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Kingdoms of Men

BRAND, KING OF DALE [110 POINTS]

MAN | DALE | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 7 3 3 5+ 5+ 3 3 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Lord of Dale ACTIVE

The range of Brand's Stand Fast is 12" rather than 6".

  • Stoic Fighter ACTIVE

At the start of any Combat involving Brand, check to see if Brand would be considered to be Trapped should his side lose the Duel Roll. If Brand would be considered to be Trapped, then he may re-roll a single D6 during the Duel Roll, and may re-roll a single D6 when rolling To Wound.


GIRION, LORD OF DALE [80 POINTS]

MAN | DALE | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 3+ 4 6 3 2 4+ 5+ 3 2 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Hatred (Dragon)

  • Windlance Trained PASSIVE

If Girion is upgraded to take a Windlance, then he counts as the only crew for the Siege Engine. However, unlike normal Siege Engine crew, Girion may Move further than 6" away from the Windlance at any point and may rotate it without suffering the -1 penalty to his rolls To Hit. Additionally, when making a shooting attack with the Windlance that targets a Monster model, Girion gains a bonus of +1 to any rolls on the Scatter Table.

  • Lord of Dale PASSIVE

Girion's Stand Fast is 12" rather than 6". Additionally, friendly Dale models within 3" of Girion may re-roll To Wound Rolls of a natural 1 when making Strikes.


BARD II, PRINCE OF DALE [100 POINTS]

MAN | DALE | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 7 3 2 4+ 5+ 3 2 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Wall of Blades ACTIVE

This model gains a bonus of +1 To Wound when making Strikes with their spear against a model that Charged them this turn.


THE MASTER OF LAKE-TOWN [70 POINTS]

MAN | LAKE-TOWN | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 3 5+ 3 4 1 2 8+ 7+ 2 4 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

At the start of the Fight Phase, before the declare Heroic Actions Step, the Master of Lake-town may spend a Will Point to use this special rule. If he does, then Braga, Captain of the Guard, and any friendly Lake-town Guard Captains and Lake-town Guard within 6" of the Master of Lake-town gain a bonus of +1 to their Fight Value and treat the Master of Lake-town as a banner until the end of the turn.

  • Price of Greed PASSIVE

At the beginning of the game, your opponent must choose one of their Hero models to be the bearer of a large sum of gold. If the chosen Hero model Moves into base contact with the Master of Lake-town, then the Master of Lake-town must immediately take a Courage Test. If the test is failed, then the Master of Lake-town immediately flees and is removed as a casualty.

  • Save the Gold! PASSIVE

Whenever an enemy Hero model within 3" of the Master of Lake-town is removed as a casualty, the Master of Lake-town immediately regains a single Will Point spent earlier in the battle. Additionally, if the Master of Lake-town is in base contact with an Objective Marker during the End Phase of a turn, he may regain a single Will Point spent earlier in the battle.


ALFRID THE COUNCILLOR [30 POINTS]

MAN | LAKE-TOWN | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 2 4+ 3 3 1 1 8+ 7+ 1 3 1

WARGEAR

SPECIAL RULES

  • Dubious Counsel ACTIVE

At the start of his Activation, Alfrid may choose a single other friendly Lake-town Hero model within 6" of him. Roll a D6 and consult the table below to see what effect Alfrid's counsel has had. Alfrid may spend his Will Points to alter the score on the D6 either up or down by 1 for each Will Point spent in this manner.

  1. The chosen Hero loses a Might Point and Alfrid gains a Might Point. If the chosen Hero has no Might Points remaining, this has no effect.
  2. The chosen Hero immediately regains a single Will Point spent earlier in the battle.
  3. The chosen Hero may re-roll To Wound Rolls of a natural 1 when making Strikes until the end of the turn.
  4. The chosen Hero gains the Fearless special rule until the end of the turn.
  5. The chosen Hero increases their Fight Value by 1 until the end of the turn.
  6. The chosen Hero immediately regains a single Might Point spent earlier in the battle.

BARD THE BOWMAN [130 POINTS]

MAN | LAKE-TOWN | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 3+ 4 4 3 3 4+ 4+ 3 3 3

WARGEAR

HEROIC ACTIONS

OPTIONS

SPECIAL RULES

If Bard hits a target with his great bow, he may make another shooting attack with his great bow that targets a model within 3" of the initial target - it may even be the same target. If that second shot also hits, then Bard may Shoot again as described above. Bard can make a maximum of three shots per turn as a result of this special rule.

  • Swift Shot ACTIVE

Bard never suffers the -1 penalty To Hit for Moving and Shooting.

  • The Black Arrow ACTIVE

If he is upgraded to take the Windlance, then once per game Bard can fire the Black Arrow instead of shooting normally. If he does, declare that he is using the Black Arrow before rolling To Hit. When shooting the Black Arrow, Bard may re-roll any failed To Hit Rolls and any failed In The Way Tests. Furthermore, do not roll on the Scatter Table shooting the Black Arrow - a successful To Hit Roll against a Battlefield Target will always count as a Dead On result.

  • Windlance Trained PASSIVE

If Bard is upgraded to take a Windlance, then he counts as the only crew for the Siege Engine. However, unlike normal Siege Engine crew, Bard may Move further than 6" away from the Windlance at any point and may rotate it without suffering the -1 penalty to his rolls To Hit. Additionally, when making a shooting attack with the Windlance that targets a Monster model, Bard gains a bonus of +1 to any rolls on the Scatter Table.


BILBO BAGGINS, MASTER BURGLAR [75 POINTS]

HOBBIT | THORIN'S COMPANY | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
4" 3 3+ 2 6 2 2 4+ 4+ 3 3 3

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

This is a Unique piece of Mithril Armour. Additionally, the wearer may re-roll Fate Rolls of a 1.

  • Sting ACTIVE

This is a Unique Elven hand weapon. A model gains a bonus of +1 to their Strength when making Strikes with Sting.

  • It has not yet Awoken PASSIVE

Bilbo ignores the Sauron's Will section of the rules for the One Ring. Furthermore, if Bilbo is the only model left on his controlling player's side, and is wearing the One Ring, he is not removed as a casualty as would usually be the case.


BRAGA, CAPTAIN OF THE GUARD [55 POINTS]

MAN | LAKE-TOWN | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 4 4+ 4 5 2 2 7+ 7+ 2 2 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • The Master's Puppet ACTIVE

Whilst within 6" and Line of Sight of the Master of Lake-town, Braga automatically passes all Courage Tests he is required to take and may re-roll all failed To Wound Rolls when making Strikes. This special rule has no effect if the Master of Lake-town has no Will Points remaining.

  • Captain of the Guard PASSIVE

So long as Braga has Will Points remaining, friendly Lake-town Guard Captains and Lake-town Guard within 3" of him count as having the Dominant (2) special rule.


CAPTAIN OF DALE [55 POINTS]

MAN | DALE | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 6 2 2 6+ 6+ 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES


HILDA-BIANCA [35 POINTS]

MAN | LAKE-TOWN | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 3 4+ 3 3 1 2 5+ 6+ 1 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • "Stand by our Men!" PASSIVE

If Hilda-Bianca Charges into Combat, then during the ensuing Fight Phase, Hilda-Bianca and friendly Lake-town Warrior models within 3" of her gain a bonus of +1 To Wound when making Strikes.


LAKE-TOWN GUARD CAPTAIN [45 POINTS]

MAN | LAKE-TOWN | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 4 4+ 4 5 2 2 7+ 7+ 2 1 1

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Everyone has a Price PASSIVE

Whilst within 6" and Line of Sight of the Master of Lake-town, this model may re-roll failed To Wound Rolls of a natural 1 when making Strikes. This special rule has no effect if the Master of Lake-town has no Will Points remaining.


LAKE-TOWN MILITIA CAPTAIN [50 POINTS]

MAN | LAKE-TOWN | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 3 4+ 4 6 2 2 6+ 7+ 2 1 1

WARGEAR

HEROIC ACTIONS


PERCY, LAKE-TOWN ARCHER [50 POINTS]

MAN | LAKE-TOWN | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 3 3+ 4 4 2 2 6+ 7+ 2 2 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Archers, This Way! PASSIVE

Friendly Lake-town models within 6" and Line of Sight of Percy may re-roll To Hit Rolls of a 1 when making Shooting Attacks.


BARD'S FAMILY [60 POINTS]

MAN | LAKE-TOWN | HERO, INFANTRY, UNIQUE | 25MM

HEROIC ACTIONS

Bard's Family is made up of Bain, son of Bard, and Sigrid & Tilda, and will count as three models. You may only include Bard's Family in your Army if it also includes Bard the Bowman, in which case they must always be included as part of Bard's Warband.

If any member of Bard's Family is slain, then make a note of the model that killed them. For the remainder of the game, whenever Bard Activates if he can Charge an enemy model then he must do so; if he is able to Charge an enemy model that killed a member of his family, then he must prioritise that model to Charge. If when Bard Activates he can Charge multiple enemy models that have killed members of his family (if applicable), then he may choose which of them he must Charge.

Bain, Son of Bard

MAN | LAKE-TOWN | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 3 4+ 3 3 1 2 6+ 7+ 1 3 2

WARGEAR

HEROIC ACTIONS

SPECIAL RULES

  • Family Bond PASSIVE

Whilst within 3" of either Sigrid or Tilda (or both), Bain increases his Attacks to 2 and gains a bonus of +1 to his Courage Tests.


Sigrid

MAN | LAKE-TOWN | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 2 4+ 2 2 1 1 7+ 7+ 0 1 2

WARGEAR

SPECIAL RULES

Whilst within 6" of Sigrid or Tilda, Bard the Bowman gains a bonus of +1 to his Fight Value. If Bard the Bowman is within 6" of both Sigrid and Tilda, then he will gain a bonus of +1 to his Fight Value and may re-roll a single D6 when making a Duel Roll. Additionally, during the Declare Heroic Actions Step of the Fight Phase, if Sigrid or Tilda are within 6" of Bard and are Engaged in Combat, then Bard may declare a Heroic Combat for free. If this Heroic Combat is successful, then Bard must use the following Move to join Sigrid's or Tilda's Combat. If this is not possible, then Bard must move as close as possible to Sigrid or Tilda. Bard cannot use this special rule whilst he is in the same Combat as either Sigrid or Tilda, unless the other one of Sigrid or Tilda is in a different Combat within 6".


Tilda

MAN | LAKE-TOWN | HERO, INFANTRY, UNIQUE | 25MM

Mv Fv Sv S D A W C I M W F
6" 1 4+ 2 2 1 1 8+ 7+ 0 1 2

WARGEAR

SPECIAL RULES

Whilst within 6" of Sigrid or Tilda, Bard the Bowman gains a bonus of +1 to his Fight Value. If Bard the Bowman is within 6" of both Sigrid and Tilda, then he will gain a bonus of +1 to his Fight Value and may re-roll a single D6 when making a Duel Roll. Additionally, during the Declare Heroic Actions Step of the Fight Phase, if Sigrid or Tilda are within 6" of Bard and are Engaged in Combat, then Bard may declare a Heroic Combat for free. If this Heroic Combat is successful, then Bard must use the following Move to join Sigrid's or Tilda's Combat. If this is not possible, then Bard must move as close as possible to Sigrid or Tilda. Bard cannot use this special rule whilst he is in the same Combat as either Sigrid or Tilda, unless the other one of Sigrid or Tilda is in a different Combat within 6".


KNIGHT OF DALE [11 POINTS]

MAN | DALE | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 4 4+ 3 6 1 1 6+ 7+

WARGEAR

SPECIAL RULES

  • Wall of Blades ACTIVE

This model gains a bonus of +1 To Wound when making Strikes with their spear against a model that Charged them this turn.


LAKE-TOWN GUARD [7 POINTS]

MAN | LAKE-TOWN | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 3 4+ 3 4 1 1 8+ 8+

WARGEAR

OPTIONS

SPECIAL RULES

  • Everyone has a Price PASSIVE

Whilst within 6" and Line of Sight of the Master of Lake-town, this model may re-roll failed To Wound Rolls of a natural 1 when making Strikes. This special rule has no effect if the Master of Lake-town has no Will Points remaining.


LAKE-TOWN MILITIA [5 POINTS]

MAN | LAKE-TOWN | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 2 4+ 3 3 1 1 7+ 8+

WARGEAR

OPTIONS

A Lake-town Militia must have one of the following options for the listed points cost:

SPECIAL RULES

  • Onwards Men of Esgaroth PASSIVE

Whilst within 3" of a friendly Lake-town Hero who is Engaged in Combat, this model automatically passes any Courage Tests they are required to take for being part of a Broken Army.


WARRIOR OF DALE [7 POINTS]

MAN | DALE | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 4 4+ 3 4 1 1 7+ 7+

WARGEAR

OPTIONS

A Warrior of Dale must have one of the following options for the listed points cost:

SPECIAL RULES


WINDLANCE [70 POINTS]

SIEGE ENGINE | 50MM

Range S D W
6"‑60" 10 10 3

COMPOSITION

Crewed by two Dale Siege Crew, one of which is the Siege Veteran.

SPECIAL RULES

A Windlance will only Scatter 3" rather than 6".

  • Piercing Shot ACTIVE

A model that is hit by the shot of a Windlance will be flung back D3" directly away from the Windlance if it has a Strength of 5 or lower. Any model that is passed over by the flung model suffers a Strength 5 hit and will be knocked Prone. If the flung model comes into contact with a piece of impassable terrain or a model with a Strength of 6 or higher, then it will stop and both the flung model and the model or piece of terrain that was hit will suffer one Strength 6 hit. After being flung back, the flung model will be knocked Prone if they survive. If after the flung back it would finish over other models and it has survived, then simply move other models the minimum distance possible to allow the flung model to be placed where it has landed.


Dale Siege Crew

Mv Fv Sv S D A W C I
6" 4 4+ 3 4 1 1 7+ 7+

WARGEAR

SPECIAL RULES