Kingdoms of Men
BRAND, KING OF DALE [110 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 7 | 3 | 3 | 5+ | 5+ | 3 | 3 | 1 |
WARGEAR
- Heavy armour
- Hand weapon
- Shield
HEROIC ACTIONS
- Heroic Strike
- Heroic Resolve
- Heroic Strength
SPECIAL RULES
- Lord of Dale
ACTIVE
Brand's Stand Fast! Is 12" rather than 6".
- Stoic Fighter
ACTIVE
At the start of any Combat involving Brand, if he would be Trapped upon losing the Duel roll, he may re-roll a single D6 in the Duel roll, and a single D6 when rolling To Wound.
GIRION, LORD OF DALE [80 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 3+ | 4 | 6 | 3 | 2 | 4+ | 5+ | 3 | 2 | 1 |
WARGEAR
- Armour
- hand weapon
HEROIC ACTIONS
- Heroic Strike
- Heroic Accuracy
SPECIAL RULES
-
Hatred (Dragon)
-
Windlance Trained
PASSIVE
If Girion takes a Windlance, he will be the only crew, but can move more than 6" away, and rotate it without any penalty. Windlance attacks against Monster models gain a +1 bonus to any rolls on the Scatter Table.
- Lord of Dale
PASSIVE
Girion's Stand Fast is 12", and friendly Dale models within 3" of him may re-roll To Wound rolls of a natural 1 when making Strikes.
BARD II, PRINCE OF DALE [100 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 7 | 3 | 2 | 4+ | 5+ | 3 | 2 | 2 |
WARGEAR
- Heavy armour
- hand weapon
- shield
- spear
HEROIC ACTIONS
- Heroic Strike
- Heroic Resolve
- Heroic Defence
SPECIAL RULES
- Wall of Blades
ACTIVE
This model gains a bonus of +1 To Wound when making Strikes with their spear against a model that Charged them this turn.
THE MASTER OF LAKE-TOWN [70 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3 | 5+ | 3 | 4 | 1 | 2 | 8+ | 7+ | 2 | 4 | 2 |
WARGEAR
- Unarmed
HEROIC ACTIONS
- Heroic Defence
SPECIAL RULES
-
Fearful
-
Moneybags
ACTIVE
At the start of the Fight Phase, before the declare Heroic Actions Step, the Master of Lake-town may spend a Will Point to use this special rule. If he does, then Braga, Captain of the Guard, and any friendly Lake-town Guard Captains and Lake-town Guard within 6" of the Master of Lake-town gain a bonus of +1 to their Fight Value and treat the Master of Lake-town as a banner until the end of the turn.
- Price of Greed
PASSIVE
At the beginning of the game, your opponent must choose one of their Hero models to be the bearer of a large sum of gold. If the chosen Hero model Moves into base contact with the Master of Lake-town, then the Master of Lake-town must immediately take a Courage Test. If the test is failed, then the Master of Lake-town immediately flees and is removed as a casualty.
- Save the Gold!
PASSIVE
Whenever an enemy Hero model within 3" of the Master of Lake-town is removed as a casualty, the Master of Lake-town immediately regains a single Will Point spent earlier in the battle. Additionally, if the Master of Lake-town is in base contact with an Objective Marker during the End Phase of a turn, he may regain a single Will Point spent earlier in the battle.
ALFRID THE COUNCILLOR [30 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 2 | 4+ | 3 | 3 | 1 | 1 | 8+ | 7+ | 1 | 3 | 1 |
WARGEAR
- Unarmed
SPECIAL RULES
- Dubious Counsel
ACTIVE
At the start of his Activation, Alfrid may choose a single other friendly Lake-town Hero model within 6" of him. Roll a D6 and consult the table below to see what effect Alfrid's counsel has had. Alfrid may spend his Will Points to alter the score on the D6 either up or down by 1 for each Will Point spent in this manner. 1. The chosen Hero loses a Might Point and Alfrid gains a Might Point. If the chosen Hero has no Might Points remaining, this has no effect. 2. The chosen Hero immediately regains a single Will Point spent earlier in the battle. 3. The chosen Hero may re-roll To Wound Rolls of a natural 1 when making Strikes until the end of the turn. 4. The chosen Hero gains the Fearless special rule until the end of the turn. 5. The chosen Hero increases their Fight Value by 1 until the end of the turn. 6. The chosen Hero immediately regains a single Might Point spent earlier in the battle.
BARD THE BOWMAN [130 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 3+ | 4 | 4 | 3 | 3 | 4+ | 4+ | 3 | 3 | 3 |
WARGEAR
- Hand weapon
- great bow
HEROIC ACTIONS
- Heroic Resolve
- Heroic Accuracy
- Heroic Strike
- Heroic Strength
OPTIONS
- Windlance: 50 points
SPECIAL RULES
- Sharpshooter
- Sworn Protector (Bain)
- Sworn Protector (Sigrid)
-
Sworn Protector (Tilda)
-
Rapid Fire
ACTIVE
If Bard hits a target with his great bow, he may make another shooting attack with his great bow that targets a model within 3" of the initial target - it may even be the same target. If that second shot also hits, then Bard may Shoot again as described above. Bard can make a maximum of three shots per turn as a result of this special rule.
- Swift Shot
ACTIVE
Never suffers -1 penalty for moving and shooting.
- The Black Arrow
ACTIVE
If Bard takes the Windlance, then once per game Bard can fire the Black Arrow. If he does, declare this before rolling To Hit. Bard may re-roll any failed To Hit and In The Way rolls. Furthermore, do not roll on the Scatter Table- a successful To Hit Roll against a Battlefield Target will always count as a Dead On result.
- Windlance Trained
PASSIVE
If Bard takes a Windlance, he will be the only crew. but can move more than 6" away, and rotate it without any penalty. Windlance attacks against Monster models gain a +1 bonus to any rolls on the Scatter Table.
BILBO BAGGINS, MASTER BURGLAR [75 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3 | 3+ | 2 | 6 | 2 | 2 | 4+ | 4+ | 3 | 3 | 3 |
WARGEAR
- The One Ring
- Mithril Coat
- Sting
HEROIC ACTIONS
- Heroic Resolve
- Heroic Strike
- Heroic Defence
SPECIAL RULES
- Resistant to Magic
-
Throw Stones (range 8", Strength 1)
-
Mithril Coat
PASSIVE
A piece of Mithril armour, additionally Bilbo may re-roll Fate rolls of a 1.
- Sting
ACTIVE
An Elven hand weapon, Bilbo gains +1 Strength when making strikes with Sting.
- It has not yet Awoken
PASSIVE
Bilbo ignores the Sauron's Will section of the rules for the One Ring. Furthermore, if Bilbo is the only model left on his controlling player's side, and is wearing the One Ring, he is not removed as a casualty as would usually be the case.
BRAGA, CAPTAIN OF THE GUARD [55 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 4 | 5 | 2 | 2 | 7+ | 7+ | 2 | 2 | 1 |
WARGEAR
- Armour
- hand weapon
HEROIC ACTIONS
- Heroic March
- Heroic Defence
SPECIAL RULES
- The Master's Puppet
ACTIVE
Whilst within 6" and Line of Sight of the Master of Lake-town, Braga automatically passes all Courage Tests he is required to take and may re-roll all failed To Wound Rolls when making Strikes. This special rule has no effect if the Master of Lake-town has no Will Points remaining.
- Captain of the Guard
PASSIVE
So long as Braga has Will points remaining, friendly Lake-town Guard Captains and Lake-town Guard within 3" of him count as having Dominant (2).
CAPTAIN OF DALE [55 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 6 | 2 | 2 | 6+ | 6+ | 2 | 1 | 1 |
WARGEAR
- Armour
- shield
- hand weapon
HEROIC ACTIONS
- Heroic March
SPECIAL RULES
- Hatred (Dragon)
HILDA-BIANCA [35 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3 | 4+ | 3 | 3 | 1 | 2 | 5+ | 6+ | 1 | 1 | 1 |
WARGEAR
- Spear
HEROIC ACTIONS
- Heroic Strength
SPECIAL RULES
- "Stand by our Men!"
PASSIVE
If Hilda-Bianca Charges into Combat, then during the ensuing Fight phase, she and friendly Lake-town Warrior models within 3" of her gain a bonus of +1 To Wound when making Strikes.
LAKE-TOWN GUARD CAPTAIN [45 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 4 | 5 | 2 | 2 | 7+ | 7+ | 2 | 1 | 1 |
WARGEAR
- Armour
- hand weapon
HEROIC ACTIONS
- Heroic March
SPECIAL RULES
- Everyone has a Price
PASSIVE
Whilst within 6" and Line of Sight of the Master of Lake-town, this model may re-roll failed To Wound rolls of a natural 1 when making Strikes. This rule has no effect if the Master of Lake-town has no Will points remaining.
LAKE-TOWN MILITIA CAPTAIN [50 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3 | 4+ | 4 | 6 | 2 | 2 | 6+ | 7+ | 2 | 1 | 1 |
WARGEAR
- Armour
- shield
- hand weapon
- spear
HEROIC ACTIONS
- Heroic March
PERCY, LAKE-TOWN ARCHER [50 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3 | 3+ | 4 | 4 | 2 | 2 | 6+ | 7+ | 2 | 2 | 2 |
WARGEAR
- Hand weapon
- bow
HEROIC ACTIONS
- Heroic Accuracy
SPECIAL RULES
- Archers, This Way!
PASSIVE
friendly Lake-town models within 6" and in Line of Sight of Percy may re-roll To Hit results of a 1, when making shooting attacks.
BARD'S FAMILY [60 POINTS]
INDEPENDENT HERO, UNIQUE
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| - | - | - | - | - | - | - | - | - | 1 | 3 | 2 |
HEROIC ACTIONS
- Heroic Strike
ADDITIONAL PROFILES
- Bain, Son of Bard
- Mv 6", Fv 3, Sv 4+, S 3, D 3, A 1, W 2, C 6+, I 7+
- Sigrid
- Mv 6", Fv 2, Sv 4+, S 2, D 2, A 1, W 1, C 7+, I 7+
- Tilda
- Mv 6", Fv 1, Sv 4+, S 2, D 2, A 1, W 1, C 8+, I 7+
KNIGHT OF DALE [11 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 3 | 6 | 1 | 1 | 6+ | 7+ | - | - | - |
WARGEAR
- Heavy armour
- hand weapon
- shield
- spear
SPECIAL RULES
- Wall of Blades
ACTIVE
This model gains a bonus of +1 To Wound when making Strikes with their spear against a model that Charged them this turn.
LAKE-TOWN GUARD [7 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3 | 4+ | 3 | 4 | 1 | 1 | 8+ | 8+ | - | - | - |
WARGEAR
- Armour
- hand weapon
OPTIONS
- Bow: 1 point
- Spear: 1 point
SPECIAL RULES
- Everyone has a Price
PASSIVE
Whilst within 6" and Line of Sight of the Master of Lake-town, this model may re-roll failed To Wound rolls of a natural 1 when making Strikes. This rule has no effect if the Master of Lake-town has no Will points remaining.
LAKE-TOWN MILITIA [5 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 2 | 4+ | 3 | 3 | 1 | 1 | 7+ | 8+ | - | - | - |
WARGEAR
- Light armour
- hand weapon
OPTIONS
- Bow: 1 point
- Light shield: 1 point
- Spear: 1 point
SPECIAL RULES
- Onwards Men of Esgaroth
PASSIVE
Lake-town Militia that are within 3" of a friendly Lake-town Hero model who is Engaged in Combat automatically pass any Courage tests they are required to make for being in a Broken army.
WARRIOR OF DALE [7 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 3 | 4 | 1 | 1 | 7+ | 7+ | - | - | - |
WARGEAR
- Armour
- hand weapon
OPTIONS
- War horn: 25 points
- Banner: 25 points
- Esgaroth bow: 2 points
- Shield and spear: 2 points
- Shield: 1 point
SPECIAL RULES
- Hatred (Dragon)
WINDLANCE [70 POINTS]
SIEGE ENGINE, 6 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| - | - | - | 10 | 10 | - | 3 | - | - | 1 | 1 | 1 |
WARGEAR
- Armour
- hand weapon
SPECIAL RULES
-
Direct Shot
-
Acurate
ACTIVE
A Windlance will only scatter 3" rather than 6"
- Piercing Shot
ACTIVE
A model hit will be flung back D3" if it has a Strength of 5 or lower. Any models passed over are knocked prone and take a Strength 5 hit. The flung model stops if it hits impassable terrain or a model with Strength 6 or higher, and both take a Strength 6 hit. The flung model is knocked prone if it survives. If the flung model would end its movement over other models, those models are moved the minimum distance to allow the flung model to be placed.
ADDITIONAL PROFILES
- Dale Siege Crew
- Mv 6", Fv 4, Sv 4+, S 3, D 4, A 1, W 1, C 7+, I 7+