Rohan
HELM HAMMERHAND, KING OF ROHAN [160 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 4+ | 5 | 7 | 3 | 3 | 4+ | 5+ | 3 | 3 | 3 |
WARGEAR
- Heavy armour
- two-handed weapon
- hand weapon
- Horn of the Hammerhand
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
- Heroic Challenge
OPTIONS
- Armoured horse: 25 points
SPECIAL RULES
- Burly
- Expert Rider
- Horse Lord
-
Leader (Rohan Royal Guard)
-
The Horn of the Hammerhand
ACTIVE
Once per game at start of any Move phase, Helm can blow this horn. Until the end of that turn, enemy models within 24" of Helm suffer a -1 penalty to Courage tests.
- The Hammerhand
ACTIVE
Helm never counts as unarmed.
- Into the Fray
ACTIVE
Helm may declare a free Heroic Combat each Fight phase. However, after he has slain an enemy model, he must always Charge an enemy model if possible, for the rest of the battle.
HELM HAMMERHAND, WRAITH OF THE HORNBURG [180 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 7 | 5+ | 6 | 5 | 3 | 3 | 3+ | 5+ | 3 | 3 | 1 |
WARGEAR
- Light armour
- Horn of the Hammerhand
HEROIC ACTIONS
- Heroic Strike
- Heroic Strength
- Heroic Challenge
SPECIAL RULES
- Burly
- Dominant (4)
- Fearless
- Hatred (Dunland)
-
Mighty Blow
-
The Horn of the Hammerhand
ACTIVE
Once per game at start of any Move phase, Helm can blow this horn. Until the end of that turn, enemy models within 24" of Helm suffer a -1 penalty to Courage tests.
- The Hammerhand
ACTIVE
Helm never counts as unarmed.
- No Longer a Leader
ACTIVE
Helm can never be your General. He cannot call Stand Fast and models cannot benefit from his Heroic Actions.
- Berserk Rage
ACTIVE
Helm must always Charge if able to do so. When he Charges, he gains Terror until the end of the turn, and may declare a free Heroic Combat in the Fight phase.
HERA, THE BRIDE OF DEATH [125 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 3+ | 4 | 5 | 3 | 3 | 4+ | 4+ | 3 | 3 | 3 |
WARGEAR
- Armour
- hand weapon
HEROIC ACTIONS
- Heroic Strike
- Heroic Defence
- Heroic Challenge
OPTIONS
- Shield: 5 points
SPECIAL RULES
- Fearless
-
Unyielding Combat Stance
-
Fury of the Hammerhand
ACTIVE
When Hera Charges, she must re-roll any failed To Wound rolls in that turn.
- The Warrior Bride
PASSIVE
Enemy models Engaged in Combat with Hera cannot declare a Heroic Strike.
THEODEN [75 POINTS]
HERO OF LEGEND, UNIQUE, 18 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 5 | 2 | 2 | 5+ | 5+ | 3 | 3 | 1 |
WARGEAR
- Armour
- Herugrim
HEROIC ACTIONS
- Heroic March
- Heroic Strike
- Heroic Challenge
OPTIONS
- Exchange armour for heavy armour: 5 points
- Shield: 5 points
SPECIAL RULES
- Expert Rider
- Horse Lord
-
Leader (Rohan Royal Guard)
-
Herugrim
ACTIVE
If a Combat is tied at Fight value, Theoden wins. If both sides have a similar special rule, roll off as normal.
- Forth, and Fear no Darkness
ACTIVE
Theoden's Stand Fast! Is 12" rather than 6".
- The will of Men is easily corrupted
PASSIVE
If Theoden is within 6" of Grima, Theoden is reduced to Fight 3, cannot declare Heroic Actions or spend Will points.
EOMER [110 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 4+ | 4 | 6 | 3 | 3 | 4+ | 5+ | 3 | 3 | 3 |
WARGEAR
- Heavy armour
- Guthwine
HEROIC ACTIONS
- Heroic Strength
- Heroic Strike
OPTIONS
- Firefoot with armour: 25 points
- Shield: 5 points
- Throwing spears: 5 points
SPECIAL RULES
- Expert Rider
- Horse Lord
-
Leader (Rohan Royal Guard)
-
Guthwine
ACTIVE
If Eomer rolls a natural 6 To Wound, he may make an additional To Wound roll against the same target. If the additional roll is a natural 6, it does not benefit from this special rule.
- The Price of Grief
ACTIVE
If Theoden or Eowyn are in the same army, and either are slain, Eomer must re-rolls all failed To Wound rolls for the rest of the game, and he must charge if able to do so.
FREALAF [100 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 4+ | 4 | 5 | 3 | 3 | 4+ | 4+ | 2 | 3 | 3 |
WARGEAR
- Armour
- hand weapon
HEROIC ACTIONS
- Heroic Resolve
- Heroic Defence
OPTIONS
- Horse: 20 points
SPECIAL RULES
- Expert Rider
-
Horse Lord
-
Mutual Respect
ACTIVE
Whilst within 6" of Hera, Frealaf gains the Master of Battle (4+) special rule.
- Lord of Harrowdale
PASSIVE
Any Warriors of Rohan in Frealaf's warband are upgraded to Warriors of Harrowdale. If they have Line of Sight to Frealaf, these warriors may re-roll failed Intelligence tests and gain Shieldwall.
HALETH, PRINCE OF ROHAN [100 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 4+ | 4 | 6 | 3 | 3 | 4+ | 5+ | 3 | 2 | 1 |
WARGEAR
- Heavy armour
- hand weapon
HEROIC ACTIONS
- Heroic Strike
- Heroic Resolve
- Heroic Challenge
OPTIONS
- Armoured horse: 25 points
- Throwing spears: 5 points
SPECIAL RULES
- Expert Rider
-
Horse Lord
-
Defender of Edoras
ACTIVE
Whenever Haleth is outnumbered in Combat, if he wins the Duel roll he may re-roll failed To Wound rolls.
HAMA, PRINCE OF ROHAN [70 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 3+ | 4 | 6 | 2 | 2 | 6+ | 5+ | 2 | 3 | 2 |
WARGEAR
- Heavy armour
- hand weapon
- bow
HEROIC ACTIONS
- Heroic Accuracy
- Heroic Defence
OPTIONS
- Horse: 20 points
SPECIAL RULES
- Expert Rider
- Horse Lord
-
Sharpshooter
-
The Warrior Poet
PASSIVE
Hama may spend a Will point at the start of any Fight phase. If he does so, friendly Rohan models within 6" of him may re-roll To Wound rolls of a natural 1, until the end of that turn.
THEODRED [85 POINTS]
HERO OF VALOUR, UNIQUE, 15 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 4+ | 4 | 6 | 3 | 2 | 5+ | 6+ | 3 | 3 | 1 |
WARGEAR
- Heavy armour
- hand weapon
HEROIC ACTIONS
- Heroic Strike
- Heroic Challenge
OPTIONS
- Brego: 20 points
- Shield: 5 points
SPECIAL RULES
- Expert Rider
- Horse Lord
-
Leader (Rohan Royal Guard)
-
Reckless Charge
ACTIVE
Theodred must Charge enemy models if able to so. Additionally, when he charges, re-roll any failed To Wound rolls in that fight.
CAPTAIN OF ROHAN [45 POINTS]
HERO OF FORTITUDE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 4 | 5 | 2 | 2 | 6+ | 6+ | 2 | 1 | 1 |
WARGEAR
- Armour
- hand weapon
HEROIC ACTIONS
- Heroic March
OPTIONS
- Horse: 20 points
- Exchange armour for heavy armour: 5 points
- Shield: 5 points
SPECIAL RULES
- Expert Rider
- Horse Lord
DEORWINE, CHIEF OF THE KING'S KNIGHTS [70 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 7 | 2 | 2 | 6+ | 6+ | 2 | 2 | 2 |
WARGEAR
- Heavy armour
- Hand weapon
- Shield
HEROIC ACTIONS
- Heroic March
- Heroic Strike
OPTIONS
- Horse: 20 points
SPECIAL RULES
- Expert Rider
- Horse Lord
- Sworn Protector (Theoden)
-
Leader (Rohan Royal Guard)
-
For Theoden!
ACTIVE
During the Declare Heroic Actions step of the Fight Phase, if Theoden is Engaged in Combat within 6", Deorwine may call a Heroic Combat for free. If the action is successful, you must use the following move to join Theoden's Combat, or get as close as possible to him. He cannot use this special rule if he is in the same Combat as Theoden.
ELFHELM, CAPTAIN OF ROHAN [60 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 3+ | 4 | 6 | 3 | 2 | 6+ | 6+ | 2 | 1 | 2 |
WARGEAR
- Armour
- hand weapon
- shield
- throwing spears
HEROIC ACTIONS
- Heroic Accuracy
- Heroic Defence
- Heroic March
OPTIONS
- Horse: 20 points
SPECIAL RULES
- Expert Rider
-
Horse Lord
-
Pinpoint Accuracy
ACTIVE
Elfhelm may re-roll To Hit, To Wound and In The Way rolls when using his throwing spears, and never suffers the normal -1 penalty when moving and shooting with his throwing spears.
EOWYN [60 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 4 | 2 | 2 | 4+ | 5+ | 2 | 2 | 3 |
WARGEAR
- Hand weapon
HEROIC ACTIONS
- Heroic Resolve
- Heroic Strike
- Heroic Defence
OPTIONS
- Merry: 25 points
- Horse: 20 points
- Armour: 5 points
- Shield: 5 points
- Throwing spears: 5 points
SPECIAL RULES
- Expert Rider
-
Horse Lord
-
I Shall Kill You if You Touch Him
ACTIVE
Whilst within 3" of Theoden, Eowyn may re-roll To Wound rolls of a natural 1. If Theoden is slain, she becomes Fearless, and re-rolls any failed To Wound rolls when striking the model who slew Theoden.
- Merry
PASSIVE
If taken as an option, Merry becomes a passenger on Eowyn's horse. He will have a shield, be an Independent Hero, and still count towards the army's total models and Break Point. He does not take up a space in Eowyn's warband. Whilst he remains mounted, Eowyn gains Resistant to Magic, Attack 3, and can spend Merry's Might, Will and Fate.
GAMLING [55 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 6 | 2 | 2 | 6+ | 5+ | 2 | 1 | 1 |
WARGEAR
- Heavy armour
- hand weapon
HEROIC ACTIONS
- Heroic March
- Heroic Defence
OPTIONS
- Royal Standard of Rohan: 40 points
SPECIAL RULES
- Expert Rider
- Horse Lord
- Leader (Rohan Royal Guard)
-
Sworn Protector (Theoden)
-
Royal Standard of Rohan
PASSIVE
Banner with range 6", Gamling does not suffer the -1 penalty in the Duel roll. If a friendly Rohan Hero model within 6" spends a Might point, they may roll a D6. On a natural 6, the point of Might is free.
HAMA, CAPTAIN OF ROHAN [60 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 6 | 2 | 2 | 6+ | 6+ | 2 | 1 | 1 |
WARGEAR
- Heavy armour
- hand weapon
HEROIC ACTIONS
- Heroic Defence
SPECIAL RULES
- Leader (Rohan Royal Guard)
-
Sworn Protector (Theoden)
-
Doorward of Meduseld
PASSIVE
As long as Theoden is alive and on the battlefield, Hama and any Rohan Royal Guard within 6" of him count as having the Dominant (2) special rule.
HERA, DAUGHTER OF HELM [70 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 3+ | 4 | 5 | 2 | 2 | 4+ | 4+ | 3 | 2 | 3 |
WARGEAR
- Armour
- hand weapon
- Spyglass
HEROIC ACTIONS
- Heroic Strike
- Heroic Defence
- Heroic Resolve
OPTIONS
- Ashere: 20 points
SPECIAL RULES
- Expert Rider
-
Horse Lord
-
Spyglass
ACTIVE
Hera may ignore the Stalk Unseen special rule of enemy models, and may draw Line of Sight to them as normal.
- Daughter of Rohan
PASSIVE
If Hera is in a 1-on-1 combat with no supporting models involved, she gains Attack 3 and may re-roll To Wound rolls of a natural 1.
OLWYN, SHIELDMAIDEN OF ROHAN [80 POINTS]
HERO OF FORTITUDE, UNIQUE, 12 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 5 | 3 | 2 | 5+ | 5+ | 2 | 2 | 3 |
WARGEAR
- Light armour
- shield
- hand weapon
HEROIC ACTIONS
- Heroic Defence
- Heroic Resolve
OPTIONS
- Horse: 20 points
SPECIAL RULES
- Expert Rider
- Horse Lord
-
Sworn Protector (Hera)
-
Stalwart Fighter
ACTIVE
Whilst Olwyn is outnumbered in a Combat, enemy models will require a 6 To Wound her when making Strikes, regardless of their Strength. Note, as this does not require a natural 6, enemy models may use Might to influence their To Wound rolls against Olwyn and any bonuses To Wound will still apply as normal.
LIEF, PAGE OF HELM [50 POINTS]
MINOR HERO, UNIQUE, 6 WARBAND
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3 | 4+ | 3 | 4 | 1 | 2 | 7+ | 7+ | 1 | 5 | 1 |
WARGEAR
- Light armour
- hand weapon
HEROIC ACTIONS
- Heroic Defence
OPTIONS
- Horse: 20 points
SPECIAL RULES
-
Horse Lord
-
Orders from Edoras
PASSIVE
Lief may spend a Will point at the end of his Activation, as long as he is not Engaged in Combat, to pick one of the following orders that last until the end of the turn. Each order can only be chosen once per game. 1. Friendly Rohan Hero models within 3" can declare a free Heroic Combat. 2. Friendly Rohan models within 3" gain the Fearless special rule. 3. Friendly Rohan models with 3" do not suffer the -1 penalty To Hit when moving and shooting, and may re-roll failed To Hit rolls. 4. Friendly Rohan models that start their Activation within 3" of Lief gain Woodland Creature and Mountain Dweller. 5. Friendly Rohan models that start their Activation within 3" of Lief increase their Move value by 2".
ALDOR [20 POINTS]
INDEPENDENT HERO, UNIQUE
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3 | 5+ | 3 | 4 | 1 | 1 | 7+ | 8+ | 1 | 1 | 1 |
WARGEAR
- Armour
- hand weapon
- bow
HEROIC ACTIONS
- Heroic Accuracy
SPECIAL RULES
-
Fearful
-
Unsteady nerves
ACTIVE
Aldor must always shoot first in the Shoot phase, even before Heroic Shoots are resolved.
- Lucky Shot
ACTIVE
Aldor must re-roll failed To Hit and To Wound rolls when making a shooting attack.
HALETH, SON OF HAMA [30 POINTS]
INDEPENDENT HERO, UNIQUE
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3 | 4+ | 3 | 4 | 1 | 2 | 6+ | 7+ | 1 | 1 | 2 |
WARGEAR
- Armour
- hand weapon
- bow
HEROIC ACTIONS
- Heroic Defence
SPECIAL RULES
-
Fearful
-
There is Always Hope
ACTIVE
Haleth has Attack 2 whilst he is within 6" of Aragorn.
- Fight to the Last
PASSIVE
If at the start of the Fight Phase Haleth is Engaged in Combat, then for the duration of the Fight Phase Aragorn and other friendly Rohan Infantry models within 6" gain a bonus of +1 to their Fight Value. This benefit ends immediately if Haleth is slain.
MERIADOC BRANDYBUCK [25 POINTS]
INDEPENDENT HERO, UNIQUE
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3 | 3+ | 2 | 4 | 1 | 2 | 5+ | 6+ | 1 | 1 | 2 |
WARGEAR
- Armour
- hand weapon
HEROIC ACTIONS
- Heroic Strike
OPTIONS
- Elven Cloak: 5 points
- Shield: 5 points
SPECIAL RULES
- Resistant to Magic
- Throw Stones (range 8", Strength 1)
RIDER OF ROHAN [14 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3 | 4+ | 3 | 5 | 1 | 1 | 7+ | 6+ | - | - | - |
WARGEAR
- Armour
- hand weapon
- shield
- bow
- Horse
OPTIONS
- Banner: 25 points
- Throwing spears: 2 points
SPECIAL RULES
-
Expert Rider
-
Arise, Riders of Rohan!
ACTIVE
If this model is within 12" of a Rohan General and has the Cavalry keyword, it receives +1 bonus to its Fight value on a turn in which they Charge.
- Spear Mastery
ACTIVE
This model may use its throwing spears as a normal spear during the Fight phase, as long as it hasn't made a shooting attack with it in the Move or Shoot phase.
ROHAN ROYAL GUARD [11 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 3 | 6 | 1 | 1 | 7+ | 6+ | - | - | - |
WARGEAR
- Heavy armour
- hand weapon
- shield
OPTIONS
- Horse and throwing spears: 7 points
- Horse: 5 points
- Throwing spears: 2 points
SPECIAL RULES
- Bodyguard
-
Expert Rider
-
Arise, Riders of Rohan!
ACTIVE
If this model is within 12" of a Rohan General and has the Cavalry keyword, it receives +1 bonus to its Fight value on a turn in which they Charge.
- Spear Mastery
ACTIVE
This model may use its throwing spears as a normal spear during the Fight phase, as long as it hasn't made a shooting attack with it in the Move or Shoot phase.
WARRIOR OF ROHAN [6 POINTS]
WARRIOR
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3 | 4+ | 3 | 4 | 1 | 1 | 7+ | 6+ | - | - | - |
WARGEAR
- Amour
- hand weapon
OPTIONS
- War horn, shield, throwing spears: 28 points
- Banner: 25 points
- Shield and throwing spears: 3 points
- Shield: 1 point
- Bow: 1 point
SPECIAL RULES
- Spear Mastery
ACTIVE
This model may use its throwing spears as a normal spear during the Fight phase, as long as it hasn't made a shooting attack with it in the Move or Shoot phase.