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The Last Alliance

ARMY COMPOSITION

HEROES OF LEGEND

  • Elendil: 175 points
  • Gil-Galad: 175 points

HEROES OF VALOUR

  • Elrond: 170 points
  • Horse: 20 points
  • Isildur: 130 points
  • Horse: 20 points
  • The One Ring: Free

HEROES OF FORTITUDE

  • Captain of Numenor: 70 points
  • Erestor: 85 points
  • Rivendell Captain: 70 points
  • Horse, Elf bow and Elven lance: 30 points
  • Shield: 5 points

WARRIORS

  • Rivendell Warrior: 9 points
  • Banner: 25 points
  • Elf bow: 2 points
  • Shield and Elven spear: 2 points
  • Shield: 1 point
  • Upgrade to King's Guard: 1 point
  • Warrior of Numenor: 9 points
  • Shield and spear: 2 points
  • Shield: 1 point
  • Longbow: 1 point

ADDITIONAL RULES

  • A Last Alliance Army must include at least one Unique Numenor Hero and at least one Unique Rivendell Hero.
  • Numenor Warrior models can only be included in the Warband of a Numenor Hero.
  • Rivendell Warrior models can only be included in the Warband of a Rivendell Hero.

SPECIAL RULES

Whirl of Steel - Whenever a friendly Rivendell Infantry model that is not Engaged in Combat is Charged, they may roll a D6. On a natural 6, the model that Charged them immediately suffers a Wound. If this model was a Cavalry model, roll a further D6. On a 1-3 it will be the Mount that suffers the Wound, on a 4+ it will be the rider that suffers the Wound. This is considered an Active ability.

"There were some who resisted" - Friendly models may re-roll any dice that roll a 1 when making Courage Tests.

Strength of Numenor - Whilst being Supported by or Supporting a friendly Rivendell model, friendly Numenor models may re-roll To Wound Rolls of a natural 1 when making Strikes.