Far Harad
ARMY COMPOSITION
HEROES OF VALOUR
- Mahud King: 70 points
- War Camel: 25 points
HEROES OF FORTITUDE
- Mahud Tribesmaster: 55 points
- War Camel: 25 points
- Blowpipe: 5 points
- Shield: 5 points
- War Spear: 5 points
WARRIORS
- Half Troll: 25 points
- Exchange hand weapon for two-handed weapon: Free
- Mahud Raider: 17 points
- Blowpipe: 1 point
- Spear: 1 point
- Mahud Warrior: 8 points
- Blowpipe: 1 point
- Spear: 1 point
ADDITIONAL RULES
- A Far Harad Army must always contain a Mahûd King, who is always the Army's General.
SPECIAL RULES
Warrior Pride - Mahûd Warrior models within 6" of a friendly Mahûd Hero model that is Engaged in Combat automatically pass all Courage Tests they are required to take.
Revel in Death - If your General slays an enemy Hero model in Combat, then until the end of the turn friendly Mahûd Warrior models within 6" of your General gain a bonus of +1 to their Fight Value.
Battle Frenzy - Whenever a friendly Mahûd model suffers a Wound, roll a D6. On the roll of natural 6, the Wound is ignored.