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Elven Kingdoms

GALADRIEL, LADY OF LOTHLORIEN [125 POINTS]

ELF | LOTHLORIEN | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 3+ 3 3 1 3 3+ 3+ 3 6 3

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Compel 12" 3+
Transfix 12" 3+
Blessing of the Valar 12" 4+
Blinding Light Self 4+
Fog of Disarray Self 4+
Foil Magic 12" 4+

OPTIONS

  • Mirror of Galadriel - 25 points

SPECIAL RULES

This is a Unique piece of Wargear. Galadriel may re-roll any failed Fate rolls.

  • The Lady of Lothlorien PASSIVE

Galadriel gains a free Will Point at the start of each turn. If this free Will Point is not spent by the end of the turn, it is lost.

  • Mirror of Galadriel PASSIVE

The Mirror of Galadriel is a Heavy Object on a 40mm base, and has a Defence of 8 and 3 Wounds. It is deployed within 6" of Galadriel at the start of the game, though for Scenarios in which models Move onto the board it can be carried onto the battlefield by two friendly models. During the Priority Phase, after the roll for Priority has happened, if Galadriel or Celeborn is in base contact with the Mirror of Galadriel, then their controlling player may add 1 to their roll for Priority. Additionally, during the End Phase of each turn, one friendly Hero within 6" of the Mirror of Galadriel may restore their Fate Points to their starting value.

Any Galadhrim Warriors upgraded to Lorien Guard in Galadriel's warband may re-roll To Wound rolls of a natural 1 when making Strikes.


GIL-GALAD [175 POINTS]

ELF | RIVENDELL | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 9 3+ 4 7 3 3 3+ 4+ 3 3 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

This is a Unique Elven spear. Additionally, a model wielding Aiglos gains a bonus of +1 To Wound when making Strikes.

  • High King of the Elves ACTIVE

The range of Gil-galad's Stand Fast is 12" rather than 6". Additionally, friendly Elf Hero models may benefit from Gil-galad's Stand Fast.

  • Lord of the West ACTIVE

This model may re-roll a single D6 when making a Duel Roll. Additionally, they may re-roll a single D6 when rolling To Wound when making Strikes.

Any Rivendell Warriors upgraded to King's Guard in Gil-Galad's warband will have a Fight value of 6.


THRANDUIL, KING OF THE WOODLAND REALM [130 POINTS]

ELF | MIRKWOOD | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 7 3+ 4 4 3 3 4+ 4+ 3 3 3

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

If he is Outnumbered in a Combat, Thranduil may re-roll To Wound Rolls of a natural 1 when making Strikes. If he has the Infantry keyword and is Outnumbered in a Combat, Thranduil may instead re-roll all failed To Wound Rolls when making Strikes.

  • Fury of the Elvenking PASSIVE

If Thranduil is Outnumbered in a Combat, and successfully kills all enemy models that he was Engaged in Combat with, then in the following turn Thranduil may declare a Heroic Combat for free.

  • "Do not talk to me of Dragon fire" ACTIVE

At the beginning of his Activation, Thranduil can spend a Will Point to use this special rule. If he does, then until the end of the turn Thranduil has the Terror special rule. Additionally, if Thranduil has the Infantry Keyword when he uses this special rule, then each enemy model within 3" of him, that is not Engaged in Combat, must take a Courage Test in an order chosen by Thranduil's controlling player. If the test is failed, they must immediately Move Directly Away from Thranduil as far as they can, up to the limit of their Move Value. Models Moved by this special rule cannot Move again during the turn, but may otherwise act normally.


Great Elk

ELK | MIRKWOOD | MOUNT | 50MM

Mv Fv Sv S D A W C I
10" 4 6+ 4 5 0 2 6+ 7+

SPECIAL RULES

In a turn in which Thranduil Charges into Combat, he resolves his Strikes at Strength 5. Additionally, each time this model Charges into Combat, it will inflict a single Strength 4 hit upon one model it has Charged (Cavalry models suffer this hit on both the rider and the Mount). If after this hit Thranduil is no longer Engaged in Combat, he may continue his Move in any way his controlling player wishes; stopping straight away, Charging another enemy model, or anything in between.


CELEBORN, LORD OF LOTHLORIEN [125 POINTS]

ELF | LOTHLORIEN | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 4 1 3 3+ 4+ 3 3 3

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Transfix 12" 3+
Aura of Dismay Self 4+
Enchant Blades 6" 4+
Writhing Vines Self 4+

SPECIAL RULES

Celeborn gains a free Will Point at the start of each turn. If this free Will Point is not spent by the end of the turn, it is lost.

  • Battle Wisdom PASSIVE

Friendly Lothlórien Warrior models within 3" of Celeborn gain a bonus of +1 To Wound when making Strikes.

Any Galadhrim Warriors upgraded to Lorien Guard in Celeborn's warband may re-roll To Wound rolls of a natural 1 when making Strikes.


ELROND [170 POINTS]

ELF | RIVENDELL | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 7 3+ 4 7 3 3 3+ 3+ 3 3 3

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Renew 12" 3+
Wrath of Bruinen 3" 4+

OPTIONS

SPECIAL RULES

This is a Unique Elven hand-and-a-half weapon. Additionally, a model wielding Hadhafang gains a bonus of +1 To Wound when making Strikes against a Spirit model.

  • Vilya PASSIVE

This is a Unique piece of Wargear. Elrond may re-roll any failed Fate rolls.

  • Lord of the West ACTIVE

This model may re-roll a single D6 when making a Duel Roll. Additionally, they may re-roll a single D6 when rolling To Wound when making Strikes.

  • Foresight of the Eldar PASSIVE

At the start of the game, before either side deploys, roll a D6 and make a note of the result - this is the number of Foresight Points that Elrond has for the battle. During the roll for Priority, so long as he is alive and on the battlefield, Elrond can spend these Foresight Points to increase the roll on his controlling player's roll for Priority. For each Foresight Point spent, increase the dice roll by 1, to a maximum of 6.


HALDIR, GALADHRIM CAPTAIN [70 POINTS]

ELF | LOTHLORIEN | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 4 2 2 4+ 4+ 3 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

If Haldir is slain in Combat, he may immediately make a single Strength 4 Strike on each enemy model that was involved in the Combat in which Haldir was slain. Haldir may use Might to increase these To Wound Rolls as normal.


LEGOLAS GREENLEAF, PRINCE OF MIRKWOOD [105 POINTS]

ELF | MIRKWOOD | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 2+ 4 5 2 2 4+ 4+ 3 2 3

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

This is a Unique Elven hand-and-a-half weapon. Orcrist has the Orcbane, Goblinbane and Uruk-haibane special rules. Additionally, the wielder of Orcrist has the Terror (Orc), Terror (Goblin) and Terror (Uruk-hai) special rules.

  • Deadly Shot ACTIVE

Legolas may make three shooting attacks during the Shoot Phase instead of one, using all the normal rules for shooting. Additionally, Legolas may still make shooting attacks whilst he is Engaged in Combat if there are no other friendly models engaged in the same combat, and does not suffer the -1 penalty To Hit for Moving and Shooting so long as he has the Infantry keyword. If Legolas shoots whilst he is Engaged in Combat, he may shoot at enemy models he is Engaged in Combat with, and does not need to make In The Way Tests for shooting at models he is Engaged in Combat with (though they may still block Line of Sight as normal).

  • Pinpoint Shot ACTIVE

Instead of shooting normally, Legolas may make a single shooting attack against an enemy model Engaged in Combat with a friendly model (including himself). If he does, then if the To Hit Roll is successful, Legolas doesn't need to make any In The Way Rolls - the shot will automatically hit its target.


ARWEN [70 POINTS]

ELF | RIVENDELL | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 4 2 2 4+ 4+ 2 4 2

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Renew 12" 3+
Wrath of Bruinen 3" 4+

OPTIONS

  • Asfaloth - 20 points
  • Hadhafang - Free

SPECIAL RULES

This is a Unique Elven hand-and-a-half weapon. Additionally, a model wielding Hadhafang gains a bonus of +1 To Wound when making Strikes against a Spirit model.


CIRDAN [75 POINTS]

ELF | RIVENDELL | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 3+ 4 4 1 2 4+ 3+ 1 4 1

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Fog of Disarray Self 3+
Blessing of the Valar 6" 4+
Call Winds 12" 4+
Enchant Blades 6" 4+
Aura of Dismay Self 5+

SPECIAL RULES

Círdan gains a free Will Point at the start of each turn. If this free Will Point is not spent by the end of the turn, it is lost.


ELLADAN [80 POINTS]

ELF | RIVENDELL | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 6 2 2 4+ 4+ 2 2 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

If Elrohir is slain, make a note of the model that killed him; for the remainder of the game, Elladan increases his Strength by 1. Additionally, for the remainder of the game, whenever Elladan Activates if he can Charge an enemy model then he must do so; if he is able to Charge the enemy model that killed Elrohir, then he must prioritise that model to Charge. If Elladan is Engaged in Combat with the model that killed Elrohir, and that model is a Hero, he must declare a free Heroic Challenge against them. This may still be done even though Elladan cannot normally declare a Heroic Challenge, and even if the Hero has a lower Heroic Tier than Elladan.

  • Twin Elven Blades ACTIVE

Whilst he has the Infantry Keyword, Elladan can choose to fight in one of the three following ways. He must declare which way he is fighting at the start of a Combat, before any dice are rolled:

Elladan can fight with 3 Attacks rather than 2.

Elladan can use his Elven weapons as Elven hand-and-a-half weapons.

Elladan can use his Elven weapons to parry, which counts as Shielding.

  • Strength of Brotherhood ACTIVE

Whilst within 3" of Elrohir, Elladan gains the Dominant (2) special rule and may re-roll To Wound Rolls of a natural 1 when making Strikes.


ELROHIR [80 POINTS]

ELF | RIVENDELL | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 6 2 2 4+ 4+ 2 2 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

If Elladan is slain, make a note of the model that killed him; for the remainder of the game, Elrohir increases his Strength by 1. Additionally, for the remainder of the game, whenever Elrohir Activates if he can Charge an enemy model then he must do so; if he is able to Charge the enemy model that killed Elladan, then he must prioritise that model to Charge. If Elrohir is Engaged in Combat with the model that killed Elladan, and that model is a Hero, he must declare a free Heroic Challenge against them. This may still be done even though Elrohir cannot normally declare a Heroic Challenge, and even if the Hero has a lower Heroic Tier than Elrohir.

  • Twin Elven Blades ACTIVE

Whilst he has the Infantry Keyword, Elrohir can choose to fight in one of the three following ways. He must declare which way he is fighting at the start of a Combat, before any dice are rolled:

Elrohir can fight with 3 Attacks rather than 2.

Elrohir can use his Elven weapons as Elven hand-and-a-half weapons.

Elrohir can use his Elven weapons to parry, which counts as Shielding.

  • Strength of Brotherhood ACTIVE

Whilst within 3" of Elladan, Elrohir gains the Dominant (2) special rule and may re-roll To Wound Rolls of a natural 1 when making Strikes.


GALADHRIM CAPTAIN [70 POINTS]

ELF | LOTHLORIEN | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 6 2 2 4+ 4+ 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES


LINDIR [70 POINTS]

ELF | RIVENDELL | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 3+ 4 4 2 2 4+ 5+ 1 3 1

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Foil Magic 6" 4+
Renew 6" 4+

SPECIAL RULES

Friendly Rivendell models within 3" of Lindir gain the Resistant to Magic special rule.

  • Wise Council PASSIVE

If Elrond is within 6" of Lindir at the start of a turn, then Elrond gains a free Will Point for the turn. If this free Will Point is not spent by the end of the turn, it is lost.


LOTHLORIEN CAPTAIN [65 POINTS]

ELF | LOTHLORIEN | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 4 2 2 4+ 5+ 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES


MIRKWOOD ELF CAPTAIN [75 POINTS]

ELF | MIRKWOOD | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 6 2 2 4+ 5+ 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

This is an Elven spear. Additionally, a model armed with this weapon that is Engaged in Combat and is not being Supported may either gain a bonus of +1 Attacks for their Duel Roll, or +1 Attacks when making Strikes. This must be decided before the Duel Roll takes place.


MIRKWOOD RANGER CAPTAIN [75 POINTS]

ELF | MIRKWOOD | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 4 2 2 4+ 5+ 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

If Outnumbered in Combat, then before making their Duel roll, this model gains +1 Attack for each model they are Engaged in Combat with, after the first, up to a maximum of 3 bonus Attacks. This bonus lasts until the end of the Combat.


OROPHIN, GALADHRIM CAPTAIN [85 POINTS]

ELF | LOTHLORIEN | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 6 3 2 4+ 4+ 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

If Orophin rolls a natural 6 in the Duel roll, then he will make double the number of strikes he normally would when rolling To Wound. Note that if the model he is fighting is Trapped, these Strikes will not also gain the benefit for Striking a Trapped model.


PALACE GUARD CAPTAIN [80 POINTS]

ELF | MIRKWOOD | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 6 2 2 4+ 5+ 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

A Palace Guard must have one of the following options for the listed points cost:

SPECIAL RULES

Whilst within 3" of Thranduil, this model gains a bonus of +1 to their Fight value.


RIVENDELL CAPTAIN [70 POINTS]

ELF | RIVENDELL | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 6 2 2 4+ 4+ 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES


RUMIL, WARDEN OF CARAS GALADHON [85 POINTS]

ELF | LOTHLORIEN | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 7 2 2 4+ 4+ 2 1 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

Rumil may force one enemy model involved in the same Combat as him to re-roll one D6 in their Duel roll. This must be done before all other re-rolls, and before any Might points are spent.


TAURIEL, RANGER OF MIRKWOOD [90 POINTS]

ELF | MIRKWOOD | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 5 3 2 4+ 4+ 3 2 3

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

If Tauriel is Outnumbered in a Combat, then before making her Duel Roll she gains an additional Attack for each model she is Engaged in Combat with after the first. This bonus lasts until the end of the Combat.

  • Vengeful Fury PASSIVE

If your Army also includes Kíli, and he is removed as a casualty, then Tauriel's Strength is increased to 5 and her Defence reduced to 4 for the remainder of the battle. Additionally, if Kíli is slain, then Tauriel must always Charge an enemy model when she Activates if possible.


GALADHRIM KNIGHT [18 POINTS]

ELF | LOTHLORIEN | WARRIOR, CAVALRY | 25MM

Mv Fv Sv S D A W C I
6" 5 3+ 3 5 1 1 5+ 5+

WARGEAR

OPTIONS

SPECIAL RULES


Galadhrim Steed

Mv Fv Sv S D A W C I
10" 2 6+ 3 5 0 1 7+ 7+

SPECIAL RULES


GALADHRIM WARRIOR [9 POINTS]

ELF | LOTHLORIEN | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 5 3+ 3 5 1 1 5+ 5+

WARGEAR

OPTIONS

SPECIAL RULES


GUARD OF THE GALADHRIM COURT [12 POINTS]

ELF | LOTHLORIEN | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 6 3+ 3 5 1 1 4+ 5+

WARGEAR

OPTIONS

SPECIAL RULES

This model may use the Shielding rule with their Elven pike. All of the usual rules for Shielding still apply, chiefly that a model using the Shielding rule cannot be Supported by another model, not even another Guard of the Galadhrim Court.


LOTHLORIEN WARRIOR [8 POINTS]

ELF | LOTHLORIEN | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 5 3+ 3 3 1 1 5+ 6+

WARGEAR

OPTIONS

SPECIAL RULES

This is an Elven spear. Additionally, a model armed with a Wood Elf Spear may use the Shielding rule even though they do not have a shield.


MIRKWOOD ELF KNIGHT [16 POINTS]

ELF | MIRKWOOD | WARRIOR, CAVALRY | 25MM

Mv Fv Sv S D A W C I
6" 5 3+ 3 5 1 1 5+ 6+

WARGEAR

SPECIAL RULES

Whilst they have the Cavalry keyword, this model gains a bonus of +1 to their Fight Value and +1 to their Defence whilst within 6" of Thranduil.


MIRKWOOD ELF WARRIOR [9 POINTS]

ELF | MIRKWOOD | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 5 3+ 3 5 1 1 5+ 6+

WARGEAR

OPTIONS

A Mirkwood Elf Warrior must have one of the following options for the listed points cost:

SPECIAL RULES

This is an Elven spear. Additionally, a model armed with this weapon that is Engaged in Combat and is not being Supported may either gain a bonus of +1 Attacks for their Duel Roll, or +1 Attacks when making Strikes. This must be decided before the Duel Roll takes place.


MIRKWOOD RANGER [14 POINTS]

ELF | MIRKWOOD | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 5 3+ 3 3 1 1 5+ 6+

WARGEAR

SPECIAL RULES

If Outnumbered in Combat, then before making their Duel roll, this model gains +1 Attack for each model they are Engaged in Combat with, after the first, up to a maximum of 3 bonus Attacks. This bonus lasts until the end of the Combat.


PALACE GUARD [12 POINTS]

ELF | MIRKWOOD | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 5 3+ 3 5 1 1 5+ 5+

WARGEAR

OPTIONS

A Palace Guard must have one of the following options for the listed points cost:

SPECIAL RULES

Whilst within 3" of Thranduil, this model gains a bonus of +1 to their Fight value.


RIVENDELL KNIGHT [20 POINTS]

ELF | RIVENDELL | WARRIOR, CAVALRY | 25MM

Mv Fv Sv S D A W C I
6" 5 3+ 3 5 1 1 5+ 5+

WARGEAR

OPTIONS

SPECIAL RULES


RIVENDELL WARRIOR [9 POINTS]

ELF | RIVENDELL | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 5 3+ 3 5 1 1 5+ 5+

WARGEAR

OPTIONS

SPECIAL RULES


WOOD ELF SENTINEL [25 POINTS]

ELF | LOTHLORIEN | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 5 3+ 3 3 2 1 5+ 5+

WARGEAR

SPECIAL RULES

During their Activation, a Wood Elf Sentinel may sing one of the following songs to gain the relevant effect:

Hymn of Elbereth - Choose a friendly model within 12". Until the End Phase of the turn, the chosen model automatically passes any Courage Tests they are required to take.

Lay of Gondolin - Until the End Phase of the turn, this model and all friendly models within 3" of them gain the Terror special rule.

Eldamar Madrigal - Choose an enemy model within 12" that is not Engaged in Combat; the chosen model must immediately take an Intelligence Test. If the test is failed, then you may immediately Move that model as if it was that model's Activation; however, the only thing they can do is Move. A model made to Move in this manner cannot enter an enemy model's Control Zone, dismount, lie down, be forced to make a Climb, Jump, Leap or Swim Test, and cannot Move in any way that would cause it direct harm (such as attempting to jump off a cliff). A model affected by this song cannot be Activated later in the turn.