Harad
ARMY COMPOSITION
HEROES OF LEGEND
- Mumak War Leader: 400 points
HEROES OF VALOUR
- Haradrim King: 70 points
- Horse: 20 points
- The Betrayer: 130 points
- Horse: 20 points
- The Golden King of Abrakhan: 130 points
HEROES OF FORTITUDE
- Haradrim Chieftain: 50 points
- Bow: 5 points
- Haradrim Taskmaster: 45 points
- War Mumak of Harad: 250 points
- Gnarled Hide: 25 points
- Mahud Beastmaster Chieftain: 25 points
- Rocks: 20 points
- Sigils of Defiance: 20 points
- Tusk Weapons: 20 points
- Foul Temperament: 15 points
- Rappelling Lines: 10 points
WARRIORS
- Abrakhan Merchant Guard: 9 points
- Haradrim Raider: 11 points
- Banner: 25 points
- Bow & war spear: 2 points
- Bow: 1 point
- War spear: 1 point
- Haradrim Warrior: 6 points
- War horn: 25 points
- Banner: 25 points
- Bow: 1 point
- Spear: 1 point
- Watcher of Karna: 9 points
- Bow: 1 point
- Twin Blades: 1 point
ADDITIONAL RULES
- A Harad Army may have up to 50% of its Warrior models armed with bows rather than the usual 33%.
SPECIAL RULES
War Beasts from the South - Friendly Mûmak models gain the Harbinger of Evil (12") special rule.
The Scorpion's Sting - Friendly models with the Poisoned Attacks (bow) special rule exchange it for Poisoned Attacks on all of their weapons.
Monstrous Rampage - Each Hero that is commanding a Mûmak can, once per game, declare a Heroic Combat for free whilst atop a Mûmak. When they do, the Mûmak will be affected as if they had been the one to declare the Heroic Combat, though they may not pivot before they Trample as part of a Heroic Combat.