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Far Harad

ARMY COMPOSITION

HEROES OF VALOUR

  • Mahud King: 70 points
  • War Camel: 25 points

HEROES OF FORTITUDE

  • Mahud Tribesmaster: 55 points
  • War Camel: 25 points
  • Blowpipe: 5 points
  • Shield: 5 points
  • War Spear: 5 points

WARRIORS

  • Half Troll: 25 points
  • Exchange hand weapon for two-handed weapon: Free
  • Mahud Raider: 17 points
  • Blowpipe: 1 point
  • Spear: 1 point
  • Mahud Warrior: 8 points
  • Blowpipe: 1 point
  • Spear: 1 point

ADDITIONAL RULES

  • A Far Harad Army must always contain a Mahûd King, who is always the Army's General.

SPECIAL RULES

Warrior Pride - Mahûd Warrior models within 6" of a friendly Mahûd Hero model that is Engaged in Combat automatically pass all Courage Tests they are required to take.

Revel in Death - If your General slays an enemy Hero model in Combat, then until the end of the turn friendly Mahûd Warrior models within 6" of your General gain a bonus of +1 to their Fight Value.

Battle Frenzy - Whenever a friendly Mahûd model suffers a Wound, roll a D6. On the roll of natural 6, the Wound is ignored.