Skip to content

Rise of the Necromancer

ARMY COMPOSITION

HEROES OF LEGEND

  • Sauron, The Necromancer: 200 points

HEROES OF VALOUR

  • Khamul the Easterling: 80 points
  • The Abyssal Knight: 80 points
  • The Abyssal Knight: 80 points
  • The Dark Headsman: 80 points
  • The Forsaken: 80 points
  • The Keeper of the Dungeons: 80 points
  • The Lingering Shadow: 80 points
  • The Slayer of Men: 80 points
  • The Slayer of Men: 80 points
  • The Witch-king of Angmar: 80 points

HEROES OF FORTITUDE

  • Hunter Orc Captain: 45 points
  • Fell Warg: 20 points
  • Orc bow: 5 points
  • Two-handed weapon: 5 points

INDEPENDENT HEROES

  • Castellan of Dol Guldur: 50 points

WARRIORS

  • Fell Warg: 8 points
  • Hunter Orc Warg Rider: 15 points
  • Orc bow: 1 point
  • Two-handed weapon: 1 point
  • Hunter Orc Warrior: 8 points
  • Orc bow: 1 point
  • Two-handed weapon: 1 point
  • Mirkwood Giant Spider: 20 points
  • Mirkwood Hunting Spider: 20 points

ADDITIONAL RULES

  • When writing a Rise of the Necromancer Army List that contains only Hero models (with the exception of Hunter Orc Captains), a player can either have all models in a single Warband or as multiple smaller warbands as normal.

SPECIAL RULES

Power of the Necromancer - Friendly models gain the Resistant to Magic special rule. Additionally, the Necromancer can attempt to Cast two Magical Powers when he Activates rather than one; however, he may not attempt to Cast the same Magical Power twice, or target the same enemy model twice.

"His spirit has lost none of its potency" - Each time the Necromancer attempts to Cast a Magical Power by expending one or more Will Points, he automatically adds an additional free Will Point to the Casting Test.