Isengard Battlehost Quickstart Guide
Isengard Battlehost
SARUMAN
WIZARD | ISENGARD | HERO, CAVALRY | 40MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 10" | 5 | 4+ | 4 | 5 | 1 | 3 | 3+ | 3+ | 3 | 6* | 3 |
WARGEAR
MAGICAL POWERS
| Power | Range | Casting Value |
|---|---|---|
| Terrifying Aura | Self | 3+ |
| Transfix | 18" | 3+ |
| Sorcerous Blast | 12" | 5+ |
SPECIAL RULES
- Palantír
ACTIVE
Once per game, Saruman can use the power of the Palantír to automatically win a Priority roll - the use of this special rule must be declared before any dice are rolled for Priority.
GRÍMA WORMTONGUE
MAN | ISENGARD | HERO, INFANTRY | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I | M | W | F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 2 | 4+ | 3 | 3 | 1 | 1 | 8+ | 6+ | 0 | 0 | 0 |
WARGEAR
SPECIAL RULES
- Wormtongue
PASSIVE
If an enemy Hero model is within 6" of Gríma, 2 Might Points must be expended instead of 1 when using a Might Point.
URUK-HAI WARRIOR
URUK-HAI | ISENGARD | WARRIOR, INFANTRY | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I |
|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 4 | 5 | 1 | 1 | 7+ | 7+ |
WARGEAR
OPTIONS
One of the following options:
URUK-HAI SCOUT
URUK-HAI | ISENGARD | WARRIOR, INFANTRY | 25MM
| Mv | Fv | Sv | S | D | A | W | C | I |
|---|---|---|---|---|---|---|---|---|
| 6" | 4 | 4+ | 4 | 4 | 1 | 1 | 7+ | 7+ |
WARGEAR
OPTIONS
Uruk-hai Scouts may select one of the following options: