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The Hill Tribes

WULF [110 POINTS]

MAN | DUNLAND | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 5 3 3 5+ 5+ 3 3 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

If Wulf is Engaged in Combat with an enemy Hero, he may re-roll a single D6 during the Duel Roll. Additionally, Wulf must re-roll To Wound Rolls of a natural 1 when making Strikes against an enemy Hero.


FRECA [80 POINTS]

MAN | DUNLAND | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 6 2 2 6+ 6+ 3 2 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Hatred (Rohan)

  • Dunlending Heritage PASSIVE

Friendly Dunland Warrior models within 6" of Freca gain a bonus of +1 to their Fight value.

  • Claim the Throne PASSIVE

If the enemy General is removed as a casualty whilst within 6" of Freca, then for the duration of the battle friendly Dunland models treat Freca as a banner with a range of 6".


GENERAL TARGG [80 POINTS]

MAN | DUNLAND | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 5 2 2 6+ 4+ 2 2 2

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

Whilst General Targg is alive and on the battlefield, if you win the roll to choose who has Priority, and choose to give Priority to your opponent, then until the end of the turn friendly Dunland Warrior models within 6" of General Targg may re-roll To Wound Rolls of a natural 1 when making Strikes.


HILL TRIBES CHIEFTAIN [40 POINTS]

MAN | DUNLAND | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 4 4+ 4 4 2 2 6+ 7+ 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES


LORD THORNE OF THE WOLD [70 POINTS]

MAN | ROHAN | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 6 2 2 6+ 6+ 2 2 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Hatred (Rohan)

  • Traitor of Rohan PASSIVE

Lord Thorne may only include Rohirrim Traitors in his Warband.

  • Edoras Shall Fall PASSIVE

During the Fight phase, friendly Rohirrim Traitors within 6" of Lord Thorne gain a bonus of +1 to their Fight value.


SHANK & WROT [150 POINTS]

ORC | MORDOR | HERO, INFANTRY, UNIQUE | 25MM

Shank

ORC | MORDOR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 4 4+ 4 5 2 2 7+ 7+ 2 3 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Orcish Halberd ACTIVE

An Orcish Halberd can be used either as a spear or a two-handed weapon. Additionally, Shank may re-roll failed To Wound Rolls when making Strikes against a Trapped model.

  • Loot the Bodies ACTIVE

Whenever Shank or Wrot slays a model in Combat, they may roll a D6. On a natural 6, they have found a trinket of note and pocketed it. Keep a track of how many trinkets they have found collectively during the course of the game. At the end of the game, so long as at least one of Shank & Wrot are alive, their controlling player gains an additional Victory Point for each trinket they have found, up to a maximum of 5 Victory Points. This can never take Shank's & Wrot's controlling player's total number of Victory Points above 20.

  • Call 'the Beast' ACTIVE

Shank may spend a Will Point at the start of his Activation to use this ability. If he does, then if the Snow Troll is within 6" of Shank and not Engaged in Combat, then it must Charge during its Activation if possible and, until the end of the turn gains the Fearless special rule and may re-roll failed To Wound Rolls when making Strikes.


Wrot

ORC | MORDOR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 4 5+ 4 5 3 2 6+ 9+ 1 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Tasty Fingers ACTIVE

Whenever Wrot slays an enemy model in Combat, he may roll a D6. On a 4+, Wrot immediately regains either a Wound or a Fate Point spent earlier in the battle.

  • Loot the Bodies ACTIVE

Whenever Shank or Wrot slays a model in Combat, they may roll a D6. On a natural 6, they have found a trinket of note and pocketed it. Keep a track of how many trinkets they have found collectively during the course of the game. At the end of the game, so long as at least one of Shank & Wrot are alive, their controlling player gains an additional Victory Point for each trinket they have found, up to a maximum of 5 Victory Points. This can never take Shank's & Wrot's controlling player's total number of Victory Points above 20.


Snow Troll

TROLL | MORDOR | WARRIOR, INFANTRY, MONSTER | 60MM

Mv Fv Sv S D A W C I
6" 6 4+ 6 7 3 3 5+ 8+

WARGEAR

SPECIAL RULES

During a turn in which a Snow Troll Charges, it gains a bonus of +1 Attack and +1 to its Fight Value until the end of the turn.


HILL TRIBESMAN [5 POINTS]

MAN | DUNLAND | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 3 4+ 3 3 1 1 7+ 8+

WARGEAR

OPTIONS

SPECIAL RULES

  • Hatred (Rohan)

  • Flaming Brand PASSIVE

A model with a Flaming Brand has the Terror (Cavalry) and Terror (Beast) special rules. Additionally, a model with a Flaming Brand counts as 2 models rather than 1 when working out how many models are within range of an Objective Marker.


ROHIRRIM TRAITOR [6 POINTS]

MAN | ROHAN | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 3 4+ 3 4 1 1 7+ 6+

WARGEAR

OPTIONS

A Rohirrim Traitor must have one of the following options for the listed points cost:

SPECIAL RULES

  • Hatred (Rohan)

  • Spear Mastery ACTIVE

This model may use its throwing spears as a normal spear during the Fight Phase, so long as it hasn't made a shooting attack with it in either the preceding Move Phase or Shoot Phase.