Erebor & Dale
ARMY COMPOSITION
HEROES OF LEGEND
- Girion, Lord of Dale: 80 points
- Thror, King Under the Mountain: 130 points
HEROES OF VALOUR
- Thrain, Son of Thror: 130 points
- Young Balin the Dwarf: 60 points
- Young Dwalin the Dwarf: 90 points
- Young Thorin Oakenshield: 110 points
HEROES OF FORTITUDE
- Captain of Dale: 55 points
- Erebor Dwarf Captain: 75 points
- Grim Hammer Captain: 80 points
WARRIORS
- Erebor Dwarf Warrior: 9 points
- Shield and spear: 2 points
- Shield: 1 point
- Spear: 1 point
- Grim Hammer Warrior: 11 points
- Upgrade to Guardians of the King: 1 point
- Knight of Dale: 11 points
- Warrior of Dale: 7 points
- War horn: 25 points
- Banner: 25 points
- Esgaroth bow: 2 points
- Shield and spear: 2 points
- Shield: 1 point
ADDITIONAL RULES
- An Erebor & Dale Army must include Girion and at least one Unique Erebor Hero.
- Erebor Warrior models can only be included in the Warband of an Erebor Hero.
- Dale Warrior models can only be included in the Warband of a Dale Hero.
- Ignore the usual rules for Bow Limit and Throwing Weapon Limit in this Army List. Instead, a maximum of 50% of your Dale Warrior models can have a bow, and a maximum of 50% of your Erebor Warrior models can have throwing weapons.
SPECIAL RULES
Alliance of Men and Dwarves - Friendly Dale models may re-roll To Wound Rolls of a natural 1 when making Strikes if there is a friendly Erebor model Engaged in the same Combat. Friendly Erebor models may re-roll To Wound Rolls of a natural 1 when making Strikes if there is a friendly Dale model Engaged in the same Combat.
Lords of the Kingdoms - Friendly Dale models treat Girion as a banner. Friendly Erebor models treat Thrór as a banner.
Great Prosperity - Whenever a friendly Hero model spends a Might Point, roll a D6. On a natural 6, the Might Point was free and does not reduce the Hero model's store of Might.