Elven Kingdoms
GALADRIEL, LADY OF LOTHLORIEN [125 POINTS]
ELF | LOTHLORIEN | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 3+ | 3 | 3 | 1 | 3 | 3+ | 3+ | 3 | 6 | 3 |
WARGEAR
- Unarmed
- Nenya
HEROIC ACTIONS
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Compel | 12" | 3+ |
| Transfix | 12" | 3+ |
| Blessing of the Valar | 12" | 4+ |
| Blinding Light | Self | 4+ |
| Fog of Disarray | Self | 4+ |
| Foil Magic | 12" | 4+ |
OPTIONS
- Mirror of Galadriel - 25 points
SPECIAL RULES
- Terror
-
Nenya
PASSIVE
This is a Unique piece of Wargear. Galadriel may re-roll any failed Fate rolls.
- The Lady of Lothlorien
PASSIVE
Galadriel gains a free Will Point at the start of each turn. If this free Will Point is not spent by the end of the turn, it is lost.
- Mirror of Galadriel
PASSIVE
The Mirror of Galadriel is a Heavy Object on a 40mm base, and has a Defence of 8 and 3 Wounds. It is deployed within 6" of Galadriel at the start of the game, though for Scenarios in which models Move onto the board it can be carried onto the battlefield by two friendly models. During the Priority Phase, after the roll for Priority has happened, if Galadriel or Celeborn is in base contact with the Mirror of Galadriel, then their controlling player may add 1 to their roll for Priority. Additionally, during the End Phase of each turn, one friendly Hero within 6" of the Mirror of Galadriel may restore their Fate Points to their starting value.
Any Galadhrim Warriors upgraded to Lorien Guard in Galadriel's warband may re-roll To Wound rolls of a natural 1 when making Strikes.
GIL-GALAD [175 POINTS]
ELF | RIVENDELL | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 9 | 3+ | 4 | 7 | 3 | 3 | 3+ | 4+ | 3 | 3 | 1 |
WARGEAR
- Heavy Armour
- Aiglos
HEROIC ACTIONS
SPECIAL RULES
- Terror
-
Aiglos
ACTIVE
This is a Unique Elven spear. Additionally, a model wielding Aiglos gains a bonus of +1 To Wound when making Strikes.
- High King of the Elves
ACTIVE
The range of Gil-galad's Stand Fast is 12" rather than 6". Additionally, friendly Elf Hero models may benefit from Gil-galad's Stand Fast.
- Lord of the West
ACTIVE
This model may re-roll a single D6 when making a Duel Roll. Additionally, they may re-roll a single D6 when rolling To Wound when making Strikes.
Any Rivendell Warriors upgraded to King's Guard in Gil-Galad's warband will have a Fight value of 6.
THRANDUIL, KING OF THE WOODLAND REALM [130 POINTS]
ELF | MIRKWOOD | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 7 | 3+ | 4 | 4 | 3 | 3 | 4+ | 4+ | 3 | 3 | 3 |
WARGEAR
- Elven Hand-and-a-half Weapons
HEROIC ACTIONS
OPTIONS
- Great Elk - 30 points
- Heavy Armour - 10 points
SPECIAL RULES
- Expert Rider
- Leader (Palace Guard)
-
Bladelord
ACTIVE
If he is Outnumbered in a Combat, Thranduil may re-roll To Wound Rolls of a natural 1 when making Strikes. If he has the Infantry keyword and is Outnumbered in a Combat, Thranduil may instead re-roll all failed To Wound Rolls when making Strikes.
- Fury of the Elvenking
PASSIVE
If Thranduil is Outnumbered in a Combat, and successfully kills all enemy models that he was Engaged in Combat with, then in the following turn Thranduil may declare a Heroic Combat for free.
- "Do not talk to me of Dragon fire"
ACTIVE
At the beginning of his Activation, Thranduil can spend a Will Point to use this special rule. If he does, then until the end of the turn Thranduil has the Terror special rule. Additionally, if Thranduil has the Infantry Keyword when he uses this special rule, then each enemy model within 3" of him, that is not Engaged in Combat, must take a Courage Test in an order chosen by Thranduil's controlling player. If the test is failed, they must immediately Move Directly Away from Thranduil as far as they can, up to the limit of their Move Value. Models Moved by this special rule cannot Move again during the turn, but may otherwise act normally.
Great Elk
ELK | MIRKWOOD | MOUNT | 50MM
| Mv | Fv | Sv | S | D | A | W | C | I |
|---|---|---|---|---|---|---|---|---|
| 10" | 4 | 6+ | 4 | 5 | 0 | 2 | 6+ | 7+ |
SPECIAL RULES
-
Majestic Steed
ACTIVE
In a turn in which Thranduil Charges into Combat, he resolves his Strikes at Strength 5. Additionally, each time this model Charges into Combat, it will inflict a single Strength 4 hit upon one model it has Charged (Cavalry models suffer this hit on both the rider and the Mount). If after this hit Thranduil is no longer Engaged in Combat, he may continue his Move in any way his controlling player wishes; stopping straight away, Charging another enemy model, or anything in between.
CELEBORN, LORD OF LOTHLORIEN [125 POINTS]
ELF | LOTHLORIEN | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 3+ | 4 | 4 | 1 | 3 | 3+ | 4+ | 3 | 3 | 3 |
WARGEAR
HEROIC ACTIONS
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Transfix | 12" | 3+ |
| Aura of Dismay | Self | 4+ |
| Enchant Blades | 6" | 4+ |
| Writhing Vines | Self | 4+ |
SPECIAL RULES
- Terror
-
The Lord of Lorien
PASSIVE
Celeborn gains a free Will Point at the start of each turn. If this free Will Point is not spent by the end of the turn, it is lost.
- Battle Wisdom
PASSIVE
Friendly Lothlórien Warrior models within 3" of Celeborn gain a bonus of +1 To Wound when making Strikes.
Any Galadhrim Warriors upgraded to Lorien Guard in Celeborn's warband may re-roll To Wound rolls of a natural 1 when making Strikes.
ELROND [170 POINTS]
ELF | RIVENDELL | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 7 | 3+ | 4 | 7 | 3 | 3 | 3+ | 3+ | 3 | 3 | 3 |
WARGEAR
- Hadhafang
- Heavy Armour
- Vilya
HEROIC ACTIONS
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Renew | 12" | 3+ |
| Wrath of Bruinen | 3" | 4+ |
OPTIONS
- Horse - 20 points
SPECIAL RULES
- Expert Rider
- Terror
-
Hadhafang
ACTIVE
This is a Unique Elven hand-and-a-half weapon. Additionally, a model wielding Hadhafang gains a bonus of +1 To Wound when making Strikes against a Spirit model.
- Vilya
PASSIVE
This is a Unique piece of Wargear. Elrond may re-roll any failed Fate rolls.
- Lord of the West
ACTIVE
This model may re-roll a single D6 when making a Duel Roll. Additionally, they may re-roll a single D6 when rolling To Wound when making Strikes.
- Foresight of the Eldar
PASSIVE
At the start of the game, before either side deploys, roll a D6 and make a note of the result - this is the number of Foresight Points that Elrond has for the battle. During the roll for Priority, so long as he is alive and on the battlefield, Elrond can spend these Foresight Points to increase the roll on his controlling player's roll for Priority. For each Foresight Point spent, increase the dice roll by 1, to a maximum of 6.
HALDIR, GALADHRIM CAPTAIN [70 POINTS]
ELF | LOTHLORIEN | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 3+ | 4 | 4 | 2 | 2 | 4+ | 4+ | 3 | 1 | 1 |
WARGEAR
- Elven Hand-and-a-half Weapon
HEROIC ACTIONS
OPTIONS
- Heavy Armour - 10 points
- Elf Bow - 5 points
- Elven Cloak - 5 points
SPECIAL RULES
- Expert Shot
- Sharpshooter
-
One Final Blow
ACTIVE
If Haldir is slain in Combat, he may immediately make a single Strength 4 Strike on each enemy model that was involved in the Combat in which Haldir was slain. Haldir may use Might to increase these To Wound Rolls as normal.
LEGOLAS GREENLEAF, PRINCE OF MIRKWOOD [105 POINTS]
ELF | MIRKWOOD | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 2+ | 4 | 5 | 2 | 2 | 4+ | 4+ | 3 | 2 | 3 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Horse - 20 points
- Orcrist - 10 points
- Elven Cloak - 5 points
SPECIAL RULES
- Sharpshooter
- Leader (Palace Guard)
-
Orcrist
ACTIVE
This is a Unique Elven hand-and-a-half weapon. Orcrist has the Orcbane, Goblinbane and Uruk-haibane special rules. Additionally, the wielder of Orcrist has the Terror (Orc), Terror (Goblin) and Terror (Uruk-hai) special rules.
- Deadly Shot
ACTIVE
Legolas may make three shooting attacks during the Shoot Phase instead of one, using all the normal rules for shooting. Additionally, Legolas may still make shooting attacks whilst he is Engaged in Combat if there are no other friendly models engaged in the same combat, and does not suffer the -1 penalty To Hit for Moving and Shooting so long as he has the Infantry keyword. If Legolas shoots whilst he is Engaged in Combat, he may shoot at enemy models he is Engaged in Combat with, and does not need to make In The Way Tests for shooting at models he is Engaged in Combat with (though they may still block Line of Sight as normal).
- Pinpoint Shot
ACTIVE
Instead of shooting normally, Legolas may make a single shooting attack against an enemy model Engaged in Combat with a friendly model (including himself). If he does, then if the To Hit Roll is successful, Legolas doesn't need to make any In The Way Rolls - the shot will automatically hit its target.
ARWEN [70 POINTS]
ELF | RIVENDELL | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 3+ | 4 | 4 | 2 | 2 | 4+ | 4+ | 2 | 4 | 2 |
WARGEAR
- Elven Hand Weapon
HEROIC ACTIONS
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Renew | 12" | 3+ |
| Wrath of Bruinen | 3" | 4+ |
OPTIONS
- Asfaloth - 20 points
- Hadhafang - Free
SPECIAL RULES
- Woodland Creature
-
Hadhafang
ACTIVE
This is a Unique Elven hand-and-a-half weapon. Additionally, a model wielding Hadhafang gains a bonus of +1 To Wound when making Strikes against a Spirit model.
CIRDAN [75 POINTS]
ELF | RIVENDELL | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 3+ | 4 | 4 | 1 | 2 | 4+ | 3+ | 1 | 4 | 1 |
WARGEAR
HEROIC ACTIONS
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Fog of Disarray | Self | 3+ |
| Blessing of the Valar | 6" | 4+ |
| Call Winds | 12" | 4+ |
| Enchant Blades | 6" | 4+ |
| Aura of Dismay | Self | 5+ |
SPECIAL RULES
- Resistant to Magic
- Terror
-
The Shipwright's Power
PASSIVE
Círdan gains a free Will Point at the start of each turn. If this free Will Point is not spent by the end of the turn, it is lost.
ELLADAN [80 POINTS]
ELF | RIVENDELL | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 3+ | 4 | 6 | 2 | 2 | 4+ | 4+ | 2 | 2 | 2 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Horse - 20 points
SPECIAL RULES
-
Unbreakable Bond
ACTIVE
If Elrohir is slain, make a note of the model that killed him; for the remainder of the game, Elladan increases his Strength by 1. Additionally, for the remainder of the game, whenever Elladan Activates if he can Charge an enemy model then he must do so; if he is able to Charge the enemy model that killed Elrohir, then he must prioritise that model to Charge. If Elladan is Engaged in Combat with the model that killed Elrohir, and that model is a Hero, he must declare a free Heroic Challenge against them. This may still be done even though Elladan cannot normally declare a Heroic Challenge, and even if the Hero has a lower Heroic Tier than Elladan.
- Twin Elven Blades
ACTIVE
Whilst he has the Infantry Keyword, Elladan can choose to fight in one of the three following ways. He must declare which way he is fighting at the start of a Combat, before any dice are rolled:
Elladan can fight with 3 Attacks rather than 2.
Elladan can use his Elven weapons as Elven hand-and-a-half weapons.
Elladan can use his Elven weapons to parry, which counts as Shielding.
- Strength of Brotherhood
ACTIVE
Whilst within 3" of Elrohir, Elladan gains the Dominant (2) special rule and may re-roll To Wound Rolls of a natural 1 when making Strikes.
ELROHIR [80 POINTS]
ELF | RIVENDELL | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 3+ | 4 | 6 | 2 | 2 | 4+ | 4+ | 2 | 2 | 2 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Horse - 20 points
SPECIAL RULES
-
Unbreakable Bond
ACTIVE
If Elladan is slain, make a note of the model that killed him; for the remainder of the game, Elrohir increases his Strength by 1. Additionally, for the remainder of the game, whenever Elrohir Activates if he can Charge an enemy model then he must do so; if he is able to Charge the enemy model that killed Elladan, then he must prioritise that model to Charge. If Elrohir is Engaged in Combat with the model that killed Elladan, and that model is a Hero, he must declare a free Heroic Challenge against them. This may still be done even though Elrohir cannot normally declare a Heroic Challenge, and even if the Hero has a lower Heroic Tier than Elrohir.
- Twin Elven Blades
ACTIVE
Whilst he has the Infantry Keyword, Elrohir can choose to fight in one of the three following ways. He must declare which way he is fighting at the start of a Combat, before any dice are rolled:
Elrohir can fight with 3 Attacks rather than 2.
Elrohir can use his Elven weapons as Elven hand-and-a-half weapons.
Elrohir can use his Elven weapons to parry, which counts as Shielding.
- Strength of Brotherhood
ACTIVE
Whilst within 3" of Elladan, Elrohir gains the Dominant (2) special rule and may re-roll To Wound Rolls of a natural 1 when making Strikes.
GALADHRIM CAPTAIN [70 POINTS]
ELF | LOTHLORIEN | HERO, INFANTRY | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 3+ | 4 | 6 | 2 | 2 | 4+ | 4+ | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Elf Bow - 5 points
SPECIAL RULES
LINDIR [70 POINTS]
ELF | RIVENDELL | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 3+ | 4 | 4 | 2 | 2 | 4+ | 5+ | 1 | 3 | 1 |
WARGEAR
- Elven Hand Weapon
HEROIC ACTIONS
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Foil Magic | 6" | 4+ |
| Renew | 6" | 4+ |
SPECIAL RULES
-
Song of Elbereth
ACTIVE
Friendly Rivendell models within 3" of Lindir gain the Resistant to Magic special rule.
- Wise Council
PASSIVE
If Elrond is within 6" of Lindir at the start of a turn, then Elrond gains a free Will Point for the turn. If this free Will Point is not spent by the end of the turn, it is lost.
LOTHLORIEN CAPTAIN [65 POINTS]
ELF | LOTHLORIEN | HERO, INFANTRY | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 3+ | 4 | 4 | 2 | 2 | 4+ | 5+ | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
MIRKWOOD ELF CAPTAIN [75 POINTS]
ELF | MIRKWOOD | HERO, INFANTRY | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 3+ | 4 | 6 | 2 | 2 | 4+ | 5+ | 2 | 1 | 1 |
WARGEAR
- Heavy Armour
- Elven Glaive
HEROIC ACTIONS
SPECIAL RULES
-
Elven Glaive
ACTIVE
This is an Elven spear. Additionally, a model armed with this weapon that is Engaged in Combat and is not being Supported may either gain a bonus of +1 Attacks for their Duel Roll, or +1 Attacks when making Strikes. This must be decided before the Duel Roll takes place.
MIRKWOOD RANGER CAPTAIN [75 POINTS]
ELF | MIRKWOOD | HERO, INFANTRY | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 3+ | 4 | 4 | 2 | 2 | 4+ | 5+ | 2 | 1 | 1 |
WARGEAR
- Elf Bow
- Elven Hand Weapon
- Elven Cloak
HEROIC ACTIONS
SPECIAL RULES
- Sharpshooter
-
Knife Fighters
ACTIVE
If Outnumbered in Combat, then before making their Duel roll, this model gains +1 Attack for each model they are Engaged in Combat with, after the first, up to a maximum of 3 bonus Attacks. This bonus lasts until the end of the Combat.
OROPHIN, GALADHRIM CAPTAIN [85 POINTS]
ELF | LOTHLORIEN | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 3+ | 4 | 6 | 3 | 2 | 4+ | 4+ | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
-
Whirl of Blades
ACTIVE
If Orophin rolls a natural 6 in the Duel roll, then he will make double the number of strikes he normally would when rolling To Wound. Note that if the model he is fighting is Trapped, these Strikes will not also gain the benefit for Striking a Trapped model.
PALACE GUARD CAPTAIN [80 POINTS]
ELF | MIRKWOOD | HERO, INFANTRY | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 3+ | 4 | 6 | 2 | 2 | 4+ | 5+ | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
A Palace Guard must have one of the following options for the listed points cost:
- Shield - 5 points
SPECIAL RULES
Whilst within 3" of Thranduil, this model gains a bonus of +1 to their Fight value.
RIVENDELL CAPTAIN [70 POINTS]
ELF | RIVENDELL | HERO, INFANTRY | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 3+ | 4 | 6 | 2 | 2 | 4+ | 4+ | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
SPECIAL RULES
RUMIL, WARDEN OF CARAS GALADHON [85 POINTS]
ELF | LOTHLORIEN | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 3+ | 4 | 7 | 2 | 2 | 4+ | 4+ | 2 | 1 | 2 |
WARGEAR
- Heavy Armour
- Elven Hand Weapon
- Shield
HEROIC ACTIONS
SPECIAL RULES
-
Swift Parry
ACTIVE
Rumil may force one enemy model involved in the same Combat as him to re-roll one D6 in their Duel roll. This must be done before all other re-rolls, and before any Might points are spent.
TAURIEL, RANGER OF MIRKWOOD [90 POINTS]
ELF | MIRKWOOD | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 3+ | 4 | 5 | 3 | 2 | 4+ | 4+ | 3 | 2 | 3 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Elf Bow - 5 points
SPECIAL RULES
- Expert Shot
- Sharpshooter
-
Blade Mistress
ACTIVE
If Tauriel is Outnumbered in a Combat, then before making her Duel Roll she gains an additional Attack for each model she is Engaged in Combat with after the first. This bonus lasts until the end of the Combat.
- Vengeful Fury
PASSIVE
If your Army also includes Kíli, and he is removed as a casualty, then Tauriel's Strength is increased to 5 and her Defence reduced to 4 for the remainder of the battle. Additionally, if Kíli is slain, then Tauriel must always Charge an enemy model when she Activates if possible.
GALADHRIM KNIGHT [18 POINTS]
ELF | LOTHLORIEN | WARRIOR, CAVALRY | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I |
|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 3+ | 3 | 5 | 1 | 1 | 5+ | 5+ |
WARGEAR
- Galadhrim Steed
- Elven Hand-and-a-half Weapon
- Heavy Armour
OPTIONS
SPECIAL RULES
Galadhrim Steed
| Mv | Fv | Sv | S | D | A | W | C | I |
|---|---|---|---|---|---|---|---|---|
| 10" | 2 | 6+ | 3 | 5 | 0 | 1 | 7+ | 7+ |
SPECIAL RULES
GALADHRIM WARRIOR [9 POINTS]
ELF | LOTHLORIEN | WARRIOR, INFANTRY | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I |
|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 3+ | 3 | 5 | 1 | 1 | 5+ | 5+ |
WARGEAR
OPTIONS
- War Horn and Elf Bow - 27 points
- Banner - 25 points
- Elf Bow - 2 points
- Shield and Elven Spear - 2 points
- Elven Spear - 1 point
- Shield - 1 point
SPECIAL RULES
GUARD OF THE GALADHRIM COURT [12 POINTS]
ELF | LOTHLORIEN | WARRIOR, INFANTRY | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I |
|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 3+ | 3 | 5 | 1 | 1 | 4+ | 5+ |
WARGEAR
- Heavy Armour
- Elven Pike
OPTIONS
- Exchange Elven Pike for Banner and Elven Hand Weapon - 25 points
SPECIAL RULES
-
Caras Galadhon Fighting Style
ACTIVE
This model may use the Shielding rule with their Elven pike. All of the usual rules for Shielding still apply, chiefly that a model using the Shielding rule cannot be Supported by another model, not even another Guard of the Galadhrim Court.
LOTHLORIEN WARRIOR [8 POINTS]
ELF | LOTHLORIEN | WARRIOR, INFANTRY | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I |
|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 3+ | 3 | 3 | 1 | 1 | 5+ | 6+ |
WARGEAR
OPTIONS
- Banner - 25 points
- Elf Bow - 2 points
- Elven Throwing Weapons - 2 points
- Wood Elf Spear - 1 point
SPECIAL RULES
-
Wood Elf spear
ACTIVE
This is an Elven spear. Additionally, a model armed with a Wood Elf Spear may use the Shielding rule even though they do not have a shield.
MIRKWOOD ELF KNIGHT [16 POINTS]
ELF | MIRKWOOD | WARRIOR, CAVALRY | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I |
|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 3+ | 3 | 5 | 1 | 1 | 5+ | 6+ |
WARGEAR
- Heavy Armour
- Horse
- Elven Hand-and-a-half Weapons
SPECIAL RULES
- Expert Rider
-
King's Knights
PASSIVE
Whilst they have the Cavalry keyword, this model gains a bonus of +1 to their Fight Value and +1 to their Defence whilst within 6" of Thranduil.
MIRKWOOD ELF WARRIOR [9 POINTS]
ELF | MIRKWOOD | WARRIOR, INFANTRY | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I |
|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 3+ | 3 | 5 | 1 | 1 | 5+ | 6+ |
WARGEAR
OPTIONS
A Mirkwood Elf Warrior must have one of the following options for the listed points cost:
SPECIAL RULES
-
Elven Glaive
ACTIVE
This is an Elven spear. Additionally, a model armed with this weapon that is Engaged in Combat and is not being Supported may either gain a bonus of +1 Attacks for their Duel Roll, or +1 Attacks when making Strikes. This must be decided before the Duel Roll takes place.
MIRKWOOD RANGER [14 POINTS]
ELF | MIRKWOOD | WARRIOR, INFANTRY | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I |
|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 3+ | 3 | 3 | 1 | 1 | 5+ | 6+ |
WARGEAR
- Elf Bow
- Elven Hand Weapon
- Elven Cloak
SPECIAL RULES
- Sharpshooter
-
Knife Fighters
ACTIVE
If Outnumbered in Combat, then before making their Duel roll, this model gains +1 Attack for each model they are Engaged in Combat with, after the first, up to a maximum of 3 bonus Attacks. This bonus lasts until the end of the Combat.
PALACE GUARD [12 POINTS]
ELF | MIRKWOOD | WARRIOR, INFANTRY | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I |
|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 3+ | 3 | 5 | 1 | 1 | 5+ | 5+ |
WARGEAR
OPTIONS
A Palace Guard must have one of the following options for the listed points cost:
SPECIAL RULES
- Bodyguard
-
King's Guard
PASSIVE
Whilst within 3" of Thranduil, this model gains a bonus of +1 to their Fight value.
RIVENDELL KNIGHT [20 POINTS]
ELF | RIVENDELL | WARRIOR, CAVALRY | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I |
|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 3+ | 3 | 5 | 1 | 1 | 5+ | 5+ |
WARGEAR
- Heavy Armour
- Elven Lance
- Horse
- Elven Hand-and-a-half Weapon
- Elf Bow
OPTIONS
SPECIAL RULES
RIVENDELL WARRIOR [9 POINTS]
ELF | RIVENDELL | WARRIOR, INFANTRY | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I |
|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 3+ | 3 | 5 | 1 | 1 | 5+ | 5+ |
WARGEAR
OPTIONS
SPECIAL RULES
WOOD ELF SENTINEL [25 POINTS]
ELF | LOTHLORIEN | WARRIOR, INFANTRY | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I |
|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 3+ | 3 | 3 | 2 | 1 | 5+ | 5+ |
WARGEAR
- Elven Hand Weapon
- Elf Bow
- Elven Cloak
SPECIAL RULES
-
Enchanting Song
ACTIVE
During their Activation, a Wood Elf Sentinel may sing one of the following songs to gain the relevant effect:
Hymn of Elbereth - Choose a friendly model within 12". Until the End Phase of the turn, the chosen model automatically passes any Courage Tests they are required to take.
Lay of Gondolin - Until the End Phase of the turn, this model and all friendly models within 3" of them gain the Terror special rule.
Eldamar Madrigal - Choose an enemy model within 12" that is not Engaged in Combat; the chosen model must immediately take an Intelligence Test. If the test is failed, then you may immediately Move that model as if it was that model's Activation; however, the only thing they can do is Move. A model made to Move in this manner cannot enter an enemy model's Control Zone, dismount, lie down, be forced to make a Climb, Jump, Leap or Swim Test, and cannot Move in any way that would cause it direct harm (such as attempting to jump off a cliff). A model affected by this song cannot be Activated later in the turn.