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Erebor & Dale

ARMY COMPOSITION

HEROES OF LEGEND

  • Girion, Lord of Dale: 80 points
  • Thror, King Under the Mountain: 130 points

HEROES OF VALOUR

  • Thrain, Son of Thror: 130 points
  • Young Balin the Dwarf: 60 points
  • Young Dwalin the Dwarf: 90 points
  • Young Thorin Oakenshield: 110 points

HEROES OF FORTITUDE

  • Captain of Dale: 55 points
  • Erebor Dwarf Captain: 75 points
  • Grim Hammer Captain: 80 points

WARRIORS

  • Erebor Dwarf Warrior: 9 points
  • Shield and spear: 2 points
  • Shield: 1 point
  • Spear: 1 point
  • Grim Hammer Warrior: 11 points
  • Upgrade to Guardians of the King: 1 point
  • Knight of Dale: 11 points
  • Warrior of Dale: 7 points
  • War horn: 25 points
  • Banner: 25 points
  • Esgaroth bow: 2 points
  • Shield and spear: 2 points
  • Shield: 1 point

ADDITIONAL RULES

  • An Erebor & Dale Army must include Girion and at least one Unique Erebor Hero.
  • Erebor Warrior models can only be included in the Warband of an Erebor Hero.
  • Dale Warrior models can only be included in the Warband of a Dale Hero.
  • Ignore the usual rules for Bow Limit and Throwing Weapon Limit in this Army List. Instead, a maximum of 50% of your Dale Warrior models can have a bow, and a maximum of 50% of your Erebor Warrior models can have throwing weapons.

SPECIAL RULES

Alliance of Men and Dwarves - Friendly Dale models may re-roll To Wound Rolls of a natural 1 when making Strikes if there is a friendly Erebor model Engaged in the same Combat. Friendly Erebor models may re-roll To Wound Rolls of a natural 1 when making Strikes if there is a friendly Dale model Engaged in the same Combat.

Lords of the Kingdoms - Friendly Dale models treat Girion as a banner. Friendly Erebor models treat Thrór as a banner.

Great Prosperity - Whenever a friendly Hero model spends a Might Point, roll a D6. On a natural 6, the Might Point was free and does not reduce the Hero model's store of Might.