Azog's Hunters
ARMY COMPOSITION
HEROES OF LEGEND
- Azog the Defiler: 175 points
- The White Warg: 50 points
HEROES OF VALOUR
- Bolg, Spawn of Azog: 175 points
- Fell Warg: 20 points
- Orc bow: 5 points
HEROES OF FORTITUDE
- Fimbul, Hunter Orc Captain: 50 points
- Fell Warg: 20 points
- Hunter Orc Captain: 45 points
- Fell Warg: 20 points
- Orc bow: 5 points
- Two-handed weapon: 5 points
- Narzug, Hunter Orc Captain: 55 points
- Yazneg, Hunter Orc Captain: 55 points
- Fell Warg and lance: 25 points
WARRIORS
- Fell Warg: 8 points
- Hunter Orc Warg Rider: 15 points
- Orc bow: 1 point
- Two-handed weapon: 1 point
- Hunter Orc Warrior: 8 points
- Orc bow: 1 point
- Two-handed weapon: 1 point
SPECIAL RULES
Morgul Arrows - Any enemy model that suffers a Wound from a shooting attack made by a friendly model, and that Wound isn't prevented, must roll a D6 during the End Phase of every turn after suffering the Wound. On the roll of a 1, the model immediately suffers a Wound. A model that has suffered multiple Wounds in this manner still only rolls a single D6 during the End Phase.
"They Strike in the wee small hours when everyone's asleep" - An Azog's Hunters Army has a Bow Limit of 50% rather than the usual 33%.
Relentless Hunters - All models in this army list gain the Woodland Creature and Mountain Dweller special rules.
The Pale Orc's Demands - Whilst within 6" of a friendly Hero, friendly Orc Warrior models gain a bonus of +1 to any Courage Tests to Charge an enemy model with the Terror special rule.