Minas Tirith
ARMY COMPOSITION
HEROES OF VALOUR
- Boromir, Captain of the White Tower: 160 points
- Horse: 20 points
- Shield: 5 points
- Denethor: 50 points
- Faramir: 100 points
- Horse: 20 points
- Shield: 5 points
- Exchange armour and bow for heavy armour: Free
- Hurin the Tall, Warden of the Keys: 80 points
- Horse: 20 points
HEROES OF FORTITUDE
- Beregond, Guard of the Citadel: 65 points
- Captain of Minas Tirith: 60 points
- Cirion, Lieutenant of Amon Barad: 65 points
- Ingold, Warden of The Rammas Echor: 70 points
- Irolas: 65 points
- Knight of the White Tower: 75 points
WARRIORS
- Citadel Guard: 8 points
- Longbow: 1 point
- Spear: 1 point
- Guard of the Fountain Court: 10 points
- Knight of Minas Tirith: 15 points
- Exchange shield and lance for banner: 25 points
- Warrior of Minas Tirith: 8 points
- War horn and shield: 26 points
- Banner: 25 points
- Shield and spear: 2 points
- Shield: 1 point
- Bow: 1 point
SIEGE ENGINES
- Gondor Avenger Bolt Thrower: 60 points
- Swift Reload: 20 points
ADDITIONAL RULES
- If your Army includes Denethor, then he must be your General.
SPECIAL RULES
"Do you think the eyes of the white tower are blind?" - Once per game, during the Priority Phase but before the roll for Priority, Denethor can use this special rule so long as he is alive and on the battlefield. If he does, Denethor's controlling player automatically wins the roll to choose who has Priority for that turn. If both sides have a special rule allowing them to do this and both wish to use it in the same turn, players roll off as normal and both special rules count as being used.
"Is there a captain here who still has the courage to do his lord's will?" - If your Army includes both Faramir and Denethor, then whilst Denethor is alive and on the battlefield, Faramir will automatically pass all Courage Tests he is required to make. Additionally, whilst Denethor is alive and on the battlefield, when Faramir Moves he must Charge if able to do so.
Faramir's Charge - Whilst he has the Cavalry keyword, before Faramir Charges make a note of where he begins his Activation. Until the end of the turn, friendly Gondor Cavalry Warrior models within 6" of where Faramir begins his Activation gain the Fearless special rule and, if they Charge, gain a bonus of +1 to their Fight Value.