The Iron Hills
ARMY COMPOSITION
HEROES OF LEGEND
- Dain Ironfoot, Lord of the Iron Hills: 160 points
- War Boar: 25 points
HEROES OF VALOUR
- Dwarf King: 85 points
HEROES OF FORTITUDE
- Drar: 70 points
- Iron Hills Captain: 80 points
- Iron Hills Chariot: 170 points
- Exchange shield and spear for Mattock: Free
- Murin: 70 points
WARRIORS
- Iron Hills Chariot: 170 points
- Iron Hills Goat Rider: 20 points
- Exchange war spear for Mattock: Free
- Iron Hills Warrior: 10 points
- Banner and shield: 26 points
- Banner: 25 points
- Shield and spear: 2 points
- Crossbow: 2 points
- Mattock: 1 point
SIEGE ENGINES
- Iron Hills Ballista: 130 points
ADDITIONAL RULES
- An Iron Hills Army must include Dain Ironfoot, who is always the Army's General.
SPECIAL RULES
"Ironfoot has come!" - In Scenarios where you roll for Warbands to arrive, or ones where you roll to see which part of the board you deploy a Warband in (though not when rolling to choose deployment zones), you may modify the roll for Warbands from this Army by +1 or -1.
Yanâd Durinul - Friendly Infantry models may re-roll To Wound Rolls of a natural 1 when making Strikes, so long as they are in base contact with 2 or more friendly Infantry models.
Long March from the Iron Hills - Friendly models gain the Mountain Dweller special rule.
"I've always found Thorin the more reasonable of the two..." - Dain gains the Master of Battle (5+) special rule.