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Host of the Witch-king

ARMY COMPOSITION

HEROES OF LEGEND

HEROES OF VALOUR

HEROES OF FORTITUDE

MINOR HEROES

WARRIORS

  • Angmar Orc Warrior: 5 points
    • Banner: 25 points
    • Orc bow: 1 point
    • Shield: 1 point
    • Spear: 1 point
    • Two-handed weapon: 1 point
  • Angmar Warg Rider: 11 points
    • Shield and throwing spears: 2 points
    • Orc bow: 1 point
    • Shield: 1 point
    • Throwing spears: 1 point
  • Spectre: 15 points
  • Warrior of Carn Dum: 9 points
    • Banner: 25 points
    • Spear: 1 point
  • Werewolf: 25 points

ADDITIONAL RULES

  • A Host of the Witch-king Army must always contain the Witch-king of Angmar, who is always the Army's General.
  • No more than 50% of your models may have the Carn Dûm keyword.

SPECIAL RULES

"If that fell Kingdom should rise again, Rivendell, Lórien, the Shire, even Gondor itself shall fall." - Friendly Angmar Orc models within 3" of a friendly Spirit Hero model gain the Terror special rule.

Lord of the Nazgul - The Witch-king only loses a Will Point for having been in a Combat if he loses a Combat during the Fight phase (for example, if he doesn't win the Duel Roll to see which side may make Strikes).

"No Man can kill me!" - Whilst Engaged in Combat with an enemy Man model, the Witch-king gains a bonus of +1 to his Fight Value.