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Rohan

HELM HAMMERHAND, KING OF ROHAN [160 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 4+ 5 7 3 3 4+ 5+ 3 3 3

WARGEAR

  • Heavy armour
  • two-handed weapon
  • hand weapon
  • Horn of the Hammerhand

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Strength
  • Heroic Challenge

OPTIONS

  • Armoured horse: 25 points

SPECIAL RULES

  • Burly
  • Expert Rider
  • Horse Lord
  • Leader (Rohan Royal Guard)

  • The Horn of the Hammerhand ACTIVE

Once per game at start of any Move phase, Helm can blow this horn. Until the end of that turn, enemy models within 24" of Helm suffer a -1 penalty to Courage tests.

  • The Hammerhand ACTIVE

Helm never counts as unarmed.

  • Into the Fray ACTIVE

Helm may declare a free Heroic Combat each Fight phase. However, after he has slain an enemy model, he must always Charge an enemy model if possible, for the rest of the battle.


HELM HAMMERHAND, WRAITH OF THE HORNBURG [180 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv Fv Sv S D A W C I M W F
6" 7 5+ 6 5 3 3 3+ 5+ 3 3 1

WARGEAR

  • Light armour
  • Horn of the Hammerhand

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Strength
  • Heroic Challenge

SPECIAL RULES

  • Burly
  • Dominant (4)
  • Fearless
  • Hatred (Dunland)
  • Mighty Blow

  • The Horn of the Hammerhand ACTIVE

Once per game at start of any Move phase, Helm can blow this horn. Until the end of that turn, enemy models within 24" of Helm suffer a -1 penalty to Courage tests.

  • The Hammerhand ACTIVE

Helm never counts as unarmed.

  • No Longer a Leader ACTIVE

Helm can never be your General. He cannot call Stand Fast and models cannot benefit from his Heroic Actions.

  • Berserk Rage ACTIVE

Helm must always Charge if able to do so. When he Charges, he gains Terror until the end of the turn, and may declare a free Heroic Combat in the Fight phase.


HERA, THE BRIDE OF DEATH [125 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 3+ 4 5 3 3 4+ 4+ 3 3 3

WARGEAR

  • Armour
  • hand weapon

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Defence
  • Heroic Challenge

OPTIONS

  • Shield: 5 points

SPECIAL RULES

  • Fearless
  • Unyielding Combat Stance

  • Fury of the Hammerhand ACTIVE

When Hera Charges, she must re-roll any failed To Wound rolls in that turn.

  • The Warrior Bride PASSIVE

Enemy models Engaged in Combat with Hera cannot declare a Heroic Strike.


THEODEN [75 POINTS]

HERO OF LEGEND, UNIQUE, 18 WARBAND

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 5 2 2 5+ 5+ 3 3 1

WARGEAR

  • Armour
  • Herugrim

HEROIC ACTIONS

  • Heroic March
  • Heroic Strike
  • Heroic Challenge

OPTIONS

  • Exchange armour for heavy armour: 5 points
  • Shield: 5 points

SPECIAL RULES

  • Expert Rider
  • Horse Lord
  • Leader (Rohan Royal Guard)

  • Herugrim ACTIVE

If a Combat is tied at Fight value, Theoden wins. If both sides have a similar special rule, roll off as normal.

  • Forth, and Fear no Darkness ACTIVE

Theoden's Stand Fast! Is 12" rather than 6".

  • The will of Men is easily corrupted PASSIVE

If Theoden is within 6" of Grima, Theoden is reduced to Fight 3, cannot declare Heroic Actions or spend Will points.


EOMER [110 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 4+ 4 6 3 3 4+ 5+ 3 3 3

WARGEAR

  • Heavy armour
  • Guthwine

HEROIC ACTIONS

  • Heroic Strength
  • Heroic Strike

OPTIONS

  • Firefoot with armour: 25 points
  • Shield: 5 points
  • Throwing spears: 5 points

SPECIAL RULES

  • Expert Rider
  • Horse Lord
  • Leader (Rohan Royal Guard)

  • Guthwine ACTIVE

If Eomer rolls a natural 6 To Wound, he may make an additional To Wound roll against the same target. If the additional roll is a natural 6, it does not benefit from this special rule.

  • The Price of Grief ACTIVE

If Theoden or Eowyn are in the same army, and either are slain, Eomer must re-rolls all failed To Wound rolls for the rest of the game, and he must charge if able to do so.


FREALAF [100 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 4+ 4 5 3 3 4+ 4+ 2 3 3

WARGEAR

  • Armour
  • hand weapon

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic Defence

OPTIONS

  • Horse: 20 points

SPECIAL RULES

  • Expert Rider
  • Horse Lord

  • Mutual Respect ACTIVE

Whilst within 6" of Hera, Frealaf gains the Master of Battle (4+) special rule.

  • Lord of Harrowdale PASSIVE

Any Warriors of Rohan in Frealaf's warband are upgraded to Warriors of Harrowdale. If they have Line of Sight to Frealaf, these warriors may re-roll failed Intelligence tests and gain Shieldwall.


HALETH, PRINCE OF ROHAN [100 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 4+ 4 6 3 3 4+ 5+ 3 2 1

WARGEAR

  • Heavy armour
  • hand weapon

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Resolve
  • Heroic Challenge

OPTIONS

  • Armoured horse: 25 points
  • Throwing spears: 5 points

SPECIAL RULES

  • Expert Rider
  • Horse Lord

  • Defender of Edoras ACTIVE

Whenever Haleth is outnumbered in Combat, if he wins the Duel roll he may re-roll failed To Wound rolls.


HAMA, PRINCE OF ROHAN [70 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv Fv Sv S D A W C I M W F
6" 5 3+ 4 6 2 2 6+ 5+ 2 3 2

WARGEAR

  • Heavy armour
  • hand weapon
  • bow

HEROIC ACTIONS

  • Heroic Accuracy
  • Heroic Defence

OPTIONS

  • Horse: 20 points

SPECIAL RULES

  • Expert Rider
  • Horse Lord
  • Sharpshooter

  • The Warrior Poet PASSIVE

Hama may spend a Will point at the start of any Fight phase. If he does so, friendly Rohan models within 6" of him may re-roll To Wound rolls of a natural 1, until the end of that turn.


THEODRED [85 POINTS]

HERO OF VALOUR, UNIQUE, 15 WARBAND

Mv Fv Sv S D A W C I M W F
6" 6 4+ 4 6 3 2 5+ 6+ 3 3 1

WARGEAR

  • Heavy armour
  • hand weapon

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Challenge

OPTIONS

  • Brego: 20 points
  • Shield: 5 points

SPECIAL RULES

  • Expert Rider
  • Horse Lord
  • Leader (Rohan Royal Guard)

  • Reckless Charge ACTIVE

Theodred must Charge enemy models if able to so. Additionally, when he charges, re-roll any failed To Wound rolls in that fight.


CAPTAIN OF ROHAN [45 POINTS]

HERO OF FORTITUDE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 4 4+ 4 5 2 2 6+ 6+ 2 1 1

WARGEAR

  • Armour
  • hand weapon

HEROIC ACTIONS

  • Heroic March

OPTIONS

  • Horse: 20 points
  • Exchange armour for heavy armour: 5 points
  • Shield: 5 points

SPECIAL RULES

  • Expert Rider
  • Horse Lord

DEORWINE, CHIEF OF THE KING'S KNIGHTS [70 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 7 2 2 6+ 6+ 2 2 2

WARGEAR

  • Heavy armour
  • Hand weapon
  • Shield

HEROIC ACTIONS

  • Heroic March
  • Heroic Strike

OPTIONS

  • Horse: 20 points

SPECIAL RULES

  • Expert Rider
  • Horse Lord
  • Sworn Protector (Theoden)
  • Leader (Rohan Royal Guard)

  • For Theoden! ACTIVE

During the Declare Heroic Actions step of the Fight Phase, if Theoden is Engaged in Combat within 6", Deorwine may call a Heroic Combat for free. If the action is successful, you must use the following move to join Theoden's Combat, or get as close as possible to him. He cannot use this special rule if he is in the same Combat as Theoden.


ELFHELM, CAPTAIN OF ROHAN [60 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 4 3+ 4 6 3 2 6+ 6+ 2 1 2

WARGEAR

  • Armour
  • hand weapon
  • shield
  • throwing spears

HEROIC ACTIONS

  • Heroic Accuracy
  • Heroic Defence
  • Heroic March

OPTIONS

  • Horse: 20 points

SPECIAL RULES

  • Expert Rider
  • Horse Lord

  • Pinpoint Accuracy ACTIVE

Elfhelm may re-roll To Hit, To Wound and In The Way rolls when using his throwing spears, and never suffers the normal -1 penalty when moving and shooting with his throwing spears.


EOWYN [60 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 4 2 2 4+ 5+ 2 2 3

WARGEAR

  • Hand weapon

HEROIC ACTIONS

  • Heroic Resolve
  • Heroic Strike
  • Heroic Defence

OPTIONS

  • Merry: 25 points
  • Horse: 20 points
  • Armour: 5 points
  • Shield: 5 points
  • Throwing spears: 5 points

SPECIAL RULES

  • Expert Rider
  • Horse Lord

  • I Shall Kill You if You Touch Him ACTIVE

Whilst within 3" of Theoden, Eowyn may re-roll To Wound rolls of a natural 1. If Theoden is slain, she becomes Fearless, and re-rolls any failed To Wound rolls when striking the model who slew Theoden.

  • Merry PASSIVE

If taken as an option, Merry becomes a passenger on Eowyn's horse. He will have a shield, be an Independent Hero, and still count towards the army's total models and Break Point. He does not take up a space in Eowyn's warband. Whilst he remains mounted, Eowyn gains Resistant to Magic, Attack 3, and can spend Merry's Might, Will and Fate.


GAMLING [55 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 6 2 2 6+ 5+ 2 1 1

WARGEAR

  • Heavy armour
  • hand weapon

HEROIC ACTIONS

  • Heroic March
  • Heroic Defence

OPTIONS

  • Royal Standard of Rohan: 40 points

SPECIAL RULES

  • Expert Rider
  • Horse Lord
  • Leader (Rohan Royal Guard)
  • Sworn Protector (Theoden)

  • Royal Standard of Rohan PASSIVE

Banner with range 6", Gamling does not suffer the -1 penalty in the Duel roll. If a friendly Rohan Hero model within 6" spends a Might point, they may roll a D6. On a natural 6, the point of Might is free.


HAMA, CAPTAIN OF ROHAN [60 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 6 2 2 6+ 6+ 2 1 1

WARGEAR

  • Heavy armour
  • hand weapon

HEROIC ACTIONS

  • Heroic Defence

SPECIAL RULES

  • Leader (Rohan Royal Guard)
  • Sworn Protector (Theoden)

  • Doorward of Meduseld PASSIVE

As long as Theoden is alive and on the battlefield, Hama and any Rohan Royal Guard within 6" of him count as having the Dominant (2) special rule.


HERA, DAUGHTER OF HELM [70 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 5 3+ 4 5 2 2 4+ 4+ 3 2 3

WARGEAR

  • Armour
  • hand weapon
  • Spyglass

HEROIC ACTIONS

  • Heroic Strike
  • Heroic Defence
  • Heroic Resolve

OPTIONS

  • Ashere: 20 points

SPECIAL RULES

  • Expert Rider
  • Horse Lord

  • Spyglass ACTIVE

Hera may ignore the Stalk Unseen special rule of enemy models, and may draw Line of Sight to them as normal.

  • Daughter of Rohan PASSIVE

If Hera is in a 1-on-1 combat with no supporting models involved, she gains Attack 3 and may re-roll To Wound rolls of a natural 1.


OLWYN, SHIELDMAIDEN OF ROHAN [80 POINTS]

HERO OF FORTITUDE, UNIQUE, 12 WARBAND

Mv Fv Sv S D A W C I M W F
6" 5 4+ 4 5 3 2 5+ 5+ 2 2 3

WARGEAR

  • Light armour
  • shield
  • hand weapon

HEROIC ACTIONS

  • Heroic Defence
  • Heroic Resolve

OPTIONS

  • Horse: 20 points

SPECIAL RULES

  • Expert Rider
  • Horse Lord
  • Sworn Protector (Hera)

  • Stalwart Fighter ACTIVE

Whilst Olwyn is outnumbered in a Combat, enemy models will require a 6 To Wound her when making Strikes, regardless of their Strength. Note, as this does not require a natural 6, enemy models may use Might to influence their To Wound rolls against Olwyn and any bonuses To Wound will still apply as normal.


LIEF, PAGE OF HELM [50 POINTS]

MINOR HERO, UNIQUE, 6 WARBAND

Mv Fv Sv S D A W C I M W F
6" 3 4+ 3 4 1 2 7+ 7+ 1 5 1

WARGEAR

  • Light armour
  • hand weapon

HEROIC ACTIONS

  • Heroic Defence

OPTIONS

  • Horse: 20 points

SPECIAL RULES

  • Horse Lord

  • Orders from Edoras PASSIVE

Lief may spend a Will point at the end of his Activation, as long as he is not Engaged in Combat, to pick one of the following orders that last until the end of the turn. Each order can only be chosen once per game. 1. Friendly Rohan Hero models within 3" can declare a free Heroic Combat. 2. Friendly Rohan models within 3" gain the Fearless special rule. 3. Friendly Rohan models with 3" do not suffer the -1 penalty To Hit when moving and shooting, and may re-roll failed To Hit rolls. 4. Friendly Rohan models that start their Activation within 3" of Lief gain Woodland Creature and Mountain Dweller. 5. Friendly Rohan models that start their Activation within 3" of Lief increase their Move value by 2".


ALDOR [20 POINTS]

INDEPENDENT HERO, UNIQUE

Mv Fv Sv S D A W C I M W F
6" 3 5+ 3 4 1 1 7+ 8+ 1 1 1

WARGEAR

  • Armour
  • hand weapon
  • bow

HEROIC ACTIONS

  • Heroic Accuracy

SPECIAL RULES

  • Fearful

  • Unsteady nerves ACTIVE

Aldor must always shoot first in the Shoot phase, even before Heroic Shoots are resolved.

  • Lucky Shot ACTIVE

Aldor must re-roll failed To Hit and To Wound rolls when making a shooting attack.


HALETH, SON OF HAMA [30 POINTS]

INDEPENDENT HERO, UNIQUE

Mv Fv Sv S D A W C I M W F
6" 3 4+ 3 4 1 2 6+ 7+ 1 1 2

WARGEAR

  • Armour
  • hand weapon
  • bow

HEROIC ACTIONS

  • Heroic Defence

SPECIAL RULES

  • Fearful

  • There is Always Hope ACTIVE

Haleth has Attack 2 whilst he is within 6" of Aragorn.

  • Fight to the Last PASSIVE

If at the start of the Fight Phase Haleth is Engaged in Combat, then for the duration of the Fight Phase Aragorn and other friendly Rohan Infantry models within 6" gain a bonus of +1 to their Fight Value. This benefit ends immediately if Haleth is slain.


MERIADOC BRANDYBUCK [25 POINTS]

INDEPENDENT HERO, UNIQUE

Mv Fv Sv S D A W C I M W F
4" 3 3+ 2 4 1 2 5+ 6+ 1 1 2

WARGEAR

  • Armour
  • hand weapon

HEROIC ACTIONS

  • Heroic Strike

OPTIONS

  • Elven Cloak: 5 points
  • Shield: 5 points

SPECIAL RULES

  • Resistant to Magic
  • Throw Stones (range 8", Strength 1)

RIDER OF ROHAN [14 POINTS]

WARRIOR

Mv Fv Sv S D A W C I M W F
6" 3 4+ 3 5 1 1 7+ 6+ - - -

WARGEAR

  • Armour
  • hand weapon
  • shield
  • bow
  • Horse

OPTIONS

  • Banner: 25 points
  • Throwing spears: 2 points

SPECIAL RULES

  • Expert Rider

  • Arise, Riders of Rohan! ACTIVE

If this model is within 12" of a Rohan General and has the Cavalry keyword, it receives +1 bonus to its Fight value on a turn in which they Charge.

  • Spear Mastery ACTIVE

This model may use its throwing spears as a normal spear during the Fight phase, as long as it hasn't made a shooting attack with it in the Move or Shoot phase.


ROHAN ROYAL GUARD [11 POINTS]

WARRIOR

Mv Fv Sv S D A W C I M W F
6" 4 4+ 3 6 1 1 7+ 6+ - - -

WARGEAR

  • Heavy armour
  • hand weapon
  • shield

OPTIONS

  • Horse and throwing spears: 7 points
  • Horse: 5 points
  • Throwing spears: 2 points

SPECIAL RULES

  • Bodyguard
  • Expert Rider

  • Arise, Riders of Rohan! ACTIVE

If this model is within 12" of a Rohan General and has the Cavalry keyword, it receives +1 bonus to its Fight value on a turn in which they Charge.

  • Spear Mastery ACTIVE

This model may use its throwing spears as a normal spear during the Fight phase, as long as it hasn't made a shooting attack with it in the Move or Shoot phase.


WARRIOR OF ROHAN [6 POINTS]

WARRIOR

Mv Fv Sv S D A W C I M W F
6" 3 4+ 3 4 1 1 7+ 6+ - - -

WARGEAR

  • Amour
  • hand weapon

OPTIONS

  • War horn, shield, throwing spears: 28 points
  • Banner: 25 points
  • Shield and throwing spears: 3 points
  • Shield: 1 point
  • Bow: 1 point

SPECIAL RULES

  • Spear Mastery ACTIVE

This model may use its throwing spears as a normal spear during the Fight phase, as long as it hasn't made a shooting attack with it in the Move or Shoot phase.