Rise of the Necromancer
ARMY COMPOSITION
HEROES OF LEGEND
- Sauron, The Necromancer: 200 points
HEROES OF VALOUR
- Khamul the Easterling: 80 points
- The Abyssal Knight: 80 points
- The Abyssal Knight: 80 points
- The Dark Headsman: 80 points
- The Forsaken: 80 points
- The Keeper of the Dungeons: 80 points
- The Lingering Shadow: 80 points
- The Slayer of Men: 80 points
- The Slayer of Men: 80 points
- The Witch-king of Angmar: 80 points
HEROES OF FORTITUDE
- Hunter Orc Captain: 45 points
- Fell Warg: 20 points
- Orc bow: 5 points
- Two-handed weapon: 5 points
INDEPENDENT HEROES
- Castellan of Dol Guldur: 50 points
WARRIORS
- Fell Warg: 8 points
- Hunter Orc Warg Rider: 15 points
- Orc bow: 1 point
- Two-handed weapon: 1 point
- Hunter Orc Warrior: 8 points
- Orc bow: 1 point
- Two-handed weapon: 1 point
- Mirkwood Giant Spider: 20 points
- Mirkwood Hunting Spider: 20 points
ADDITIONAL RULES
- When writing a Rise of the Necromancer Army List that contains only Hero models (with the exception of Hunter Orc Captains), a player can either have all models in a single Warband or as multiple smaller warbands as normal.
SPECIAL RULES
Power of the Necromancer - Friendly models gain the Resistant to Magic special rule. Additionally, the Necromancer can attempt to Cast two Magical Powers when he Activates rather than one; however, he may not attempt to Cast the same Magical Power twice, or target the same enemy model twice.
"His spirit has lost none of its potency" - Each time the Necromancer attempts to Cast a Magical Power by expending one or more Will Points, he automatically adds an additional free Will Point to the Casting Test.