Rohan
HELM HAMMERHAND, KING OF ROHAN [160 POINTS]
MAN | ROHAN | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 4+ | 5 | 7 | 3 | 3 | 4+ | 5+ | 3 | 3 | 3 |
WARGEAR
- Heavy Armour
- Two-handed Weapon
- Hand Weapon
- The Horn of the Hammerhand
HEROIC ACTIONS
OPTIONS
- Armoured Horse - 25 points
SPECIAL RULES
- Burly
- Expert Rider
- Horse Lord
-
Leader (Rohan Royal Guard)
-
The Horn of the Hammerhand
ACTIVE
This is a Unique war horn. Additionally, once per game at the start of any Move Phase, Helm can unleash a fearsome blow of the Horn of the Hammerhand. Until the End Phase of the turn, enemy models within 24" of Helm suffer a -1 penalty to any Courage Test they are required to make.
- The Hammerhand
ACTIVE
Helm is never considered to be Unarmed; ever.
- Into the Fray
ACTIVE
Helm Hammerhand may declare a Heroic Combat each Fight Phase for free. However, after he has slain an enemy model, for the rest of the battle whenever Helm Moves he must Charge an enemy model if possible.
HELM HAMMERHAND, WRAITH OF THE HORNBURG [180 POINTS]
MAN | ROHAN | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 7 | 5+ | 6 | 5 | 3 | 3 | 3+ | 5+ | 3 | 3 | 1 |
WARGEAR
- Light Armour
- The Horn of the Hammerhand
HEROIC ACTIONS
SPECIAL RULES
This is a Unique war horn. Additionally, once per game at the start of any Move Phase, Helm can unleash a fearsome blow of the Horn of the Hammerhand. Until the End Phase of the turn, enemy models within 24" of Helm suffer a -1 penalty to any Courage Test they are required to make.
- The Hammerhand
ACTIVE
Helm is never considered to be Unarmed; ever.
- No Longer a Leader
ACTIVE
If your Army includes Helm, then he can never be your Army's General even if he is the Hero with the highest Heroic Tier. Additionally, Helm can never call Stand Fast and friendly models cannot benefit from any Heroic Action declared by Helm.
- Berserk Rage
ACTIVE
Helm Hammerhand must always Charge if he is able to do so. Additionally, if Helm Charges into Combat then he gains the Terror special rule until the End Phase of the turn, and may declare a Heroic Combat in the Fight Phase without spending Might.
HERA, THE BRIDE OF DEATH [125 POINTS]
MAN | ROHAN | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 3+ | 4 | 5 | 3 | 3 | 4+ | 4+ | 3 | 3 | 3 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Shield - 5 points
SPECIAL RULES
- Fearless
-
Fury of the Hammerhand
ACTIVE
Enemy models Engaged in Combat with Héra cannot declare a Heroic Strike.
- The Warrior Bride
PASSIVE
In a turn in which Héra Charges, she must re-roll any failed To Wound Rolls when making Strikes.
THEODEN [75 POINTS]
MAN | ROHAN | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 5 | 2 | 2 | 5+ | 5+ | 3 | 3 | 1 |
WARGEAR
- Armour
- Herugrim
HEROIC ACTIONS
OPTIONS
- Snowmane with Armour - 25 points
- Snowmane - 20 points
- Exchange Armour for Heavy Armour - 5 points
- Shield - 5 points
SPECIAL RULES
- Expert Rider
- Horse Lord
-
Leader (Rohan Royal Guard)
-
Herugrim
ACTIVE
This is a Unique hand weapon. Additionally, if a model armed with Herugrim is involved in a Drawn Combat where the Combat is tied at this model's Fight Value (i.e., both sides have Fight Value 5 as their highest, or whatever Fight Value Théoden reaches should he declare a Heroic Strike), then instead of rolling off to see who wins, this model wins instead. If both sides have a similar special rule, roll off as normal.
- Forth, and Fear no Darkness
ACTIVE
The range of Théoden's Stand Fast is 12" rather than 6".
- The will of Men is easily corrupted
PASSIVE
Whilst Gríma Wormtongue is within 6" of Théoden, Théoden reduces his Fight Value to 3, cannot declare Heroic Actions, and cannot spend Will Points.
SNOWMANE
HORSE | MOUNT | 40MM
| Mv | Fv | Sv | S | D | A | W | C | I |
|---|---|---|---|---|---|---|---|---|
| 10" | 2 | 6+ | 3 | 4 | 0 | 1 | 7+ | 7+ |
Snowmane with armour has Defence 5.
SPECIAL RULES
- Faithful Servant
ACTIVE
Whilst mounted on Snowmane, Théoden may re-roll any failed Courage Tests to Charge an enemy model with the Terror special rule.
EOMER [110 POINTS]
MAN | ROHAN | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 4+ | 4 | 6 | 3 | 3 | 4+ | 5+ | 3 | 3 | 3 |
WARGEAR
- Heavy Armour
- Guthwine
HEROIC ACTIONS
OPTIONS
SPECIAL RULES
- Expert Rider
- Horse Lord
-
Leader (Rohan Royal Guard)
-
Guthwine
ACTIVE
This is a Unique hand weapon. Additionally, each time a model armed with Gúthwinë rolls a natural 6 To Wound when making a Strike, they may immediately make a single additional To Wound Roll against the same target. If this additional To Wound Roll is a natural 6, this will not benefit from this special rule.
- The Price of Grief
ACTIVE
If Théoden or Éowyn are in the same Army as Éomer, and either (or both) are removed as a casualty, then for the remainder of the game Éomer must re-roll all failed To Wound Rolls when making Strikes. Additionally, for the remainder of the game, when Éomer Moves he must Charge an enemy model if possible.
FREALAF [100 POINTS]
MAN | ROHAN | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 4+ | 4 | 5 | 3 | 3 | 4+ | 4+ | 2 | 3 | 3 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Horse - 20 points
SPECIAL RULES
- Expert Rider
-
Mutual Respect
ACTIVE
Whilst within 6" of Héra, Fréaláf gains the Master of Battle (4+) special rule.
- Lord of Harrowdale
PASSIVE
Any Warriors of Rohan included in Fréaláf's Warband are automatically upgraded to Warriors of Harrowdale. Warriors of Harrowdale that can draw Line of Sight to Fréaláf may re-roll any failed Intelligence Tests and gain the Shieldwall special rule.
HALETH, PRINCE OF ROHAN [100 POINTS]
MAN | ROHAN | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 4+ | 4 | 6 | 3 | 3 | 4+ | 5+ | 3 | 2 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Armoured Horse - 25 points
- Throwing [Spears]Spear - 5 points
SPECIAL RULES
- Expert Rider
-
Defender of Edoras
ACTIVE
Whenever Haleth is outnumbered in a Combat, if he wins the Duel Roll he may re-roll any failed To Wound Rolls when making Strikes.
HAMA, PRINCE OF ROHAN [70 POINTS]
MAN | ROHAN | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 3+ | 4 | 6 | 2 | 2 | 6+ | 5+ | 2 | 3 | 2 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Horse - 20 points
SPECIAL RULES
- Expert Rider
- Horse Lord
-
The Warrior Poet
PASSIVE
Háma may spend a Will Point at the start of any Fight Phase to use this ability. If he does, friendly Rohan models within 6" of Háma may re-roll To Wound Rolls of a natural 1 when making Strikes until the end of the turn.
THEODRED [85 POINTS]
MAN | ROHAN | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 6 | 4+ | 4 | 6 | 3 | 2 | 5+ | 6+ | 3 | 3 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Brego - 20 points
- Shield - 5 points
SPECIAL RULES
- Expert Rider
- Horse Lord
-
Leader (Rohan Royal Guard)
-
Reckless Charge
ACTIVE
When Théodred Moves, he must always Charge an enemy model if possible. Additionally, in a turn in which Théodred Charges he must re-roll any failed To Wound Rolls when making Strikes.
CAPTAIN OF ROHAN [45 POINTS]
MAN | ROHAN | HERO, INFANTRY | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 4 | 5 | 2 | 2 | 6+ | 6+ | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Horse - 20 points
- Exchange Armour for Heavy Armour - 5 points
- Shield - 5 points
SPECIAL RULES
DEORWINE, CHIEF OF THE KING'S KNIGHTS [70 POINTS]
MAN | ROHAN | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 7 | 2 | 2 | 6+ | 6+ | 2 | 2 | 2 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Horse - 20 points
SPECIAL RULES
- Expert Rider
- Horse Lord
- Sworn Protector (Theoden)
-
Leader (Rohan Royal Guard)
-
For Theoden!
ACTIVE
During the Declare Heroic Actions step of the Fight Phase, if Théoden is Engaged in Combat and is within 6" of Déorwine, then Déorwine may declare a free Heroic Combat. If this Heroic Combat is successful, then Déorwine must use the following Move to join Théoden's Combat. If this is not possible, then Déorwine must Move as close as possible to Théoden. Déorwine cannot use this special rule if he is in the same Combat as Théoden.
ELFHELM, CAPTAIN OF ROHAN [60 POINTS]
MAN | ROHAN | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 3+ | 4 | 6 | 3 | 2 | 6+ | 6+ | 2 | 1 | 2 |
WARGEAR
- Armour
- Hand Weapon
- Shield
- Throwing [Spears]Spear
HEROIC ACTIONS
OPTIONS
- Horse - 20 points
SPECIAL RULES
- Expert Rider
-
Pinpoint Accuracy
ACTIVE
Elfhelm never suffers the -1 penalty for Moving and Shooting when using his throwing [spears]Spear. Additionally, when throwing his throwing [spears]Spear, Elfhelm may re-roll any failed To Hit, To Wound or In The Way Rolls when making that shooting attack.
EOWYN [60 POINTS]
MAN | ROHAN | HERO, INFANTRY | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 4 | 2 | 2 | 4+ | 5+ | 2 | 2 | 3 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Merry - 25 points
- Horse - 20 points
- Armour - 5 points
- Shield - 5 points
- Throwing [Spears]Spear - 5 points
SPECIAL RULES
- Expert Rider
-
I Shall Kill You if You Touch Him
ACTIVE
Whilst within 3" of Théoden, Éowyn may re-roll To Wound Rolls of a natural 1 when making Strikes. Additionally, if Théoden is slain and removed as a casualty, make a note of the enemy model that killed Théoden. For the remainder of the game, Éowyn gains the Fearless special rule and must re-roll all failed To Wound Rolls when making Strikes against the model who slew Théoden.
- Merry
PASSIVE
If Éowyn is upgraded to take Merry, then Merry will be treated as a Passenger on Éowyn's horse. Merry uses the Meriadoc Brandybuck, Esquire of Rohan profile, has a shield, and will always count as an Independent Hero in this instance. Merry will still count towards the Army's total number of models and Break Point, though will not take up a space in Éowyn's Warband. Whilst Merry is mounted on Éowyn's horse, Éowyn gains the Resistant to Magic special rule, increases her Attacks characteristic to 3, and can spend Merry's Might, Will and Fate Points as if they were her own.
GAMLING [55 POINTS]
MAN | ROHAN | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 6 | 2 | 2 | 6+ | 5+ | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Royal Standard of Rohan - 40 points
SPECIAL RULES
- Expert Rider
- Horse Lord
- Leader (Rohan Royal Guard)
-
Sworn Protector (Theoden)
-
Royal Standard of Rohan
PASSIVE
This is a Unique banner with a range of 6". Gamling does not suffer the -1 penalty to his Duel Roll for carrying a banner. Additionally, whenever a friendly Rohan Hero model within 6" of the Royal Standard of Rohan spends a Might Point, they may roll a D6. On a natural 6, the Might Point is free and is not spent.
HAMA, CAPTAIN OF ROHAN [60 POINTS]
MAN | ROHAN | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 6 | 2 | 2 | 6+ | 6+ | 2 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
- Leader (Rohan Royal Guard)
-
Sworn Protector (Theoden)
-
Doorward of Meduseld
PASSIVE
So long as Théoden is alive and on the battlefield, Háma and any Rohan Royal Guard within 6" of him count as having the Dominant (2) special rule.
HERA, DAUGHTER OF HELM [70 POINTS]
MAN | ROHAN | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 3+ | 4 | 5 | 2 | 2 | 4+ | 4+ | 3 | 2 | 3 |
WARGEAR
- Armour
- Hand Weapon
- Spyglass
HEROIC ACTIONS
OPTIONS
- Ashere - 20 points
SPECIAL RULES
- Expert Rider
-
Spyglass
ACTIVE
Héra may ignore the Stalk Unseen special rule of enemy models, and may therefore draw Line of Sight to them as normal.
- Daughter of Rohan
PASSIVE
If Héra is involved in a Combat where there is only a single model on each side, and neither model is Supported, then Héra increases her Attacks characteristic to 3 and may re-roll To Wound Rolls of a natural 1 when making Strikes.
OLWYN, SHIELDMAIDEN OF ROHAN [80 POINTS]
MAN | ROHAN | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5 | 4+ | 4 | 5 | 3 | 2 | 5+ | 5+ | 2 | 2 | 3 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Horse - 20 points
SPECIAL RULES
- Expert Rider
- Horse Lord
-
Sworn Protector (Hera)
-
Stalwart Fighter
ACTIVE
Whilst Olwyn is outnumbered in a Combat, enemy models will require a 6 To Wound her when making Strikes, regardless of their Strength characteristic. Note, as this does not require a natural 6, enemy models may use Might to influence their To Wound Rolls against Olwyn and any bonuses To Wound will still apply as normal.
LIEF, PAGE OF HELM [50 POINTS]
MAN | ROHAN | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3 | 4+ | 3 | 4 | 1 | 2 | 7+ | 7+ | 1 | 5 | 1 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Horse - 20 points
SPECIAL RULES
-
Orders from Edoras
PASSIVE
Lief may spend a Will Point at the end of his Activation to use this ability, so long as he is not Engaged in Combat. If he does, pick one of the following orders; its effects will last until the end of the turn. Each order can only be chosen once per game.
-
Friendly Rohan Hero models within 3" of Lief may declare a Heroic Combat for free.
-
Friendly Rohan models within 3" of Lief gain the Fearless special rule.
-
Friendly Rohan models within 3" of Lief do not suffer the -1 penalty To Hit when moving and shooting and may re-roll failed To Hit Rolls when making shooting attacks.
-
Friendly Rohan models that start their Activation within 3" of Lief gain the Woodland Creature and Mountain Dweller special rules.
-
Friendly Rohan models that start their Activation within 3" of Lief increase their Move Value by 2".
ALDOR [20 POINTS]
MAN | ROHAN | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3 | 5+ | 3 | 4 | 1 | 1 | 7+ | 8+ | 1 | 1 | 1 |
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
-
Unsteady nerves
ACTIVE
Aldor must always shoot first during the Shoot Phase, and will shoot even before Heroic Shoots are resolved. However, Aldor may not declare a Heroic Shoot himself.
- Lucky Shot
ACTIVE
Aldor must re-roll failed To Hit Rolls and failed To Wound Rolls when making a shooting attack.
HALETH, SON OF HAMA [30 POINTS]
MAN | ROHAN | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3 | 4+ | 3 | 4 | 1 | 2 | 6+ | 7+ | 1 | 1 | 2 |
WARGEAR
HEROIC ACTIONS
SPECIAL RULES
-
There is Always Hope
ACTIVE
Whilst within 6" of Aragorn, Haleth increases his Attacks characteristic to 2.
- Fight to the Last
PASSIVE
If at the start of the Fight Phase Haleth is Engaged in Combat, then for the duration of the Fight Phase Aragorn and other friendly Rohan Infantry models within 6" of Haleth gain a bonus of +1 to their Fight Value. This benefit ends immediately if Haleth is slain.
MERIADOC BRANDYBUCK [25 POINTS]
MAN | ROHAN | HERO, INFANTRY, UNIQUE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3 | 3+ | 2 | 4 | 1 | 2 | 5+ | 6+ | 1 | 1 | 2 |
WARGEAR
HEROIC ACTIONS
OPTIONS
- Elven Cloak - 5 points
- Shield - 5 points
SPECIAL RULES
- Resistant to Magic
- Throw Stones (range 8", Strength 1)
RIDER OF ROHAN [14 POINTS]
MAN | ROHAN | WARRIOR, CAVALRY | 40MM
| Mv | Fv | Sv | S | D | A | W | C | I |
|---|---|---|---|---|---|---|---|---|
| 6" | 3 | 4+ | 3 | 5 | 1 | 1 | 7+ | 6+ |
WARGEAR
OPTIONS
SPECIAL RULES
-
Arise, Riders of Rohan!
ACTIVE
If this model is within 12" of a Rohan General and has the Cavalry keyword, then it gains a bonus of +1 to its Fight Value in a turn in which it Charges.
- Spear Mastery
ACTIVE
This model may use its throwing [spears]Spear as a normal spear during the Fight Phase, so long as it hasn't made a shooting attack with it in either the preceding Move Phase or Shoot Phase.
ROHAN ROYAL GUARD [11 POINTS]
MAN | ROHAN | WARRIOR, INFANTRY, ELITE | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I |
|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 3 | 6 | 1 | 1 | 7+ | 6+ |
WARGEAR
OPTIONS
SPECIAL RULES
- Bodyguard
-
Arise, Riders of Rohan!
ACTIVE
If this model is within 12" of a Rohan General and has the Cavalry keyword, then it gains a bonus of +1 to its Fight Value in a turn in which it Charges.
- Spear Mastery
ACTIVE
This model may use its throwing [spears]Spear as a normal spear during the Fight Phase, so long as it hasn't made a shooting attack with it in either the preceding Move Phase or Shoot Phase.
WARRIOR OF ROHAN [6 POINTS]
MAN | ROHAN | WARRIOR, INFANTRY | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I |
|---|---|---|---|---|---|---|---|---|
| 6" | 3 | 4+ | 3 | 4 | 1 | 1 | 7+ | 6+ |
WARGEAR
OPTIONS
A Warrior of Rohan must have one of the following options for the listed points cost:
- War Horn, Shield, Throwing [Spears]Spear - 28 points
- Banner - 25 points
- Shield and Throwing [Spears]Spear - 3 points
- Shield - 1 point
- Bow - 1 point
SPECIAL RULES
- Spear Mastery
ACTIVE
This model may use its throwing [spears]Spear as a normal spear during the Fight Phase, so long as it hasn't made a shooting attack with it in either the preceding Move Phase or Shoot Phase.