Dwarven Holds
DAIN IRONFOOT, KING UNDER THE MOUNTAIN [130 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 6 | 4+ | 4 | 8 | 3 | 3 | 3+ | 4+ | 3 | 3 | 1 |
WARGEAR
- Heavy Dwarf armour
- Barazantathul
HEROIC ACTIONS
- Heroic Resolve
- Heroic Strike
- Heroic Strength
- Heroic Challenge
SPECIAL RULES
-
Fearless
-
Barazantathul
ACTIVE
Master-forged two-handed weapon.
- King Under the Mountain
ACTIVE
Dain's Stand Fast will cover the entire battlefield, regardless of range. Additionally, friendly Erebor Dwarf Hero models may benefit from his Stand Fast.
- Venerable
PASSIVE
Whenever Dain makes a Jump, Leap or Climb test, he will roll two D6 and choose the lowest result.
DURIN, KING OF KHAZAD-DUM [170 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 7 | 4+ | 4 | 9 | 3 | 3 | 4+ | 4+ | 3 | 3 | 1 |
WARGEAR
- Exquisite Mithril armour
- The Ring of Durin
- Durin's axe
- The Crown of Kings
- The Horn of Zirakzigil
HEROIC ACTIONS
- Heroic Challenge
- Heroic Strike
- Heroic Defence
SPECIAL RULES
- Fearless
-
Leader (Khazad Guard)
-
Exquisite Mithril Armour
PASSIVE
Mithril armour that adds 4 to Durin's Defence rather than the usual 3 (already included in his profile).
- Durin's axe
ACTIVE
Master-forged two-handed weapon. Durin may re-roll a single D6 when making a Duel roll.
- The Horn of Zirakzigil
ACTIVE
A war horn which also gives Durin the Terror special rule.
- The Ring of Durin
PASSIVE
Once per game during the Priority phase, after both sides have rolled their dice, you can re-roll your side's Priority roll.
- The Crown of Kings
PASSIVE
For each Wound he suffers, roll a D6. On a 6, the Wound is prevented and ignored.
THORIN OAKENSHIELD, KING UNDER THE MOUNTAIN [130 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 7 | 4+ | 4 | 8 | 3 | 3 | 4+ | 5+ | 3 | 3 | 1 |
WARGEAR
- Heavy Dwarf armour
- hand weapon
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
- Heroic Challenge
- Heroic March
SPECIAL RULES
- Fearless
-
Hatred (Gundabad)
-
Orcrist
ACTIVE
Elven hand-and-a-half weapon, with Orcbane, Goblinbane and Uruk-haibane, Terror (Goblin), Terror (Orc) and Terror (Uruk-hai) special rules.
- Du Bekar
PASSIVE
Friendly Dwarf models treat Thorin as a banner.
- Ancestral Fury
ACTIVE
If Thorin Charges into Combat with the Infantry keyword, he may declare a free Heroic Combat in the Fight phase.
THROR, KING UNDER THE MOUNTAIN [130 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 6 | 4+ | 4 | 9 | 3 | 3 | 4+ | 5+ | 3 | 3 | 1 |
WARGEAR
- Mithril armour
- shield
- hand weapon
- Arkenstone
- Ring of Durin
HEROIC ACTIONS
- Heroic Strike
- Heroic Challenge
SPECIAL RULES
-
Ancient Enemies (Orc)
-
Arkenstone
PASSIVE
Thror passes Fate rolls on a 3+, rather than 4+. Also, if the result of a Fate roll is 4+, that roll is free, and does not cost a point of Fate.
- The Ring of Durin
PASSIVE
Once per game, after the Priority roll has taken place, you may re-roll the Priority roll.
BALIN THE DWARF [40 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4 | 4+ | 4 | 5 | 1 | 2 | 4+ | 4+ | 1 | 3 | 2 |
WARGEAR
- Light armour
- hand-and-a-half weapon
HEROIC ACTIONS
- Heroic Resolve
- Heroic Defence
SPECIAL RULES
- Longbeard
ACTIVE
After the Priority roll has taken place, Balin may spend a Will point to enable his controlling player to re-roll their D6 in the Priority roll.
BALIN THE DWARF, CHAMPION OF EREBOR [60 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4 | 4+ | 4 | 8 | 2 | 2 | 4+ | 4+ | 1 | 3 | 2 |
WARGEAR
- Heavy Dwarf armour
- two-handed weapon
HEROIC ACTIONS
- Heroic Resolve
- Heroic Defence
SPECIAL RULES
-
Sworn Protector (Thorin)
-
Longbeard
ACTIVE
After the Priority roll has taken place, Balin may spend a Will point to enable his controlling player to re-roll their D6 in the Priority roll.
DAIN IRONFOOT, LORD OF THE IRON HILLS [160 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 7 | 4+ | 5 | 8 | 3 | 3 | 3+ | 5+ | 3 | 3 | 3 |
WARGEAR
- Heavy Dwarf armour
- two-handed weapon
HEROIC ACTIONS
- Heroic March
- Heroic Strike
- Heroic Strength
- Heroic Challenge
SPECIAL RULES
- Burly
-
Fearless
-
Lord of the Iron Hills
PASSIVE
Iron Hills models within 12" of Dain automatically pass all Courage tests they are required to take.
- Fiery Temper
ACTIVE
After killing his first enemy, Dain must always Charge if able to do so for the rest of the game.
- Fearsome Charge
PASSIVE
If Dain Charges into Combat, he gains Terror for the rest of that turn.
- Headbutt
ACTIVE
If Dain wins a Duel but fails to slay every enemy in his Combat, select one enemy 25mm model and roll a D6. On a 5+, that model is immediately knocked Prone.
DWALIN THE DWARF [95 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 6 | 4+ | 5 | 6 | 2 | 2 | 4+ | 5+ | 2 | 2 | 2 |
WARGEAR
- Armour
- Grasper & Keeper
- two-handed weapon
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
SPECIAL RULES
- Burly
-
Fearless
-
Grasper & Keeper
ACTIVE
Hand weapons for which Dwalin gains +1 Attack when using Grasper & Keeper, and any To Wound rolls of a natural 6, and not prevented, will cause 2 Wounds rather than 1.
- Weapon Master
ACTIVE
Dwalin is never considered Unarmed.
DWALIN THE DWARF, CHAMPION OF EREBOR [110 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 6 | 4+ | 5 | 8 | 2 | 2 | 4+ | 5+ | 3 | 2 | 2 |
WARGEAR
- Heavy Dwarf armour
- Grasper & Keeper
- two-handed weapon
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
SPECIAL RULES
- Burly
- Fearless
-
Sworn Protector (Thorin)
-
Grasper & Keeper
ACTIVE
Hand weapons for which Dwalin gains +1 Attack when using Grasper & Keeper, and any To Wound rolls of a natural 6, and not prevented, will cause 2 Wounds rather than 1.
- Weapon Master
ACTIVE
Dwalin is never considered Unarmed.
- The King's Axemen
ACTIVE
At the start of a Combat, if Dwalin is within 3" of Thorin, he can increase his Strength by 1 when making Strikes should he win the Duel roll. However, if he loses the Duel roll, he will reduce his Defence by D3 until the end of the combat.
DWARF KING [85 POINTS]
HERO OF VALOUR, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 6 | 4+ | 4 | 8 | 2 | 2 | 4+ | 4+ | 2 | 2 | 2 |
WARGEAR
- Heavy Dwarf armour
- hand-and-a-half weapon
HEROIC ACTIONS
- Heroic March
- Heroic Resolve
SPECIAL RULES
- Dwarven Lords
PASSIVE
A Dwarf King will always have the Faction keyword of the most common type of Dwarf model in the same Army. They will gain a special rule depending on the keyword they have: Erebor - gains Ancient Enemies (Orc) Iron Hills - gains Fearless. Khazad-dum - gains throwing weapons.
FILI THE DWARF, CHAMPION OF EREBOR [70 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5 | 3+ | 4 | 8 | 2 | 2 | 5+ | 6+ | 3 | 2 | 1 |
WARGEAR
- Heavy Dwarf armour
- hand weapon
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
SPECIAL RULES
-
Sworn Protector (Thorin)
-
Combat Synergy
ACTIVE
At the start of any phase, before the Declare Heroic Actions step, if Kili and Fili are within 1" of each other, then they can swap places and not have it count as Moving. If they do this, then during the Fight phase of that turn they may re-roll a single D6 in the Duel roll.
GANDALF THE GREY [170 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 5 | 2 | 3 | 3+ | 3+ | 3 | 6 | 3 |
WARGEAR
- Staff of Power
- Glamdring
- Narya
HEROIC ACTIONS
- Heroic Resolve
- Heroic Channelling
- Heroic Strike
- Heroic Defence
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Protection of the Valar | 6" | 3+ |
| Terrifying Aura | Self | 3+ |
| Blinding Light | Self | 4+ |
| Strengthen Will | 12" | 4+ |
| Transfix | 12" | 4+ |
| Collapse Rocks | 12" | 5+ |
| Foil Magic | 12" | 5+ |
| Sorcerous Blast | 12" | 5+ |
OPTIONS
- Horse: 20 points
SPECIAL RULES
- Glamdring
ACTIVE
Elven hand-and-a-half weapon. Gandalf gains a bonus of +1 Strength when making strikes with Glamdring.
- Narya
PASSIVE
Gandalf may re-roll any failed Fate rolls.
KILI THE DWARF, CHAMPION OF EREBOR [70 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5 | 3+ | 4 | 8 | 2 | 2 | 5+ | 6+ | 3 | 2 | 1 |
WARGEAR
- Heavy Dwarf armour
- hand weapon
HEROIC ACTIONS
- Heroic Strike
- Heroic Challenge
SPECIAL RULES
-
Sworn Protector (Thorin)
-
Combat Synergy
ACTIVE
At the start of any phase, before the Declare Heroic Actions step, if Kili and Fili are within 1" of each other, then they can swap places and not have it count as Moving. If they do this, then during the Fight phase of that turn they may re-roll a single D6 in the Duel roll.
MARDIN, THE KING'S WARD [80 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5 | 4+ | 4 | 8 | 2 | 2 | 5+ | 5+ | 2 | 2 | 2 |
WARGEAR
- Heavy Dwarf armour
- Torozul
HEROIC ACTIONS
- Heroic Strength
- Heroic Strike
SPECIAL RULES
-
Sworn Protector (Durin)
-
Torozul
ACTIVE
This is a Foe Spear, with the Trollbane special rule. Additionally, Mardin adds +1 when rolling To Wound against Monster models.
- Durin's Protector
ACTIVE
During the Declare Heroic Actions step of the Fight phase, if Durin is Engaged in Combat within 6" of Mardin, then Mardin may declare a free Heroic Combat. If this is successful, Mardin must use the following Move to join Durin's Combat if able, or move as close as possible to him. Mardin cannot use this special rule if he is in the same Combat as Durin.
THORIN III STONEHELM [110 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 6 | 4+ | 4 | 9 | 3 | 2 | 4+ | 5+ | 3 | 3 | 3 |
WARGEAR
- Heavy Dwarf armour
- Shield
- Hand weapon
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
- Heroic Defence
SPECIAL RULES
- Cold-headed
ACTIVE
Whenever Thorin declares a Heroic Action, roll a D6. On a 5+, the action is free and no Might points are spent. Additionally, if he declares a Heroic Action and an enemy subsequently declares a Heroic Action as well, Thorin may change the action he has declared.
THORIN OAKENSHIELD [100 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 6 | 4+ | 4 | 7 | 3 | 3 | 4+ | 5+ | 3 | 3 | 3 |
WARGEAR
- Heavy armour
- hand weapon
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
- Heroic March
- Heroic Defence
OPTIONS
- Orcrist: 10 points
- The Oakenshield: 5 points
SPECIAL RULES
- Orcrist
ACTIVE
Elven hand-and-a-half weapon, with Orcbane, Goblinbane and Uruk-haibane, Terror (Goblin), Terror (Orc) and Terror (Uruk-hai) special rules.
- The Oakenshield
ACTIVE
If Thorin uses Shielding in a Combat and wins, he may make a single Strength 4 Strike against one enemy involved in the Combat.
- "Loyalty, honour, a willing heart. I can ask no more than that"
PASSIVE
Friendly Thorin's Company models within 6" of Thorin may re-roll To Wound rolls on a natural 1 when making Strikes. Also, they may benefit from Thorin's Stand Fast.
THRAIN, SON OF THROR [130 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 6 | 4+ | 4 | 8 | 3 | 3 | 4+ | 5+ | 3 | 3 | 3 |
WARGEAR
- Heavy Dwarf armour
- Master Forged two-handed weapon
HEROIC ACTIONS
- Heroic Strike
- Heroic Defence
SPECIAL RULES
-
Hatred (Gundabad)
-
Durin's Heir
PASSIVE
Thrain's Stand Fast has a range of 12" and also affects friendly Dwarf Hero models.
- The Ring of Durin
PASSIVE
If Thrain carries the Ring of Durin, once per game after the Priority roll has taken place, you may re-roll the Priority roll.
YOUNG BALIN THE DWARF [60 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5 | 4+ | 4 | 6 | 2 | 2 | 4+ | 4+ | 2 | 3 | 2 |
WARGEAR
- Armour
- hand-and-a-half weapon
HEROIC ACTIONS
- Heroic Defence
- Heroic Resolve
SPECIAL RULES
- Longbeard
ACTIVE
After the Priority roll has taken place, Balin may spend a Will point to enable his controlling player to re-roll their D6 in the Priority roll.
YOUNG DWALIN THE DWARF [90 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 6 | 4+ | 5 | 6 | 2 | 2 | 4+ | 5+ | 2 | 2 | 2 |
WARGEAR
- Armour
- Grasper & Keeper
HEROIC ACTIONS
- Heroic Challenge
- Heroic Strength
SPECIAL RULES
-
Fearless
-
Grasper & Keeper
ACTIVE
Hand weapons for which Dwalin gains +1 Attack when using Grasper & Keeper, and any To Wound rolls of a natural 6, and not prevented, will cause 2 Wounds rather than 1.
- Weapon Master
ACTIVE
Dwalin is never considered Unarmed.
- Dwarven Fury
ACTIVE
At the start of a Combat, roll a D6. On a 5+, Dwalin may re-roll failed To Wound rolls in that combat. However on a 1, Dwalin reduces his Fight value by D3 before the Duel roll takes place.
YOUNG THORIN OAKENSHIELD [110 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 6 | 4+ | 4 | 8 | 3 | 3 | 4+ | 5+ | 3 | 3 | 3 |
WARGEAR
- Heavy armour
- hand weapon
- The Oakenshield
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
- Heroic Defence
- Heroic Challenge
SPECIAL RULES
- The Oakenshield
ACTIVE
If Thorin uses Shielding in a Combat and wins, he may make a single Strength 4 Strike against one enemy involved in the Combat.
- To Arms!
ACTIVE
Once per game at the start of his Activation, this rule may be declared. All friendly Erebor models within 3" of Thorin gain +1 Strength until the end of that turn.
BIFUR THE DWARF [45 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4 | 3+ | 4 | 5 | 2 | 2 | 5+ | 7+ | 1 | 1 | 2 |
WARGEAR
- Light armour
- hand weapon
- Boar Spear
HEROIC ACTIONS
- Heroic Strength
SPECIAL RULES
-
Throw Stones (range 8", Strength 2)
-
Boar Spear
ACTIVE
Can be used as a spear or two-handed weapon.
- Embedded Axe-blade
ACTIVE
If Bifur wins a Duel roll, he may make a single Strength 4 Strike against one enemy in the Combat, but will not be doubled if they are Trapped. If he wounds them, the axe-blade in his skull is removed. From that point onwards in each Move phase, before the Declare Heroic Actions step, Bifur may take an Intelligence test. If passed, he may declare a Heroic Move that turn for free.
BIFUR THE DWARF, CHAMPION OF EREBOR [65 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5 | 3+ | 4 | 8 | 2 | 2 | 5+ | 7+ | 1 | 2 | 2 |
WARGEAR
- Heavy Dwarf armour
- two-handed weapon
HEROIC ACTIONS
- Heroic Strength
SPECIAL RULES
- Throw Stones (range 8", Strength 2)
-
Sworn Protector (Thorin)
-
Embedded Axe-blade
ACTIVE
If Bifur wins a Duel roll, he may make a single Strength 4 Strike against one enemy in the Combat, but will not be doubled if they are Trapped. If he wounds them, the axe-blade in his skull is removed. From that point onwards in each Move phase, before the Declare Heroic Actions step, Bifur may take an Intelligence test. If passed, he may declare a Heroic Move that turn for free.
BILBO BAGGINS [55 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3 | 3+ | 2 | 3 | 1 | 2 | 4+ | 4+ | 2 | 3 | 3 |
WARGEAR
- Hand weapon
HEROIC ACTIONS
- Heroic Strike
- Heroic Resolve
- Heroic Defence
OPTIONS
- Sting: 5 points
- The One Ring: Free
SPECIAL RULES
- Resistant to Magic
-
Throw Stones (range 8", Strength 1)
-
Sting
ACTIVE
Elven hand weapon. Bilbo gains a bonus of +1 to his Strength when making Strikes with Sting.
- It has not yet Awoken
PASSIVE
Bilbo ignores Sauron's Will section of the One Ring rules. If Bilbo if the only model left on his side, he is not removed as a casualty if he is wearing the Ring.
BOFUR THE DWARF [45 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4 | 4+ | 4 | 5 | 2 | 2 | 5+ | 6+ | 2 | 1 | 2 |
WARGEAR
- Light armour
- mattock
HEROIC ACTIONS
- Heroic Resolve
SPECIAL RULES
- Mattock
ACTIVE
Two-handed weapon, where if this model wins a Duel roll, they may choose to try and knock down an enemy instead of making Strikes. Choose a single enemy in the combat, and both models roll a D6, adding their Strength values. If this model has an equal or higher result, then the chosen enemy is knocked Prone. This may be done before any other friendly models make their Strikes.
- Steadfast
PASSIVE
When a friendly Thorin's Company model within 3" of Bofur is affected by an enemy special rule or Magical Power, they may roll a D6. On a 3+, the model will ignore the effects. For Magical Powers, any Resist tests must be made before using this special rule.
BOFUR THE DWARF, CHAMPION OF EREBOR [65 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5 | 4+ | 4 | 8 | 2 | 2 | 5+ | 6+ | 2 | 1 | 2 |
WARGEAR
- Heavy Dwarf armour
- two-handed weapon
- throwing weapons
HEROIC ACTIONS
- Heroic Resolve
SPECIAL RULES
-
Sworn Protector (Thorin)
-
Steadfast
ACTIVE
When a friendly Erebor Hero model within 3" of Bofur is affected by an enemy special rule or Magical Power, they may roll a D6. On a 3+, the model will ignore the effects. For Magical Powers, any Resist tests must be made before using this special rule.
BOMBUR THE DWARF [45 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4 | 4+ | 4 | 4 | 2 | 3 | 6+ | 6+ | 1 | 3 | 2 |
WARGEAR
- Hand weapon
HEROIC ACTIONS
- Heroic Defence
SPECIAL RULES
-
Dominant (2)
-
Lumbering
PASSIVE
If Bombur rolls a natural 6 on a Jump, Climb, Leap or Swim test, he must re-roll the result. Additionally, he may not declare Heroic Moves.
- Raising Spirits
ACTIVE
Once per turn in his Activation, choose a friendly Thorin's Company model within 3" and roll a D6. On a 4+, they regain a lost Will point.
BOMBUR THE DWARF, CHAMPION OF EREBOR [60 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4 | 4+ | 4 | 7 | 2 | 3 | 6+ | 6+ | 1 | 3 | 2 |
WARGEAR
- Heavy Dwarf armour
- Flail
HEROIC ACTIONS
- Heroic Defence
SPECIAL RULES
- Dominant (2)
-
Sworn Protector (Thorin)
-
Lumbering
PASSIVE
If Bombur rolls a natural 6 on a Jump, Climb, Leap or Swim test, he must re-roll the result. Additionally, he may not declare Heroic Moves.
- Raising Spirits
ACTIVE
Once per turn in his Activation, choose a friendly Thorin's Company model within 3" and roll a D6. On a 4+, they regain a lost Will point.
- Flail
ACTIVE
Hand-and-a-half weapon, if the bearer wins a Duel roll then they can either make Strikes as normal, or make a single Strike against each enemy model involved in the Combat.
DORI THE DWARF [55 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5 | 4+ | 4 | 5 | 2 | 2 | 5+ | 5+ | 2 | 2 | 2 |
WARGEAR
- Light armour
- hand weapons
HEROIC ACTIONS
- Heroic Resolve
SPECIAL RULES
- A Good Sort
PASSIVE
Whilst within 3" of either Ori or Nori, Dori increases his Attacks to 3 and may re-roll any rolls of a 1 in his Duel rolls.
DORI THE DWARF, CHAMPION OF EREBOR [75 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5 | 4+ | 4 | 8 | 2 | 2 | 5+ | 5+ | 2 | 2 | 2 |
WARGEAR
- Heavy Dwarf armour
- two-handed weapon
HEROIC ACTIONS
- Heroic Resolve
- Heroic Strength
SPECIAL RULES
-
Sworn Protector (Thorin)
-
A Good Sort
PASSIVE
Whilst within 3" of either Ori or Nori, Dori increases his Attacks to 3 and may re-roll any rolls of a 1 in his Duel rolls.
DWARF CAPTAIN [65 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5 | 4+ | 4 | 8 | 2 | 2 | 5+ | 5+ | 2 | 1 | 1 |
WARGEAR
- Heavy armour
- shield
- hand weapon
HEROIC ACTIONS
- Heroic March
EREBOR DWARF CAPTAIN [75 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5 | 4+ | 4 | 7 | 3 | 2 | 5+ | 6+ | 2 | 1 | 1 |
WARGEAR
- Heavy armour
- hand weapons
HEROIC ACTIONS
- Heroic March
SPECIAL RULES
- Mountain Dweller
FILI THE DWARF [50 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5 | 3+ | 4 | 5 | 2 | 2 | 5+ | 6+ | 2 | 1 | 2 |
WARGEAR
- Light armour
- hand weapons
- Throwing weapons
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
SPECIAL RULES
- Combat Synergy
ACTIVE
At the start of any phase, before the Declare Heroic Actions step, if Kili and Fili are within 1" of each other, then they can swap places and not have it count as Moving. If they do this, then during the Fight phase of that turn they may re-roll a single D6 in the Duel roll.
GLOIN THE DWARF [85 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 6 | 4+ | 4 | 7 | 3 | 2 | 4+ | 5+ | 2 | 2 | 2 |
WARGEAR
- Heavy armour
- hand weapons
- throwing weapons
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
SPECIAL RULES
- Axe Mastery
ACTIVE
If outnumbered in a Combat, Gloin increases his Attacks to 4 for the duration of that combat.
GLOIN THE DWARF, CHAMPION OF EREBOR [100 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 6 | 4+ | 4 | 8 | 3 | 2 | 4+ | 5+ | 3 | 2 | 3 |
WARGEAR
- Heavy Dwarf armour
- two-handed weapon
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
SPECIAL RULES
-
Sworn Protector (Thorin)
-
Axe Mastery
ACTIVE
If outnumbered in a Combat, Gloin increases his Attacks to 4 for the duration of that combat.
GRIM HAMMER CAPTAIN [80 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5 | 4+ | 4 | 8 | 2 | 2 | 5+ | 5+ | 2 | 1 | 1 |
WARGEAR
- Heavy Dwarf armour
- Mattock
- throwing weapon
HEROIC ACTIONS
- Heroic March
SPECIAL RULES
-
Ancient Enemies (Orc)
-
Mattock
ACTIVE
Two-handed weapon, where if this model wins a Duel roll, they may choose to try and knock down an enemy instead of making Strikes. Choose a single enemy in the combat, and both models roll a D6, adding their Strength values. If this model has an equal or higher result, then the chosen enemy is knocked Prone. This may be done before any other friendly models make their Strikes.
IRON HILLS CAPTAIN [80 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5 | 4+ | 4 | 8 | 2 | 2 | 5+ | 5+ | 2 | 1 | 1 |
WARGEAR
- Heavy armour
- spear
- hand weapon
- shield
HEROIC ACTIONS
- Heroic March
OPTIONS
- Exchange shield and spear for Mattock: Free
SPECIAL RULES
- Master of Battle (5+)
-
Shieldwall
-
Mattock
ACTIVE
Two-handed weapon, where if this model wins a Duel roll, they may choose to try and knock down an enemy instead of making Strikes. Choose a single enemy in the combat, and both models roll a D6, adding their Strength values. If this model has an equal or higher result, then the chosen enemy is knocked Prone. This may be done before any other friendly models make their Strikes.
KILI THE DWARF [50 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5 | 3+ | 4 | 5 | 2 | 2 | 5+ | 6+ | 2 | 1 | 2 |
WARGEAR
- Light armour
- hand weapon
- Dwarf bow
HEROIC ACTIONS
- Heroic Strike
- Heroic Accuracy
SPECIAL RULES
- Combat Synergy
ACTIVE
At the start of any phase, before the Declare Heroic Actions step, if Kili and Fili are within 1" of each other, then they can swap places and not have it count as Moving. If they do this, then during the Fight phase of that turn they may re-roll a single D6 in the Duel roll.
NORI THE DWARF [55 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5 | 4+ | 4 | 5 | 2 | 2 | 5+ | 5+ | 2 | 1 | 2 |
WARGEAR
- Light armour
- hand weapon
- two-handed weapon
HEROIC ACTIONS
- Heroic Strike
SPECIAL RULES
- Weapon Master
ACTIVE
Nori is never considered Unarmed.
- "Just a couple of keepsakes"
ACTIVE
When Nori is carrying an Objective in Scenarios, he may re-roll all failed To Wound rolls when making Strikes. However, he may never pass the Objective to a friendly model.
NORI THE DWARF, CHAMPION OF EREBOR [75 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5 | 4+ | 4 | 9 | 3 | 2 | 5+ | 5+ | 2 | 2 | 2 |
WARGEAR
- Heavy Dwarf armour
- hand weapon
- shield
- throwing weapons
HEROIC ACTIONS
- Heroic Strike
SPECIAL RULES
-
Sworn Protector (Thorin)
-
Weapon Master
ACTIVE
Nori is never considered Unarmed.
- "Just a couple of keepsakes"
ACTIVE
When Nori is carrying an Objective in Scenarios, he may re-roll all failed To Wound rolls when making Strikes. However, he may never pass the Objective to a friendly model.
OIN THE DWARF [50 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4 | 4+ | 4 | 4 | 1 | 2 | 4+ | 6+ | 1 | 5 | 1 |
WARGEAR
- Hand-and-a-half weapon
- Hearing Trumpet
HEROIC ACTIONS
- Heroic Defence
SPECIAL RULES
- Healing Herbs
ACTIVE
At any point during his Activation, Oin can choose a friendly Thorin's Company model in base contact and roll a D6. On a 4+, they regain a lost Wound. Can only be used once per turn.
- Reading the Portents
ACTIVE
During the Fight phase, Oin can spend a Will point to enable a friendly model within 6" to re-roll one dice in their Duel roll. This may be used multiple times in the same Fight Phase.
- Hearing Trumpet
ACTIVE
When an enemy Hero declares a Heroic Action within 6" of Oin, roll a D6. On a 5+, Oin can declare it for free. However, on a natural 1, he loses a Will point. If he already has no Will points left, then he cannot Move during that turn.
OIN THE DWARF, CHAMPION OF EREBOR [60 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4 | 4+ | 4 | 8 | 2 | 2 | 4+ | 6+ | 1 | 5 | 1 |
WARGEAR
- Heavy Dwarf armour
- shield
- hand weapon
- Hearing Trumpet
HEROIC ACTIONS
- Heroic Defence
SPECIAL RULES
- Healing Herbs
ACTIVE
At any point during his Activation, Oin can choose a friendly Thorin's Company model in base contact and roll a D6. On a 4+, they regain a lost Wound. Can only be used once per turn.
- Reading the Portents
ACTIVE
During the Fight phase, Oin can spend a Will point to enable a friendly model within 6" to re-roll one dice in their Duel roll. This may be used multiple times in the same Fight Phase.
- Hearing Trumpet
ACTIVE
When an enemy Hero declares a Heroic Action within 6" of Oin, roll a D6. On a 5+, Oin can declare it for free. However, on a natural 1, he loses a Will point. If he already has no Will points left, then he cannot Move during that turn.
- Sworn Protector
(Thorin)
ORI THE DWARF [40 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3 | 3+ | 3 | 4 | 1 | 2 | 6+ | 6+ | 1 | 2 | 2 |
WARGEAR
- Hand weapon
- sling
HEROIC ACTIONS
- Heroic Accuracy
SPECIAL RULES
-
Sharpshooter
-
Chronicler
ACTIVE
If a friendly Erebor Hero within 6" and Line of Sight of Ori slays an enemy Hero or Monster, that model may regain a lost point of either Might, Will or Fate. If all their point stores are already full, then Ori may choose a different friendly Erebor Hero within 6" and Line of Sight to regain it instead.
- Deadeye
ACTIVE
If Ori scores a 6 when rolling To Hit, the target immediately suffers a single Wound and Ori may ignore any In The Way tests.
ORI THE DWARF, CHAMPION OF EREBOR [50 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4 | 3+ | 3 | 7 | 2 | 2 | 6+ | 6+ | 2 | 2 | 2 |
WARGEAR
- Heavy Dwarf armour
- two-handed weapon
- throwing weapons
HEROIC ACTIONS
- Heroic Defence
SPECIAL RULES
-
Sworn Protector (Thorin)
-
Chronicler
ACTIVE
If a friendly Erebor Hero within 6" and Line of Sight of Ori slays an enemy Hero or Monster, that model may regain a lost point of either Might, Will or Fate. If all their point stores are already full, then Ori may choose a different friendly Erebor Hero within 6" and Line of Sight to regain it instead.
- Protect the Young
PASSIVE
Other friendly Erebor Hero models within 6" of Ori do not suffer the -1 penalty to their Duel roll for using a two-handed weapon.
DWARF RANGER [8 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4 | 3+ | 3 | 5 | 1 | 1 | 6+ | 6+ | - | - | - |
WARGEAR
- Armour
- hand weapon
OPTIONS
- Dwarf longbow: 1 point
- Throwing weapons: 1 point
- Two-handed weapon: 1 point
SPECIAL RULES
-
Mountain Dweller
-
Mountain Fighters
ACTIVE
This model gains a bonus of +1 To Wound when making Strikes against a model that is within a piece of difficult terrain, such as a piece of rocky terrain, or a ruin.
DWARF WARRIOR [8 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4 | 4+ | 3 | 6 | 1 | 1 | 6+ | 6+ | - | - | - |
WARGEAR
- Heavy armour
- hand weapon
OPTIONS
- War horn: 25 points
- Banner: 25 points
- Dwarf bow: 1 point
- Shield: 1 point
- Two-handed weapon: 1 point
EREBOR DWARF WARRIOR [9 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4 | 4+ | 3 | 6 | 1 | 1 | 6+ | 7+ | - | - | - |
WARGEAR
- Heavy armour
- hand weapon
OPTIONS
- Shield and spear: 2 points
- Shield: 1 point
- Spear: 1 point
SPECIAL RULES
- Mountain Dweller
GRIM HAMMER WARRIOR [11 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4 | 4+ | 3 | 7 | 1 | 1 | 6+ | 6+ | - | - | - |
WARGEAR
- Heavy Dwarf armour
- Mattock
- throwing weapons
OPTIONS
- Upgrade to Guardians of the King: 1 point
SPECIAL RULES
-
Ancient Enemies (Orc)
-
Mattock
ACTIVE
Two-handed weapon, where if this model wins a Duel roll, they may choose to try and knock down an enemy instead of making Strikes. Choose a single enemy in the combat, and both models roll a D6, adding their Strength values. If this model has an equal or higher result, then the chosen enemy is knocked Prone. This may be done before any other friendly models make their Strikes.
IRON GUARD [15 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4 | 4+ | 4 | 6 | 2 | 1 | 6+ | 6+ | - | - | - |
WARGEAR
- Dwarf armour
- Hand weapon
- Throwing weapons
SPECIAL RULES
- Mountain Dweller
IRON HILLS CHARIOT [170 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8" | 4 | 4+ | 4 | 8 | 2 | 4 | 6+ | 6+ | - | - | - |
WARGEAR
- Heavy armour
- hand weapon
- Rapid-fire Bolt Thrower
SPECIAL RULES
-
Dominant (4)
-
Rapid-fire Bolt Thrower
ACTIVE
A crossbow that fires D6 shots per turn. Only has a limited field of fire 45 degrees to its left or right (can be measured by placing Chariot Pivot Template with the X over the bolt thrower and dotted line running down the wooden shaft connecting the goats). This chariot may move and shoot without any -1 penalty. Can also shoot when Engaged in Combat, with no In The Way tests for models it is in Combat with.
- Chariot Charge
ACTIVE
When moving via Chariot Charge, the Chariot will inflict 3 Strength 6 hits.
- Dwarven Crew
ACTIVE
Any Iron Hills Warrior that ends their Activation in base contact may join its crew. That Warrior is removed as a casualty and then the chariot immediately regains a Wound lost earlier in the battle.
IRON HILLS GOAT RIDER [20 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4 | 4+ | 4 | 6 | 1 | 1 | 6+ | 6+ | - | - | - |
WARGEAR
- Heavy armour
- war spear
- hand weapon
- War Goat
OPTIONS
- Exchange war spear for Mattock: Free
IRON HILLS WARRIOR [10 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4 | 4+ | 4 | 6 | 1 | 1 | 6+ | 6+ | - | - | - |
WARGEAR
- Heavy armour
- hand weapon
OPTIONS
- Banner and shield: 26 points
- Banner: 25 points
- Shield and spear: 2 points
- Crossbow: 2 points
- Mattock: 1 point
SPECIAL RULES
-
Shieldwall
-
Mattock
ACTIVE
Two-handed weapon, where if this model wins a Duel roll, they may choose to try and knock down an enemy instead of making Strikes. Choose a single enemy in the combat, and both models roll a D6, adding their Strength values. If this model has an equal or higher result, then the chosen enemy is knocked Prone. This may be done before any other friendly models make their Strikes.
KHAZAD GUARD [12 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5 | 4+ | 4 | 7 | 1 | 1 | 6+ | 6+ | - | - | - |
WARGEAR
- Heavy Dwarf armour
- two-handed weapon
- hand weapon
OPTIONS
- Hearthguard: 2 points
SPECIAL RULES
- Bodyguard
VAULT WARDEN TEAM [25 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| - | - | - | - | - | - | - | - | - | - | - | - |
ADDITIONAL PROFILES
- Iron Shield Bearer
- Mv 5", Fv 4, Sv 4+, S 4, D 9, A 1, W 1, C 6+, I 6+
- Foe Spear Wielder
- Mv 5", Fv 4, Sv 4+, S 4, D 6, A 1, W 1, C 6+, I 6+
DWARVEN BALLISTA [70 POINTS]
SIEGE ENGINE, 6 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| - | - | - | 9 | 10 | - | 3 | - | - | 1 | 1 | 1 |
SPECIAL RULES
-
Direct Shot
-
Accurate
ACTIVE
A Dwarven Ballista will only Scatter 3" rather than 6".
- Piercing Shot
ACTIVE
A model hit will be flung back D6" if it has a Strength of 5 or lower. Any models passed over are knocked prone and take a Strength 5 hit. The flung model stops if it hits impassable terrain or a model with Strength 6 or higher, and both take a Strength 6 hit. The flung model is knocked prone if it survives. If the flung model would end its movement over other models, those models are moved the minimum distance to allow the flung model to be placed.
ADDITIONAL PROFILES
- Dwarf Siege Crew
- Mv 5", Fv 4, Sv 4+, S 4, D 6, A 1, W 1, C 6+, I 6+
IRON HILLS BALLISTA [130 POINTS]
SIEGE ENGINE, 6 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| - | - | - | 8 | 10 | - | 4 | - | - | 1 | 1 | 1 |
SPECIAL RULES
-
Arcing Shot
-
Area Effect
ACTIVE
After rolling To Hit against the target, if the target was a Battlefield Target then all other models within 2" of them suffer a Strength 5 hit and, if they survive, will be knocked Prone.
- Accurate
ACTIVE
An Iron Hills Ballista will only Scatter 3" rather than 6"
- The Old Twirly Whirlies
ACTIVE
This ballista always counts as declaring a Heroic Shoot each Shoot phase for free. When a target is hit, draw 1mm line between centre of the Ballista and the target's base. For that turn, any shooting attacks of Strength 6 or lower cannot be made if they cross that line, or if the shooting target is within 3" of the line. Similarly in both cases, shooting attacks above Strength 6 must roll a D6. On a 5+, the shot is prevented.
ADDITIONAL PROFILES
- Iron Hills Siege Crew
- Mv 5", Fv 4, Sv 4+, S 4, D 6, A 1, W 1, C 6+, I 6+