The Serpent Horde
ARMY COMPOSITION
HEROES OF LEGEND
- Suladan, The Serpent Lord: 120 points
- Armoured horse: 25 points
HEROES OF VALOUR
- Haradrim King: 70 points
- Horse: 20 points
- The Betrayer: 130 points
- Horse: 20 points
HEROES OF FORTITUDE
- Haradrim Chieftain: 50 points
- Bow: 5 points
- Haradrim Taskmaster: 45 points
- Raza, Fang of the Serpent: 75 points
- War Mumak of Harad: 250 points
- Gnarled Hide: 25 points
- Mahud Beastmaster Chieftain: 25 points
- Rocks: 20 points
- Sigils of Defiance: 20 points
- Tusk Weapons: 20 points
- Foul Temperament: 15 points
- Rappelling Lines: 10 points
WARRIORS
- Haradrim Raider: 11 points
- Banner: 25 points
- Bow & war spear: 2 points
- Bow: 1 point
- War spear: 1 point
- Haradrim Warrior: 6 points
- War horn: 25 points
- Banner: 25 points
- Bow: 1 point
- Spear: 1 point
- Serpent Guard: 8 points
- Serpent Rider: 14 points
ADDITIONAL RULES
- A Serpent Horde Army must always contain Suladân, who is always the Army's General.
- A Serpent Horde Army may have up to 50% of its Warrior models armed with bows rather than the usual 33%.
SPECIAL RULES
The Scorpion's Sting - Friendly models with the Poisoned Attacks (bow) special rule exchange it for Poisoned Attacks on all of their weapons.
Suladân's Bodyguard - So long as Suladân has Will Points remaining, friendly Elite models gain the Sworn Protector (Suladân) special rule.
Lethal Toxins - Once per game, at the start of any Fight Phase, Suladân can use this special rule so long as he is alive and on the battlefield. If he does, then friendly Harad models gain the Bane of Kings special rule until the End Phase of the turn. This is treated as an Active ability belonging to Suladân.