Moria
ARMY COMPOSITION
HEROES OF VALOUR
- Dragon: 200 points
- Breathe Fire: 50 points
- Fly: 50 points
- Superior Intellect: 50 points
- Tough Hide: 50 points
- Wyrm Magic: 50 points
- Durburz, Goblin-King of Moria: 75 points
HEROES OF FORTITUDE
- Ashrak: 60 points
- Druzhag the Beastcaller: 80 points
- Groblog: 55 points
- Moria Blackshield Captain: 45 points
- Moria Goblin Captain: 40 points
- Orc bow: 5 points
MINOR HEROES
- Cave Drake: 150 points
- Moria Blackshield Shaman: 50 points
- Moria Goblin Shaman: 45 points
INDEPENDENT HEROES
- The Watcher in the Water: 200 points
WARRIORS
- Bat Swarm: 35 points
- Cave Troll: 75 points
- Hand-and-a-half weapon: 5 points
- Troll Spear: 5 points
- Dweller in the Dark: 80 points
- Fell Warg: 8 points
- Mirkwood Hunting Spider: 20 points
- Upgrade to Venomback Spider: 2 points
- Moria Blackshield Drum: 75 points
- Moria Blackshield Warrior: 8 points
- Spear: 1 point
- Moria Goblin Drum: 75 points
- Moria Goblin Prowler: 7 points
- Moria Goblin Warrior: 4 points
- Orc bow: 1 point
- Shield: 1 point
- Spear: 1 point
- Warg Marauder: 35 points
ADDITIONAL RULES
- Beast Warrior models may only be included in Drûzhag's Warband.
SPECIAL RULES
"We cannot get out, they are coming." - Friendly Moria Goblin models Engaged in Combat with an enemy model that would be considered Trapped gain a bonus of +1 to their Fight Value for the duration of the Combat.
Skittering Warriors - Friendly Moria Goblin models gain the Mountain Dweller special rule.
Durbûrz's Will - Once per game, at the start of his Activation, Durbúrz may declare he is using this ability. If he does, Durbûrz may not Move during his Activation; however, all friendly Moria Goblin models gain a bonus of +2" to their Move Value until the End Phase of the turn. Additionally, in a turn in which Durbûrz uses this ability, all friendly Moria Goblin models within 6" of him automatically pass any Courage Tests required when attempting to Charge a model with the Terror special rule.