Rules Manual
SCENARIO 1 - DOMINATION
T his battlefield will provide a distinct tactical advantage for whoever holds it for many years to come. Victory can be achieved by forcing the enemy back and securing the key points on the battlefield. Failure will not be permitted!
SCENARIO OUTLINE
Players fight to control five objectives scattered across the battlefield.
THE ARMIES
Players choose their Armies, as described on page 154 of the Middle-earth Strategy Battle Game Rules Manual, to an equal points value.
LAYOUT
Set up terrain as described on page 157 of the Middle-earth Strategy Battle Game Rules Manual. Then, place five Objective Markers on the battlefield; one is automatically placed in the centre of the board. 'To place the other objectives, both players roll a D6. The player with the highest score places one objective anywhere on the battlefield at least 12" away from the existing objective and 6" away from any board edge. Their opponent then places a third objective at least 12" away from existing objectives and at least 6" away from any board edge. The players then alternate placing the remaining two objectives, according to the restrictions noted earlier.
STARTING POSITIONS
Both players roll a D6 - the player with the highest result chooses one of the deployment zones. They then select a Warband in their Army to deploy wholly within 24" of their board edge. Models must be deployed within 6" of the Captain of their Warband. When this has been done, the opposing player chooses one of their Warbands and deploys it wholly within 24" of their board edge, as described above. Players then alternate until all of their Warbands have been placed. 24" Player A's Deployment Zone Central Objective Player B's Deployment Zone 24"
INITIAL PRIORITY
Both players roll a D6. The player who rolls highest chooses who has Priority in the first turn.
OBJECTIVES
The game lasts until the end of a turn in which one Army has been reduced to a quarter (25%) of its starting number of models or below, at which point the player that has scored the most Victory Points wins the game. If both players have the same number of Victory Points, the game is a draw.
SCORING VICTORY POINTS
For each Objective Marker, you score 1 Victory Point if you have more models within 3" than your opponent. If you have at least twice as many models as your opponent within 3", you instead score 2 Victory Points. If you are the only player to have models within 3", you instead score 3 Victory Points. You score 1 Victory Point if the enemy General was wounded during the game. If the enemy General was removed as a casualty, you instead score 2 Victory Points. You score 1 Victory Point if the enemy Army is Broken at the end of the game. If the enemy Army is Broken and your Army is not, you instead score 3 Victory Points.
SCENARIO 2 - TO THE DEATH!
nce again, fate has pitted the forces of Good and Evil against each other, and no matter the cost, the enemy must be slain. No guarter shall be asked and none shall be given. Only the Valar know who will win the day!
SCENARIO OUTLINE
Victory goes to the force which can crush the foe and slay the enemy General.
THE ARMIES
Players choose their Armies, as described on page 154 of the Middle-earth Strategy Battle Game Rules Manual, to an equal points value.
LAYOUT
Set up terrain as described on page 157 of the Middle-earth Strategy Battle Game Rules Manual.
STARTING POSITIONS
Both players roll a D6 - the player with the highest result chooses one of the deployment zones. They then select a Warband in their Army to deploy wholly within 12" of their board edge. Models must be deployed within 6" of the Captain of their Warband. When this has been done, the opposing player chooses one of their Warbands and deploys it wholly within 12" of their board edge, as described above. Players then alternate until all Warbands have been placed. 12" Player A's Deployment Zone Player B's Deployment Zone 12"
INITIAL PRIORITY
Both players roll a D6. The player who rolls highest chooses who has Priority in the first turn.
OBJECTIVES
The game lasts until the end of a turn in which one Army has been reduced to a quarter (25%) of its starting number of models or below, at which point the player who has scored the most Victory Points wins the game. If both players have the same number of Victory Points, the game is a draw.
SCORING VICTORY POINTS
- You score 1 Victory Point if the enemy General was wounded during the game. If the enemy General has been wounded, and only has a single Wound remaining, then you instead score 3 Victory Points. If the enemy General was removed as a casualty, you instead score 5 Victory Points. You score 3 Victory Points if the enemy Army is Broken at the end of the game. If the enemy Army is Broken and your Army is not, you instead score 5 Victory Points. You score 2 Victory Points if your opponent has no banners remaining at the end of the game (if they didn't have a banner to start with, you automatically score this). You score 1 Victory Point if you have at least one banner remaining at the end of the game. If you have more banners remaining than your opponent, then you instead score 2 Victory Points. You score 3 Victory Points if the enemy Army has been reduced to 25% of its starting models at the end of the game. You score 1 Victory Point for each enemy Hero model that has been removed as a casualty, up to a maximum of 3 Victory Points.
SCENARIO 3 - HOLD GROUND
n the swirl of battle it becomes apparent that a certain, usually insignificant, area of the battlefield has become vital to the victory of both sides. Both forces surge towards this new tactical advantage, desperate to control it.
SCENARIO OUTLINE
Control the centre of the battlefield, no matter the cost.
THE ARMIES
Players choose their Armies, as described on page 154 of the Middle-earth Strategy Battle Game Rules Manual, to an equal points value.
LAYOUT
Set up terrain as described on page 157 of the Middle-earth Strategy Battle Game Rules Manual. Once the battlefield has been set up, an Objective Marker is placed in the centre of the battlefield.
STARTING POSITIONS
At the battle's start, the Armies are yet to arrive - models are not deployed at the start of the game, but will enter as the game continues. D6 roll of 2 or 4 Central Objective D6 roll D6 roll of 3 or 5 of 3 or 5 D6 roll of 2 or 4
INITIAL PRIORITY
Both players roll a D6. The player who rolls highest chooses who has Priority in the first turn.
OBJECTIVES
Once one Army has been Broken, the game might suddenly end. At the end of each turn, after this condition has been met, roll a D6. On a 1-2, the game ends - otherwise, the battle continues for another turn. At the end of the game, the player who has scored the most Victory Points wins the game. If both players have the same number of Victory Points, the game is a draw.
SCORING VICTORY POINTS
You score 4 Victory Points if you have more models within 6" of the objective than your opponent. If you have twice as many models within 6" of the objective than your opponent, then you instead score 8 Victory Points. If you have three times as many models within 6" of the objective than your opponent, or you are the only player to have models within 6" of the objective, then you instead score 12 Victory Points. You score 1 Victory Point if the enemy General was wounded during the game. If the enemy General was removed as a casualty, you instead score 3 Victory Points. You score 1 Victory Point if the enemy Army is Broken at the end of the game. If the enemy Army is Broken and your Army is not, you instead score 3 Victory Points. You score 2 Victory Points if your opponent has no banners remaining at the end of the game (if they didn't have a banner to start with, you automatically score this).
SPECIAL RULES
Maelstrom of Battle
SCENARIO 4 - DESTROY THE SUPPLIES
DESTROYTHESUPPLIES B y destroying the supplies and rations of their enemy, one force can gain an upper hand in the coming battles between the two armies.
SCENARIO OUTLINE
Destroy your opponent's supplies whilst protecting your own.
THE ARMIES
Players choose their Armies, as described on page 154 of the Middle-earth Strategy Battle Game Rules Manual, to an equal points value.
LAYOUT
Set up terrain as described on page 157 of the Middle-earth Strategy Battle Game Rules Manual. Then, place three Objective Markers in each player's deployment zone so that the objectives are equidistant along the edge of each player's deployment zone, with one in the centre. The first is placed 12" from the centre of the player's board edge. The others are then placed halfway between the central objective and the board edges on either side.
STARTING POSITIONS
Both players roll a D6 - the player with the highest result chooses one of the deployment zones. They then select a Warband in their Army to deploy wholly within 12" of their board edge. Models must be deployed within 6" of the Captain of their Warband. When this has been done, the opposing player chooses one of their Warbands and deploys it wholly within 12" of their board edge, as described above. Players then alternate until all of their Warbands have been placed. 12" Player A's Deployment Zone Objective Objective Objective Objective Objective Objective Player B's Deployment Zone 12"
INITIAL PRIORITY
Both players roll a D6. The player who rolls highest chooses who has Priority in the first turn.
OBJECTIVES
The game lasts until the end of a turn in which one Army has been reduced to a quarter (25%) of its starting number of models or below, at which point the plaver who has scored the most Victory Points wins the game. If both players have the same number of Victory Points, the game is a draw.
SCORING VICTORY POINTS
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You score 3 Victory Points for each enemy Supply Marker that has been destroyed. You score 1 Victory Point for each enemy Supply Marker that has not been destroved, but you have more models within 3" of than your opponent.
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If you have destroyed more Supply Markers than your opponent, you score 1 Victory Point. You score 1 Victory Point if the enemy General was wounded during the game. If the enemy General was removed as a casualty, you instead score 3 Victory Points. You score 1 Victory Point if the enemy Army is Broken at the end of the game. If the enemy Army is Broken and your Army is not, you instead score 3 Victory Points. You score 2 Victory Points if your opponent has no banners remaining at the end of the game (if they didn't have a banner to start with, you automatically score this). You score 1 Victory Point if you have at least one banner remaining at the end of the game. If you have more banners remaining than your opponent, then you instead score 2 Victory Points.
SPECIAL RULES
Supply Markers: The Objective Markers represent a series of supplies that both sides are trying to destroy. 'To destroy an enemy Supply Marker, a model must be standing and in base contact with the marker during the End Phase of a turn having not cast any Magical Powers, used a Missile Weapon, been Engaged in Combat, Supported a Combat, been rendered unable to Move any further that turn due to a special rule or result of a test (such as a Thrown Rider Test) or been under the effects of an enemy Magical Power that turn. Once a Supply Marker has been destroyed, remove it from play.
SCENARIO 5 - RECONNOITRE
S couts have been sent out by both forces in order to gather vital information from behind enemy lines. Each force is attempting to sneak past the enemy whilst simultaneously preventing their foes from doing the same.
SCENARIO OUTLINE
Have more models escape the field than your opponent.
THE ARMIES
Players choose their Armies, as described on page 154 of the Middle-earth Strategy Battle Game Rules Manual, to an equal points value.
LAYOUT
Set up terrain as described on page 157 of the Middle-earth Strategy Battle Game Rules Manual.
STARTING POSITIONS
At the battle's start, the Armies are yet to arrive - models are not deployed at the start of the game. Both players roll a D6. The player with the highest result chooses one of the long table edges to be their board edge - making the opposite board edge their opponent's (see Special Rules later). Player A's board edge Warbands enter from here F Player B's board edge Warbands enter from here
INITIAL PRIORITY
Both players roll a D6. The player who rolls highest chooses who has Priority in the first turn.
OBJECTIVES
The game lasts until the end of a turn in which one Army has been reduced to a quarter (25%) of its starting number of models or below, at which point the player that has scored the most Victory Points wins the game. If both players have the same number of Victory Points, the game is a draw. Models that have escaped the board count as being on the board for the purpose of determining if an Army is Broken or reduced to 25%.
SCORING VICTORY POINTS
You score 4 Victory Points if more of your models have escaped the battlefield via your opponent's board edge than vice versa. If at least two of your models and twice as many models than your opponent have escaped the board, then you instead score 8 Victory Points. If at least three of your models, and three times as many models than your opponent have escaped the board, then you instead score 12 Victory Points. You score 1 Victory Point for each of your Hero models that escapes the board, to a maximum of 3 Victory Points. You score 1 Victory Point if the enemy General was wounded during the game. If the enemy General was removed as a casualty, you instead score 2 Victory Points. You score 1 Victory Point if the enemy Army is Broken at the end of the game. If the enemy Army is Broken and your Army is not, you instead score 3 Victory Points.
SPECIAL RULES
Reinforcements: At the end of your Activation Phase, roll a D6 for each of your Warbands that are not on the battlefield and consult the chart below (the Warband's Captain can use Might to improve the roll). Models enter the board via the rules for Reinforcements. Roll for each Warband separately. Activate the models in the Warband, then roll for the next. Warbands vet to arrive count as being on the battlefield for determining if your Army is Broken. D6 Result 1-3 The Warband does not arrive, but receives +1 to this dice roll next turn. This is cumulative, so they will arrive on a 3+ on turn 2, a 2+ on turn 3, and automatically on turn 4. 4-6 The controlling player chooses a point on their board edge at least 6" from a corner - the Warband arrives from this point via the rules for Reinforcements. Designer's Note: Special rules that allow for models to arrive on from any table edge (such as the Goblin Mercenary Captain's Mercenary Ambush) must choose the controlling player's table edge for this Scenario.
SCENARIO 6 - FOG OF WAR
A midst the maelstrom of the battle that rages, the two forces clash in an endless swirl of shields and swords. Battle plans constantly shift as the two generals become locked in a battle of wits, both trying to outdo the other.
SCENARIO OUTLINE
Outwit your opponent by concealing your true objective.
THE ARMIES
Players choose their Armies, as described on page 154 of the Middle-earth Strategy Battle Game Rules Manual, to an equal points value.
LAYOUT
Set up terrain as described on page 157 of the Middle-earth Strategy Battle Game Rules Manual.
STARTING POSITIONS
Both players roll a D6 - the plaver with the highest result chooses one of the deployment zones, They then select a Warband in their Army to deploy wholly within 12" of their board edge. Models must be deployed within 6" of the Captain of their Warband. When this has been done, the opposing player chooses one of their Warbands and deploys it wholly within 12" of their board edge as described above. Players then alternate until all Warbands have been placed. Player A's Deployment Zone Player B's Deployment Zone 12"
INITIAL PRIORITY
Both players roll a D6. The player who rolls highest chooses who has Priority in the first turn. Designer's Note: This Scenario is all about subterfuge and secrecy, hiding your plans from the enemy. Be sure to stay quiet as you complete your objectives, in order to keep your opponent guessing throughout the game!
OBJECTIVES
Once one Army has been Broken, the game might suddenly end. At the end of each turn after this condition has been met, roll a D6. On a 1-2, the game ends - otherwise, the battle continues for another turn. At the end of the game, the player who has scored the most Victory Points wins the game. If both players have the same number of Victory Points, the game is a draw.
SCORING VICTORY POINTS
- At the start of the game, secretly note down one of your own Hero models - this may not be your General unless you only have one Hero. You score 1 Victory Point if the nominated Hero is still alive at the end of the game. If the nominated Hero is still alive and has suffered no Wounds, you instead score 3 Victory Points. If the nominated Hero is still alive and has suffered no Wounds, and spent no Fate Points, you instead score 5 Victory Points. At the start of the game, secretly note down one of your opponent's Hero models - this may not be your opponent's General unless they only have one Hero. You score 1 Victory Point for causing one or more Wounds on the nominated Hero. Wounds prevented by a successful Fate Roll do not count. If the nominated Hero has been removed as a casualty, you instead score 3 Victory Points. If the nominated Hero has been removed as a casualty as a result of one of your models Wounding them in Combat, you instead score 5 Victory Points. At the start of the game secretly note down a single terrain piece wholly within your opponent's half of the board. You score 1 Victory Point if at the end of the game you have more models than your opponent on or in base contact with your chosen terrain piece. If, at the end of the game, you have at least two models and twice as many as your opponent on or in base contact with your chosen terrain piece, you instead score 3 Victory Points. If your opponent has no models on or in base contact with your chosen terrain piece and you have at least two, you instead score 5 Victory Points. You score 1 Victory Point if the enemy General was wounded during the game. If the enemy General was removed as a casualty, you instead score 2 Victory Points. You score 1 Victory Point if the enemy Army is Broken at the end of the game. If the enemy Army is Broken and your Army is not, you instead score 3 Victory Points.