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Mordor

GOTHMOG [120 POINTS]

ORC | MORDOR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 5+ 4 6 2 3 5+ 4+ 3 3 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

Once per game, at the start of any Fight Phase, Gothmog can declare he is using this ability. Until the end of the turn, friendly Mordor Orc models within 12" of Gothmog may re-roll any failed To Wound Rolls when making Strikes.

  • "The Age of Men is Over" PASSIVE

Friendly Mordor Orc models within 3" of Gothmog gain the Hatred (Man) special rule.


THE DARK LORD SAURON [400 POINTS]

SPIRIT | MORDOR | HERO, INFANTRY, MONSTER, UNIQUE | 40MM

Mv Fv Sv S D A W C I M W F
6" 9 4+ 8 10 4 5 3+ 3+ 3 6 0

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Compel 18" 3+
Fog of Disarray Self 3+
Transfix 18" 3+
Chill Soul 12" 4+
Drain Courage 18" 4+
Instill Fear Self 5+

SPECIAL RULES

Sauron gains a free Will Point at the start of each turn. If this free Will Point is not spent by the end of the turn, it is lost.

  • The One Ring PASSIVE

Sauron does not follow the normal rules for the One Ring. Instead, each time Sauron would lose his last Wound and be removed as a casualty, roll a D6. On a 2+, the power of the One Ring sustains him and instead of being removed as a casualty he will remain on the board with 1 Wound remaining. If during a Combat Sauron suffers multiple Wounds that would cause him to be removed as a casualty, he will make this roll for each of them. Sauron may use Might to improve this roll.

  • Unstoppable! BRUTAL POWER ATTACK

Instead of making Strikes, Sauron can instead make a single Strength 8 hit on every enemy model involved in the Combat, and one Strength 8 hit on every model Supporting a model involved in the Combat.

  • Flames of Evil BRUTAL POWER ATTACK

Instead of making Strikes, Sauron may instead choose a single enemy model involved in the Combat. The chosen model immediately suffers a single Strength 10 hit and, if they survive, will be Set Ablaze and knocked Prone.


THE WITCH-KING OF ANGMAR [POINTS COST VARIES]

SPIRIT, RINGWRAITH | MORDOR, ANGMAR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 4+ 4 8 * 1 4+ 4+ * * *

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Compel 12" 3+
Transfix 12" 3+
Drain Courage 12" 4+
Enchant Blades 12" 4+
Black Dart 6" 5+
[Instill Fear] Self 5+
Your Staff is Broken 12" 5+

OPTIONS

When you take the Witch-king of Angmar in your Army, you must select one of the three following options which will determine the number of Attacks and Might, Will and Fate Points the Witch-king has. These represent the Witch-king at different times during the War of the Ring, and his differing levels of power.

  • 1 Attack, 1 Might, 10 Will, 1 Fate - 80 points
  • 2 Attacks, 2 Might, 14 Will, 2 Fate - 120 points
  • 3 Attacks, 3 Might, 18 Will, 3 Fate - 150 points

The Witch-king may also take the following options:

SPECIAL RULES

This is a hand weapon. Once per game, a model with a Morgul Blade can use it during a Combat instead of their normal hand weapon; this must be declared before Strikes are made. If they do, all their Strikes must be resolved against a single enemy model, and if the target suffers a Wound that is not prevented in some way, they will immediately lose all remaining Wounds and be removed as a casualty. If the model using the Morgul Blade is mounted, they must use the Strength and Attacks of the rider rather than their Mount.

  • Crown of Morgul PASSIVE

This is a Unique piece of Wargear. Whilst wearing the Crown of Morgul, enemy models within 6" of the Witch-king, or attempting to Charge the Witch-king, cannot benefit from special rules that would allow them to automatically pass Courage Tests, with the exception of Heroic Resolve. Additionally, once per game, at the start of any Fight Phase, the Witch-king can imbue its great power to ignite his hand weapon - until the end of the turn, any model that suffers a Wound from a Strike made by the Witch-king is Set Ablaze.


Fell Beast

FELL BEAST | MOUNT, MONSTER | 60MM

Mv Fv Sv S D A W C I
12" 5 6+ 6 6 2 3 7+ 8+

An Armoured Fell Beast has a Defence of 7 rather than 6.

WARGEAR

SPECIAL RULES

When a Fell Beast becomes a Separated Mount, it will automatically fail the Courage Test and will flee.


MORDOR TROLL CHIEFTAIN (GENERAL) [150 POINTS]

TROLL | MORDOR | HERO, INFANTRY, MONSTER | 60MM

Mv Fv Sv S D A W C I M W F
6" 8 4+ 7 8 3 4 6+ 6+ 3 2 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES


MOUTH OF SAURON [75 POINTS]

MAN | MORDOR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 6 2 2 5+ 6+ 2 4 1

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Drain Courage 12" 3+
Transfix 12" 4+
Curse 12" 4+

OPTIONS

SPECIAL RULES

Enemy models within 6" of the Mouth of Sauron cannot re-roll 1s as part of a Duel Roll, regardless of special rules that would normally allow them to.


RINGWRAITH [POINTS COST VARIES]

SPIRIT, RINGWRAITH | MORDOR | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 8 * 1 4+ 4+ * * *

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Compel 12" 3+
Transfix 12" 3+
Drain Courage 12" 4+
Black Dart 6" 5+
[Instill Fear] Self 6+

OPTIONS

When you take a Ringwraith in your Army, you must select one of the three following options which will determine the number of Attacks and Might, Will and Fate Points the Ringwraith has. These represent the Ringwraith at different times during the War of the Ring, and their differing levels of power.

  • 1 Attack, 0 Might, 7 Will, 0 Fate - 60 points
  • 2 Attacks, 1 Might, 10 Will, 1 Fate - 90 points
  • 2 Attacks, 2 Might, 14 Will, 2 Fate - 120 points

A Ringwraith may also take the following options:

SPECIAL RULES

This is a hand weapon. Once per game, a model with a Morgul Blade can use it during a Combat instead of their normal hand weapon; this must be declared before Strikes are made. If they do, all their Strikes must be resolved against a single enemy model, and if the target suffers a Wound that is not prevented in some way, they will immediately lose all remaining Wounds and be removed as a casualty. If the model using the Morgul Blade is mounted, they must use the Strength and Attacks of the rider rather than their Mount.


Fell Beast

FELL BEAST | MOUNT, MONSTER | 60MM

Mv Fv Sv S D A W C I
12" 5 6+ 6 6 2 3 7+ 8+

An Armoured Fell Beast has a Defence of 7 rather than 6.

WARGEAR

SPECIAL RULES

When a Fell Beast becomes a Separated Mount, it will automatically fail the Courage Test and will flee.


BLACK NUMENOREAN MARSHAL [70 POINTS]

MAN | MORDOR | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 7 2 2 5+ 6+ 2 1 1

WARGEAR

OPTIONS

SPECIAL RULES

  • Terror

  • Visage of Terror PASSIVE

If an enemy model attempts to Charge this model and fails its Courage Test as a result of the Terror special rule, then their Activation will immediately end rather than them just not being able to Move that turn. Models affected by this special rule cannot Shoot in the Shoot Phase, and cannot Move in the Fight Phase if part of a successful Heroic Combat, but may otherwise act normally in those phases.


EASTERLING CAPTAIN [60 POINTS]

MAN | EASTERLING | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 6 2 2 6+ 6+ 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Easterling Halberd ACTIVE

This can be used as either a pike or a two-handed weapon.

  • Phalanx ACTIVE

A model with this special rule can use a pike and a shield at the same time without penalty. Additionally, should an Infantry model with this special rule lose a Combat, up to two friendly models with this special rule can Make Way instead of one.


GORBAG [60 POINTS]

ORC | MORDOR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 5+ 4 5 2 2 6+ 5+ 3 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Orcish Brawler ACTIVE

If Gorbag is outnumbered in a Combat, he increases his Attacks to 3 for the duration of the Combat.

  • Adaptive Fighter ACTIVE

If Gorbag wins a Duel Roll, then before models Back Away Gorbag may choose a single enemy model involved in the combat. The chosen model is Backed Away in a direction chosen by Gorbag. This direction may be chosen so that the model is forced to Back Away over the edge of a cliff, in which case they will suffer falling damage as normal. Once this has been resolved, other models Back Away as normal and Strikes are resolved. However, if a model has been Backed Away over the edge of a cliff as described earlier, Gorbag cannot make Strikes against that model.


GOTHMOG'S ENFORCER [55 POINTS]

ORC | MORDOR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 4 5+ 4 6 2 2 7+ 6+ 1 3 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Gothmog's Right Hand PASSIVE

Whilst Gothmog's Enforcer is within 3" of Gothmog, then Gothmog can spend Gothmog's Enforcer's Will Points to declare a Heroic Move or Heroic March instead of using his own Might Points. Additionally, when Gothmog declares a Heroic Move or Heroic March within 3" of Gothmog's Enforcer, Gothmog can measure the range of the With Me or At the Double from Gothmog's Enforcer rather than himself if he wishes.


GURITZ [65 POINTS]

ORC | MORDOR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 4 5+ 5 6 2 2 7+ 6+ 2 2 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Master of Reserves PASSIVE

In Scenarios where you roll for Warbands to arrive, or ones where you roll to see which part of the board you deploy a Warband in (though not when rolling to choose deployment zones), you may modify the roll for Guritz's Warband by +1 or -1, even if he is not on the battlefield. If Guritz is on the battlefield, you may also modify the roll for other Warbands in your Army by +1 or -1.

  • End the Race of Men ACTIVE

Whilst Engaged in Combat with an enemy Man model, this model gains a bonus of +1 to their Fight Value.


MORANNON ORC CAPTAIN [55 POINTS]

ORC | MORDOR | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 4 5+ 5 6 2 2 7+ 7+ 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

  • End the Race of Men ACTIVE

Whilst Engaged in Combat with an enemy Man model, this model gains a bonus of +1 to their Fight Value.


MORDOR ORC CAPTAIN [45 POINTS]

ORC | MORDOR | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 4 5+ 4 6 2 2 7+ 7+ 2 1 1

WARGEAR

HEROIC ACTIONS


MORDOR ORC TASKMASTER [45 POINTS]

ORC | MORDOR | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 4 5+ 4 5 2 2 7+ 7+ 1 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Whip of the Masters ACTIVE

Whenever a friendly Hero model within 6" declares a Heroic Move, Heroic March or Heroic Shoot, roll a D6. On a 4+ the Hero does not spend the Might Point and the Heroic Action is free.


MORDOR TROLL CHIEFTAIN [150 POINTS]

TROLL | MORDOR | HERO, INFANTRY, MONSTER | 60MM

Mv Fv Sv S D A W C I M W F
6" 8 4+ 7 8 3 4 6+ 6+ 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES


MORDOR URUK-HAI CAPTAIN [55 POINTS]

URUK-HAI | MORDOR | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 5 5 2 2 6+ 6+ 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

  • Cleaving Blow ACTIVE

If this model rolls a natural 6 To Wound when making a Strike, and the Wound is successful, then the target will suffer 2 Wounds rather than 1.


SHAGRAT [110 POINTS]

URUK-HAI | MORDOR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 4+ 5 5 3 3 5+ 5+ 3 3 3

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

During a Scenario that involves picking up and carrying Objectives, Shagrat can use this special rule at any point during his Move. If he does, he may select any friendly model within 3" that is carrying an Objective and take an Intelligence Test. If the test is passed, Shagrat immediately gains possession of that Objective, even if the Scenario would not normally allow for that Objective to be passed. Additionally, Shagrat can always carry multiple Objectives, even if the Scenario would state that models can only carry one.

  • Cleaving Blow ACTIVE

If this model rolls a natural 6 To Wound when making a Strike, and the Wound is successful, then the target will suffer 2 Wounds rather than 1.


MORDOR ORC SHAMAN [50 POINTS]

ORC | MORDOR | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 3 5+ 3 5 1 2 7+ 7+ 1 3 1

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Fury (Mordor Orc) Self 3+
Curse 12" 4+
Transfix 12" 5+

OPTIONS


MORDOR ORC DRUMMER [30 POINTS]

ORC | MORDOR | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 3 5+ 4 5 1 1 7+ 8+ 0 0 1

WARGEAR


SHELOB [100 POINTS]

SPIDER | MORDOR | HERO, INFANTRY, MONSTER, BEAST, UNIQUE | 80MM

Mv Fv Sv S D A W C I M W F
10" 7 4+ 7 7 1 6 6+ 5+ 0 6 0

WARGEAR

SPECIAL RULES

Shelob may never be included in another model's Warband. Additionally, Shelob can never benefit from the Heroic Actions of other models.

  • She is always hungry PASSIVE

At the start of her Activation, so long as she is not Engaged in Combat, Shelob can choose to kill a friendly model within 1" of her - remove the chosen model as a casualty. If she does, until the end of the turn Shelob may re-roll a single dice during any Duel Roll she participates in.

  • She hungers for sweeter meats PASSIVE

Shelob adds 1 to her Attacks characteristic whilst she is Engaged in Combat with an enemy Man, Elf, Dwarf or Hobbit model.

  • Caught in a Web BRUTAL POWER ATTACK

Instead of making Strikes, Shelob may instead choose a single enemy model that was involved in the Combat. The chosen model immediately suffers a single Strength 8 hit and, if it survives, will be subject to the Paralyse Magical Power - however, the model will not automatically recover should Shelob be removed as a casualty, leave the board or be reduced to 0 Will Points.


BLACK NUMENOREAN KNIGHT [20 POINTS]

MAN | MORDOR | WARRIOR, CAVALRY | 25MM

Mv Fv Sv S D A W C I
6" 4 4+ 3 6 1 1 6+ 7+

WARGEAR

OPTIONS

SPECIAL RULES

  • Terror

  • Visage of Terror PASSIVE

If an enemy model attempts to Charge this model and fails its Courage Test as a result of the Terror special rule, then their Activation will immediately end rather than them just not being able to Move that turn. Models affected by this special rule cannot Shoot in the Shoot Phase, and cannot Move in the Fight Phase if part of a successful Heroic Combat, but may otherwise act normally in those phases.


BLACK NUMENOREAN WARRIOR [10 POINTS]

MAN | MORDOR | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 4 4+ 3 6 1 1 6+ 7+

WARGEAR

SPECIAL RULES

  • Terror

  • Visage of Terror PASSIVE

If an enemy model attempts to Charge this model and fails its Courage Test as a result of the Terror special rule, then their Activation will immediately end rather than them just not being able to Move that turn. Models affected by this special rule cannot Shoot in the Shoot Phase, and cannot Move in the Fight Phase if part of a successful Heroic Combat, but may otherwise act normally in those phases.


EASTERLING WARRIOR [8 POINTS]

MAN | EASTERLING | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 4 4+ 3 5 1 1 7+ 6+

WARGEAR

OPTIONS

SPECIAL RULES

  • Easterling Halberd ACTIVE

This can be used as either a pike or a two-handed weapon.

  • Phalanx ACTIVE

A model with this special rule can use a pike and a shield at the same time without penalty. Additionally, should an Infantry model with this special rule lose a Combat, up to two friendly models with this special rule can Make Way instead of one.


MORANNON ORC WARRIOR [8 POINTS]

ORC | MORDOR | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 3 4+ 4 5 1 1 8+ 7+

WARGEAR

OPTIONS

SPECIAL RULES

  • End the Race of Men ACTIVE

Whilst Engaged in Combat with an enemy Man model, this model gains a bonus of +1 to their Fight Value.


MORDOR ORC WARRIOR [5 POINTS]

ORC | MORDOR | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 3 5+ 3 4 1 1 8+ 8+

WARGEAR

OPTIONS

A Mordor Orc Warrior must have one of the following options for the listed points cost:


MORDOR TROLL [90 POINTS]

TROLL | MORDOR | WARRIOR, INFANTRY, MONSTER | 60MM

Mv Fv Sv S D A W C I
6" 7 5+ 7 7 3 4 6+ 8+

WARGEAR

OPTIONS

SPECIAL RULES


MORDOR URUK-HAI [8 POINTS]

URUK-HAI | MORDOR | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 4 4+ 4 4 1 1 6+ 7+

WARGEAR

OPTIONS

SPECIAL RULES

  • Cleaving Blow ACTIVE

If this model rolls a natural 6 To Wound when making a Strike, and the Wound is successful, then the target will suffer 2 Wounds rather than 1.


MORDOR WARG RIDER [11 POINTS]

ORC | MORDOR | WARRIOR, CAVALRY | 25MM

Mv Fv Sv S D A W C I
6" 3 5+ 3 4 1 1 8+ 8+

WARGEAR

OPTIONS

A Mordor Warg Rider must have one of the following options for the listed points cost:


SPECTRE [15 POINTS]

SPIRIT | MORDOR | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 2 6+ 3 6 1 1 4+ 7+

WARGEAR

SPECIAL RULES

At the end of this model's Move, it can choose a single enemy model within 12" and Line of Sight. The chosen model must take an Intelligence Test. If the test is failed, you may Move the chosen model up to its Move Value directly towards this model, even if it has already Moved that turn.

The chosen model will stop Moving if it would enter the Control Zone of an enemy model (with the exception of this model), if it comes into contact with an Obstacle, another model (though they will never count as Charging in this instance, and therefore cannot be involved in Combat with the model) or piece of impassable terrain, or if the model reaches the edge of a cliff or other such edge that would cause it to take falling damage.

This Move cannot be used to Move a model out of Combat, make a model dismount, drop an item or Lie Down. However, if this Move would allow the chosen model to Charge this model, then this model may make them Charge. A model affected by this special rule cannot Move any further that turn, and may not use Active abilities.


MORDOR SIEGE BOW [50 POINTS]

SIEGE ENGINE | 40MM

Range S D W
6"‑48" 8 9 3

COMPOSITION

Crewed by three Mordor Orc Siege Crew, one of which is a Siege Veteran.

OPTIONS

A Mordor Siege Bow may take the following options for the listed points cost:

  • Flaming Ammunition - 10 points

SPECIAL RULES

A Siege Engine upgraded with Flaming Ammunition may re-roll any failed To Wound Rolls against a Siege Target.

  • Accurate ACTIVE

A Mordor Siege Bow will only Scatter 3" rather than 6".

  • Piercing Shot ACTIVE

A model that is hit by the shot of a Mordor Siege Bow will be flung back D6" directly away from the Siege Bow if it has a Strength of 5 or lower. Any model that is passed over by the flung model suffers a Strength 5 hit and will be knocked Prone. If the flung model comes into contact with a piece of impassable terrain or a model with a Strength of 6 or higher, then it will stop and both the flung model and the model or piece of terrain that was hit will suffer one Strength 6 hit. After being flung back, the flung model will be knocked Prone if they survive. If after the model is flung back it would finish over other models and it has survived, then simply move other models the minimum distance possible to allow the flung model to be placed where it has landed.


Mordor Orc Siege Crew

ORC | MORDOR | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 3 4+ 3 4 1 1 8+ 8+

WARGEAR


MORDOR WAR CATAPULT [150 POINTS]

SIEGE ENGINE | 120MM

Range S D W
12"‑96" 10 10 4

COMPOSITION

Crewed by three Mordor Orc Siege Crew, one of which is a Siege Veteran, and a Mordor Siege Troll.

OPTIONS

A Mordor War Catapult may take the following options for the listed points cost:

  • Severed Heads - 20 points
  • Flaming Ammunition - 10 points

SPECIAL RULES

If a Mordor War Catapult chooses to fire Severed Heads, determine the actual target as normal. Then, instead of rolling To Wound, the actual target and any enemy model within 3" of them must each take a Courage Test. If the test is failed, the model flees and is removed as a casualty.

  • Flaming Ammunition

A Siege Engine upgraded with Flaming Ammunition may re-roll any failed To Wound Rolls against a Siege Target.

  • Troll Loader ACTIVE

If the Mordor Siege Troll is one of the models firing the Mordor War Catapult this turn, then the Mordor Siege Catapult may re-roll the To Hit Roll.

  • Area Effect ACTIVE

After rolling To Hit against the actual target, if the actual target was a Battlefield Target then all other models within 2" of the actual target suffer a Strength 5 hit and, if they survive, will be knocked Prone.

  • Wall-breaker ACTIVE

When rolling To Wound against a Siege Target, a Mordor War Catapult makes 2 To Wound Rolls and picks the highest. Additionally, a successful To Wound Roll against a Siege Target will do D3 Wounds rather than 1.


Mordor Orc Siege Crew

ORC | MORDOR | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 3 4+ 3 4 1 1 8+ 8+

WARGEAR


Mordor Siege Troll

TROLL | MORDOR | WARRIOR, INFANTRY, MONSTER | 60MM

Mv Fv Sv S D A W C I
6" 7 4+ 7 6 3 4 6+ 7+

WARGEAR

SPECIAL RULES