat. If this model is slain by a Magical Power or an Elven weapon, then they suffer a -1 penalty to their rolls for this special rule. When the game ends, any Markers on the board are removed and the models associated with them count as a casualty.


THE SLAYER OF MEN [80 POINTS]

SPIRIT, RINGWRAITH | DOL GULDUR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 6 2 1 4+ 5+ 1 1 0

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

An Army may include up to two Slayers of Men. A model with this special rule may re-roll failed To Wound Rolls when making Strikes against an enemy Hero model. Whilst this model is within 1" of the other Slayer of Men, this model has the Burly special rule.

  • One of Nine PASSIVE

You can include up to a maximum of nine Nazgûl of Dol Guldur in your Army. When choosing a Nazgûl of Dol Guldur, you must choose one of the options listed below - each of the options can be taken once, unless otherwise stated. Additionally, a model wearing the One Ring is not Invisible to this model as it is to others.

  • Unholy Resurrection PASSIVE

If this model is slain, instead of removing them as a casualty place a 25mm Marker where they were slain - models may not overlap these Markers for any reason. During the Priority Phase of each turn, after Priority has been determined, roll a D6 for this model's Marker. On a 3+, immediately place this model anywhere within 3" of the Marker, so long as it is not in base contact with the Marker. If this is not possible, place this model where their Marker was. In either case, remove the Marker after rolling. On a 1-2, the model is slain and removed as a casualty - remove the Marker from the board. Whilst the Nazgûl of Dol Guldur are in range of the Necromancer's Master of the Nazgûl special rule (depending on how many Will Points he has remaining), the Necromancer can spend his Will Points to improve this roll. For each Will Point the Necromancer spends in this way, improve the Unholy Resurrection roll by 1.

Whilst the Marker is in play, this model counts as on the board for the purpose of determining whether your Army is Broken or reduced to 25%. However, a Marker cannot hold Objectives and the model will still count as being slain for the purpose of any special rules that come into effect when a model is slain, such as a Heroic Combat. If this model is slain by a Magical Power or an Elven weapon, then they suffer a -1 penalty to their rolls for this special rule. When the game ends, any Markers on the board are removed and the models associated with them count as a casualty.


THE WITCH-KING OF ANGMAR [80 POINTS]

SPIRIT, RINGWRAITH | DOL GULDUR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 4+ 4 6 2 1 4+ 5+ 3 1 0

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

The Witch-king has a Fight Value of 6 rather than 5, and 3 Might Points rather than 1.

  • One of Nine PASSIVE

You can include up to a maximum of nine Nazgûl of Dol Guldur in your Army. When choosing a Nazgûl of Dol Guldur, you must choose one of the options listed below - each of the options can be taken once, unless otherwise stated. Additionally, a model wearing the One Ring is not Invisible to this model as it is to others.

  • Unholy Resurrection PASSIVE

If this model is slain, instead of removing them as a casualty place a 25mm Marker where they were slain - models may not overlap these Markers for any reason. During the Priority Phase of each turn, after Priority has been determined, roll a D6 for this model's Marker. On a 3+, immediately place this model anywhere within 3" of the Marker, so long as it is not in base contact with the Marker. If this is not possible, place this model where their Marker was. In either case, remove the Marker after rolling. On a 1-2, the model is slain and removed as a casualty - remove the Marker from the board. Whilst the Nazgûl of Dol Guldur are in range of the Necromancer's Master of the Nazgûl special rule (depending on how many Will Points he has remaining), the Necromancer can spend his Will Points to improve this roll. For each Will Point the Necromancer spends in this way, improve the Unholy Resurrection roll by 1.

Whilst the Marker is in play, this model counts as on the board for the purpose of determining whether your Army is Broken or reduced to 25%. However, a Marker cannot hold Objectives and the model will still count as being slain for the purpose of any special rules that come into effect when a model is slain, such as a Heroic Combat. If this model is slain by a Magical Power or an Elven weapon, then they suffer a -1 penalty to their rolls for this special rule. When the game ends, any Markers on the board are removed and the models associated with them count as a casualty.


FIMBUL, HUNTER ORC CAPTAIN [50 POINTS]

ORC | GUNDABAD | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 4 5+ 4 5 2 2 6+ 7+ 2 2 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

Whilst he has the Cavalry keyword, Fimbul does not suffer any penalties for Moving through Difficult Terrain, and therefore may still gain the bonuses for Charging whilst in Difficult Terrain. Additionally, whilst he has the Cavalry keyword, Fimbul gains a bonus of +1 to his Fight Value on a turn in which he Charges.


GOBLIN MERCENARY CAPTAIN [50 POINTS]

GOBLIN | GUNDABAD | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
5" 3 5+ 4 5 2 2 7+ 6+ 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

This model may Support as if it had a spear, with the exception that they can only Support another model with this special rule. A model Supporting whilst using this special rule cannot also use a two-handed weapon in the same Combat.

  • Mercenary Ambush ACTIVE

Warbands led by a Goblin Mercenary Captain that contain only Goblin Mercenaries do not have to be deployed at the start of the game. Instead, they may be kept in reserve if their controlling player wishes.

If they are kept in reserve, then from turn 2 onwards at the end of each of their controlling player's Activation Phases, the Goblin Mercenary Captain must take an Intelligence Test. If the test is passed, then their controlling player may decide whether or not they arrive. If the test is failed, then the opposing player may decide whether or not they arrive.

When the Goblin Mercenaries arrive, their controlling player places the Warband fully within or in base contact with an eligible terrain piece on the board. For a terrain piece to be eligible it needs to be large enough for the entire Warband to hide in or behind, such as a wood, building, rocky outcrop, etc. It is important to discuss with your opponent before the game begins exactly what counts as an eligible terrain piece.

Models placed on the board in this manner cannot be placed in the Control Zones of enemy models, and cannot Move during that turn but may otherwise act normally. If the entire Warband cannot be placed as described above, then the Warband may Move onto the board from any table edge via the rules for Reinforcements.


GUNDABAD ORC CAPTAIN [60 POINTS]

ORC | GUNDABAD | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 5+ 5 7 2 2 6+ 7+ 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES


HUNTER ORC CAPTAIN [45 POINTS]

ORC | GUNDABAD | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 4 4+ 4 5 2 2 7+ 7+ 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

  • Savage Hunters ACTIVE

This model gains a bonus of +1 Attacks on a turn in which it Charges.


NARZUG, HUNTER ORC CAPTAIN [55 POINTS]

ORC | GUNDABAD | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 4 3+ 4 4 2 2 6+ 6+ 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

Each turn, Narzug gains a free Might Point that can only be spent during a shooting attack on either a To Hit Roll, a To Wound Roll, or an In The Way Test. If this free Might Point is not spent by the end of the turn, it is lost.


YAZNEG, HUNTER ORC CAPTAIN [55 POINTS]

ORC | GUNDABAD | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 5+ 4 5 2 2 6+ 6+ 3 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

At the beginning of a Combat he is involved in, if he is within 3" of Azog, Yazneg can declare he is using this special rule before the Duel Roll is made. If he does, then Yazneg may re-roll any number of dice during the Duel Roll. However, if Yazneg uses this special rule and fails to win the Duel Roll, then he immediately suffers a single Wound.


GUNDABAD CATAPULT TROLL [180 POINTS]

TROLL | GUNDABAD | HERO, INFANTRY, MONSTER, SIEGE ENGINE | 160MM

Mv Fv Sv S D A W C I M W F
6" 7 4+ 8 8 3 5 6+ 7+ 0 0 0

WARGEAR

  • Catapult
  • Metal Gauntlets

SPECIAL RULES

The Catapult on the back of the Catapult Troll can be fired in the same way as a normal Siege Engine; it has a range of 12" - 96" and has a Strength of 10. The Catapult may still be fired even if the Troll has Moved, even up to its full Move Value; however, in either instance it will only ever hit on the roll of a natural 6. The Catapult may still be fired if the Troll is Engaged in Combat; however, if a natural 1 is rolled when rolling To Hit in this instance, the Catapult will malfunction and the Troll will suffer a Wound. The Catapult does not have a conventional crew, and therefore can always be fired so long as the Troll is still alive. Additionally, other models can never fire this Catapult as Untrained Crew. Additionally, unlike other Siege Engine models, the Catapult cannot be destroyed by an enemy model spending an entire turn in base contact with it.

  • Area Effect ACTIVE

After rolling To Hit against the actual target, if the actual target was a Battlefield Target then all other models within 2" of the actual target suffer a Strength 5 hit and, if they survive, will be knocked Prone.

  • Goblin Crew ACTIVE

If the Catapult Troll wins a Combat, then after making any Strikes, the Goblins may make D6 additional Strikes following all the usual rules. These Strikes are resolved at Strength 3. Note that if the Catapult Troll uses a Brutal Power Attack that immediately ends the Combat, then the Goblins will not get these additional Strikes.

  • Metal Gauntlets ACTIVE

Any Strikes made by this model are resolved at Strength 10. Additionally, this model may re-roll the dice when determining the Hurl Distance when using the Hurl Brutal Power Attack.


TROLL BRUTE [120 POINTS]

TROLL | GUNDABAD | WAR BEAST | 80MM

Mv Fv Sv S D A W C I M W F
6" 5 6+ 7 6 3 4 6+ 9+ 0 0 0

A Troll Brute comprises an Orc Commander and the actual Troll Brute.

WARGEAR

SPECIAL RULES

When a Troll Brute Tramples, it will inflict 2 Strength 10 Impact hits.

Orc Commander

Mv Fv Sv S D A W C I M W F
6" 5 5+ 5 6 2 2 6+ 7+ 1 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES


FELL WARG [8 POINTS]

WARG | GUNDABAD | WARRIOR, INFANTRY, BEAST | 40MM

Mv Fv Sv S D A W C I
10" 3 6+ 4 4 1 1 8+ 7+

WARGEAR

SPECIAL RULES


GOBLIN MERCENARY [6 POINTS]

GOBLIN | GUNDABAD | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
5" 2 5+ 3 4 1 1 8+ 7+

WARGEAR

SPECIAL RULES

This model may Support as if it had a spear, with the exception that they can only Support another model with this special rule. A model Supporting whilst using this special rule cannot also use a two-handed weapon in the same Combat.

  • Mercenary Ambush ACTIVE

Warbands led by a Goblin Mercenary Captain that contain only Goblin Mercenaries do not have to be deployed at the start of the game. Instead, they may be kept in reserve if their controlling player wishes.

If they are kept in reserve, then from turn 2 onwards at the end of each of their controlling player's Activation Phases, the Goblin Mercenary Captain must take an Intelligence Test. If the test is passed, then their controlling player may decide whether or not they arrive. If the test is failed, then the opposing player may decide whether or not they arrive.

When the Goblin Mercenaries arrive, their controlling player places the Warband fully within or in base contact with an eligible terrain piece on the board. For a terrain piece to be eligible it needs to be large enough for the entire Warband to hide in or behind, such as a wood, building, rocky outcrop, etc. It is important to discuss with your opponent before the game begins exactly what counts as an eligible terrain piece.

Models placed on the board in this manner cannot be placed in the Control Zones of enemy models, and cannot Move during that turn but may otherwise act normally. If the entire Warband cannot be placed as described above, then the Warband may Move onto the board from any table edge via the rules for Reinforcements.


GUNDABAD BERSERKER [15 POINTS]

ORC | GUNDABAD | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
8" 4 5+ 4 5 2 1 4+ 8+

WARGEAR

OPTIONS

SPECIAL RULES

Whenever this model suffers a Wound, roll a D6. On the roll of a natural 6, the Wound is ignored.


GUNDABAD OGRE [60 POINTS]

TROLL | GUNDABAD | WARRIOR, INFANTRY, MONSTER | 50MM

Mv Fv Sv S D A W C I
8" 5 6+ 6 5 3 3 7+ 7+

WARGEAR

SPECIAL RULES

This model may Move through friendly Orc, Goblin or Bat models when they Charge into Combat, though not when forced to Move by the effects of an enemy Magical Power or special rule. Each friendly model Moved through in this way immediately suffers a Strength 3 hit. This model may finish its Move overlapping friendly models, though any friendly models it finishes its Move overlapping will automatically be slain.


GUNDABAD ORC WARRIOR [9 POINTS]

ORC | GUNDABAD | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 4 5+ 4 5 1 1 7+ 8+

WARGEAR

OPTIONS

A Gundabad Orc Warrior must have one of the following options for the listed points cost:

SPECIAL RULES


GUNDABAD TROLL [120 POINTS]

TROLL | GUNDABAD | WARRIOR, INFANTRY, MONSTER | 80MM

Mv Fv Sv S D A W C I
6" 7 4+ 7 8 3 4 6+ 7+

WARGEAR

OPTIONS

  • Exchange Club for Scythe Gauntlets - 10 points

SPECIAL RULES

Any Strikes made by a Gundabad Troll armed with a Crushing Club count as having the Mighty Blow special rule. Additionally, any model struck by a Crushing Club and not slain must roll a D6 at the end of the Combat. On a 3+, the model is immediately knocked Prone.

  • Scythe Gauntlets ACTIVE

A Gundabad Troll armed with Scythe Gauntlets increases its Attacks to 4.


HUNTER ORC WARG RIDER [15 POINTS]

ORC | GUNDABAD | WARRIOR, CAVALRY | 25MM

Mv Fv Sv S D A W C I
6" 3 4+ 4 4 1 1 8+ 8+

WARGEAR

OPTIONS

SPECIAL RULES

  • Savage Hunters ACTIVE

This model gains a bonus of +1 Attacks on a turn in which it Charges.


HUNTER ORC WARRIOR [8 POINTS]

ORC | GUNDABAD | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 3 4+ 4 4 1 1 8+ 8+

WARGEAR

OPTIONS

SPECIAL RULES

  • Savage Hunters ACTIVE

This model gains a bonus of +1 Attacks on a turn in which it Charges.


MIRKWOOD GIANT SPIDER [20 POINTS]

SPIDER | DOL GULDUR | WARRIOR, INFANTRY, BEAST | 60MM

Mv Fv Sv S D A W C I
10" 2 5+ 5 3 2 2 7+ 8+

WARGEAR

SPECIAL RULES

A Mirkwood Giant Spider can shoot spider webs; these are treated as throwing weapons with a range of 8". If a model is hit by a webs shot by a Mirkwood Giant Spider, no To Wound Roll is made. Instead, the hit model is immediately counted as being under the effects of the Paralyse Magical Power; however, the effects will not immediately end should this model have no Will Points or be slain. If a Cavalry model is hit by this shooting attack, do not roll to see which part of the model (rider or Mount) is hit; both are automatically hit. A Hero model hit by a web may spend a Fate Point to avoid its effects. If they do, reduce their Fate Points by 1 and the webs have no effect. If the Hero is a Cavalry model, then a Fate Point spent in this manner will negate the webs on both rider and Mount.


MIRKWOOD HUNTING SPIDER [20 POINTS]

SPIDER | DOL GULDUR | WARRIOR, INFANTRY, BEAST | 40MM

Mv Fv Sv S D A W C I
10" 3 6+ 5 3 2 2 8+ 8+

WARGEAR

SPECIAL RULES

If a Mirkwood Hunting Spider is within a piece of woodland terrain (such as a forest), or is partially concealed by a piece of woodland terrain, then they cannot be seen by enemy models unless they are within 6" of the Mirkwood Hunting Spider.


WAR BAT [25 POINTS]

BAT | GUNDABAD | WARRIOR, INFANTRY | 40MM

Mv Fv Sv S D A W C I
12" 3 6+ 4 4 2 2 7+ 8+

WARGEAR

SPECIAL RULES

  • Fly

  • Piercing Talons ACTIVE

This model gains a bonus of +1 To Wound when making Strikes in a turn in which it Charges.

  • Pluck ACTIVE

If this model Charges into Combat, choose a single enemy model on a 25mm base that this model Moved over and roll a D6. On a 4+, the chosen model is immediately knocked Prone.