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Azog's Hunters

ARMY COMPOSITION

HEROES OF LEGEND

  • Azog the Defiler: 175 points
  • The White Warg: 50 points

HEROES OF VALOUR

  • Bolg, Spawn of Azog: 175 points
  • Fell Warg: 20 points
  • Orc bow: 5 points

HEROES OF FORTITUDE

  • Fimbul, Hunter Orc Captain: 50 points
  • Fell Warg: 20 points
  • Hunter Orc Captain: 45 points
  • Fell Warg: 20 points
  • Orc bow: 5 points
  • Two-handed weapon: 5 points
  • Narzug, Hunter Orc Captain: 55 points
  • Yazneg, Hunter Orc Captain: 55 points
  • Fell Warg and lance: 25 points

WARRIORS

  • Fell Warg: 8 points
  • Hunter Orc Warg Rider: 15 points
  • Orc bow: 1 point
  • Two-handed weapon: 1 point
  • Hunter Orc Warrior: 8 points
  • Orc bow: 1 point
  • Two-handed weapon: 1 point

SPECIAL RULES

Morgul Arrows - Any enemy model that suffers a Wound from a shooting attack made by a friendly model, and that Wound isn't prevented, must roll a D6 during the End Phase of every turn after suffering the Wound. On the roll of a 1, the model immediately suffers a Wound. A model that has suffered multiple Wounds in this manner still only rolls a single D6 during the End Phase.

"They Strike in the wee small hours when everyone's asleep" - An Azog's Hunters Army has a Bow Limit of 50% rather than the usual 33%.

Relentless Hunters - All models in this army list gain the Woodland Creature and Mountain Dweller special rules.

The Pale Orc's Demands - Whilst within 6" of a friendly Hero, friendly Orc Warrior models gain a bonus of +1 to any Courage Tests to Charge an enemy model with the Terror special rule.