Skip to content

Host of the Witch-king

ARMY COMPOSITION

HEROES OF LEGEND

  • The Witch-king of Angmar: 0 points
  • 3A / 3M / 18W / 3F: 150 points
  • Horse: 20 points
  • Morgul Blade: 10 points

HEROES OF VALOUR

  • Aldrac, Warlord of Carn Dum: 120 points
  • The Dwimmerlaik: 130 points
  • Horse: 20 points
  • The Shadow of Rhudaur: 80 points
  • The Tainted: 130 points
  • Horse: 20 points

HEROES OF FORTITUDE

  • Angmar Orc Captain: 45 points
  • Captain of Carn Dum: 55 points
  • Fraecht, Vassal of the Witch-king: 65 points
  • Nazthak, Orc Captain: 50 points
  • Shade: 75 points

MINOR HEROES

  • Angmar Orc Shaman: 50 points
  • Warg: 20 points
  • Barrow-wight: 50 points

WARRIORS

  • Angmar Orc Warrior: 5 points
  • Banner: 25 points
  • Orc bow: 1 point
  • Shield: 1 point
  • Spear: 1 point
  • Two-handed weapon: 1 point
  • Angmar Warg Rider: 11 points
  • Shield and throwing spears: 2 points
  • Orc bow: 1 point
  • Shield: 1 point
  • Throwing spears: 1 point
  • Spectre: 15 points
  • Warrior of Carn Dum: 9 points
  • Banner: 25 points
  • Spear: 1 point
  • Werewolf: 25 points

ADDITIONAL RULES

  • A Host of the Witch-king Army must always contain the Witch-king of Angmar, who is always the Army's General.
  • No more than 50% of your models may have the Carn Dûm keyword.

SPECIAL RULES

"If that fell Kingdom should rise again, Rivendell, Lórien, the Shire, even Gondor itself shall fall." - Friendly Angmar Orc models within 3" of a friendly Spirit Hero model gain the Terror special rule.

Lord of the Nazgul - The Witch-king only loses a Will Point for having been in a Combat if he loses a Combat during the Fight phase (for example, if he doesn't win the Duel Roll to see which side may make Strikes).

"No Man can kill me!" - Whilst Engaged in Combat with an enemy Man model, the Witch-king gains a bonus of +1 to his Fight Value.