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Kingdoms of Men

BRAND, KING OF DALE [110 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 7 3 3 5+ 5+ 3 3 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Lord of Dale ACTIVE

Brand's Stand Fast Is 12" rather than 6".

  • Stoic Fighter ACTIVE

At the start of any Combat involving Brand, if he would be Trapped upon losing the Duel roll, he may re-roll a single D6 in the Duel roll, and a single D6 when rolling To Wound.


GIRION, LORD OF DALE [80 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv Fv Sv S D A W C I M W F
6" 5 3+ 4 6 3 2 4+ 5+ 3 2 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Hatred (Dragon)

  • Windlance Trained PASSIVE

If Girion takes a Windlance, he will be the only crew, but can move more than 6" away, and rotate it without any penalty. Windlance attacks against Monster models gain a +1 bonus to any rolls on the Scatter Table.

  • Lord of Dale PASSIVE

Girion's Stand Fast is 12", and friendly Dale models within 3" of him may re-roll To Wound rolls of a natural 1 when making Strikes.


BARD II, PRINCE OF DALE [100 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 7 3 2 4+ 5+ 3 2 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Wall of Blades ACTIVE

This model gains a bonus of +1 To Wound when making Strikes with their spear against a model that Charged them this turn.


THE MASTER OF LAKE-TOWN [70 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv Fv Sv S D A W C I M W F
6" 3 5+ 3 4 1 2 8+ 7+ 2 4 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

At the start of the Fight Phase, before the declare Heroic Actions Step, the Master of Lake-town may spend a Will Point to use this special rule. If he does, then Braga, Captain of the Guard, and any friendly Lake-town Guard Captains and Lake-town Guard within 6" of the Master of Lake-town gain a bonus of +1 to their Fight Value and treat the Master of Lake-town as a banner until the end of the turn.

  • Price of Greed PASSIVE

At the beginning of the game, your opponent must choose one of their Hero models to be the bearer of a large sum of gold. If the chosen Hero model Moves into base contact with the Master of Lake-town, then the Master of Lake-town must immediately take a Courage Test. If the test is failed, then the Master of Lake-town immediately flees and is removed as a casualty.

  • Save the Gold! PASSIVE

Whenever an enemy Hero model within 3" of the Master of Lake-town is removed as a casualty, the Master of Lake-town immediately regains a single Will Point spent earlier in the battle. Additionally, if the Master of Lake-town is in base contact with an Objective Marker during the End Phase of a turn, he may regain a single Will Point spent earlier in the battle.


ALFRID THE COUNCILLOR [30 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 2 4+ 3 3 1 1 8+ 7+ 1 3 1

WARGEAR

SPECIAL RULES

  • Dubious Counsel ACTIVE

At the start of his Activation, Alfrid may choose a single other friendly Lake-town Hero model within 6" of him. Roll a D6 and consult the table below to see what effect Alfrid's counsel has had. Alfrid may spend his Will Points to alter the score on the D6 either up or down by 1 for each Will Point spent in this manner. 1. The chosen Hero loses a Might Point and Alfrid gains a Might Point. If the chosen Hero has no Might Points remaining, this has no effect. 2. The chosen Hero immediately regains a single Will Point spent earlier in the battle. 3. The chosen Hero may re-roll To Wound Rolls of a natural 1 when making Strikes until the end of the turn. 4. The chosen Hero gains the Fearless special rule until the end of the turn. 5. The chosen Hero increases their Fight Value by 1 until the end of the turn. 6. The chosen Hero immediately regains a single Might Point spent earlier in the battle.


BARD THE BOWMAN [130 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 5 3+ 4 4 3 3 4+ 4+ 3 3 3

WARGEAR

HEROIC ACTIONS

OPTIONS

  • Windlance - 50 points

SPECIAL RULES

If Bard hits a target with his great bow, he may make another shooting attack with his great bow that targets a model within 3" of the initial target - it may even be the same target. If that second shot also hits, then Bard may Shoot again as described above. Bard can make a maximum of three shots per turn as a result of this special rule.

  • Swift Shot ACTIVE

Never suffers -1 penalty for moving and shooting.

  • The Black Arrow ACTIVE

If Bard takes the Windlance, then once per game Bard can fire the Black Arrow. If he does, declare this before rolling To Hit. Bard may re-roll any failed To Hit and In The Way rolls. Furthermore, do not roll on the Scatter Table- a successful To Hit Roll against a Battlefield Target will always count as a Dead On result.

  • Windlance Trained PASSIVE

If Bard takes a Windlance, he will be the only crew. but can move more than 6" away, and rotate it without any penalty. Windlance attacks against Monster models gain a +1 bonus to any rolls on the Scatter Table.


BILBO BAGGINS, MASTER BURGLAR [75 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
4" 3 3+ 2 6 2 2 4+ 4+ 3 3 3

WARGEAR

  • The One Ring
  • Mithril Coat
  • Sting

HEROIC ACTIONS

SPECIAL RULES

A piece of Mithril armour, additionally Bilbo may re-roll Fate rolls of a 1.

  • Sting ACTIVE

An Elven hand weapon, Bilbo gains +1 Strength when making strikes with Sting.

  • It has not yet Awoken PASSIVE

Bilbo ignores the Sauron's Will section of the rules for the One Ring. Furthermore, if Bilbo is the only model left on his controlling player's side, and is wearing the One Ring, he is not removed as a casualty as would usually be the case.


BRAGA, CAPTAIN OF THE GUARD [55 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 4 4+ 4 5 2 2 7+ 7+ 2 2 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • The Master's Puppet ACTIVE

Whilst within 6" and Line of Sight of the Master of Lake-town, Braga automatically passes all Courage Tests he is required to take and may re-roll all failed To Wound Rolls when making Strikes. This special rule has no effect if the Master of Lake-town has no Will Points remaining.

  • Captain of the Guard PASSIVE

So long as Braga has Will points remaining, friendly Lake-town Guard Captains and Lake-town Guard within 3" of him count as having Dominant (2).


CAPTAIN OF DALE [55 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 6 2 2 6+ 6+ 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES


HILDA-BIANCA [35 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 3 4+ 3 3 1 2 5+ 6+ 1 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • "Stand by our Men!" PASSIVE

If Hilda-Bianca Charges into Combat, then during the ensuing Fight phase, she and friendly Lake-town Warrior models within 3" of her gain a bonus of +1 To Wound when making Strikes.


LAKE-TOWN GUARD CAPTAIN [45 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 4 4+ 4 5 2 2 7+ 7+ 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Everyone has a Price PASSIVE

Whilst within 6" and Line of Sight of the Master of Lake-town, this model may re-roll failed To Wound rolls of a natural 1 when making Strikes. This rule has no effect if the Master of Lake-town has no Will points remaining.


LAKE-TOWN MILITIA CAPTAIN [50 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 3 4+ 4 6 2 2 6+ 7+ 2 1 1

WARGEAR

HEROIC ACTIONS


PERCY, LAKE-TOWN ARCHER [50 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 3 3+ 4 4 2 2 6+ 7+ 2 2 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Archers, This Way! PASSIVE

friendly Lake-town models within 6" and in Line of Sight of Percy may re-roll To Hit results of a 1, when making shooting attacks.


BARD'S FAMILY [60 POINTS]

INDEPENDENT HERO, UNIQUE

HEROIC ACTIONS

Mv Fv Sv S D A W C I M W F
6" 3 4+ 3 3 1 2 6+ 7+ 1 3 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Family Bond PASSIVE

Whilst within 3" of Sigrid or Tilda, Bain increases his Attacks to 2, and gains a bonus of +1 to his Courage tests.


Sigrid

Mv Fv Sv S D A W C I M W F
6" 2 4+ 2 2 1 1 7+ 7+ 0 1 2

WARGEAR

SPECIAL RULES

Whilst within 6" of Sigrid or Tilda, Bard the Bowman gains a bonus of +1 to his Fight Value. If Bard the Bowman is within 6" of both Sigrid and Tilda, then he will gain a bonus of +1 to his Fight Value and may re-roll a single D6 when making a Duel Roll. Additionally, during the Declare Heroic Actions Step of the Fight Phase, if Sigrid or Tilda are within 6" of Bard and are Engaged in Combat, then Bard may declare a Heroic Combat for free. If this Heroic Combat is successful, then Bard must use the following Move to join Sigrid's or Tilda's Combat. If this is not possible, then Bard must move as close as possible to Sigrid or Tilda. Bard cannot use this special rule whilst he is in the same Combat as either Sigrid or Tilda, unless the other one of Sigrid or Tilda is in a different Combat within 6".


Tilda

Mv Fv Sv S D A W C I M W F
6" 1 4+ 2 2 1 1 8+ 7+ 0 1 2

WARGEAR

SPECIAL RULES

Whilst within 6" of Sigrid or Tilda, Bard the Bowman gains a bonus of +1 to his Fight Value. If Bard the Bowman is within 6" of both Sigrid and Tilda, then he will gain a bonus of +1 to his Fight Value and may re-roll a single D6 when making a Duel Roll. Additionally, during the Declare Heroic Actions Step of the Fight Phase, if Sigrid or Tilda are within 6" of Bard and are Engaged in Combat, then Bard may declare a Heroic Combat for free. If this Heroic Combat is successful, then Bard must use the following Move to join Sigrid's or Tilda's Combat. If this is not possible, then Bard must move as close as possible to Sigrid or Tilda. Bard cannot use this special rule whilst he is in the same Combat as either Sigrid or Tilda, unless the other one of Sigrid or Tilda is in a different Combat within 6".


KNIGHT OF DALE [11 POINTS]

WARRIOR

Mv Fv Sv S D A W C I
6" 4 4+ 3 6 1 1 6+ 7+

WARGEAR

SPECIAL RULES

  • Wall of Blades ACTIVE

This model gains a bonus of +1 To Wound when making Strikes with their spear against a model that Charged them this turn.


LAKE-TOWN GUARD [7 POINTS]

WARRIOR

Mv Fv Sv S D A W C I
6" 3 4+ 3 4 1 1 8+ 8+

WARGEAR

OPTIONS

SPECIAL RULES

  • Everyone has a Price PASSIVE

Whilst within 6" and Line of Sight of the Master of Lake-town, this model may re-roll failed To Wound rolls of a natural 1 when making Strikes. This rule has no effect if the Master of Lake-town has no Will points remaining.


LAKE-TOWN MILITIA [5 POINTS]

WARRIOR

Mv Fv Sv S D A W C I
6" 2 4+ 3 3 1 1 7+ 8+

WARGEAR

OPTIONS

A Lake-town Militia must have one of the following options for the listed points cost:

SPECIAL RULES

  • Onwards Men of Esgaroth PASSIVE

Lake-town Militia that are within 3" of a friendly Lake-town Hero model who is Engaged in Combat automatically pass any Courage tests they are required to make for being in a Broken army.


WARRIOR OF DALE [7 POINTS]

WARRIOR

Mv Fv Sv S D A W C I
6" 4 4+ 3 4 1 1 7+ 7+

WARGEAR

OPTIONS

A Warrior of Dale must have one of the following options for the listed points cost:

SPECIAL RULES


WINDLANCE [70 POINTS]

SIEGE ENGINE, 50MM

Range S D W
6"-60" 10 10 3

COMPOSITION

Crewed by two Dale Siege Crew, one of which is a Siege Veteran.

SPECIAL RULES

A Windlance will only scatter 3" rather than 6"

  • Piercing Shot ACTIVE

A model hit will be flung back D3" if it has a Strength of 5 or lower. Any models passed over are knocked prone and take a Strength 5 hit. The flung model stops if it hits impassable terrain or a model with Strength 6 or higher, and both take a Strength 6 hit. The flung model is knocked prone if it survives. If the flung model would end its movement over other models, those models are moved the minimum distance to allow the flung model to be placed.


Dale Siege Crew

Mv Fv Sv S D A W C I
6" 4 4+ 3 4 1 1 7+ 7+

WARGEAR

SPECIAL RULES