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Fallen Realms

DALAMYR, FLEETMASTER OF UMBAR [100 POINTS]

MAN | CORSAIR, UMBAR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 4 3 2 6+ 4+ 2 2 3

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

These are throwing weapons with a Strength of 1. Any model hit, but not slain, by these weapons must immediately expend a Will Point or suffer the effects of the Transfix Magical Power and have their Fight Value halved until the End Phase of the turn. Should Dalamyr ever roll a 1 To Hit with his Smoke Bombs then his supply has run out and he cannot use them for the remainder of the game.

  • Preternatural Agility ACTIVE

Dalamyr can never count as Trapped whilst still standing.


MUMAK WAR LEADER [400 POINTS]

MAN | HARAD | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 3+ 5 5 3 3 4+ 5+ 3 2 2

WARGEAR

  • Armour
  • Long-bladed Spear
  • Royal War Mumak

HEROIC ACTIONS

SPECIAL RULES

  • Long-bladed Spear ACTIVE

This weapon can either be used as a spear or a two-handed weapon.

  • Imposing Presence PASSIVE

Whilst atop his Royal War Mûmak, the first time each turn an enemy model within 12" of the Mûmak War Leader declares a Heroic Move, roll a D6. On a 4+, the Heroic Move is cancelled and the Might Point spent is lost. Measure this range from the base of the Royal War Mûmak.

  • High King of the South PASSIVE

The range of the Mûmak War Leader's Stand Fast is 12" rather than 6". Additionally, models in the Mûmak War Leader's Warband can be deployed within 12" rather than 6" - even outside the Howdah if they wish. Measure this range from the base of the Royal War Mûmak.


Royal War Mumak

MUMAK | HARAD | WAR BEAST | 180X140MM

Mv Fv Sv S D A W C I
8" 5 6+ 10 8 4 10 7+ 9+

WARGEAR

SPECIAL RULES

When the Royal War Mûmak Tramples, it will inflict 4 Strength 9 Impact Hits.

  • Sigils of Defiance PASSIVE

The Royal War Mûmak and any models in the Howdah gain the Resistant to Magic special rule, and whenever they suffer a Wound they may roll a D6. On a natural 6, the Wound is prevented.

  • Awesome Presence PASSIVE

Friendly models treat this model as a banner with a range of 6".

Howdah

Mv Fv Sv S D A W C I
- - - - 9 - 6 - -

The Howdah has a capacity of 12 models in addition to the Mumak War Leader, who is always placed on the forked wooden platform at the front and counts as being in the Howdah. The Howdah may only include Haradrim Warriors.


SULADAN, THE SERPENT LORD [120 POINTS]

MAN | HARAD | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 5 3 3 5+ 5+ 3 3 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

The Serpent Banner is a Unique banner with a range of 6". Suladân never suffers the -1 penalty to his Duel Rolls for carrying a banner.

  • Ascendant ACTIVE

The range of Suladân's Stand Fast is 12" rather than 6".


THE DRAGON EMPEROR OF RHUN [200 POINTS]

MAN | EASTERLING, BLACK DRAGON | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 7 4+ 4 7 3 3 4+ 4+ 3 3 3

WARGEAR

  • Heavy Armour
  • The Emperor's Glaive
  • Helm of the Dragon Emperor
  • Royal Palanquin

HEROIC ACTIONS

SPECIAL RULES

  • The Emperor's Glaive ACTIVE

This is a Unique Elven spear. Additionally, the Dragon Emperor may use it to use the Shielding rule even though he does not have a shield. The Dragon Emperor cannot Support whilst mounted upon his Royal Palanquin.

  • Emperor of the Easterlings ACTIVE

The Dragon Emperor's Stand Fast will cover the entire battlefield, regardless of range. Additionally, friendly Easterling Hero models may benefit from the Dragon Emperor's Stand Fast.

  • Helm of the Dragon Emperor PASSIVE

This is a Unique piece of wargear which grants the Dragon Emperor the Resistant to Magic special rule.

  • Phalanx ACTIVE

A model with this special rule can use a pike and a shield at the same time without penalty. Additionally, should an Infantry model with this special rule lose a Combat, up to two friendly models with this special rule can Make Way instead of one.


Royal Palanquin

MAN | EASTERLING, MOUNT | 80MM

Mv Fv Sv S D A W C I
6" 4 4+ 3 6 * 6 6+ 6+

SPECIAL RULES

  • Dominant (*)

  • Fighting from the Palanquin ACTIVE

Unlike a normal Mount, the Dragon Emperor does not use any of the characteristics of the Palanquin; instead, he always uses his own, even if the Palanquin's are better. If the Dragon Emperor wins a Duel Roll, except when Shielding, then after all of his own Strikes have been fully resolved, the Palanquin may make a number of Strikes equal to his remaining Wounds. These Strikes cannot benefit from the target being Trapped (i.e., they will not roll two dice against a Trapped model) and the Dragon Emperor cannot use Might to improve the result of these Strikes.

  • Standards of the Emperor PASSIVE

The Royal Palanquin is a banner with a range of 6". As these banners are attached to the Royal Palanquin, the Dragon Emperor never suffers the -1 penalty to his Duel Rolls for carrying a banner.

  • In the Name of the Dragon Emperor PASSIVE

Friendly Easterling models within 6" of the Royal Palanquin who can draw Line of Sight to it, may re-roll To Wound Rolls of a natural 1 when making Strikes.

  • The Palanquin PASSIVE

The Royal Palanquin is a Mount, however, it does not act like a Cavalry model and does not provide the Cavalry keyword to the Dragon Emperor. Instead, the whole model is treated as an Infantry model.

If a special rule or Magical Power would affect a Cavalry model, and will affect both the rider and the Mount of a model, then this will still affect both the Dragon Emperor and the Palanquin as normal. If a special rule or Magical Power would affect either the rider and the Mount of a model, then the player using the special rule or Magical Power may still choose either the Dragon Emperor or the Palanquin to be affected.

Whilst the Palanquin has 3 or more Wounds remaining it will Move as normal. If it is reduced to 2 Wounds, then its Move Value is reduced to 3". If it only has a single Wound remaining then it cannot Move at all.

When the Palanquin is hit by a shooting attack, the shooter must take an In The Way Test to see if the Dragon Emperor or the Palanquin itself are hit. However, for this In The Way Test a roll of a 1-4 will hit the Royal Palanquin and a 5+ will hit the Dragon Emperor. A model with the Sharpshooter special rule may still target either rider or Mount as normal.

The Palanquin is always treated as a single Mount, rather than multiple single models. If the Dragon Emperor dismounts from the Palanquin, or is slain whilst riding the Palanquin, then replace the Palanquin with a number of Black Dragon Warriors with shield equal to the number of Wounds the Palanquin currently has remaining - they do not need to take Courage Tests as a result of being a Separated Mount. These models should be placed within the footprint of the Palanquin.

The Royal Palanquin cannot be knocked Prone for any reason, with the exception of if it is hit by the [Direct Hit] of a Siege Engine.

The Royal Palanquin, and any model riding it, cannot be affected by the [Hurl] or [Barge] Brutal Power Attacks and cannot be forced back by Magical Powers (such as Call Winds) or by being flung back by the effects of a Siege Engine.

The Royal Palanquin has the Dominant (X) special rule, where X is the number of Wounds it has remaining.


AMDUR, LORD OF BLADES [135 POINTS]

MAN | EASTERLING, BLACK DRAGON | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 7 4+ 4 6 3 3 5+ 5+ 3 3 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

Whenever an enemy Hero model Engaged in Combat with Amdûr declares a Heroic Strike, Amdûr may declare a Heroic Strike for free. If Amdûr has already declared a Heroic Action during the Fight Phase, then he may change his declared Heroic Action to a Heroic Strike, though any Might Points spent will be lost.

  • Herald of Victory PASSIVE

Friendly Easterling models treat Amdûr as a banner. If Amdûr slays the enemy General, then friendly Easterling models treat Amdûr as a banner with a range of 6".

  • Durtuz, the Silver Falchion ACTIVE

This is a Unique Elven hand-and-a-half weapon. Additionally, when making Strikes against an enemy Hero model, a roll of a natural 5+ will always Wound the target, regardless of the Hero model's Defence.

  • Phalanx ACTIVE

A model with this special rule can use a pike and a shield at the same time without penalty. Additionally, should an Infantry model with this special rule lose a Combat, up to two friendly models with this special rule can Make Way instead of one.

  • The Gleaming Horde ACTIVE

This model gains the Shieldwall special rule whilst they have the Cavalry keyword, and may still benefit from the special rule whilst mounted. The bonus of +1 Defence is applied to both rider and Mount. Hero models with this special rule that do not have a shield will still benefit from this special rule.


DELGAMAR, GATEMASTER OF UMBAR [75 POINTS]

MAN | CORSAIR, UMBAR | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 3+ 4 5 3 2 6+ 6+ 3 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Ruthless Commander ACTIVE

Friendly Corsair Warrior models within 3" of Delgamar may choose to re-roll a single D6 during a Duel Roll, after any other re-rolls from other sources have been used. However, if a Corsair Warrior makes this re-roll and fails to win the Duel Roll, they immediately suffer a Strength 2 hit. Only a single Corsair Warrior can use this special rule in each Combat.


RUTABI, GENERAL OF THE DRAGON LEGION [120 POINTS]

MAN | EASTERLING | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 4+ 4 7 3 3 5+ 4+ 3 2 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

A model with this special rule can use a pike and a shield at the same time without penalty. Additionally, should an Infantry model with this special rule lose a Combat, up to two friendly models with this special rule can Make Way instead of one.

  • Show No Mercy ACTIVE

Rutabi may re-roll failed To Wound Rolls when making Strikes against a Trapped model.


BRORGIR THE CONJURER [80 POINTS]

MAN | EASTERLING | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 4 4+ 3 5 1 2 6+ 5+ 2 5 2

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Bladewrath 12" 3+
Fury (Easterling) Self 3+
Enchant Blades 12" 4+
Tremor Self 5+

SPECIAL RULES

  • Sorcerous Adept ACTIVE

Each time Brôrgîr rolls one or more natural 6s when making a Casting Test, he will regain a single Will Point after resolving the effects of the Magical Power.

  • Easterling Halberd ACTIVE

This can be used as either a pike or a two-handed weapon.


CORSAIR BO'SUN [50 POINTS]

MAN | CORSAIR, UMBAR | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 4 3+ 4 4 2 2 6+ 6+ 1 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

  • Commanding Bellow ACTIVE

Friendly Corsair models treat a Corsair Bo’sun as a banner.


CORSAIR CAPTAIN [55 POINTS]

MAN | CORSAIR, UMBAR | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 3+ 4 4 2 2 6+ 6+ 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS


CORSAIR CAPTAIN (GENERAL) [55 POINTS]

MAN | CORSAIR, UMBAR | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 3+ 4 4 3 3 6+ 6+ 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES


EASTERLING KATAPHRAKT CAPTAIN [90 POINTS]

MAN | EASTERLING | HERO, CAVALRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 7 2 2 6+ 5+ 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Phalanx ACTIVE

A model with this special rule can use a pike and a shield at the same time without penalty. Additionally, should an Infantry model with this special rule lose a Combat, up to two friendly models with this special rule can Make Way instead of one.

  • The Gleaming Horde ACTIVE

This model gains the Shieldwall special rule whilst they have the Cavalry keyword, and may still benefit from the special rule whilst mounted. The bonus of +1 Defence is applied to both rider and Mount. Hero models with this special rule that do not have a shield will still benefit from this special rule.


EASTERLING WAR PRIEST [60 POINTS]

MAN | EASTERLING | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 4 4+ 3 5 1 2 6+ 6+ 1 3 1

WARGEAR

HEROIC ACTIONS

MAGICAL POWERS

Power Range Casting Value
Bladewrath 6" 3+
Fury (Easterling) Self 3+
Enchant Blades 6" 4+

OPTIONS

SPECIAL RULES

  • Easterling Halberd ACTIVE

This can be used as either a pike or a two-handed weapon.


HARADRIM CHIEFTAIN [50 POINTS]

MAN | HARAD | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 4 4+ 4 5 2 2 6+ 6+ 2 1 1

WARGEAR

HEROIC ACTIONS

OPTIONS

  • Bow - 5 points

SPECIAL RULES


HARADRIM TASKMASTER [45 POINTS]

MAN | HARAD | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 4 4+ 4 5 2 2 6+ 7+ 1 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Whip of the Masters ACTIVE

Whenever a friendly Hero model within 6" declares a Heroic Move, Heroic March or Heroic Shoot, roll a D6. On a 4+ the Hero does not spend the Might Point and the Heroic Action is free.


HASHARIN [80 POINTS]

MAN | HARAD, UMBAR | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 3+ 4 4 3 2 6+ 4+ 1 1 3

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

A Hasharin can never be Trapped while still standing.


RAZA, FANG OF THE SERPENT [75 POINTS]

MAN | HARAD | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 4 4+ 4 5 3 2 5+ 5+ 2 2 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

At the beginning of the game, after both sides have been deployed, secretly select a single Hero model in your opponent's Army to be Râza's target. At the start of a Combat where Râza is Engaged in Combat with his target, after any Heroic Actions have been resolved, reveal Râza's target. Râza gains a bonus of +2 to his Fight Value whilst Engaged in Combat with his target.


WAR MUMAK OF HARAD [250 POINTS]

MUMAK | HARAD | WAR BEAST | 180X140MM

Mv Fv Sv S D A W C I M W F
8" 4 6+ 10 7 3 10 7+ 9+ 2 1 1

WARGEAR

OPTIONS

  • Gnarled Hide - 25 points
  • Mahud Beastmaster Chieftain - 25 points
  • Rocks - 20 points
  • Sigils of Defiance - 20 points
  • Tusk Weapons - 20 points
  • Foul Temperament - 15 points
  • Rappelling Lines - 10 points

SPECIAL RULES

When a Mûmak Tramples, it will inflict 3 Strength 9 Impact Hits.

  • Awesome Presence PASSIVE

Friendly models treat this model as a banner with a range of 6".

Howdah

Mv Fv Sv S D A W C I
- - - - 9 - 5 - -

Haradrim Commander

Mv Fv Sv S D A W C I M W F
6" 4 4+ 4 5 2 2 6+ 6+ 2 1 1

WARGEAR

HEROIC ACTIONS


Mahud Beastmaster Chieftain

Mv Fv Sv S D A W C I
6" 5 3+ 5 5 2 2 5+ 6+

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Mahud Beastmaster Chieftain PASSIVE

The Haradrim Commander is replaced by a Mahûd Beastmaster Chieftain, which is placed on the forked wooden platform at the front of the Howdah.


EASTERLING DRAGON KNIGHT [70 POINTS]

MAN | EASTERLING, BLACK DRAGON | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 6 4+ 4 6 3 2 6+ 6+ 2 0 0

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

A Dragon Knight may use the Shielding rule even though they do not have a shield.

  • Phalanx ACTIVE

A model with this special rule can use a pike and a shield at the same time without penalty. Additionally, should an Infantry model with this special rule lose a Combat, up to two friendly models with this special rule can Make Way instead of one.

  • The Gleaming Horde ACTIVE

This model gains the Shieldwall special rule whilst they have the Cavalry keyword, and may still benefit from the special rule whilst mounted. The bonus of +1 Defence is applied to both rider and Mount. Hero models with this special rule that do not have a shield will still benefit from this special rule.

  • Knights of the Dragon Cult PASSIVE

This model may only include Black Dragon Warrior models in their Warband.


BLACK DRAGON WARRIOR [10 POINTS]

MAN | EASTERLING, BLACK DRAGON | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 4 4+ 3 6 1 1 6+ 6+

WARGEAR

OPTIONS

  • Exchange Shield for Banner - 25 points
  • Easterling Halberd - 1 point

SPECIAL RULES

  • Easterling Halberd ACTIVE

This can be used as either a pike or a two-handed weapon.

  • Phalanx ACTIVE

A model with this special rule can use a pike and a shield at the same time without penalty. Additionally, should an Infantry model with this special rule lose a Combat, up to two friendly models with this special rule can Make Way instead of one.

  • Warriors of the Dragon Cult PASSIVE

This model may only be included in the Warband of a Black Dragon Hero. Additionally, whilst within 3" of a Black Dragon Hero, this model gains a bonus of +1 to their Fight Value.


CORSAIR CROSSBOWMAN [10 POINTS]

MAN | CORSAIR, UMBAR | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 4 4+ 3 3 1 1 7+ 7+

WARGEAR

SPECIAL RULES

  • Pavise PASSIVE

This is a shield that provides the bearer +3 Defence rather than +1. However, a model with a Pavise cannot gain this bonus to their Defence whilst Engaged in Combat.


CORSAIR OF UMBAR [8 POINTS]

MAN | CORSAIR, UMBAR | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 4 4+ 3 3 1 1 7+ 7+

WARGEAR

OPTIONS

A Corsair of Umbar must have one of the following options for the listed points cost:


DRAGON CULT ACOLYTE [11 POINTS]

MAN | EASTERLING, BLACK DRAGON | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 4 4+ 3 4 2 1 6+ 6

WARGEAR

SPECIAL RULES

This model gains a +2 bonus to any Climb, Jump or Leap Tests they take. Additionally, this model automatically passes all In the Way Tests when making Strikes against a model that is defending a barrier or a doorway.

  • Warriors of the Dragon Cult PASSIVE

This model may only be included in the Warband of a Black Dragon Hero. Additionally, whilst within 3" of a Black Dragon Hero, this model gains a bonus of +1 to their Fight Value.


EASTERLING KATAPHRAKT [15 POINTS]

MAN | EASTERLING | WARRIOR, CAVALRY | 25MM

Mv Fv Sv S D A W C I
6" 4 4+ 3 6 1 1 7+ 6+

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

  • Phalanx ACTIVE

A model with this special rule can use a pike and a shield at the same time without penalty. Additionally, should an Infantry model with this special rule lose a Combat, up to two friendly models with this special rule can Make Way instead of one.

  • The Gleaming Horde ACTIVE

This model gains the Shieldwall special rule whilst they have the Cavalry keyword, and may still benefit from the special rule whilst mounted. The bonus of +1 Defence is applied to both rider and Mount. Hero models with this special rule that do not have a shield will still benefit from this special rule.


HARADRIM RAIDER [11 POINTS]

MAN | HARAD | WARRIOR, CAVALRY | 25MM

Mv Fv Sv S D A W C I
6" 3 4+ 3 4 1 1 7+ 7+

WARGEAR

OPTIONS

A Haradrim Raider must have one of the following options for the listed points cost:

SPECIAL RULES


HARADRIM WARRIOR [6 POINTS]

MAN | HARAD | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 3 4+ 3 4 1 1 7+ 7+

WARGEAR

OPTIONS

A Haradrim Warrior must have one of the following options for the listed points cost:

SPECIAL RULES


SERPENT GUARD [8 POINTS]

MAN | HARAD | WARRIOR, INFANTRY, ELITE | 25MM

Mv Fv Sv S D A W C I
6" 4 4+ 3 4 1 1 7+ 7+

WARGEAR

SPECIAL RULES


SERPENT RIDER [14 POINTS]

MAN | HARAD | WARRIOR, CAVALRY, ELITE | 25MM

Mv Fv Sv S D A W C I
6" 4 4+ 3 4 1 1 7+ 7+

WARGEAR

SPECIAL RULES


WAR DRAKE OF RHUN [20 POINTS]

DRAKE | EASTERLING | WARRIOR, INFANTRY, BEAST | 40MM

Mv Fv Sv S D A W C I
6" 4 6+ 4 5 2 2 6+ 9+

WARGEAR

SPECIAL RULES

Any model that suffers a Wound from a War Drake of Rhûn which isn't prevented, and is not slain, will reduce their Fight Value and Attacks by 1 (to a minimum of 1) for the remainder of the game. A model can only be affected by this special rule once per game, even if Wounded multiple times or by different models with this special rule.


CORSAIR BALLISTA [70 POINTS]

SIEGE ENGINE | 40MM

Range S D W
0"‑48" 8 10 3

COMPOSITION

Crewed by three Corsair Siege Crew, one of which is the Siege Veteran.

SPECIAL RULES

A model that is hit by the shot of a Corsair Ballista will be flung back D6" directly away from the Ballista if it has a Strength of 5 or lower. Any model that is passed over by the flung model suffers a Strength 5 hit and will be knocked Prone. If the flung model comes into contact with a piece of impassable terrain or a model with a Strength of 6 or higher, then it will stop and both the flung model and the model or piece of terrain that was hit will suffer one Strength 6 hit. After being flung back, the flung model will be knocked Prone if they survive. If after the model is flung back it would finish over other models and it has survived, then move the other models the minimum distance possible to allow the flung model to be placed where it has landed.

  • Bladed Bolts ACTIVE

A Corsair Ballista must re-roll To Wound Rolls of a 1, including against any model that suffers a Strength 6 hit caused by the model that is flung back, if applicable.


Corsair Siege Crew

Mv Fv Sv S D A W C I
6" 4 4+ 3 3 1 1 7+ 7+

WARGEAR