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Elven Kingdoms

GALADRIEL, LADY OF LOTHLORIEN [125 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 3+ 3 3 1 3 3+ 3+ 3 6 3

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Compel 12" 3+
Transfix 12" 3+
Blessing of the Valar 12" 4+
Blinding Light Self 4+
Fog of Disarray Self 4+
Foil Magic 12" 4+

OPTIONS

  • Mirror of Galadriel - 25 points

SPECIAL RULES

Galadriel may re-roll any failed Fate rolls.

  • The Lady of Lothlorien PASSIVE

Galadriel gains a free Will point each turn. If it is not spent by the end of the turn, then the point is lost.

  • Mirror of Galadriel PASSIVE

Heavy object on a 40mm base, with Defence 8 and Wounds 3. Deployed within 6" of Galadriel. During Priority, if Galadriel or Celeborn are in base contact with it, the controlling player may add 1 to their Priority roll. Additionally, during the End phase of each turn, one friendly Hero within 6" of the Mirror may restore Fate points to their starting value.


GIL-GALAD [175 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv Fv Sv S D A W C I M W F
6" 9 3+ 4 7 3 3 3+ 4+ 3 3 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

Elven spear, and a model wielding Aiglos gains a bonus of +1 To Wound when making Strikes.

  • High King of the Elves ACTIVE

Gil-galad's Stand Fast is 12", and friendly Elf Hero models may also benefit from it.

  • Lord of the West ACTIVE

May re-roll a single D6 in the Duel roll, as well as a single D6 in To Wound rolls when making Strikes.


THRANDUIL, KING OF THE WOODLAND REALM [130 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv Fv Sv S D A W C I M W F
6" 7 3+ 4 4 3 3 4+ 4+ 3 3 3

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

If Outnumbered in a Combat, Thranduil may re-roll To Wound Rolls of a natural 1 when making Strikes. If he has the Infantry keyword, Thranduil may instead re-roll all failed To Wound Rolls when making Strikes.

  • Fury of the Elvenking PASSIVE

If Outnumbered in a Combat, and successfully kills all enemy models that he was Engaged in Combat with, then in the following turn Thranduil may declare a Heroic Combat for free.

  • "Do not talk to me of Dragon fire" ACTIVE

At the beginning of his Activation, Thranduil can spend a Will Point. If he does, then until the end of the turn Thranduil gains Terror. Additionally, if Thranduil has the Infantry keyword, then each enemy model within 3" of him, that is not Engaged in Combat, must take a Courage Test in an order chosen by Thranduil's controlling player. If the test is failed, they must immediately Move directly away from Thranduil as far as they can, up to the limit of their Move Value. Models Moved by this special rule cannot Move again during the turn, but may otherwise act normally.


CELEBORN, LORD OF LOTHLORIEN [125 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 4 1 3 3+ 4+ 3 3 3

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Transfix 12" 3+
Aura of Dismay Self 4+
Enchant Blades 6" 4+
Writhing Vines Self 4+

SPECIAL RULES

Celeborn gains a free Will point each turn. If it is not spent by the end of the turn, then the point is lost.

  • Battle Wisdom PASSIVE

Friendly Lothlorien Warrior models within 3" of Celeborn gain a bonus of +1 To Wound when making Strikes.


ELROND [170 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv Fv Sv S D A W C I M W F
6" 7 3+ 4 7 3 3 3+ 3+ 3 3 3

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Renew 12" 3+
Wrath of Bruinen 3" 4+

OPTIONS

SPECIAL RULES

Elven hand-and-a-half weapon, Elrond gains a bonus of +1 To Wound when making Strikes again a Spirit model.

  • Vilya PASSIVE

Elrond may re-roll any failed Fate points.

  • Lord of the West ACTIVE

May re-roll a single D6 in the Duel roll, as well as a single D6 in To Wound rolls when making Strikes.

  • Foresight of the Eldar PASSIVE

At the start of the game before deployment, Elrond gains D6 Foresight points. As long as he is alive, Elrond can spend these points to increase his controlling player's Priority roll by 1 for each point spent, to a maximum of 6.


HALDIR, GALADHRIM CAPTAIN [70 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 4 2 2 4+ 4+ 3 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

When slain in Combat, Haldir can make a Strength 4 Strike against all enemy models he was in Combat with. He may also use Might to increase the To Wound rolls as normal.


LEGOLAS GREENLEAF, PRINCE OF MIRKWOOD [105 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 2+ 4 5 2 2 4+ 4+ 3 2 3

WARGEAR

HEROIC ACTIONS

OPTIONS

  • Orcrist - Free

SPECIAL RULES

Elven hand-and-a-half weapon, with Orcbane, Goblinbane and Uruk-haibane, Terror (Goblin), Terror (Orc) and Terror (Uruk-hai) special rules.

  • Deadly Shot ACTIVE

Legolas may make three shooting attacks during the Shoot Phase instead of one, using all the normal rules for shooting. Additionally, Legolas may still make shooting attacks whilst he is Engaged in Combat if there are no other friendly models engaged in the same combat, and does not suffer the -1 penalty To Hit for Moving and Shooting so long as he has the Infantry keyword. If Legolas shoots whilst he is Engaged in Combat, he may shoot at enemy models he is Engaged in Combat with, and does not need to make In The Way Tests for shooting at models he is Engaged in Combat with (though they may still block Line of Sight as normal)

  • Pinpoint Shot ACTIVE

Instead of shooting normally, Legolas can make a single shot against an enemy Engaged in Combat with himself or a friendly model. If the To Hit roll is successful, he doesn't need to make any In The Way rolls - the shot will automatically hit its target.


ARWEN [70 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 4 2 2 4+ 4+ 2 4 2

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Renew 12" 3+
Wrath of Bruinen 3" 4+

OPTIONS

  • Asfaloth - 20 points
  • Hadhafang - Free

SPECIAL RULES

Elven hand-and-a-half weapon, Arwen gains a bonus of +1 To Wound when making Strikes again a Spirit model.


CIRDAN [75 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 5 3+ 4 4 1 2 4+ 3+ 1 4 1

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Fog of Disarray Self 3+
Blessing of the Valar 6" 4+
Call Winds 12" 4+
Enchant Blades 6" 4+
Aura of Dismay Self 5+

SPECIAL RULES

Cirdan gains a free Will point at the start of each turn. If it is not spent by the end of the turn, it is lost.


ELLADAN [80 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 6 2 2 4+ 4+ 2 2 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

If Elladan is slain, make a note of the model that killed him. Elrohir increases his Strength by 1 for the remainder of the game, and must always Charge an enemy if able to do so, prioritising the enemy who killed Elladan. If Elrohir is Engaged in Combat with the model that killed Elladan, and that model is a Hero, he may declare a free Heroic Challenge, regardless of the Hero's Heroic Tier.

  • Twin Elven Blades ACTIVE

Whilst he has the Infantry keyword, Elrohir can choose one of three bonuses at the start of a Combat: Gain 3 Attacks rather than 2, use the Shielding rule, or use his Elven weapons as Elven hand-and-a-half weapons.

  • Strength of Brotherhood ACTIVE

Whilst within 3" of Elladan, Elrohir gains Dominant (2) and may re-roll To Wound rolls of a natural 1 when making Strikes.


ELROHIR [80 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 6 2 2 4+ 4+ 2 2 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

If Elrohir is slain, make a note of the model that killed him. Elladan increases his Strength by 1 for the remainder of the game, and must always Charge an enemy if able to do so, prioritising the enemy who killed Elrohir. If Elladan is Engaged in Combat with the model that killed Elrohir, and that model is a Hero, he may declare a free Heroic Challenge, regardless of the Hero's Heroic Tier.

  • Twin Elven Blades ACTIVE

Whilst he has the Infantry keyword, Elladan can choose one of three bonuses at the start of a Combat: Gain 3 Attacks rather than 2, use the Shielding rule, or use his Elven weapons as Elven hand-and-a-half weapons.

  • Strength of Brotherhood ACTIVE

Whilst within 3" of Elrohir, Elladan gains Dominant (2) and may re-roll To Wound rolls of a natural 1 when making Strikes.


GALADHRIM CAPTAIN [70 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 6 2 2 4+ 4+ 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

  • Elf Bow - 5 points

SPECIAL RULES


LINDIR [70 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 5 3+ 4 4 2 2 4+ 5+ 1 3 1

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Foil Magic 6" 4+
Renew 6" 4+

SPECIAL RULES

All friendly Rivendell models within 3" of Lindir gain the Resistant to Magic special rule.

  • Wise Council PASSIVE

If Lindir is within 6" of Elrond at the start of the turn, then Elrond may spend a single point of Will each turn for free. If he does not use this point by the end of the turn, then it is lost.


LOTHLORIEN CAPTAIN [65 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 4 2 2 4+ 5+ 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES


MIRKWOOD ELF CAPTAIN [75 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 6 2 2 4+ 5+ 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

Elven spear, when Engaged in Combat and not being Supported, this model may either gain a bonus of +1 Attack for the Duel roll or +1 Attack when making Strikes. This must be decided before the Duel roll takes place.


MIRKWOOD RANGER CAPTAIN [75 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 4 2 2 4+ 5+ 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

If Outnumbered in Combat, then before making their Duel roll, this model gains +1 Attack for each model they are Engaged in Combat with, after the first, up to the a maximum of 3 bonus Attacks. This bonus lasts until the end of the Combat.


OROPHIN, GALADHRIM CAPTAIN [85 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 6 3 2 4+ 4+ 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

If Orophin rolls a natural 6 in the Duel roll, then he will make double the number of strikes he normally would when rolling To Wound. Note that if the model he is fighting is Trapped, these Strikes will not also gain the benefit for Striking a Trapped model.


PALACE GUARD CAPTAIN [80 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 6 2 2 4+ 5+ 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

A Palace Guard must have one of the following options for the listed points cost:

SPECIAL RULES

Whilst within 3" of Thranduil, this model gains a bonus of +1 to their Fight value.


RIVENDELL CAPTAIN [70 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 6 2 2 4+ 4+ 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES


RUMIL, WARDEN OF CARAS GALADHON [85 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 7 2 2 4+ 4+ 2 1 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

Rumil may force one enemy model involved in the same Combat as him to re-roll one D6 in their Duel roll. This must be done before all other re-rolls, and before any Might points are spent.


TAURIEL, RANGER OF MIRKWOOD [90 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 5 3 2 4+ 4+ 3 2 3

WARGEAR

HEROIC ACTIONS

OPTIONS

  • Elf Bow - 5 points

SPECIAL RULES

If Outnumbered in Combat, then before making her Duel roll, Tauriel gains +1 Attack for each model she is Engaged in Combat with, after the first. This bonus lasts until the end of the Combat.

  • Vengeful Fury PASSIVE

If Kili is in your army and killed, Tauriel gains Strength 5 and is reduced to Defence 4 for the remainder of the battle. Additionally, if Kili is killed, Tauriel must always Charge an enemy model when she Activates if possible.


GALADHRIM KNIGHT [18 POINTS]

WARRIOR

Mv Fv Sv S D A W C I
6" 5 3+ 3 5 1 1 5+ 5+

WARGEAR

OPTIONS

SPECIAL RULES


GALADHRIM WARRIOR [9 POINTS]

WARRIOR

Mv Fv Sv S D A W C I
6" 5 3+ 3 5 1 1 5+ 5+

WARGEAR

OPTIONS

SPECIAL RULES


GUARD OF THE GALADHRIM COURT [12 POINTS]

WARRIOR

Mv Fv Sv S D A W C I
6" 6 3+ 3 5 1 1 4+ 5+

WARGEAR

OPTIONS

SPECIAL RULES

This model may use the Shielding rule with their Elven pike. The usual restrictions for Shielding still apply, chiefly that a model using the Shielding rule cannot be Supported by another model, not even by another Guard of the Galadhrim Court.


LOTHLORIEN WARRIOR [8 POINTS]

WARRIOR

Mv Fv Sv S D A W C I
6" 5 3+ 3 3 1 1 5+ 6+

WARGEAR

OPTIONS

SPECIAL RULES

An Elven spear, and this model may use the Shielding rule even if they do not have a shield.


MIRKWOOD ELF KNIGHT [16 POINTS]

WARRIOR

Mv Fv Sv S D A W C I
6" 5 3+ 3 5 1 1 5+ 6+

WARGEAR

SPECIAL RULES

Whilst they have the Cavalry keyword, this model gains a bonus of +1 Fight and +1 Defence whilst within 6" of Thranduil.


MIRKWOOD ELF WARRIOR [9 POINTS]

WARRIOR

Mv Fv Sv S D A W C I
6" 5 3+ 3 5 1 1 5+ 6+

WARGEAR

OPTIONS

A Mirkwood Elf Warrior must have one of the following options for the listed points cost:

  • Elf Bow - 2 points
  • Elven Glaive - 2 points
  • Shield - 1 point

SPECIAL RULES

Elven spear, when Engaged in Combat and not being Supported, this model may either gain a bonus of +1 Attack for the Duel roll or +1 Attack when making Strikes. This must be decided before the Duel roll takes place.


MIRKWOOD RANGER [14 POINTS]

WARRIOR

Mv Fv Sv S D A W C I
6" 5 3+ 3 3 1 1 5+ 6+

WARGEAR

SPECIAL RULES

If Outnumbered in Combat, then before making their Duel roll, this model gains +1 Attack for each model they are Engaged in Combat with, after the first, up to the a maximum of 3 bonus Attacks. This bonus lasts until the end of the Combat.


PALACE GUARD [12 POINTS]

WARRIOR

Mv Fv Sv S D A W C I
6" 5 3+ 3 5 1 1 5+ 5+

WARGEAR

OPTIONS

A Palace Guard must have one of the following options for the listed points cost:

SPECIAL RULES

Whilst within 3" of Thranduil, this model gains a bonus of +1 to their Fight value.


RIVENDELL KNIGHT [20 POINTS]

WARRIOR

Mv Fv Sv S D A W C I
6" 5 3+ 3 5 1 1 5+ 5+

WARGEAR

OPTIONS

SPECIAL RULES


RIVENDELL WARRIOR [9 POINTS]

WARRIOR

Mv Fv Sv S D A W C I
6" 5 3+ 3 5 1 1 5+ 5+

WARGEAR

OPTIONS

SPECIAL RULES


WOOD ELF SENTINEL [25 POINTS]

WARRIOR

Mv Fv Sv S D A W C I
6" 5 3+ 3 3 2 1 5+ 5+

WARGEAR

SPECIAL RULES

During their Activation, a Sentinel may sing one of the following songs: The Hymn of Elbereth - Choose a friendly model within 12", who will automatically pass all Courage Tests until the End Phase of the turn. Eldamar Madrigal - Choose an enemy model within 12" who is not Engaged in Combat. They must take an Intelligence Test. If failed, you may immediately Move that model. However you cannot make them enter an enemy model's Control Zone, dismount, lie down, be forced to Climb, Jump, Leap or Swim, or Move in any way that would cause direct harm. The model affected by this song cannot be Activated later in the turn. The Lay of Gondolin - Sentinel and all friendly models within 3" gain Terror until the End Phase of the turn.