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Army of the Great Eye

ARMY COMPOSITION

HEROES OF LEGEND

  • The Witch-king of Angmar: 0 points
  • 3A / 3M / 18W / 3F: 150 points
  • Armoured Fell Beast: 70 points
  • Fell Beast: 50 points
  • Crown of Morgul: 25 points
  • Horse: 20 points
  • Morgul Blade: 10 points
  • Two-handed weapon: 5 points

HEROES OF VALOUR

  • Gothmog: 120 points
  • Warg: 20 points
  • Shield: 5 points
  • Khamul the Easterling: 130 points
  • Horse: 20 points
  • Mouth of Sauron: 75 points
  • Armoured horse: 25 points
  • Razgush, War Leader of the North: 120 points
  • Ringwraith: 0 points
  • 2A / 2M / 14W / 2F: 120 points
  • Armoured Fell Beast: 70 points
  • Fell Beast: 50 points
  • Morgul Blade: 10 points
  • The Betrayer: 130 points
  • Horse: 20 points
  • The Dark Marshal: 130 points
  • Horse: 20 points
  • The Dwimmerlaik: 130 points
  • Horse: 20 points
  • The Knight of Umbar: 130 points
  • Horse: 20 points
  • The Shadow Lord: 130 points
  • Horse: 20 points
  • The Tainted: 130 points
  • Horse: 20 points
  • The Undying: 130 points
  • Horse: 20 points

HEROES OF FORTITUDE

  • Black Numenorean Marshal: 70 points
  • Armoured horse: 25 points
  • Lance: 5 points
  • Captain of the Black Guard: 70 points
  • Gorbag: 60 points
  • Goroth, Captain of the Morannon: 85 points
  • Gothmog's Enforcer: 55 points
  • Great Beast of Gorgoroth: 175 points
  • Guritz: 65 points
  • Kardush the Firecaller: 65 points
  • Morannon Orc Captain: 55 points
  • Shield: 5 points
  • Two-handed weapon: 5 points
  • Mordor Orc Captain: 45 points
  • Mordor Orc Taskmaster: 45 points
  • Mordor Troll Chieftain: 150 points
  • Mordor Uruk-Hai Captain: 55 points
  • Two-handed weapon: 5 points
  • Muzgur, Orc Shaman: 70 points
  • Shagrat: 110 points
  • Zagdush, Orc Captain: 60 points

MINOR HEROES

  • Mordor Orc Shaman: 50 points
  • Warg: 20 points

INDEPENDENT HEROES

  • Black Guard Drummer: 35 points
  • Mordor Orc Drummer: 30 points
  • Shelob: 100 points

WARRIORS

  • Bat Swarm: 35 points
  • Black Guard of Barad-dur: 12 points
  • Exchange shield for banner: 25 points
  • Black Numenorean Knight: 20 points
  • Exchange lance for banner: 25 points
  • Exchange lance for war horn: 25 points
  • Black Numenorean Warrior: 10 points
  • Fell Warg: 8 points
  • Mirkwood Giant Spider: 20 points
  • Mirkwood Hunting Spider: 20 points
  • Morannon Orc Warrior: 8 points
  • Banner: 25 points
  • Shield and spear: 2 points
  • Shield: 1 point
  • Spear: 1 point
  • Mordor Orc Warrior: 5 points
  • Banner: 25 points
  • Orc bow: 1 point
  • Shield: 1 point
  • Spear: 1 point
  • Two-handed weapon: 1 point
  • Mordor Troll: 90 points
  • War drum (Mordor): 25 points
  • Mordor Uruk-Hai: 8 points
  • Two-handed weapon: 1 point
  • Mordor Warg Rider: 11 points
  • Shield and throwing spears: 2 points
  • Orc bow: 1 point
  • Shield: 1 point
  • Throwing spears: 1 point
  • Morgul Stalker: 10 points
  • Orc Tracker: 6 points

SIEGE ENGINES

  • Mordor Siege Bow: 50 points
  • Flaming Ammunition: 10 points
  • Mordor War Catapult: 150 points
  • Severed Heads: 20 points
  • Flaming Ammunition: 10 points

ADDITIONAL RULES

  • An Army of the Great Eye must always contain a Ringwraith model as the Army's General.

SPECIAL RULES

The Great Eye - At the beginning of the game, place a 25mm Great Eye Marker on the battlefield in your deployment zone. At the end of each Move Phase, remove the Great Eye Marker and roll a D6. On a 2+ you may place it anywhere within 6" of where it was. On a 1, Sauron has been distracted and your opponent may place it anywhere within 12" of where it was. The Great Eye Marker can never be placed so that it overlaps another model's base, though models may finish their Move overlapping the Great Eye Marker. Friendly models treat the Great Eye Marker as a banner. Enemy models within 3" of the Great Eye Marker suffer a -1 penalty to any Courage or Intelligence Tests they are required to take. If your opponent's Army contains a Ringbearer (with the exception of Sauron), then if during the End Phase of any turn they are wearing the Ring and within 3" of the Great Eye Marker, they must roll a D6. On a 3+, they succumb to Sauron and are immediately removed as a casualty.