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Gondor

ARAGORN, KING ELESSAR [225 POINTS]

MAN | GONDOR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 7 3+ 4 7 3 3 4+ 3+ 3 3 3

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

This is a Unique piece of Wargear. Whenever Aragorn is affected by a Magical Power, after any Resist Tests have been made (if able), he may roll a D6. On a natural 6, Aragorn is not affected by that Magical Power.

  • Anduril, Flame of the West ACTIVE

This is a Unique Elven hand-and-a-half weapon. Whenever Aragorn makes Strikes with Andúril, he never requires more than a 4+ when rolling To Wound. If Aragorn uses Andúril as a two-handed weapon, then he will still gain the bonus of +1 when rolling To Wound, meaning he will Wound on a 3+.

  • "Stand, Men of the West" PASSIVE

Friendly models treat Aragorn, King Elessar as a banner with a range of 6".


ELENDIL [175 POINTS]

MAN | NUMENOR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 8 4+ 5 7 3 3 4+ 4+ 3 3 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

This is a Unique Master-forged two-handed weapon. Additionally, a model wielding Narsil may declare a Heroic Combat during each Fight Phase for free.

  • High King of Gondor and Arnor ACTIVE

The range of Elendil's Stand Fast is 12" rather than 6".


GANDALF THE WHITE [200 POINTS]

WIZARD | FELLOWSHIP | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 4+ 4 6 3 3 3+ 3+ 3 6 3

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Blinding Light Self 3+
Terrifying Aura Self 3+
Transfix 12" 3+
Foil Magic 12" 4+
Fortify Spirit 12" 4+
Strengthen Will 12" 4+
Banishment 12" 5+
Sorcerous Blast 12" 5+
Your Staff is Broken 12" 5+

OPTIONS

  • Pippin - 25 points (can only be taken if Gandalf is riding Shadowfax)
  • Shadowfax - 25 points

SPECIAL RULES

  • Glamdring ACTIVE

This is a Unique Elven hand-and-a-half weapon. A model gains a bonus of +1 to their Strength when making Strikes with Glamdring.

  • Narya PASSIVE

This is a Unique piece of Wargear. Gandalf may re-roll any failed Fate rolls.

  • Pippin PASSIVE

If Gandalf is upgraded to take Pippin, then Pippin will be treated as a Passenger on Shadowfax. Pippin uses the Peregrin Took, Guard of the Citadel profile (see page 54) and will always count as an Independent Hero in this instance. Pippin will still count as a model towards the Army's total number of models and Break Point, though will not take up a space in Gandalf's Warband. Whilst Pippin is mounted on Shadowfax, Gandalf gains the Resistant to Magic special rule, may re-roll To Wound Rolls of a natural 1 when making Strikes, and can spend Pippin's Might, Will and Fate Points as if they were his own.

SHADOWFAX

Shadowfax is a Mount that uses the profile below:

HORSE | SEE RIDER | HERO, MOUNT | 40MM

Mv Fv Sv S D A W C I
12" 3 6+ 4 5 0 1 5+ 5+

SPECIAL RULES

  • Lord of the Mearas ACTIVE

Whilst mounted upon Shadowfax, Gandalf rolls two dice and picks for the highest for Jump, Leap and Swim tests. Also, Shadowfax only halves his Move value in difficult terrain, rather than quartering it.


KING OF MEN (ARNOR) [75 POINTS]

MAN | ARNOR | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 4+ 4 5 3 2 4+ 5+ 2 2 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES


KING OF MEN (DALE) [75 POINTS]

MAN | DALE | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 4+ 4 5 2 3 4+ 5+ 2 2 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

  • Kingdoms of Men PASSIVE

This model's Stand Fast is increased to 12" and will affect friendly Dale Hero models.


KING OF MEN (NUMENOR) [75 POINTS]

MAN | NUMENOR | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 4+ 5 5 2 2 4+ 5+ 2 2 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES


KING OF MEN (ROHAN) [75 POINTS]

MAN | ROHAN | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 4+ 4 5 2 2 4+ 5+ 2 2 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES


PRINCE IMRAHIL [140 POINTS]

MAN | GONDOR, DOL AMROTH | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 7 4+ 4 7 3 3 4+ 3+ 3 3 3

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

  • The Lineage of Numenor ACTIVE

The range of Prince Imrahil's Stand Fast is 12" rather than 6".

  • Dol Amroth for Gondor! PASSIVE

Other friendly Dol Amroth models treat Prince Imrahil as a banner with a range of 6".


BOROMIR, CAPTAIN OF THE WHITE TOWER [160 POINTS]

MAN | GONDOR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 7 4+ 4 6 3 3 4+ 5+ 6 3 3

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

  • Leader (Citadel Guard)

  • Horn of Gondor ACTIVE

This is a Unique war horn. At the start of a Combat involving Boromir, if he is outnumbered in the Combat then he may blow the Horn of Gondor. If he does, then one enemy model involved in the Combat (chosen by their controlling player) must take a Courage Test. If the Courage Test is passed then the Combat is fought as normal. If the Courage Test is failed then no Duel Roll is made and Boromir automatically wins the Combat.

  • The Banner of Minas Tirith PASSIVE

This is a Unique banner with a range of 6". Boromir does not suffer the -1 penalty to his Duel Roll for carrying a banner. Additionally, if a friendly Gondor Warrior model within range of the Banner of Minas Tirith is involved in a Drawn Combat, and the Combat is tied at the Gondor Warrior model's Fight Value (i.e., both sides have Fight Value 4 as their highest), then instead of rolling off to see who wins, the Gondor Warrior model wins instead. If both sides have a similar special rule, roll off as normal.

  • Son of Gondor ACTIVE

In a turn in which he Charges, Boromir gains a bonus of +1 To Wound when making Strikes.


DENETHOR [50 POINTS]

MAN | GONDOR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 6 2 2 5+ 5+ 2 3 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Leader (Citadel Guard)
  • Leader (Guard of the Fountain Court)

  • Broken Mind ACTIVE

During each Priority Phase, after Priority has been determined, Denethor must take an Intelligence Test. If the test is passed, all is fine and Denethor acts as normal. If the test is failed, then during this turn Denethor is controlled by the opposing player and will be Activated during that player's Activation Phase as if he is one of their models, and may even Charge and fight models from his own Army. When Denethor is Activated by the opposing player he is still considered to be a friendly model, and so friendly models cannot target him with shooting attacks or Magical Powers that cause damage, and may not make Strikes against him if they beat him in a Combat. When Denethor is under the control of the opposing player, they cannot use any of Denethor's Might, Will or Fate Points. Even when under the control of the opposing player, Denethor always counts as a model in his controlling player's Army. If Boromir is part of the same Army, then Denethor will automatically pass this Intelligence Test so long as Boromir is alive. However, should Boromir be slain, then Denethor will automatically fail the next Intelligence Test he has to make for this special rule.


FARAMIR [100 POINTS]

MAN | GONDOR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 5 3 2 4+ 4+ 3 3 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

Should Faramir's Army be Broken, then from that point onwards Faramir may re-roll any failed To Wound Rolls when making Strikes. Additionally, should Faramir's Army be Broken, then Faramir may declare a Heroic Resolve each turn for free.

  • Wizard's Pupil PASSIVE

Whilst Faramir is alive and on the battlefield, if you win the roll to choose who has Priority, and choose to give Priority to your opponent, then until the end of the turn Faramir and friendly Warrior models within 3" of him gain the Dominant (2) special rule.


FORLONG THE FAT [90 POINTS]

MAN | GONDOR, LOSSARNACH | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 5 6 2 3 6+ 6+ 3 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • The Horn of Lossarnach ACTIVE

This is a Unique war horn. Additionally, once per game at the beginning of his Activation, Forlong may let out a blast on his horn. If he does, then friendly models within 12" of Forlong count as having the Terror special rule until the end of the turn.

  • Lord of Lossarnach PASSIVE

Other friendly Lossarnach models within 3" of Forlong the Fat may re-roll To Wound Rolls of a natural 1 when making Strikes.


HURIN THE TALL, WARDEN OF THE KEYS [80 POINTS]

MAN | GONDOR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 6 2 2 5+ 5+ 3 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

  • The Warden's Sword ACTIVE

This is a Master-forged hand-and-a-half weapon.

  • In Defence of the King ACTIVE

Whilst he is within 3" of your General, so long as your General has the Gondor Keyword, Húrin automatically passes any Courage Tests he is required to take and may re-roll To Wound Rolls of a natural 1 when making Strikes.

  • Lines of Command PASSIVE

Whilst Húrin is alive and on the battlefield, your opponent cannot score any Victory Points for Wounding or slaying the enemy General, so long as your General has the Gondor Keyword.


ISILDUR [130 POINTS]

MAN | NUMENOR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 7 4+ 5 7 3 3 4+ 5+ 3 2 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

If your Army also contains Elendil, then if Elendil is slain, place a 25mm Marker where he was killed. If Isildur ends his Activation within 1" of this Marker, he may gain the Shards of Narsil - remove the Marker. The Shards of Narsil are a Unique hand weapon, and a model fighting with it in Combat gains a bonus of +1 To Wound when making Strikes.


KING OF MEN (GONDOR) [75 POINTS]

MAN | GONDOR | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 4+ 4 5 2 2 4+ 5+ 3 2 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES


KING OF THE DEAD [100 POINTS]

SPIRIT | DUNHARROW | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
8" 6 4+ 4 8 2 3 3+ 5+ 1 6 3

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

A model that suffers a Wound from the King of the Dead in Combat, which is not then prevented, will automatically have their Wounds reduced to 0, causing them to be slain and removed as a casualty.

  • The Dead and the Living PASSIVE

Only friendly Dunharrow models may benefit from the King of the Dead's Stand Fast or benefit from his Heroic Actions.


ANGBOR THE FEARLESS [70 POINTS]

MAN | GONDOR, LAMEDON | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 5 2 2 5+ 7+ 2 2 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

Other friendly Lamedon models within 3" of Angbor automatically pass any Courage Tests they are required to take.


BEREGOND, GUARD OF THE CITADEL [65 POINTS]

MAN | GONDOR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 3+ 4 6 2 2 6+ 5+ 2 2 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

Whilst within 3" of a friendly Pippin, Beregond may re-roll any failed To Wound rolls when making Strikes.


CAPTAIN OF DOL AMROTH [65 POINTS]

MAN | GONDOR, DOL AMROTH | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 7 2 2 5+ 6+ 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

  • Pride of Dol Amroth ACTIVE

Whilst within 3" of Prince Imrahil, this model gains a bonus of +1 to their Fight value.


CAPTAIN OF MINAS TIRITH [60 POINTS]

MAN | GONDOR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 7 2 2 6+ 6+ 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES


CAPTAIN OF NUMENOR [70 POINTS]

MAN | NUMENOR | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 4+ 5 6 2 2 6+ 6+ 2 1 1

WARGEAR

HEROIC ACTIONS


DAMROD [40 POINTS]

MAN | GONDOR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 4 3+ 4 5 2 2 6+ 6+ 1 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

When making a shooting attack, the first time Damrod fails an In The Way Roll he may make an Intelligence Test. If the test is passed, the In The Way Roll will be successful instead.


DUINHIR, LORD OF THE BLACKROOT VALE [65 POINTS]

MAN | GONDOR, BLACKROOT VALE | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 4 3+ 4 5 2 2 7+ 6+ 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

Duinhir may re-roll failed To Hit Rolls when shooting at an enemy Monster model. Additionally, if Duinhir successfully Wounds an enemy Monster model with a shooting attack (i.e., a Wound is caused and is not prevented), it will deal D3 Wounds rather than 1.

  • Lord of the Blackroot Vale PASSIVE

Other friendly Blackroot Vale models within 3" of Duinhir may re-roll To Hit Rolls of a 1 when making a shooting attack in the Shoot Phase, provided they did not Move in the preceding Move Phase.


HERALD OF THE DEAD [70 POINTS]

SPIRIT | DUNHARROW | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
8" 4 4+ 4 8 2 2 4+ 6+ 0 3 2

WARGEAR

SPECIAL RULES

Friendly Dunharrow models within 3" of a model with a Pennant of the Dead count as having the Resistant to Magic special rule.

  • The King's Counsel PASSIVE

Whilst the King of the Dead is within 3" of this model, the King of the Dead can spend this model's Will Points to declare a Heroic Action instead of spending one of his own Might Points.


INGOLD, WARDEN OF THE RAMMAS ECHOR [70 POINTS]

MAN | GONDOR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 7 2 2 6+ 6+ 2 2 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

Ingold and friendly Gondor Warrior models within 3" of him do not Back Away if they lose a Combat - their opponent must Back Away instead. It is important to note that models benefiting from this special rule can still be Trapped as normal, and a player should check to see if the model would be Trapped under normal circumstances should their side lose the Combat. If they would be Trapped, then opposition models will apply the effects of being Trapped, such as any of their special rules for making Strikes against a Trapped model, and will still make two To Wound Rolls for each Strike as they would against any other Trapped model.


IROLAS [65 POINTS]

MAN | GONDOR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 6 2 2 6+ 6+ 2 1 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

Irolas may use the Shielding special rule even though he is not armed with a shield. If Irolas elects to shield, and wins the ensuing Combat, he may make a single Strike against one enemy model that was involved in the Combat.

  • Captain of the Citadel Guard PASSIVE

Friendly Citadel Guard within 3" of Irolas gain a bonus of +1 To Wound when making Strikes.


MADRIL [60 POINTS]

MAN | GONDOR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 4 3+ 4 5 2 2 6+ 6+ 3 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

In Scenarios where you roll for Warbands to arrive, or ones where you roll to see which part of the board you deploy a Warband in (though not when rolling to choose deployment zones), you may modify the roll for Madril's Warband by +1 or -1, even if he is not on the battlefield. If Madril is on the battlefield, you may also modify the roll for other Warbands in your Army by +1 or -1.


PEREGRIN TOOK, GUARD OF THE CITADEL [25 POINTS]

HOBBIT | GONDOR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
4" 3 3+ 2 4 1 2 5+ 6+ 1 1 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES


AXEMAN OF LOSSARNACH [9 POINTS]

MAN | GONDOR, LOSSARNACH | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 4 4+ 3 5 1 1 7+ 7+

WARGEAR

SPECIAL RULES

  • Axe of Lossarnach ACTIVE

An Axe of Lossarnach can be used either as a spear or a two-handed weapon.


BLACKROOT VALE ARCHER [8 POINTS]

MAN | GONDOR, BLACKROOT VALE | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 3 3+ 3 4 1 1 8+ 7+

WARGEAR

OPTIONS

SPECIAL RULES

When benefiting from a Heroic Shoot, this model may re-roll failed To Wound rolls when making shooting attacks.


CITADEL GUARD [8 POINTS]

MAN | GONDOR | WARRIOR, INFANTRY, ELITE | 25MM

Mv Fv Sv S D A W C I
6" 4 4+ 3 5 1 1 7+ 6+

WARGEAR

OPTIONS

A Citadel Guard must have one of the following options for the listed points cost:

SPECIAL RULES


CLANSMAN OF LAMEDON [8 POINTS]

MAN | GONDOR, LAMEDON | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 4 4+ 3 4 1 1 6+ 8+

WARGEAR

SPECIAL RULES

  • The Honour of Lamedon PASSIVE

Whilst within 3" of a friendly Lamedon Hero model, this model may re-roll any rolls of a natural 1 when making a Duel Roll.


GUARD OF THE FOUNTAIN COURT [10 POINTS]

MAN | GONDOR | WARRIOR, INFANTRY, ELITE | 25MM

Mv Fv Sv S D A W C I
6" 4 4+ 3 6 1 1 7+ 6+

WARGEAR

SPECIAL RULES

  • Bodyguard

  • Protectors of the White Tree PASSIVE

If this model is within 6" of a friendly Gondor General, it is treated as having the Dominant (2) special rule.


KNIGHT OF DOL AMROTH [11 POINTS]

MAN | GONDOR, DOL AMROTH | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 4 4+ 3 6 1 1 6+ 6+

WARGEAR

OPTIONS

SPECIAL RULES

  • Pride of Dol Amroth ACTIVE

Whilst within 3" of Prince Imrahil, this model gains a bonus of +1 to their Fight value.


KNIGHT OF MINAS TIRITH [15 POINTS]

MAN | GONDOR | WARRIOR, CAVALRY | 25MM

Mv Fv Sv S D A W C I
6" 4 4+ 3 6 1 1 7+ 7+

WARGEAR

OPTIONS

SPECIAL RULES


OSGILIATH VETERAN [9 POINTS]

MAN | GONDOR | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 4 4+ 3 5 1 1 6+ 6+

WARGEAR

OPTIONS

An Osgiliath Veteran must have one of the following options for the listed points cost:

SPECIAL RULES

  • Hatred (Mordor)

  • Loyal to the Captains ACTIVE

If this model is within 6" or Boromir or Faramir, they may re-roll To Wound rolls of a natural 1 when making Strikes.


RANGER OF GONDOR [8 POINTS]

MAN | GONDOR | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 4 3+ 3 4 1 1 7+ 6+

WARGEAR

OPTIONS

SPECIAL RULES


RIDER OF THE DEAD [25 POINTS]

SPIRIT | DUNHARROW | WARRIOR, CAVALRY | 25MM

Mv Fv Sv S D A W C I
8" 3 4+ 3 8 1 1 4+ 6+

WARGEAR

SPECIAL RULES


Spectral Steed

SPIRIT | MOUNT | 40MM

Mv Fv Sv S D A W C I
12" 2 6+ 3 6 0 1 5+ 7+

SPECIAL RULES


WARRIOR OF MINAS TIRITH [8 POINTS]

MAN | GONDOR | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 4 4+ 3 5 1 1 7+ 7+

WARGEAR

OPTIONS

A Warrior of Minas Tirith must have one of the following options for the listed points cost:

SPECIAL RULES


WARRIOR OF NUMENOR [9 POINTS]

MAN | NUMENOR | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 5 4+ 4 4 1 1 7+ 7+

WARGEAR

OPTIONS

A Warrior of Numenor must have one of the following options for the listed points cost:


WARRIOR OF THE DEAD [14 POINTS]

SPIRIT | DUNHARROW | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
8" 3 4+ 3 7 1 1 4+ 6+

WARGEAR

OPTIONS

SPECIAL RULES


GONDOR AVENGER BOLT THROWER [60 POINTS]

SIEGE ENGINE | 40MM

Range S D W
0"‑36" 7 9 3

COMPOSITION

Crewed by three Minas Tirith Siege Crew, one of which is the Siege Veteran.

OPTIONS

A Gondor Avenger Bolt Thrower may take the following options for the listed points cost:

  • Swift Reload - 20 points

SPECIAL RULES

  • Swift Reload ACTIVE

When firing the Gondor Avenger Bolt Thrower, you may roll two dice and pick the highest result when determining how many shots it may make.

  • Rapid Fire ACTIVE

A Gondor Avenger Bolt Thrower doesn't shoot like a normal Siege Engine. Instead, it may make D6 shooting attacks in the same way as a normal Missile Weapon. No Scatter is required for these shots; they will either hit or miss. Each shot may be fully resolved before determining the target of the next one. Shots fired by a Gondor Avenger Bolt Thrower do not kill their targets outright if they Wound them.


Minas Tirith Siege Crew

Mv Fv Sv S D A W C I
6" 3 4+ 3 5 1 1 7+ 7+

WARGEAR


GONDOR BATTLECRY TREBUCHET [100 POINTS]

SIEGE ENGINE | 120MM

Range S D W
12"‑96" 10 10 3

COMPOSITION

Crewed by three Minas Tirith Siege Crew, one of which is the Siege Veteran.

OPTIONS

A Gondor Battlecry Trebuchet may take the following options for the listed points cost:

  • Flaming Ammunition - 10 points

  • Flaming Ammunition

A Siege Engine upgraded with Flaming Ammunition may re-roll any failed To Wound Rolls against a Siege Target.

SPECIAL RULES

After rolling To Hit against the actual target, if the actual target was a Battlefield Target then all other models within 2" of the actual target suffer a Strength 5 hit and, if they survive, will be knocked Prone.

  • Wall-breaker ACTIVE

When rolling To Wound against a Siege Target, a Gondor Battlecry Trebuchet makes 2 To Wound Rolls and picks the highest. Additionally, a successful To Wound Roll against a Siege Target will do D3 Wounds rather than 1.


Minas Tirith Siege Crew

Mv Fv Sv S D A W C I
6" 3 4+ 3 5 1 1 7+ 7+

WARGEAR