The Last Alliance
ARMY COMPOSITION
HEROES OF LEGEND
- Elendil: 175 points
- Gil-Galad: 175 points
HEROES OF VALOUR
- Elrond: 170 points
- Horse: 20 points
- Isildur: 130 points
- Horse: 20 points
- The One Ring: Free
HEROES OF FORTITUDE
- Captain of Numenor: 70 points
- Erestor: 85 points
- Rivendell Captain: 70 points
- Horse, Elf bow and Elven lance: 30 points
- Shield: 5 points
WARRIORS
- Rivendell Warrior: 9 points
- Banner: 25 points
- Elf bow: 2 points
- Shield and Elven spear: 2 points
- Shield: 1 point
- Upgrade to King's Guard: 1 point
- Warrior of Numenor: 9 points
- Shield and spear: 2 points
- Shield: 1 point
- Longbow: 1 point
ADDITIONAL RULES
- A Last Alliance Army must include at least one Unique Numenor Hero and at least one Unique Rivendell Hero.
- Numenor Warrior models can only be included in the Warband of a Numenor Hero.
- Rivendell Warrior models can only be included in the Warband of a Rivendell Hero.
SPECIAL RULES
Whirl of Steel - Whenever a friendly Rivendell Infantry model that is not Engaged in Combat is Charged, they may roll a D6. On a natural 6, the model that Charged them immediately suffers a Wound. If this model was a Cavalry model, roll a further D6. On a 1-3 it will be the Mount that suffers the Wound, on a 4+ it will be the rider that suffers the Wound. This is considered an Active ability.
"There were some who resisted" - Friendly models may re-roll any dice that roll a 1 when making Courage Tests.
Strength of Numenor - Whilst being Supported by or Supporting a friendly Rivendell model, friendly Numenor models may re-roll To Wound Rolls of a natural 1 when making Strikes.