Doubles Events
oubles events have always been a popular way to play the Middle-earth Strategy Battle Game; there is just something about teaming up with a friend to do battle against another team that most hobbyists get a real kick out of. Being able to bring your collective gaming experience and knowledge to the full, and no doubt have a friendly rivalry along the way about whose part of the army can slay the most, are just some of the reasons that Doubles games will often stick in the minds of those who play them for many years. playing Doubles games. 'When running a Doubles event, it will follow the same format as a standard tournament, with the exception that the event A Doubles Army is made from a single Army List split into two forces, each controlled by a different player. Each force must be built to the same points limit, so that each force has half of the overall points. The two forces may not share leftover points with their partner. Army Lists are still subject to all of the usual rules associated with them in regards to Army building. For example: Jay and Rob are playing as a team, each with a 400 point force. Although Jay only spends 395 of his points, he may not give his spare S points to Rob and so Rob can only spend 400 points as well. 'The entire Doubles Army must be from a single Army List, and so may not contain any models from a different Army List. However, Bow Limit and Throwing Weapon Limit is calculated for each force individually, not across the whole Army - that way you can't just put all of your bows or throwing weapons in the same force. Each player must note which Hero is the General of their force. At the beginning of each game, before rolling for deployment zones, teams will need to determine which of them is the Primary Force and which is the Secondary Force. If one force has its General as a Hero with a higher Heroic Tier than the other force, then that force will automatically become the Primary Force. If both forces have their General as a Hero with the same Heroic Tier as the other, then they will roll-off (re-rolling any ties) with the force belonging to the player that scored highest becoming the Primary Force, and the other becoming the Secondary Force. Example 1: Luke and Lewis are playing a Doubles event using the Kingdom of Rohan Army List. Luke's force is led by Théoden, a Hero of Legend, whilst Lewis' force is led by Théodred, a Hero of Valour. As Théoden is of a higher Heroic Tier than Théodred, Luke's force will automatically be the Primary Force. Example 2: Becky and Keith are playing a Doubles event using The Last Alliance Army List. Becky's force is led by Elendil, a Hero of Legend, whilst Keith's force is led by Gil-galad, another Hero of Legend. As both Elendil and Gil-galad are of the same Heroic Tier, Becky and Keith will need to roll off to determine who is the Primary Force. Becky rolls a 4 whilst Keith rolls a 2, making Becky''s force the Primary Force. If an Army List states that a specific Hero is always the Army's General, then whichever force the model is in will automatically be the Primary Force for each game - there is no need to roll. If a team wishes to use an Army List that requires all models to be deployed as a single Warband (such as The Fellowship), then this will still be allowed. In this case, the players should split their Army into two forces of as equal a number of points as possible as usual, with the side that includes the General automatically becoming the Primary Force. This must be done before the event starts and cannot be changed during the event. 'T'he General of the Primary Force is considered to be the Leader of the entire Army for the duration of that game. For Doubles games, the Break Point is worked out across the entire Army rather than each individual force.
H alf of each army is fighting at the centre of the battlefield, with the rest of their enemies bearing down upon them. Vanquish the enemy force, whilst protecting your own in the centre of the battlefield.
The Armies
Players choose their forces, as described on page 154 of the Midadle-earth Strategy Battle Game Rules Manual, to an equal points value before the game. Set up terrain as described on page 157 of the Middle-earth Strategy Battle Game Rules Manual. Both teams roll a D6 - the team that scores highest becomes 'Team A and chooses one of the deployment zones in the centre of the board. Team A then deploys their Primary Force wholly within 6" of the centreline of the board in their deployment zone. Team B then deploys their Primary Force wholly within 6" of the centreline of the board in their deployment zone. Team A then deploys their Secondary Force wholly within 6" of the board edge in the opposite half of the board to their Primary Force; Team B then does the same. | Secondary Deployment' Both teams roll a D6. The team that rolls highest chooses 'who has Priority in the first turn.
Objectives
'I'he game lasts until the end of a turn in which one Army has been reduced to a quarter (25%) of its starting number of models or below, at which point the team that has scored the most Victory Points wins the game. If both teams have the same number of Victory Points, the game is a draw.
Scoring Victory Points
- You score 1Victory Point if the enemy Leader was wounded during the game. If the enemy Leader has been wounded, and only has a single Wound remaining, then you instead score 3 Victory Points. If the enemy Leader was removed as a casualty, you instead score 5§ Victory Points. You score 3 Victory Points if the enemy Army is Broken at the end of the game. If the enemy Army is Broken and your Army is not, you instead score 5 Victory Points. You score 2 Victory Points if the opposing team has no banners remaining at the end of the game (if they didn't have a banner to start with, you automatically score this). You score 1Victory Point if your Army has at least one banner remaining at the end of the game. If your Army has 'more banners remaining than the opposing team, then you instead score 2 Victory Points. You score 3 Victory Points if you kill the General of the Secondary Force. You score 1Victory Point for each of your Hero models within 3" of the centre of the board at the end of the game, to a maximum of 3 Victory Points.
Two enemy forces are embroiled in a deadlock on the battlefield. Only by their allies joining the fight and taking control of key areas can they achieve victory. 'There are five Objective Markers on the board. Control the most to achieve victory.
The Armies
Players choose their Armies, as described on page 154 of the Middle-earth Strategy Battle Game Rules Manual, to an equal points value before the game. Set up terrain as described on page 157 of the Middle-earth Strategy Battle Game Rules Manual. One Objective Marker is deployed in the centre of the board. The other four Objective Markers are placed halfway in between the centre of the board and each corner, as shown on the map. Both teams roll a D6 - the team that scores highest becomes 'Team A and chooses one of the deployment zones in the centre of the board. Team A then deploys their Primary Force wholly within 6" of the centre of the board in their deployment zone. Team B then deploys their Primary Force wholly within 6" of the centre of the board in their deployment zone. Both Secondary Forces are kept aside for later in the game. T#¥F § Dgrollorzora % pp ) s 2 - 3 ) Objective Objective. D6 roll D6 roll of3o0rs A lzjec:lue of30r5 Xylae » B 5w S 'Oge-cnue - Olue.ctwe o 3 | n ® T D6 rollof 20r 4 Both teams roll a D6. The team that rolls highest chooses 'who has Priority in the first turn.
Objectives
'I'he game lasts until the end of a turn in which one Army has been reduced to a quarter (25%) of its starting number of models or below, at which point the team that has scored the most Victory Points wins the game. If both teams have the same number of Victory Points, the game is a draw.
Scoring Victory Points
- For each Objective Marker, you score 1Victory Point if you have more models within 3" than the opposing team. If you have at least twice as many models as the opposing team within 3", you instead score 2 Victory Points. If you are the only team to have models within 3", you instead score 3 Victory Points. You score 1Victory Point if the enemy Army is Broken at the end of the game. If the enemy Army is Broken and your Army is not, you instead score 2 Victory Points. You score 1Victory Point if the enemy Leader was 'wounded during the game. If the enemy Leader was removed as a casualty, you instead score 3 Victory Points.
Special Rules
Maelstrom of Battle
The two rival forces are converging upon a site of great power; whomever controls it will secure victory. Control the central objective to claim victory.
The Armies
Players choose their Armies, as described on page 154 of the Middle-earth Strategy Battle Game Rules Manual, to an equal points value before the game. Set up terrain as described on page 157 of the Middle-earth Strategy Battle Game Rules Manual. A single Objective Marker is placed in the centre of the board. Both teams roll a D6 - the team that scores highest becomes Team A and chooses a corner. The chosen corner and the one opposite are Team A''s deployment zones; the other two corners are Team B's deployment zones. Team A then deploys their Primary Force wholly within 12" of their chosen corner. 'Team B then deploys their Primary Force wholly within 12" of one of their corners. Team A then deploys their Secondary Force wholly within 12" of their other corner. Finally, Team B deploys their Secondary Force wholly within 12" of their other corner. Primary ' Deployment Both teams roll a D6. The team that rolls highest chooses 'who has Priority in the first turn.
Objectives
Once one Army has been Broken, the game might suddenly end. At the end of each turn after this condition has been met, roll a D6. On a 1-2, the game ends - otherwise, the battle continues for another turn. At the end of the game, the team that has scored the most Victory Points wins the game. If both teams have the same number of Victory Points, the game is a draw.
Scoring Victory Points
- You score 4 Victory Points if your team has more models within 6" of the objective than the opposing team. If your team has twice as many models within 6" of the objective than the opposing team, then you instead score 8 Victory Points. If your team has three times as many models within 6" of the objective than the opposing team, or you are the only team to have models within 6" of the objective, then you instead score 12 Victory Points. You score 1Victory Point if the enemy Army is Broken at the end of the game. If the enemy Army is Broken and your Army is not, you instead score 3 Victory Points. You score 1Victory Point if the enemy Leader was wounded during the game. If the enemy Leader was removed as a casualty, you instead score 3 Victory Points. You score 2 Victory Points if your opponent has no banners remaining at the end of the game (if they didn't have a banner to start with, you automatically score this).
Special Rules
O1d Magic: The area that both Armies are fighting over is an ancient place of great power that is said to be imbued 'with magic. Models within 6" of the Objective Marker gain the Resistant to Magic special rule, and may re-roll failed Fate Rolls.
The two allied leaders must use their combined might against that of their enemies; whoever slays the most shall earn a great victory. Have both forces' General models kill more than the two enemy General models.
The Armies
Players choose their Armies, as described on page 154 of the Middle-earth Strategy Battle Game Rules Manual, to an equal points value before the game. Set up terrain as described on page 157 of the Middle-earth Strategy Battle Game Rules Manual. Both teams roll a D6 - the team that scores highest becomes 'Team A and chooses a board edge. Team A then deploys their Primary Force wholly within 24" of their board edge. Models may not be deployed further than 6" from the Captain of their Warband. When this has been done, Team B deploys their Primary Force wholly within 24" of their board edge. 'leams then take turns to deploy their Secondary Forces, following the same restrictions. Team B's Deployment Zone Both teams roll a D6. The team with the highest score has Priority in the first turn.
Objectives
'I'he game lasts until the end of a turn in which one Army has been reduced to a quarter (25%) of its starting number of models or below, at which point the team that has scored the most Victory Points wins the game. If both teams have the same number of Victory Points, the game is a draw.
Scoring Victory Points
- Keep a count of how many kills both your General and your partner's General score in Combat throughout the course of the battle - this is your team's Kill Tally. Note, kills caused by shooting, Magical Powers or the Hurl Brutal Power Attack do not count towards your score. You score 4 Victory Points if your team's Kill 1ally is greater than that of the opposing team. If your team's Kill Tally is at least 2 and at least twice as much as the opposing team's, then you instead score 8 Victory Points. If your team's Kill "lally is at least 3 and at least three times as much as the opposing team's, then you instead score 12 Victory Points. You score 1Victory Point if the enemy Army is Broken at the end of the game. If the enemy Army is Broken and your Army is not, you instead score 3 Victory Points. You score 1Victory Point if the enemy Leader was 'wounded during the game. If the enemy Leader was removed as a casualty, you instead score 3 Victory Points. You score 1Victory Point if your Army has at least one banner remaining at the end of the game. If your Army has more banners remaining than the opposing team, then you instead score 2 Victory Points.
Special Rules
Friendly Rivalry: Whilst the two General models are fighting alongside each other, they are still both trying to prove that they are the better fighter of the two. Keep a record of how many Kills the General of each force has in Combat individually. For each Army, whichever General has the fewest kills out of the two in Combat gains a bonus of +1To Wound when making Strikes. This bonus ends immediately as soon as they have drawn equal to or overtaken their ally.
With one force surrounded, their allies must fight to save them from the overwhelming forces arrayed against them. 'T'he defenders must seek to protect the central force, whilst the attackers seek to destroy them.
The Armies
Players choose their Armies, as described on page 154 of the Midadle-earth Strategy Battle Game Rules Manual, to an equal points value before the game. Set up terrain as described on page 157 of the Middle-earth Strategy Battle Game Rules Manual. There should be a terrain piece in the centre of the board, no more than 6" in diameter, for the team that ends up in the middle to defend. Both teams roll a D6 - the team that scores highest becomes 'leam A.Team A then deploys their Primary Force wholly within 6" of the centre of the board, including any Siege Engine models, if they have any. Team B then deploys their entire Army at between 6" and 12" away from Team A's deployment area. Team A then sets up their Secondary Force anywhere wholly within 3" of any board edge. Team B Deployment Tear Both teams roll a D6. The team with the highest score has Priority in the first turn.
Objectives
Once one Army has been Broken, the game might suddenly end. At the end of each turn after this condition has been met, roll a D6. On a 1-2, the game ends - otherwise, the battle continues for another turn. At the end of the game, the team that has scored the most Victory Points wins the game. If both teams have the same number of Victory Points, the game is a draw.
Scoring Victory Points
- Team A scores 1Victory Point if their Leader is alive at the end of the game. If Team A's Leader is alive at the end of the game, and has suffered no Wounds, they instead score 3 Victory Points. If Team A's Leader is alive at the end of the game, and has suffered no Wounds and spent no Fate Points, they instead score 5 Victory Points. "leam B scores 1 Victory Point for causing one or more Wounds on the enemy Leader (Wounds prevented by a successful Fate Roll do not count). If the opposing Leader has been wounded and only has a single Wound remaining, "leam B will instead score 3 Victory Points. If the enemy Leader has been removed as a casualty, Team B will instead score 5 Victory Points. You score 1Victory Point if the enemy Army is Broken at the end of the game. If the enemy Army is Broken and your Army is not, you instead score 3 Victory Points. You score 3 Victory Points if your team has more models within the central terrain piece than your opponents. 1If your team has at least twice the number of models in the terrain piece as your opponents, you instead score 6 Victory Points. You score 1Victory Point if you have at least one banner remaining at the end of the game. If you have at least one banner remaining, and your opponent has none remaining, then you instead score 2 Victory Points. You score 2 Victory Points if the opposing team has no banners remaining at the end of the game (if they didn't have a banner to start with, you automatically score this). You score 2 Victory Points if the most expensive model in the opposing team's Secondary Force has been removed as a casualty.
e ach force has been tasked with eliminating key enemy targets, though in the heat of battle they have been unable to relay this information to their allies. Each force secretly selects an enemy Hero. Ity to kill the heroes chosen by your team, whilst simultaneously getting your selected heroes into the centre of the board.
The Armies
Players choose their Armies, as described on page 154 of the Middle-earth Strategy Battle Game Rules Manual, to an equal points value before the game. Set up terrain as described on page 157 of the Middle-earth Strategy Battle Game Rules Manual. Both teams roll a D6 - the team that scores highest becomes 'Team A.Team A then chooses two opposite quarters of the board, and then deploys their Primary Force wholly within one of their chosen quarters but not within 12" of the centre of the board. Team B then deploys their Primary Force wholly 'within one of the two remaining quarters, but not within 12" of the centre of the board. Team A then deploys their Secondary Force wholly within their other quarter, but not within 12" of the centre of the board. Finally, Team B deploys their Secondary Force wholly within the last remaining quarter, but not within 12" of the centre of the board. Team B Primary Deployment Zone Deployment Zone Both teams roll a D6. The team with the highest score has Priority in the first turn.
Objectives
Once one Army has been Broken, the game might suddenly end. At the end of each turn after this condition has been met, roll a D6. On a 1-2, the game ends - otherwise, the battle continues for another turn. At the end of the game, the team that has scored the most Victory Points wins the game. If both teams have the same number of Victory Points, the game is a draw.
Scoring Victory Points
At the start of the game, each player secretly writes down one enemy Hero model to be the larget of their forces. This means that each team will have two largets (though they may be the same Hero). Players may not discuss with their partner which Hero they have chosen for the duration of the game - it is secret from all players except the player who wrote it down. - You score 2 Victory Points for each of your team's Targets that has been wounded. For each of your team's Targets that has been slain, you instead score 4 Victory Points (if the same Hero was chosen by both players, you score the Victory Points twice if they are wounded or slain). You score 3 Victory Points for each of your opponent's 'largets that are within 6" of the centre of the board at the end of the game (if the same Hero was chosen by both players, you score the Victory Points twice if they are within 6" of the centre of the board). You score 1Victory Point if the enemy Army is Broken at the end of the game. If the enemy Army is Broken and your Army is not, you instead score 2 Victory Points. You score 1Victory Point if you have at least one banner remaining at the end of the game. If you have at least one banner remaining, and your opponent has none remaining, then you instead score 2 Victory Points. - You score 2 Victory Points if the opposing team has no banners remaining at the end of the game (if they didn't have a banner to start with, you automatically score this).
Special Rules
Dark of Night