Gondor
ARAGORN, KING ELESSAR [225 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 7 | 3+ | 4 | 7 | 3 | 3 | 4+ | 3+ | 3 | 3 | 3 |
WARGEAR
- Heavy armour
- Ring of Barahir
- Anduril, Flame of the West
HEROIC ACTIONS
- Heroic Resolve
- Heroic March
- Heroic Strike
- Heroic Strength
- Heroic Defence
- Heroic Challenge
OPTIONS
- Armoured horse: 25 points
SPECIAL RULES
- Horse Lord
- Mighty Hero
-
Resistant to Magic
-
Ring of Barahir
PASSIVE
When affected by a Magical Power, and after any resist tests have been made (if able), Aragorn may roll a D6. On a natural 6, he is not affected by that power.
- Anduril, Flame of the West
ACTIVE
Elven hand-and-a-half weapon, never needs more than a 4+ To Wound, or a 3+ if using Anduril as a two-handed weapon.
- "Stand, Men of the West"
PASSIVE
Friendly models treat Aragorn as a banner with a range of 6".
ELENDIL [175 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 8 | 4+ | 5 | 7 | 3 | 3 | 4+ | 4+ | 3 | 3 | 1 |
WARGEAR
- Heavy armour
- Narsil
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
- Heroic Challenge
SPECIAL RULES
-
Resistant to Magic
-
Narsil
ACTIVE
A Master-forged two-handed weapon, and the model carrying this weapon may call a Heroic Combat each turn for free.
- High King of Gondor and Arnor
ACTIVE
The range of Elendil's Stand Fast is 12" rather than 6".
GANDALF THE WHITE [200 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 4+ | 4 | 6 | 3 | 3 | 3+ | 3+ | 3 | 6 | 3 |
WARGEAR
- Staff of Power
- Glamdring
- Narya
HEROIC ACTIONS
- Heroic Resolve
- Heroic Channelling
- Heroic Strike
- Heroic Defence
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Terrifying Aura | Self | 3+ |
| Blinding Light | Self | 3+ |
| Transfix | 12" | 3+ |
| Foil Magic | 12" | 4+ |
| Fortify Spirit | 12" | 4+ |
| Strengthen Will | 12" | 4+ |
| Banishment | 12" | 5+ |
| Sorcerous Blast | 12" | 5+ |
| Your Staff is Broken | 12" | 5+ |
OPTIONS
- Pippin: 25 points
- Shadowfax: 25 points
SPECIAL RULES
- Pippin
PASSIVE
Whilst Pippin is Mounted, Gandalf gains Resistant to Magic, can re-roll natural 1s on To Wound rolls, and spend Pippin's Might, Will and Fate points - see pg.53 of Armies of LOTR for full details.
- Glamdring
ACTIVE
Elven hand-and-a-half weapon. Gandalf gains a bonus of +1 Strength when making strikes with Glamdring.
- Narya
PASSIVE
Gandalf may re-roll any failed Fate rolls.
KING OF MEN (ARNOR) [75 POINTS]
HERO OF LEGEND, 18 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 4+ | 4 | 5 | 3 | 2 | 4+ | 5+ | 2 | 2 | 2 |
WARGEAR
- Armour
- hand weapon
HEROIC ACTIONS
- Heroic March
- Heroic Strike
- Heroic Resolve
OPTIONS
- Horse: 20 points
- Exchange armour for heavy armour: 5 points
- Lance: 5 points
- Shield: 5 points
SPECIAL RULES
- Fearless
KING OF MEN (DALE) [75 POINTS]
HERO OF LEGEND, 18 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 4+ | 4 | 5 | 2 | 3 | 4+ | 5+ | 2 | 2 | 2 |
WARGEAR
- Armour
- hand weapon
HEROIC ACTIONS
- Heroic March
- Heroic Strike
- Heroic Resolve
OPTIONS
- Horse: 20 points
- Exchange armour for heavy armour: 5 points
- Lance: 5 points
- Shield: 5 points
SPECIAL RULES
- Kingdoms of Men
PASSIVE
A King off Dale's Stand Fast is 12", and also affects Dale Hero models.
KING OF MEN (NUMENOR) [75 POINTS]
HERO OF LEGEND, 18 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 4+ | 5 | 5 | 2 | 2 | 4+ | 5+ | 2 | 2 | 2 |
WARGEAR
- Armour
- hand weapon
HEROIC ACTIONS
- Heroic March
- Heroic Strike
- Heroic Resolve
OPTIONS
- Horse: 20 points
- Exchange armour for heavy armour: 5 points
- Lance: 5 points
- Shield: 5 points
SPECIAL RULES
- Resistant to Magic
KING OF MEN (ROHAN) [75 POINTS]
HERO OF LEGEND, 18 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 4+ | 4 | 5 | 2 | 2 | 4+ | 5+ | 2 | 2 | 2 |
WARGEAR
- Armour
- hand weapon
HEROIC ACTIONS
- Heroic March
- Heroic Strike
- Heroic Resolve
OPTIONS
- Horse: 20 points
- Exchange armour for heavy armour: 5 points
- Lance: 5 points
- Shield: 5 points
SPECIAL RULES
- Leader (Rohan Royal Guard)
- Expert Rider
- Horse Lord
PRINCE IMRAHIL [140 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 7 | 4+ | 4 | 7 | 3 | 3 | 4+ | 3+ | 3 | 3 | 3 |
WARGEAR
- Heavy armour
- Hand weapon
- shield
HEROIC ACTIONS
- Heroic Resolve
- Heroic Strike
- Heroic Strength
- Heroic Defence
OPTIONS
- Armoured horse and lance: 30 points
SPECIAL RULES
- The Lineage of Numenor
ACTIVE
The range of Prince Imrahil's Stand Fast is 12" rather than 6".
- Dol Amroth for Gondor!
PASSIVE
Other friendly Dol Amroth models treat Prince Imrahil as a banner with a range of 6".
BOROMIR, CAPTAIN OF THE WHITE TOWER [160 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 7 | 4+ | 4 | 6 | 3 | 3 | 4+ | 5+ | 6 | 3 | 3 |
WARGEAR
- Heavy armour
- hand weapon
- Horn of Gondor
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
- Heroic Challenge
OPTIONS
- Horse: 20 points
- Shield: 5 points
SPECIAL RULES
-
Leader (Citadel Guard)
-
Horn of Gondor
ACTIVE
A war horn, where if Boromir is outnumbered in a Combat, you may ask your opponent to choose one of their models involved, who must take a Courage test. If they fail, Boromir wins the Duel roll.
- The Banner of Minas Tirith
PASSIVE
A banner with a range of 6". If a friendly Gondor Warrior model within range is involved in a Drawn Combat, and the Combat is tied at the Gondor Warriors' Fight value, they will automatically win (unless the enemy has the same special rule). Boromir does not suffer a -1 penalty in the Duel roll for carrying a banner.
- Son of Gondor
ACTIVE
In a turn in which he Charges, Boromir gains a +1 bonus To Wound when making Strikes.
DENETHOR [50 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 6 | 2 | 2 | 5+ | 5+ | 2 | 3 | 1 |
WARGEAR
- Heavy armour
- hand weapon
HEROIC ACTIONS
- Heroic Defence
SPECIAL RULES
- Leader (Citadel Guard)
-
Leader (Guard of the Fountain Court)
-
Broken Mind
ACTIVE
After Priority has been determined, Denethor must take an Intelligence test. If the test is failed, then Denethor is controlled by the opposing player, and may even Charge and fight models from his own Army. When Denethor is Activated by the opposing player he is still considered to be a friendly model, and so friendly models cannot target him with shooting attacks or Magical Powers that cause damage, and may not make Strikes against him if they beat him in a Combat. When under the control of the opposing player, they cannot use any of Denethor's Might, Will or Fate points. Even when under the control of the opposing player, Denethor always counts as a model in his controlling player's Army. If Boromir is part of the same Army, then Denethor will automatically pass this Intelligence test so long as Boromir is alive. However, should Boromir be slain, then Denethor will automatically fail the next Intelligence Test he has to make for this special rule.
FARAMIR [100 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 3+ | 4 | 5 | 3 | 2 | 4+ | 4+ | 3 | 3 | 2 |
WARGEAR
- Armour
- hand weapon
- bow
HEROIC ACTIONS
- Heroic Resolve
- Heroic Accuracy
- Heroic Strike
- Heroic Defence
SPECIAL RULES
- Leader (Citadel Guard)
- Resistant to Magic
- Sharpshooter
-
Woodland Creature
-
"A Chance for Faramir, Captain of Gondor to show his Quality"
ACTIVE
If Faramir's army is Broken, he may re-roll any failed To Wound rolls when making strikes, and declare a free Heroic Resolve each turn.
- Wizard's Pupil
PASSIVE
If Faramir is alive and you choose to give Priority to your opponent, then Faramir and friendly Warrior models within 3" of him gain Dominant (2) until the end of the turn.
FORLONG THE FAT [90 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 5 | 6 | 2 | 3 | 6+ | 6+ | 3 | 1 | 1 |
WARGEAR
- Heavy armour
- Hand weapon
- War spear
- The Horn of Lossarnach
HEROIC ACTIONS
- Heroic Strength
SPECIAL RULES
- The Horn of Lossarnach
ACTIVE
A war horn. Once per game at the beginning of his Activation, Forlong may use it to give friendly models within 12" of him the Terror special rule until the end of the turn.
- Lord of Lossarnach
PASSIVE
Friendly Lossarnach models within 3" may re-roll results of a natural 1 when making Strikes.
HURIN THE TALL, WARDEN OF THE KEYS [80 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 6 | 2 | 2 | 5+ | 5+ | 3 | 1 | 1 |
WARGEAR
- Heavy armour
- Warden's Sword
HEROIC ACTIONS
- Heroic Resolve
- Heroic Strike
- Heroic Strength
OPTIONS
- Horse: 20 points
SPECIAL RULES
- The Warden's Sword
ACTIVE
Master Forged hand-and-a-half weapon.
- In Defence of the King
ACTIVE
Whilst Hurin is within 3" of your General, so long as your General has the Gondor keyword, Hurin automatically passes any Courage Tests he is required to make, and may re-roll To Wound rolls of a natural 1 when making Strikes.
- Lines of Command
PASSIVE
Your opponent cannot score Victory Points for Wounding or slaying the enemy General, so long as Hurin is alive on the battlefield and your General has the Gondor keyword.
ISILDUR [130 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 7 | 4+ | 5 | 7 | 3 | 3 | 4+ | 5+ | 3 | 2 | 2 |
WARGEAR
- Heavy armour
- hand-and-a-half weapon
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
- Heroic Challenge
OPTIONS
- Horse: 20 points
- The One Ring: Free
SPECIAL RULES
-
Resistant to Magic
-
The Shards of Narsil
ACTIVE
If your army also contains Elendil and he is slain, place a 25mm marker where he was killed. If Isildur ends his Activation within 1" of this marker, he gains the Shards of Narsil. This is a hand weapon for which Isildur gains a bonus of +1 To Wound when making strikes in a Combat.
KING OF MEN (GONDOR) [75 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 4+ | 4 | 5 | 2 | 2 | 4+ | 5+ | 3 | 2 | 2 |
WARGEAR
- Armour
- hand weapon
HEROIC ACTIONS
- Heroic March
- Heroic Strike
- Heroic Resolve
OPTIONS
- Horse: 20 points
- Exchange armour for heavy armour: 5 points
- Lance: 5 points
- Shield: 5 points
SPECIAL RULES
- Leader (Citadel Guard)
- Leader (Guard of the Fountain Court)
- Shieldwall
KING OF THE DEAD [100 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8" | 6 | 4+ | 4 | 8 | 2 | 3 | 3+ | 5+ | 1 | 6 | 3 |
WARGEAR
- Armour
- hand weapon
HEROIC ACTIONS
- Heroic March
- Heroic Strike
SPECIAL RULES
- Blades of the Dead
- Terror
-
Spectral Walk
-
Drain Soul
ACTIVE
Any model that suffers a Wound from the King of the Dead, that is not prevented by Fate, is immediately killed.
- The Dead and the Living
PASSIVE
Only friendly Dunharrow models may benefit from the King of the Dead's Stand Fast or Heroic Actions.
ANGBOR THE FEARLESS [70 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 5 | 2 | 2 | 5+ | 7+ | 2 | 2 | 2 |
WARGEAR
- Armour
- Two-handed weapon
HEROIC ACTIONS
- Heroic Strike
- Heroic March
SPECIAL RULES
- Fearless
-
Mighty Blow
-
Chief of Lamedon
PASSIVE
Friendly Lamedon models within 3" of Angbor automatically pass any Courage Tests they are required to make.
BEREGOND, GUARD OF THE CITADEL [65 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 3+ | 4 | 6 | 2 | 2 | 6+ | 5+ | 2 | 2 | 2 |
WARGEAR
- Heavy armour
- Hand weapon
- Longbow
HEROIC ACTIONS
- Heroic Accuracy
SPECIAL RULES
-
Bodyguard
-
An Unlikely Friendship
ACTIVE
Whilst within 3" of a friendly Pippin, Beregond may re-roll any failed To Wound rolls when making Strikes.
CAPTAIN OF DOL AMROTH [65 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 7 | 2 | 2 | 5+ | 6+ | 2 | 1 | 1 |
WARGEAR
- Heavy amour
- Hand weapon
- Shield
HEROIC ACTIONS
- Heroic March
OPTIONS
- Armoured horse and lance: 30 points
SPECIAL RULES
- Pride of Dol Amroth
ACTIVE
Whilst within 3" of Prince Imrahil, this model gains a bonus of +1 Fight value.
CAPTAIN OF MINAS TIRITH [60 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 7 | 2 | 2 | 6+ | 6+ | 2 | 1 | 1 |
WARGEAR
- Heavy armour
- hand weapon
- shield
HEROIC ACTIONS
- Heroic March
SPECIAL RULES
- Shieldwall
CAPTAIN OF NUMENOR [70 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 4+ | 5 | 6 | 2 | 2 | 6+ | 6+ | 2 | 1 | 1 |
WARGEAR
- Armour
- shield
- hand weapon
HEROIC ACTIONS
- Heroic March
DAMROD [40 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 3+ | 4 | 5 | 2 | 2 | 6+ | 6+ | 1 | 1 | 1 |
WARGEAR
- Armour
- hand weapon
- bow
HEROIC ACTIONS
- Heroic Accuracy
SPECIAL RULES
-
Woodland Creature
-
Well-aimed Shot
ACTIVE
When making a shooting attack, the first time Damrod fails an In The Way test he may make an Intelligence test. If passed, the In The Way roll will be successful instead.
DUINHIR, LORD OF THE BLACKROOT VALE [65 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 3+ | 4 | 5 | 2 | 2 | 7+ | 6+ | 2 | 1 | 1 |
WARGEAR
- Armour
- Hand weapon
- Bow
- Spear
HEROIC ACTIONS
- Heroic Accuracy
- Heroic Defence
SPECIAL RULES
- Mountain Dweller
-
Sharpshooter
-
Go for the Eyes!
ACTIVE
Duinhir may re-roll failed To Hit rolls when shooting an enemy Monster model. Also, if he successfully Wounds an enemy Monster with a shooting attack that is not prevented, it will deal D3 Wounds rather than 1.
- Lord of the Blackroot Vale
PASSIVE
Blackroot Vale Archers within 3" of Duinhir may re-roll To Hit rolls of 1 when making shooting attacks, as long as they didn't Move during the preceding Move phase.
HERALD OF THE DEAD [70 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8" | 4 | 4+ | 4 | 8 | 2 | 2 | 4+ | 6+ | 0 | 3 | 2 |
WARGEAR
- Armour
- shield
- hand weapon
- Pennant of the Dead
SPECIAL RULES
- Blades of the Dead
- Terror
-
Spectral Walk
-
Pennant of the Dead
PASSIVE
Friendly Dunharrow models within 3" gain Resistant to Magic.
- The King's Counsel
PASSIVE
If the King of the Dead is within 3", he may use this model's Will points to declare Heroic Actions, instead of using his own Might points.
INGOLD, WARDEN OF THE RAMMAS ECHOR [70 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 7 | 2 | 2 | 6+ | 6+ | 2 | 2 | 2 |
WARGEAR
- Heavy armour
- Hand weapon
- Shield
HEROIC ACTIONS
- Heroic Strike
- Heroic Defence
SPECIAL RULES
-
Shieldwall
-
Resolute Fighter
PASSIVE
Ingold and friendly Gondor Warrior models within 3" do not Back Away if they lose a Combat - their opponent must Back Away instead. However, this does not mean that a model benefiting from this rule cannot count as being Trapped, when they lose their Duel roll.
IROLAS [65 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 6 | 2 | 2 | 6+ | 6+ | 2 | 1 | 2 |
WARGEAR
- Heavy armour
- hand weapon
HEROIC ACTIONS
- Heroic Defence
SPECIAL RULES
- Leader (Citadel Guard)
-
Sworn Protector (Denethor)
-
Defend the White City
ACTIVE
Irolas may use the Shielding special rule, even without a shield. If he wins a Combat whilst Shielding, he may make a single Strike against one enemy model.
- Captain of the Citadel Guard
PASSIVE
Friendly Citadel Guard within 3" of Irolas gain +1 To Wound when making strikes.
MADRIL [60 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 3+ | 4 | 5 | 2 | 2 | 6+ | 6+ | 3 | 1 | 1 |
WARGEAR
- Armour
- hand weapon
- bow
HEROIC ACTIONS
- Heroic March
- Heroic Accuracy
SPECIAL RULES
-
Woodland Creature
-
Master of Reserves
PASSIVE
In Scenarios where you roll for Warbands to arrive, even if Madril is not on the battlefield, you may modify the roll for Madril's Warband by +1 or -1. If he is already on the battlefield, you may modify the roll for other Warbands in your army.
PEREGRIN TOOK [25 POINTS]
INDEPENDENT HERO, UNIQUE
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3 | 3+ | 2 | 4 | 1 | 2 | 5+ | 6+ | 1 | 1 | 2 |
WARGEAR
- Armour
- hand weapon
HEROIC ACTIONS
- Heroic Defence
OPTIONS
- Elven Cloak: 5 points
SPECIAL RULES
- Resistant to Magic
- Throw Stones (range 8", Strength 1)
AXEMAN OF LOSSARNACH [9 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 3 | 5 | 1 | 1 | 7+ | 7+ | - | - | - |
WARGEAR
- Heavy armour
- Hand weapon
- Axe of Lossarnach
SPECIAL RULES
- Axe of Lossarnach
ACTIVE
This weapon can be used as either a spear or two-handed weapon.
BLACKROOT VALE ARCHER [8 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3 | 3+ | 3 | 4 | 1 | 1 | 8+ | 7+ | - | - | - |
WARGEAR
- Armour
- hand weapon
- bow
OPTIONS
- War horn: 25 points
- Banner: 25 points
- Spear: 1 point
SPECIAL RULES
-
Mountain Dweller
-
Dead-eye Shot
PASSIVE
When benefiting from a Heroic Shoot, this model may re-roll failed To Wound rolls when making shooting attacks.
CITADEL GUARD [8 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 3 | 5 | 1 | 1 | 7+ | 6+ | - | - | - |
WARGEAR
- Heavy armour
- hand weapon
OPTIONS
- Longbow: 1 point
- Spear: 1 point
SPECIAL RULES
- Bodyguard
CLANSMAN OF LAMEDON [8 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 3 | 4 | 1 | 1 | 6+ | 8+ | - | - | - |
WARGEAR
- Armour
- two-handed weapon
SPECIAL RULES
- The Honour of Lamedon
PASSIVE
Clansmen of Lamedon within 3" of a friendly Lamedon Hero model may re-roll any rolls of a natural 1 when making a Duel roll.
GUARD OF THE FOUNTAIN COURT [10 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 3 | 6 | 1 | 1 | 7+ | 6+ | - | - | - |
WARGEAR
- Heavy armour
- hand weapon
- spear
SPECIAL RULES
-
Bodyguard
-
Protectors of the White Tree
PASSIVE
If within 6" of a friendly Gondor General, this model gains Dominant (2).
KNIGHT OF DOL AMROTH [11 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 3 | 6 | 1 | 1 | 6+ | 6+ | - | - | - |
WARGEAR
- Heavy armour
- Hand weapon
- Shield
OPTIONS
- Armoured horse and banner: 33 points
- Armoured horse and war horn: 33 points
- Banner: 25 points
- War horn: 25 points
- Armoured horse and lance: 9 points
KNIGHT OF MINAS TIRITH [15 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 3 | 6 | 1 | 1 | 7+ | 7+ | - | - | - |
WARGEAR
- Heavy armour
- hand weapon
- shield
- lance
- Horse
OPTIONS
- Exchange shield and lance for banner: 25 points
SPECIAL RULES
- Shieldwall
OSGILIATH VETERAN [9 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 3 | 5 | 1 | 1 | 6+ | 6+ | - | - | - |
WARGEAR
- Heavy armour
- hand weapon
OPTIONS
- Bow: 1 point
- Shield: 1 point
- Spear: 1 point
SPECIAL RULES
-
Hatred (Mordor)
-
Loyal to the Captains
ACTIVE
If this model is within 6" or Boromir or Faramir, they may re-roll To Wound rolls of a natural 1 when making Strikes.
RANGER OF GONDOR [8 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 3+ | 3 | 4 | 1 | 1 | 7+ | 6+ | - | - | - |
WARGEAR
- Armour
- hand weapon
- bow
OPTIONS
- Banner: 25 points
- War horn: 25 points
- Spear: 1 point
SPECIAL RULES
- Woodland Creature
RIDER OF THE DEAD [25 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8" | 3 | 4+ | 3 | 8 | 1 | 1 | 4+ | 6+ | - | - | - |
WARGEAR
- Armour
- hand weapon
- shield
- Spectral Steed
SPECIAL RULES
- Blades of the Dead
- Terror
- Spectral Walk
WARRIOR OF MINAS TIRITH [8 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 3 | 5 | 1 | 1 | 7+ | 7+ | - | - | - |
WARGEAR
- Heavy armour
- hand weapon
OPTIONS
- War horn and shield: 26 points
- Banner: 25 points
- Shield and spear: 2 points
- Shield: 1 point
- Bow: 1 point
SPECIAL RULES
- Shieldwall
WARRIOR OF NUMENOR [9 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 4 | 1 | 1 | 7+ | 7+ | - | - | - |
WARGEAR
- Armour
- hand weapon
OPTIONS
- Shield and spear: 2 points
- Shield: 1 point
- Longbow: 1 point
WARRIOR OF THE DEAD [14 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8" | 3 | 4+ | 3 | 7 | 1 | 1 | 4+ | 6+ | - | - | - |
WARGEAR
- Armour
- hand weapon
OPTIONS
- Banner: 25 points
- Shield and spear: 2 points
- Shield: 1 point
- Spear: 1 point
SPECIAL RULES
- Blades of the Dead
- Terror
- Spectral Walk
GONDOR AVENGER BOLT THROWER [60 POINTS]
SIEGE ENGINE, 6 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| - | - | - | 7 | 9 | - | 3 | - | - | 1 | 1 | 1 |
OPTIONS
- Swift Reload: 20 points
SPECIAL RULES
- Swift Reload
ACTIVE
AWhen firing the Bolt Thrower, you may roll two dice and pick the highest result when determining how many shots it may take.
- Rapid Fire
ACTIVE
A Bolt Thrower doesn't shoot like a normal Siege Engine. Instead, it may make D6 shoot attacks in the same way as a normal Missile Weapon. No Scatter is required for these shots, they will either hit or miss. Each shot may be fully resolved before determining the target of the next one. Shots fired by the Bolt Thrower do not kill their targets outright if they Wound them.
ADDITIONAL PROFILES
- Minas Tirith Siege Crew
- Mv 6", Fv 3, Sv 4+, S 3, D 5, A 1, W 1, C 7+, I 7+
GONDOR BATTLECRY TREBUCHET [100 POINTS]
SIEGE ENGINE, 6 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| - | - | - | 10 | 10 | - | 3 | - | - | 1 | 1 | 1 |
OPTIONS
- Flaming Ammunition: 10 points
SPECIAL RULES
- Arcing Shot
-
Static
-
Area Effect
ACTIVE
After rolling To Hit against a Battlefield Target, all other models within 2" of them suffer a Strength 5 and will be knocked Prone.
- Wall-breaker
ACTIVE
When rolling To Wound against a Siege Target, make two To Wound rolls and pick the highest. Also, a successful To Wound roll against a Siege Target will do D3 Wounds rather than 1.
ADDITIONAL PROFILES
- Minas Tirith Siege Crew
- Mv 6", Fv 3, Sv 4+, S 3, D 5, A 1, W 1, C 7+, I 7+