Host of the Witch-king
ARMY COMPOSITION
HEROES OF LEGEND
- The Witch-king of Angmar: 0 points
- 3A / 3M / 18W / 3F: 150 points
- Horse: 20 points
- Morgul Blade: 10 points
HEROES OF VALOUR
- Aldrac, Warlord of Carn Dum: 120 points
- The Dwimmerlaik: 130 points
- Horse: 20 points
- The Shadow of Rhudaur: 80 points
- The Tainted: 130 points
- Horse: 20 points
HEROES OF FORTITUDE
- Angmar Orc Captain: 45 points
- Captain of Carn Dum: 55 points
- Fraecht, Vassal of the Witch-king: 65 points
- Nazthak, Orc Captain: 50 points
- Shade: 75 points
MINOR HEROES
- Angmar Orc Shaman: 50 points
- Warg: 20 points
- Barrow-wight: 50 points
WARRIORS
- Angmar Orc Warrior: 5 points
- Banner: 25 points
- Orc bow: 1 point
- Shield: 1 point
- Spear: 1 point
- Two-handed weapon: 1 point
- Angmar Warg Rider: 11 points
- Shield and throwing spears: 2 points
- Orc bow: 1 point
- Shield: 1 point
- Throwing spears: 1 point
- Spectre: 15 points
- Warrior of Carn Dum: 9 points
- Banner: 25 points
- Spear: 1 point
- Werewolf: 25 points
ADDITIONAL RULES
- A Host of the Witch-king Army must always contain the Witch-king of Angmar, who is always the Army's General.
- No more than 50% of your models may have the Carn Dûm keyword.
SPECIAL RULES
"If that fell Kingdom should rise again, Rivendell, Lórien, the Shire, even Gondor itself shall fall." - Friendly Angmar Orc models within 3" of a friendly Spirit Hero model gain the Terror special rule.
Lord of the Nazgul - The Witch-king only loses a Will Point for having been in a Combat if he loses a Combat during the Fight phase (for example, if he doesn't win the Duel Roll to see which side may make Strikes).
"No Man can kill me!" - Whilst Engaged in Combat with an enemy Man model, the Witch-king gains a bonus of +1 to his Fight Value.