Fallen Realms
DALAMYR, FLEETMASTER OF UMBAR [100 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 3+ | 4 | 4 | 3 | 2 | 6+ | 4+ | 2 | 2 | 3 |
WARGEAR
- Hand weapon
- throwing weapons
- smoke bombs
HEROIC ACTIONS
- Heroic Defence
- Heroic Strike
SPECIAL RULES
- Backstabbers
- Bane of Kings
-
Stalk Unseen
-
Smoke Bombs
ACTIVE
Throwing weapons with Strength 1. Any target hit, but not slain, must immediately spend a point of Will or suffer the effects of the Transfix Magical Power, and have their Fight value halved until the End Phase of the turn. If Dalamyr rolls a 1 on the To Hit roll, then he has run out of supply and cannot use smoke bombs again for the rest of the game.
- Preternatural Agility
ACTIVE
Dalamyr can never be Trapped whilst still standing.
MUMAK WAR LEADER [400 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 3+ | 5 | 5 | 3 | 3 | 4+ | 5+ | 3 | 2 | 2 |
WARGEAR
- Armour
- long-bladed spear
- Royal War Mumak
HEROIC ACTIONS
- Heroic March
- Heroic Strike
- Heroic Strength
- Heroic Challenge
SPECIAL RULES
- Long-bladed Spear
ACTIVE
Can be a spear or a two-handed weapon.
- Imposing Presence
PASSIVE
Whilst mounted on the Royal War Mumak, the first time each turn an enemy model declares a Heroic move within 12", roll a D6. On a 4+, the action is cancelled and the Might point is lost. Measure the 12" range from the base of the Mumak.
- High King of the South
PASSIVE
The Mumak War Leader's Stand Fast is 12", and his warband may deploy within 12" of him rather than 6", and may be deployed outside of the Howdah. Measure the 12" range from the base of the Mumak.
SULADAN, THE SERPENT LORD [120 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 5 | 3 | 3 | 5+ | 5+ | 3 | 3 | 1 |
WARGEAR
- Armour
- hand weapon
- Serpent Banner
HEROIC ACTIONS
- Heroic Resolve
- Heroic March
- Heroic Strike
- Heroic Challenge
OPTIONS
- Armoured horse: 25 points
SPECIAL RULES
- Leader (Serpent Guard)
- Poisoned Attacks
-
Leader (serpent Rider)
-
The Serpent Banner
ACTIVE
Banner with 6" range, and Suladan never suffers -1 penalty to Duel rolls whilst carrying it.
- Ascendant
ACTIVE
Suladan's Stand Fast! is 12" rather than 6".
THE DRAGON EMPEROR OF RHUN [200 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 7 | 4+ | 4 | 7 | 3 | 3 | 4+ | 4+ | 3 | 3 | 3 |
WARGEAR
- Heavy armour
- The Emperor's Glaive
- Helm of the Dragon Emperor
- Royal Palanquin
HEROIC ACTIONS
- Heroic Resolve
- Heroic Strike
- Heroic Strength
- Heroic Defence
SPECIAL RULES
- The Emperor's Glaive
ACTIVE
Elven spear, may use Shielding rule despite not having a shield.. May not support whilst mounted on Palanquin.
- Emperor of the Easterlings
ACTIVE
The Dragon Emperor's Stand Fast! has unlimited range, and affects Easterling Hero models.
- Helm of the Dragon Emperor
PASSIVE
The Dragon Emperor gains the Resistant to Magic special rule.
- Phalanx
ACTIVE
Easterlings can use pike and shield without penalty. If an Infantry model with this rule loses a Combat, up to two other models that also have the Phalanx rule can Make Way, instead of one.
AMDUR, LORD OF BLADES [135 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 7 | 4+ | 4 | 6 | 3 | 3 | 5+ | 5+ | 3 | 3 | 1 |
WARGEAR
- Heavy armour
- Durtuz the Silver Falchion
HEROIC ACTIONS
- Heroic Strike
- Heroic Challenge
OPTIONS
- Armoured horse: 25 points
SPECIAL RULES
- General Hunter
-
Unyielding Combat Stance
-
The Lord of Blades
ACTIVE
If an enemy model in combat with Amdur declares a Heroic Strike, he may do the same for free. If he has already declared a Heroic Action, he may change his choice, but not regain the point of Might.
- Herald of Victory
PASSIVE
Friendly Easterling models treat Amdur as a banner. If Amdur kills the enemy General, the range is increased to 6".
- Durtuz the Silver Falchion
ACTIVE
Elven hand-and-a-half weapon. When making Strikes against an enemy Hero model, rolls of a natural 5+ will always Wound the target, regardless of the Hero model's Defence.
- Phalanx
ACTIVE
Easterlings can use pike and shield without penalty. If an Infantry model with this rule loses a Combat, up to two other models that also have the Phalanx rule can Make Way, instead of one.
- The Gleaming Horde
ACTIVE
While mounted, gain the Shieldwall rule. The +1 Defence applies to both rider and mount. Hero models don't need a shield to benefit from this special rule.
DELGAMAR, GATEMASTER OF UMBAR [75 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 3+ | 4 | 5 | 3 | 2 | 6+ | 6+ | 3 | 1 | 1 |
WARGEAR
- Armour
- hand weapon
- whip
- throwing weapons
HEROIC ACTIONS
- Heroic Strength
SPECIAL RULES
- Ruthless Commander
ACTIVE
Friendly Corsair Warrior models within 3" may re-roll a single dice during the Duel roll, after any other re-rolls from other sources have been used. However, if they use this bonus and still fail to win the Duel roll, they immediately suffer a Strength 2 hit. Only a single Corsair Warrior can use this special rule in each Combat.
RUTABI, GENERAL OF THE DRAGON LEGION [120 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 4+ | 4 | 7 | 3 | 3 | 5+ | 4+ | 3 | 2 | 2 |
WARGEAR
- Heavy armour
- shield
- hand weapon
HEROIC ACTIONS
- Heroic Challenge
- Heroic Strike
SPECIAL RULES
- Master of Battle (3+)
-
Unyielding Combat Stance
-
Phalanx
ACTIVE
Easterlings can use pike and shield without penalty. If an Infantry model with this rule loses a Combat, up to two other models that also have the Phalanx rule can Make Way, instead of one.
- Show No Mercy
ACTIVE
When making strikes against Trapped enemy models, you may re-roll failed To Wound rolls.
BRORGIR THE CONJURER [80 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 3 | 5 | 1 | 2 | 6+ | 5+ | 2 | 5 | 2 |
WARGEAR
- Heavy armour
- Easterling Halberd
HEROIC ACTIONS
- Heroic Channelling
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Bladewrath | 12" | 3+ |
| Fury (Easterling) | Self | 3+ |
| Enchanted Blades | 12" | 4+ |
| Tremor | Self | 5+ |
SPECIAL RULES
- Sorcerous Adept
ACTIVE
Each time Brorgir rolls one or more natural 6s when making a Casting Test, he will regain a single Will Point after resolving the effects of the Magical Power.
- Easterling Halberd
ACTIVE
This weapon can be used as either a pike or two-handed weapon.
CORSAIR BO'SUN [50 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 3+ | 4 | 4 | 2 | 2 | 6+ | 6+ | 1 | 1 | 1 |
WARGEAR
- Light armour
- hand weapon
- spear
- throwing weapons
HEROIC ACTIONS
- Heroic March
OPTIONS
- Exchange spear for crossbow: Free
SPECIAL RULES
- Commanding Bellow
ACTIVE
Friendly Corsair models treat a Corsair Bo'sun as a banner.
CORSAIR CAPTAIN [55 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 3+ | 4 | 4 | 2 | 2 | 6+ | 6+ | 2 | 1 | 1 |
WARGEAR
- Light armour
- hand weapon
- two-handed weapon
- throwing weapons
HEROIC ACTIONS
- Heroic March
OPTIONS
- Exchange two-handed weapon for crossbow: Free
CORSAIR CAPTAIN (GENERAL) [55 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 3+ | 4 | 4 | 3 | 3 | 6+ | 6+ | 2 | 1 | 1 |
WARGEAR
- Light armour
- hand weapon
- two-handed weapon
- throwing weapons
HEROIC ACTIONS
- Heroic March
OPTIONS
- Exchange two-handed weapon for crossbow: Free
SPECIAL RULES
- Fearless
- Sharpshooter
EASTERLING KATAPHRAKT CAPTAIN [90 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 7 | 2 | 2 | 6+ | 5+ | 2 | 1 | 1 |
WARGEAR
- Heavy armour
- shield
- hand weapon
- Armoured horse
HEROIC ACTIONS
- Heroic March
SPECIAL RULES
- Phalanx
ACTIVE
Easterlings can use pike and shield without penalty. If an Infantry model with this rule loses a Combat, up to two other models that also have the Phalanx rule can Make Way, instead of one.
- The Gleaming Horde
ACTIVE
While mounted, gain the Shieldwall rule. The +1 Defence applies to both rider and mount. Hero models don't need a shield to benefit from this special rule.
EASTERLING WAR PRIEST [60 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 3 | 5 | 1 | 2 | 6+ | 6+ | 1 | 3 | 1 |
WARGEAR
- Heavy armour
- Easterling Halberd
HEROIC ACTIONS
- Heroic Channelling
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Bladewrath | 6" | 3+ |
| Fury (Easterling) | Self | 3+ |
| Enchant Blades | 6" | 4+ |
OPTIONS
- Armoured horse: 25 points
SPECIAL RULES
- Easterling Halberd
ACTIVE
This weapon can be used as either a pike or two-handed weapon.
HARADRIM CHIEFTAIN [50 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 4 | 5 | 2 | 2 | 6+ | 6+ | 2 | 1 | 1 |
WARGEAR
- Armour
- spear
- hand weapon
HEROIC ACTIONS
- Heroic March
OPTIONS
- Bow: 5 points
SPECIAL RULES
- Poisoned Attacks (bow)
HARADRIM TASKMASTER [45 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 4 | 5 | 2 | 2 | 6+ | 7+ | 1 | 1 | 1 |
WARGEAR
- Armour
- hand weapon
- whip
HEROIC ACTIONS
- Heroic March
SPECIAL RULES
- Whip of the Masters
ACTIVE
Each time a friendly Hero model within 6" attempts a Heroic Move, March or Shoot, roll a D6. On a 4+, the Hero does not spend the Might Point and the Heroic action is free.
HASHARIN [80 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 3+ | 4 | 4 | 3 | 2 | 6+ | 4+ | 1 | 1 | 3 |
WARGEAR
- Dagger
- throwing daggers
- blowpipe
HEROIC ACTIONS
- Heroic Strike
- Heroic Defence
SPECIAL RULES
- Backstabbers
- Bane of Kings
- Stalk Unseen
-
General Hunter
-
Preternatural Agility
ACTIVE
A Hasharin can never be Trapped while still standing.
RAZA, FANG OF THE SERPENT [75 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 4 | 5 | 3 | 2 | 5+ | 5+ | 2 | 2 | 2 |
WARGEAR
- Armour
- Spear
HEROIC ACTIONS
- Heroic Strike
- Heroic Challenge
SPECIAL RULES
- Bane of Kings
- Leader (Serpent Guard)
-
Sworn Protector (Suladan)
-
The Serpent's Weapon
ACTIVE
At the start of the game, after both sides have deployed, secretly select one Hero model in the opponent's force to be Raza's target. If Raza is Engaged in Combat with this target, after any Heroic Actions have been resolved, reveal Raza's target. Raza gains a +2 bonus to his Fight value whilst Engaged in Combat with his target.
WAR MUMAK OF HARAD [250 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8" | 4 | 6+ | 10 | 7 | 3 | 10 | 7+ | 9+ | 2 | 1 | 1 |
WARGEAR
- Tusks and huge stomping feet (hand weapons)
OPTIONS
- Gnarled Hide: 25 points
- Mahud Beastmaster Chieftain: 25 points
- Rocks: 20 points
- Sigils of Defiance: 20 points
- Tusk Weapons: 20 points
- Foul Temperament: 15 points
- Rappelling Lines: 10 points
SPECIAL RULES
- Dominant (10)
- Large Target
-
Terror
-
Trample
ACTIVE
When a Mumak Tramples, it will inflict 3 Strength 9 Impact Hits.
- Awesome Presence
PASSIVE
Friendly models treat this model as a banner with a range of 6".
ADDITIONAL PROFILES
- Howdah
- Mv -, Fv -, Sv -, S -, D 9, A -, W 5, C -, I -
- Haradrim Commander
- Mv 6", Fv 4, Sv 4+, S 4, D 5, A 2, W 2, C 6+, I 6+
- Mahud Beastmaster Chieftain
- Mv 6", Fv 5, Sv 3+, S 5, D 5, A 2, W 2, C 5+, I 6+
EASTERLING DRAGON KNIGHT [70 POINTS]
MINOR HERO, 6 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 4+ | 4 | 6 | 3 | 2 | 6+ | 6+ | 2 | 0 | 0 |
WARGEAR
- Heavy armour
- hand weapons
HEROIC ACTIONS
- Heroic Challenge
OPTIONS
- Armoured horse: 25 points
SPECIAL RULES
- General Hunter
-
Unyielding Combat Stance
-
Shield of Blades
ACTIVE
can use the Shielding rule.
- Phalanx
ACTIVE
Easterlings can use pike and shield without penalty. If an Infantry model with this rule loses a Combat, up to two other models that also have the Phalanx rule can Make Way, instead of one.
- The Gleaming Horde
ACTIVE
While mounted, gain the Shieldwall rule. The +1 Defence applies to both rider and mount. Hero models don't need a shield to benefit from this special rule.
- Knights of the Dragon Cult
PASSIVE
May only include Black Dragon Warrior models in his warband.
BLACK DRAGON WARRIOR [10 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 3 | 6 | 1 | 1 | 6+ | 6+ | - | - | - |
WARGEAR
- Heavy armour
- shield
- hand weapon
OPTIONS
- Exchange shield for banner: 25 points
- Easterling Halberd: 1 point
SPECIAL RULES
- Easterling Halberd
ACTIVE
This weapon can be used as either a pike or two-handed weapon.
- Phalanx
ACTIVE
Easterlings can use pike and shield without penalty. If an Infantry model with this rule loses a Combat, up to two other models that also have the Phalanx rule can Make Way, instead of one.
- Warriors of the Dragon Cult
PASSIVE
This model may only be included in the Warband of a Black Dragon Hero. Additionally, whilst within 3" of a Black Dragon Hero, this model gains a bonus of +1 Fight value.
CORSAIR CROSSBOWMAN [10 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 3 | 3 | 1 | 1 | 7+ | 7+ | - | - | - |
WARGEAR
- Pavise
- crossbow
- hand weapon
SPECIAL RULES
- Pavise
PASSIVE
A shield that provides +3 Defence, rather than +1. However, this model cannot gain this bonus whilst Engaged in Combat.
CORSAIR OF UMBAR [8 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 3 | 3 | 1 | 1 | 7+ | 7+ | - | - | - |
WARGEAR
- Light armour
- hand weapon
OPTIONS
- Bow: 1 point
- Light shield and throwing weapons: 1 point
- Spear: 1 point
DRAGON CULT ACOLYTE [11 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 3 | 4 | 2 | 1 | 6+ | 6 | - | - | - |
WARGEAR
- Armour
- throwing weapons
- hand weapons
SPECIAL RULES
-
Unyielding Combat Stance
-
Supreme Agility
ACTIVE
Gain a bonus of +2 to any Jump, Leap and Climb tests. Additionally, automatically passes all In The Way tests when striking a model defending a barrier or doorway.
- Warriors of the Dragon Cult
PASSIVE
This model may only be included in the Warband of a Black Dragon Hero. Additionally, whilst within 3" of a Black Dragon Hero, this model gains a bonus of +1 Fight value.
EASTERLING KATAPHRAKT [15 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 3 | 6 | 1 | 1 | 7+ | 6+ | - | - | - |
WARGEAR
- Heavy armour
- shield
- hand weapon
- Armoured horse
HEROIC ACTIONS
- Heroic March
OPTIONS
- Banner: 25 points
- Exchange shield for war drum (Easterling): 25 points
SPECIAL RULES
- Phalanx
ACTIVE
Easterlings can use pike and shield without penalty. If an Infantry model with this rule loses a Combat, up to two other models that also have the Phalanx rule can Make Way, instead of one.
- The Gleaming Horde
ACTIVE
While mounted, gain the Shieldwall rule. The +1 Defence applies to both rider and mount. Hero models don't need a shield to benefit from this special rule.
HARADRIM RAIDER [11 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3 | 4+ | 3 | 4 | 1 | 1 | 7+ | 7+ | - | - | - |
WARGEAR
- Armour
- Hand weapon
- Horse
OPTIONS
- Banner: 25 points
- Bow & war spear: 2 points
- Bow: 1 point
- War spear: 1 point
SPECIAL RULES
- Poisoned Attacks (bow)
HARADRIM WARRIOR [6 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3 | 4+ | 3 | 4 | 1 | 1 | 7+ | 7+ | - | - | - |
WARGEAR
- Armour
- hand weapon
OPTIONS
- War horn: 25 points
- Banner: 25 points
- Bow: 1 point
- Spear: 1 point
SPECIAL RULES
- Poisoned Attacks (bow)
SERPENT GUARD [8 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 3 | 4 | 1 | 1 | 7+ | 7+ | - | - | - |
WARGEAR
- Armour
- spear
SPECIAL RULES
- Poisoned Attacks
SERPENT RIDER [14 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 3 | 4 | 1 | 1 | 7+ | 7+ | - | - | - |
WARGEAR
- Armour
- war spear
- Horse
SPECIAL RULES
- Poisoned Attacks
WAR DRAKE OF RHUN [20 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 6+ | 4 | 5 | 2 | 2 | 6+ | 9+ | - | - | - |
WARGEAR
- Armour, claws and teeth (hand weapons)
SPECIAL RULES
- Dominant (2)
- Terror
-
Venom
-
Slow-acting Venom
PASSIVE
Any model that suffers a wound from a War Drake which isn't prevented, and is not slain, reduces their Fight and Attack value by 1 (to a minimum of 1) for the remainder of the game. This effect does not stack on the same model between wounds from different War Drakes.
CORSAIR BALLISTA [70 POINTS]
SIEGE ENGINE, 6 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| - | - | - | 8 | 10 | - | 3 | - | - | 1 | 1 | 1 |
SPECIAL RULES
-
Direct Shot
-
Piercing Shot
A model that is hit by the shot of a Ballista will be flung back D6" directly away from the Ballista if it has a Strength of 5 or lower. Any model that is passed over by the flung model suffers a Strength 5 hit and will be knocked Prone. If the flung model comes into contact with a piece of impassable terrain or a model with a Strength of 6 or higher, then it will stop and both the flung model and the model or piece of terrain that was hit will suffer one Strength 6 hit. After being flung back, the flung model will be knocked Prone if they survive. If after the model is flung back it would finish over other models and it has survived, then move the other models the minimum distance possible to allow the flung model to be placed where it has landed.
- Bladed Bolts
ACTIVE
A Corsair Ballista must re-roll To Wound Rolls of a 1, including against any model that suffers a Strength 6 hit caused by the model that is flung back, if applicable.
ADDITIONAL PROFILES
- Corsair Siege Crew
- Mv 6", Fv 4, Sv 4+, S 3, D 3, A 1, W 1, C 7+, I 7+