Umbar
ARMY COMPOSITION
HEROES OF LEGEND
- Dalamyr, Fleetmaster of Umbar: 100 points
HEROES OF VALOUR
- Delgamar, Gatemaster of Umbar: 75 points
- The Knight of Umbar: 130 points
- Horse: 20 points
HEROES OF FORTITUDE
- Black Numenorean Marshal: 70 points
- Corsair Bo'sun: 50 points
- Exchange spear for crossbow: Free
- Corsair Captain: 55 points
- Exchange two-handed weapon for crossbow: Free
- Haradrim Chieftain: 50 points
- Bow: 5 points
- Hasharin: 80 points
WARRIORS
- Black Numenorean Warrior: 10 points
- Corsair Reaver: 9 points
- Corsair of Umbar: 8 points
- Bow: 1 point
- Light shield and throwing weapons: 1 point
- Spear: 1 point
- Haradrim Warrior: 6 points
- Banner: 25 points
- War horn: 25 points
- Bow: 1 point
- Spear: 1 point
ADDITIONAL RULES
- An Umbar Army must always contain at least one Hâsharin.
SPECIAL RULES
Seize Command - If during the End Phase of any turn, your General has only a single Wound remaining and is within 3" and Line of Sight of a friendly Hâsharin, you may choose to remove your General as a casualty. If you do, you may immediately choose another friendly Hero to be your new General (this must still be a Hero with the highest Heroic Tier remaining). The previous model loses the General keyword and no longer counts as a General for the purpose of special rules or Victory Points. If a Hâsharin is your General, they cannot use this special rule to kill themselves - a different Hâsharin would have to be within 3" to use this special rule.
Shadows of Umbar - Friendly models gain the Stalk Unseen special rule.
Death to Gondor - Friendly models gain the Hatred (Gondor) special rule.