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Isengard Battlehost Quickstart Guide

Isengard Battlehost

SARUMAN

WIZARD | ISENGARD | HERO, CAVALRY | 40MM

Mv Fv Sv S D A W C I M W F
10" 5 4+ 4 5 1 3 3+ 3+ 3 6* 3

WARGEAR

MAGICAL POWERS

Power Range Casting Value
Terrifying Aura Self 3+
Transfix 18" 3+
Sorcerous Blast 12" 5+

SPECIAL RULES

  • Palantír ACTIVE

Once per game, Saruman can use the power of the Palantír to automatically win a Priority roll - the use of this special rule must be declared before any dice are rolled for Priority.


GRÍMA WORMTONGUE

MAN | ISENGARD | HERO, INFANTRY | 25MM

Mv Fv Sv S D A W C I M W F
6" 2 4+ 3 3 1 1 8+ 6+ 0 0 0

WARGEAR

SPECIAL RULES

  • Wormtongue PASSIVE

If an enemy Hero model is within 6" of Gríma, 2 Might Points must be expended instead of 1 when using a Might Point.


URUK-HAI WARRIOR

URUK-HAI | ISENGARD | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 4 4+ 4 5 1 1 7+ 7+

WARGEAR

OPTIONS

One of the following options:


URUK-HAI SCOUT

URUK-HAI | ISENGARD | WARRIOR, INFANTRY | 25MM

Mv Fv Sv S D A W C I
6" 4 4+ 4 4 1 1 7+ 7+

WARGEAR

OPTIONS

Uruk-hai Scouts may select one of the following options: