War of the Rohirrim
THE WAR OF THE ROHIRRIM CAMPAIGN
Here, we present you with The Lord of the Rings: The War of the Rohirrim campaign, a system for linking your games together in such a way that the results of one game can impact your next game, or even one much later on! This will join together the already dynamic Narrative Play Scenarios in such a way that it will feel as if you are playing through the scenes directly from the stories of Middle-earth.
This supplement focuses on the battles and events that happened during The War of the Rohirrim and the upheaval unleashed by Wulf's bloody desire for vengeance. The Scenarios begin with the event that caused this time of strife - the death of Freca. From there, you will play through the climactic events of The War of the Rohirrim; from Héra's desperate escape from a rabid Mûmak, to the fierce battles in the streets of Edoras and Héra's epic stand before the Hornburg.
You can play this campaign with as few as two people, though, if you wish, different players can take control of different Scenarios - that way you can get a whole gaming group involved. However, it is important to note that you should play the Scenarios in order, as the results of one Scenario may change how a later one plays.
SCENARIO BONUSES
After each Scenario has been completed, note down which side won that Scenario, either Good or Evil. This is important as, depending on who was victorious, there may be a bonus or penalty to a certain side in a future Scenario.
For example, if the Good side is victorious in the 'An Enemy Revealed' Scenario, then the Good side will receive a bonus in the 'Plains of Edoras' Scenario. These bonuses reflect the advantages of success and the edge it will give either side in the future.
(1) TO CLAIM A THRONE
Good Victory: In the 'A New Threat on Rohan's Borders' Scenario, once per game, Héra may declare a single Heroic March for free.
Evil Victory: In the 'A New Threat on Rohan's Borders' Scenario, once per game from turn 2 onwards, at the beginning of the Priority Phase, the Evil player can automatically count as having won the roll to choose who has Priority for that turn, though must choose to have Priority. Additionally, in the turn this ability is used, Good models cannot declare Heroic Moves for the remainder of that turn.
(2) A NEW THREAT ON ROHAN'S BORDERS
Good Victory: In the 'An Enemy Revealed' Scenario, once per turn, the Good player may force the Evil player to re-roll a dice when rolling on the Sentry Chart.
Evil Victory: In the 'An Enemy Revealed' Scenario, any Evil model armed with a Flaming Brand may re-roll results of a 1 when rolling on the Sentry Chart.
(3) AN ENEMY REVEALED
Good Victory: In the 'Plains of Edoras' Scenario, the War Mûmaks of Harad arrive on the third turn rather than the second.
Evil Victory: In the 'Plains of Edoras' Scenario, the War Mûmaks of Harad are armed with Tusk Weapons.
(4) PLAINS OF EDORAS
Good Victory: In the 'Lord Thorne's Betrayal' Scenario, Lief may re-roll a single D6 when making a Duel Roll.
Evil Victory: In the 'Lord Thorne's Betrayal' Scenario, Lord Thorne may re-roll a single D6 when making a Duel Roll.
(5) LORD THORNE'S BETRAYAL
Good Victory: In the 'Streets of Edoras' Scenario, Haleth and Háma both gain the Hatred (Dunland) special rule.
Evil Victory: In the 'Streets of Edoras' Scenario, the Haradrim Commander begins the game with an additional point each of Might, Will and Fate.
(6) STREETS OF EDORAS
Good Victory: In the 'Edoras Burns' Scenario, Héra may declare a free Heroic March on the first turn of the game.
Evil Victory: In the 'Edoras Burns' Scenario, Háma begins the game with 0 Fate Points.
(7) EDORAS BURNS
Good Victory: In the 'Wrath of the Hammerhand' Scenario, the Good player may choose who has Priority on the first turn of the game.
Evil Victory: In the 'Wrath of the Hammerhand' Scenario, any Evil model armed with a Flaming Brand may re-roll results of a 1 when rolling on the Sentry Chart.
(8) WRATH OF THE HAMMERHAND
Good Victory: In the 'Beasts of the Long Winter' Scenario, the Snow Troll cannot move during the first turn of the game.
Evil Victory: In the 'Beasts of the Long Winter' Scenario, Helm may not move during the first turn of the game.
(9) BEASTS OF THE LONG WINTER
Good Victory: In the 'Last Stand of Helm Hammerhand' Scenario, Good models may re-roll the D6 when rolling on the Snowstorm Chart.
Evil Victory: In the 'Last Stand of Helm Hammerhand' Scenario, Wulf begins the game with an additional point of Might.
(10) LAST STAND OF HELM HAMMERHAND
Good Victory: In the 'The Fate of Rohan' Scenario, Fréaláf begins the game with an additional point of Might.
Evil Victory: In the 'The Fate of Rohan' Scenario, Wulf begins the game with an additional point of Fate.