Skip to content

Battle of Bywater

ARMY COMPOSITION

HEROES OF VALOUR

HEROES OF FORTITUDE

MINOR HEROES

INDEPENDENT HEROES

WARRIORS

ADDITIONAL RULES

  • A Battle of Bywater Army must include Frodo, Sam, Merry and Pippin. Merry must always be the Army's General.
  • Hobbit Militia in Merry's Warband must be upgraded to Battlin' Brandybucks.
  • Any Hobbit Archers in a Warband led by either Pippin or Paladin must be upgraded to Tookish Hunters.

SPECIAL RULES

Ambush! - At the start of the game, before either side has deployed, you may choose a single Warband in your Army that is not led by either Frodo, Sam, Merry or Pippin. The chosen Warband is ambushing and does not arrive as normal. Instead, at the end of the Move Phase on the third turn (after both sides have moved all their models), the ambushing Warband must choose one of the following: • Move onto the board from any board edge via the rules for Reinforcements. • Deploy in, or within 1" of, a wood, building, rocky outcrop or other similar piece of terrain that Hobbits could hide in. A degree of common sense is required when deciding which pieces of terrain Hobbits can hide in - they shouldn't be leaping out of a river or from behind a single rock! You should always agree with your opponent at the beginning of the game which terrain pieces are eligible for Hobbits to ambush from. Models deployed in this way cannot be placed in base contact with, or within the Control Zones of, enemy models. Models that enter the board in this way do not Activate as part of the Move Phase, and will count as having Moved half their Move Value for the purposes of shooting.

"Fear! Fire! Foes!" - Friendly Hobbit models gain the Woodland Creature and Mountain Dweller special rules.

Heroes of the Shire - Friendly Hobbit Hero models may benefit from the Stand Fast of either Merry or Pippin.