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Fallen Realms

DALAMYR, FLEETMASTER OF UMBAR [100 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 4 3 2 6+ 4+ 2 2 3

WARGEAR

  • Hand weapon
  • throwing weapons
  • smoke bombs

HEROIC ACTIONS

  • Heroic Defence
  • Heroic Strike

SPECIAL RULES

  • Backstabbers
  • Bane of Kings
  • Stalk Unseen

  • Smoke Bombs ACTIVE

Throwing weapons with Strength 1. Any target hit, but not slain, must immediately spend a point of Will or suffer the effects of the Transfix Magical Power, and have their Fight value halved until the End Phase of the turn. If Dalamyr rolls a 1 on the To Hit roll, then he has run out of supply and cannot use smoke bombs again for the rest of the game.

  • Preternatural Agility ACTIVE

Dalamyr can never be Trapped whilst still standing.


MUMAK WAR LEADER [400 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 3+ 5 5 3 3 4+ 5+ 3 2 2

WARGEAR

  • Armour
  • long-bladed spear
  • Royal War Mumak

HEROIC ACTIONS

  • Heroic March
  • Heroic Strike
  • Heroic Strength
  • Heroic Challenge

SPECIAL RULES

  • Long-bladed Spear ACTIVE

Can be a spear or a two-handed weapon.

  • Imposing Presence PASSIVE

Whilst mounted on the Royal War Mumak, the first time each turn an enemy model declares a Heroic move within 12", roll a D6. On a 4+, the action is cancelled and the Might point is lost. Measure the 12" range from the base of the Mumak.

  • High King of the South PASSIVE

The Mumak War Leader's Stand Fast is 12", and his warband may deploy within 12" of him rather than 6", and may be deployed outside of the Howdah. Measure the 12" range from the base of the Mumak.


SULADAN, THE SERPENT LORD [120 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 5 3 3 5+ 5+ 3 3 1

WARGEAR

  • Armour
  • hand weapon
  • Serpent Banner

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic March
  • Heroic Strike
  • Heroic Challenge

OPTIONS

  • Armoured horse: 25 points

SPECIAL RULES

  • Leader (Serpent Guard)
  • Poisoned Attacks
  • Leader (serpent Rider)

  • The Serpent Banner ACTIVE

Banner with 6" range, and Suladan never suffers -1 penalty to Duel rolls whilst carrying it.

  • Ascendant ACTIVE

Suladan's Stand Fast! is 12" rather than 6".


THE DRAGON EMPEROR OF RHUN [200 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv Fv Sv S D A W C I M W F
6" 7 4+ 4 7 3 3 4+ 4+ 3 3 3

WARGEAR

  • Heavy armour
  • The Emperor's Glaive
  • Helm of the Dragon Emperor
  • Royal Palanquin

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic Strike
  • Heroic Strength
  • Heroic Defence

SPECIAL RULES

  • The Emperor's Glaive ACTIVE

Elven spear, may use Shielding rule despite not having a shield.. May not support whilst mounted on Palanquin.

  • Emperor of the Easterlings ACTIVE

The Dragon Emperor's Stand Fast! has unlimited range, and affects Easterling Hero models.

  • Helm of the Dragon Emperor PASSIVE

The Dragon Emperor gains the Resistant to Magic special rule.

  • Phalanx ACTIVE

Easterlings can use pike and shield without penalty. If an Infantry model with this rule loses a Combat, up to two other models that also have the Phalanx rule can Make Way, instead of one.


AMDUR, LORD OF BLADES [135 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv Fv Sv S D A W C I M W F
6" 7 4+ 4 6 3 3 5+ 5+ 3 3 1

WARGEAR

  • Heavy armour
  • Durtuz the Silver Falchion

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Challenge

OPTIONS

  • Armoured horse: 25 points

SPECIAL RULES

  • General Hunter
  • Unyielding Combat Stance

  • The Lord of Blades ACTIVE

If an enemy model in combat with Amdur declares a Heroic Strike, he may do the same for free. If he has already declared a Heroic Action, he may change his choice, but not regain the point of Might.

  • Herald of Victory PASSIVE

Friendly Easterling models treat Amdur as a banner. If Amdur kills the enemy General, the range is increased to 6".

  • Durtuz the Silver Falchion ACTIVE

Elven hand-and-a-half weapon. When making Strikes against an enemy Hero model, rolls of a natural 5+ will always Wound the target, regardless of the Hero model's Defence.

  • Phalanx ACTIVE

Easterlings can use pike and shield without penalty. If an Infantry model with this rule loses a Combat, up to two other models that also have the Phalanx rule can Make Way, instead of one.

  • The Gleaming Horde ACTIVE

While mounted, gain the Shieldwall rule. The +1 Defence applies to both rider and mount. Hero models don't need a shield to benefit from this special rule.


DELGAMAR, GATEMASTER OF UMBAR [75 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv Fv Sv S D A W C I M W F
6" 5 3+ 4 5 3 2 6+ 6+ 3 1 1

WARGEAR

  • Armour
  • hand weapon
  • whip
  • throwing weapons

HEROIC ACTIONS

  • Heroic Strength

SPECIAL RULES

  • Ruthless Commander ACTIVE

Friendly Corsair Warrior models within 3" may re-roll a single dice during the Duel roll, after any other re-rolls from other sources have been used. However, if they use this bonus and still fail to win the Duel roll, they immediately suffer a Strength 2 hit. Only a single Corsair Warrior can use this special rule in each Combat.


RUTABI, GENERAL OF THE DRAGON LEGION [120 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 4+ 4 7 3 3 5+ 4+ 3 2 2

WARGEAR

  • Heavy armour
  • shield
  • hand weapon

HEROIC ACTIONS

  • Heroic Challenge
  • Heroic Strike

SPECIAL RULES

  • Master of Battle (3+)
  • Unyielding Combat Stance

  • Phalanx ACTIVE

Easterlings can use pike and shield without penalty. If an Infantry model with this rule loses a Combat, up to two other models that also have the Phalanx rule can Make Way, instead of one.

  • Show No Mercy ACTIVE

When making strikes against Trapped enemy models, you may re-roll failed To Wound rolls.


BRORGIR THE CONJURER [80 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 4 4+ 3 5 1 2 6+ 5+ 2 5 2

WARGEAR

  • Heavy armour
  • Easterling Halberd

HEROIC ACTIONS

  • Heroic Channelling

MAGICAL POWERS

Power Range Casting Value
Bladewrath 12" 3+
Fury (Easterling) Self 3+
Enchanted Blades 12" 4+
Tremor Self 5+

SPECIAL RULES

  • Sorcerous Adept ACTIVE

Each time Brorgir rolls one or more natural 6s when making a Casting Test, he will regain a single Will Point after resolving the effects of the Magical Power.

  • Easterling Halberd ACTIVE

This weapon can be used as either a pike or two-handed weapon.


CORSAIR BO'SUN [50 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 4 3+ 4 4 2 2 6+ 6+ 1 1 1

WARGEAR

  • Light armour
  • hand weapon
  • spear
  • throwing weapons

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • Exchange spear for crossbow: Free

SPECIAL RULES

  • Commanding Bellow ACTIVE

Friendly Corsair models treat a Corsair Bo'sun as a banner.


CORSAIR CAPTAIN [55 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 5 3+ 4 4 2 2 6+ 6+ 2 1 1

WARGEAR

  • Light armour
  • hand weapon
  • two-handed weapon
  • throwing weapons

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • Exchange two-handed weapon for crossbow: Free

CORSAIR CAPTAIN (GENERAL) [55 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 5 3+ 4 4 3 3 6+ 6+ 2 1 1

WARGEAR

  • Light armour
  • hand weapon
  • two-handed weapon
  • throwing weapons

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • Exchange two-handed weapon for crossbow: Free

SPECIAL RULES

  • Fearless
  • Sharpshooter

EASTERLING KATAPHRAKT CAPTAIN [90 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 7 2 2 6+ 5+ 2 1 1

WARGEAR

  • Heavy armour
  • shield
  • hand weapon
  • Armoured horse

HEROIC ACTIONS

  • Heroic March

SPECIAL RULES

  • Phalanx ACTIVE

Easterlings can use pike and shield without penalty. If an Infantry model with this rule loses a Combat, up to two other models that also have the Phalanx rule can Make Way, instead of one.

  • The Gleaming Horde ACTIVE

While mounted, gain the Shieldwall rule. The +1 Defence applies to both rider and mount. Hero models don't need a shield to benefit from this special rule.


EASTERLING WAR PRIEST [60 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 4 4+ 3 5 1 2 6+ 6+ 1 3 1

WARGEAR

  • Heavy armour
  • Easterling Halberd

HEROIC ACTIONS

  • Heroic Channelling

MAGICAL POWERS

Power Range Casting Value
Bladewrath 6" 3+
Fury (Easterling) Self 3+
Enchant Blades 6" 4+

OPTIONS

  • Armoured horse: 25 points

SPECIAL RULES

  • Easterling Halberd ACTIVE

This weapon can be used as either a pike or two-handed weapon.


HARADRIM CHIEFTAIN [50 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 4 4+ 4 5 2 2 6+ 6+ 2 1 1

WARGEAR

  • Armour
  • spear
  • hand weapon

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • Bow: 5 points

SPECIAL RULES

  • Poisoned Attacks (bow)

HARADRIM TASKMASTER [45 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 4 4+ 4 5 2 2 6+ 7+ 1 1 1

WARGEAR

  • Armour
  • hand weapon
  • whip

HEROIC ACTIONS

  • Heroic March

SPECIAL RULES

  • Whip of the Masters ACTIVE

Each time a friendly Hero model within 6" attempts a Heroic Move, March or Shoot, roll a D6. On a 4+, the Hero does not spend the Might Point and the Heroic action is free.


HASHARIN [80 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 5 3+ 4 4 3 2 6+ 4+ 1 1 3

WARGEAR

  • Dagger
  • throwing daggers
  • blowpipe

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Defence

SPECIAL RULES

  • Backstabbers
  • Bane of Kings
  • Stalk Unseen
  • General Hunter

  • Preternatural Agility ACTIVE

A Hasharin can never be Trapped while still standing.


RAZA, FANG OF THE SERPENT [75 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 4 4+ 4 5 3 2 5+ 5+ 2 2 2

WARGEAR

  • Armour
  • Spear

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Challenge

SPECIAL RULES

  • Bane of Kings
  • Leader (Serpent Guard)
  • Sworn Protector (Suladan)

  • The Serpent's Weapon ACTIVE

At the start of the game, after both sides have deployed, secretly select one Hero model in the opponent's force to be Raza's target. If Raza is Engaged in Combat with this target, after any Heroic Actions have been resolved, reveal Raza's target. Raza gains a +2 bonus to his Fight value whilst Engaged in Combat with his target.


WAR MUMAK OF HARAD [250 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
8" 4 6+ 10 7 3 10 7+ 9+ 2 1 1

WARGEAR

  • Tusks and huge stomping feet (hand weapons)

OPTIONS

  • Gnarled Hide: 25 points
  • Mahud Beastmaster Chieftain: 25 points
  • Rocks: 20 points
  • Sigils of Defiance: 20 points
  • Tusk Weapons: 20 points
  • Foul Temperament: 15 points
  • Rappelling Lines: 10 points

SPECIAL RULES

  • Dominant (10)
  • Large Target
  • Terror

  • Trample ACTIVE

When a Mumak Tramples, it will inflict 3 Strength 9 Impact Hits.

  • Awesome Presence PASSIVE

Friendly models treat this model as a banner with a range of 6".

ADDITIONAL PROFILES

  • Howdah
  • Mv -, Fv -, Sv -, S -, D 9, A -, W 5, C -, I -
  • Haradrim Commander
  • Mv 6", Fv 4, Sv 4+, S 4, D 5, A 2, W 2, C 6+, I 6+
  • Mahud Beastmaster Chieftain
  • Mv 6", Fv 5, Sv 3+, S 5, D 5, A 2, W 2, C 5+, I 6+

EASTERLING DRAGON KNIGHT [70 POINTS]

MINOR HERO, 6 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 4+ 4 6 3 2 6+ 6+ 2 0 0

WARGEAR

  • Heavy armour
  • hand weapons

HEROIC ACTIONS

  • Heroic Challenge

OPTIONS

  • Armoured horse: 25 points

SPECIAL RULES

  • General Hunter
  • Unyielding Combat Stance

  • Shield of Blades ACTIVE

can use the Shielding rule.

  • Phalanx ACTIVE

Easterlings can use pike and shield without penalty. If an Infantry model with this rule loses a Combat, up to two other models that also have the Phalanx rule can Make Way, instead of one.

  • The Gleaming Horde ACTIVE

While mounted, gain the Shieldwall rule. The +1 Defence applies to both rider and mount. Hero models don't need a shield to benefit from this special rule.

  • Knights of the Dragon Cult PASSIVE

May only include Black Dragon Warrior models in his warband.


BLACK DRAGON WARRIOR [10 POINTS]

WARRIOR

Mv Fv Sv S D A W C I M W F
6" 4 4+ 3 6 1 1 6+ 6+ - - -

WARGEAR

  • Heavy armour
  • shield
  • hand weapon

OPTIONS

  • Exchange shield for banner: 25 points
  • Easterling Halberd: 1 point

SPECIAL RULES

  • Easterling Halberd ACTIVE

This weapon can be used as either a pike or two-handed weapon.

  • Phalanx ACTIVE

Easterlings can use pike and shield without penalty. If an Infantry model with this rule loses a Combat, up to two other models that also have the Phalanx rule can Make Way, instead of one.

  • Warriors of the Dragon Cult PASSIVE

This model may only be included in the Warband of a Black Dragon Hero. Additionally, whilst within 3" of a Black Dragon Hero, this model gains a bonus of +1 Fight value.


CORSAIR CROSSBOWMAN [10 POINTS]

WARRIOR

Mv Fv Sv S D A W C I M W F
6" 4 4+ 3 3 1 1 7+ 7+ - - -

WARGEAR

  • Pavise
  • crossbow
  • hand weapon

SPECIAL RULES

  • Pavise PASSIVE

A shield that provides +3 Defence, rather than +1. However, this model cannot gain this bonus whilst Engaged in Combat.


CORSAIR OF UMBAR [8 POINTS]

WARRIOR

Mv Fv Sv S D A W C I M W F
6" 4 4+ 3 3 1 1 7+ 7+ - - -

WARGEAR

  • Light armour
  • hand weapon

OPTIONS

  • Bow: 1 point
  • Light shield and throwing weapons: 1 point
  • Spear: 1 point

DRAGON CULT ACOLYTE [11 POINTS]

WARRIOR

Mv Fv Sv S D A W C I M W F
6" 4 4+ 3 4 2 1 6+ 6 - - -

WARGEAR

  • Armour
  • throwing weapons
  • hand weapons

SPECIAL RULES

  • Unyielding Combat Stance

  • Supreme Agility ACTIVE

Gain a bonus of +2 to any Jump, Leap and Climb tests. Additionally, automatically passes all In The Way tests when striking a model defending a barrier or doorway.

  • Warriors of the Dragon Cult PASSIVE

This model may only be included in the Warband of a Black Dragon Hero. Additionally, whilst within 3" of a Black Dragon Hero, this model gains a bonus of +1 Fight value.


EASTERLING KATAPHRAKT [15 POINTS]

WARRIOR

Mv Fv Sv S D A W C I M W F
6" 4 4+ 3 6 1 1 7+ 6+ - - -

WARGEAR

  • Heavy armour
  • shield
  • hand weapon
  • Armoured horse

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • Banner: 25 points
  • Exchange shield for war drum (Easterling): 25 points

SPECIAL RULES

  • Phalanx ACTIVE

Easterlings can use pike and shield without penalty. If an Infantry model with this rule loses a Combat, up to two other models that also have the Phalanx rule can Make Way, instead of one.

  • The Gleaming Horde ACTIVE

While mounted, gain the Shieldwall rule. The +1 Defence applies to both rider and mount. Hero models don't need a shield to benefit from this special rule.


HARADRIM RAIDER [11 POINTS]

WARRIOR

Mv Fv Sv S D A W C I M W F
6" 3 4+ 3 4 1 1 7+ 7+ - - -

WARGEAR

  • Armour
  • Hand weapon
  • Horse

OPTIONS

  • Banner: 25 points
  • Bow & war spear: 2 points
  • Bow: 1 point
  • War spear: 1 point

SPECIAL RULES

  • Poisoned Attacks (bow)

HARADRIM WARRIOR [6 POINTS]

WARRIOR

Mv Fv Sv S D A W C I M W F
6" 3 4+ 3 4 1 1 7+ 7+ - - -

WARGEAR

  • Armour
  • hand weapon

OPTIONS

  • War horn: 25 points
  • Banner: 25 points
  • Bow: 1 point
  • Spear: 1 point

SPECIAL RULES

  • Poisoned Attacks (bow)

SERPENT GUARD [8 POINTS]

WARRIOR

Mv Fv Sv S D A W C I M W F
6" 4 4+ 3 4 1 1 7+ 7+ - - -

WARGEAR

  • Armour
  • spear

SPECIAL RULES

  • Poisoned Attacks

SERPENT RIDER [14 POINTS]

WARRIOR

Mv Fv Sv S D A W C I M W F
6" 4 4+ 3 4 1 1 7+ 7+ - - -

WARGEAR

  • Armour
  • war spear
  • Horse

SPECIAL RULES

  • Poisoned Attacks

WAR DRAKE OF RHUN [20 POINTS]

WARRIOR

Mv Fv Sv S D A W C I M W F
6" 4 6+ 4 5 2 2 6+ 9+ - - -

WARGEAR

  • Armour, claws and teeth (hand weapons)

SPECIAL RULES

  • Dominant (2)
  • Terror
  • Venom

  • Slow-acting Venom PASSIVE

Any model that suffers a wound from a War Drake which isn't prevented, and is not slain, reduces their Fight and Attack value by 1 (to a minimum of 1) for the remainder of the game. This effect does not stack on the same model between wounds from different War Drakes.


CORSAIR BALLISTA [70 POINTS]

SIEGE ENGINE, 6 WARBAND

Mv Fv Sv S D A W C I M W F
- - - 8 10 - 3 - - 1 1 1

SPECIAL RULES

  • Direct Shot

  • Piercing Shot

A model that is hit by the shot of a Ballista will be flung back D6" directly away from the Ballista if it has a Strength of 5 or lower. Any model that is passed over by the flung model suffers a Strength 5 hit and will be knocked Prone. If the flung model comes into contact with a piece of impassable terrain or a model with a Strength of 6 or higher, then it will stop and both the flung model and the model or piece of terrain that was hit will suffer one Strength 6 hit. After being flung back, the flung model will be knocked Prone if they survive. If after the model is flung back it would finish over other models and it has survived, then move the other models the minimum distance possible to allow the flung model to be placed where it has landed.

  • Bladed Bolts ACTIVE

A Corsair Ballista must re-roll To Wound Rolls of a 1, including against any model that suffers a Strength 6 hit caused by the model that is flung back, if applicable.

ADDITIONAL PROFILES

  • Corsair Siege Crew
  • Mv 6", Fv 4, Sv 4+, S 3, D 3, A 1, W 1, C 7+, I 7+